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There's a cliff in the way, I believe. Don't worry about it for now. You'll get patched up if you go down. Not that I think you will.
^_^
No doubt the GM will clear things up for us, but I saw no mention of any impassable terrain. The gray rocky bits are apparently Greater Difficult terrain and can be crossed with enough effort, as Mimi and Nuvian have shown.
If I were a betting man, I'd put my money on Mimi... going unconscious at least once during this fight. I'm glad you have a couple of extra potions and Battle Medicine to bring her back.

GM rainzax |

@Channary / Mimi - thanks for sorting eachother out!
@Luz - I am going to stick to my ruling. Your Lead of "Babs" neither indicates Glorzia nor her dino as a Subject. Please honor the decision.
@Nuvian - Reactive Shield raises your shield as a Reaction, and it remains raised until you regain your actions. I assumed you prioritized it over Attack of Opportunity. That said, if you'd like more granularity in which of your Reactions to use each turn, if you leave specifications, I will read and apply them! (Ex. "If Glorzia uses her first action to try to leave a square adjacent to me, I will use AoO. Otherwise, I will use Shield Block if she attacks me and the damage wouldn't break my shield which has 10 BT...")

GM rainzax |

@Luz - I am going to stick to my ruling. Your Lead of "Babs" neither indicates Glorzia nor her dino as a Subject. Please honor the decision, and let's not hold up the encounter please.
@Nuvian - what is the Trigger for Reactive Shield?

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Yes, I understand your decision on "Lead of Babs" and am not debating that point further.
I ask again, did Gloriza build the enclosure?

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Surprising Glorzia, Nuvian shanks her twice
Pretty sure Nuvian was targeting the goblinoid, not Glorzia.

GM rainzax |

GM rainzax wrote:Surprising Glorzia, Nuvian shanks her twicePretty sure Nuvian was targeting the goblinoid, not Glorzia.
Goblinoid = Glorzia
Does Luz hve a clear line of sight on Gloriza from where he stands?
Everyone is currently Observed by Everyone.
There is Cover provided by the Cliff Face (the Inclined Rocks squares on map), mutually benefitting anyone whose enemy is on the other side of it.
Plus about 30 feet vertical distance (in addition to the horizontal distance) between Luz's current position and his enemies at the summit.
We'll say about +5 vertical for each 10 feet Difficult Terrain caused by elevation, and +5 vertical for each 5 feet Greater Difficult Terrain caused by elevation.

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Is there a reason why you are not answering the question on who constructed the enclosure?
My guess is that he may not actually know, it might not have been specifically said.
Also, he probably realizes that answering that question is just going to give you another opportunity to ask a question that he's already answered.

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Luz Lumino wrote:Is there a reason why you are not answering the question on who constructed the enclosure?
My guess is that he may not actually know, it might not have been specifically said.
Also, he probably realizes that answering that question is just going to give you another opportunity to ask a question that he's already answered.
What question did I ask that he already answered?

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Goblinoid = Glorzia
Sigh! Sorry about that, I though Glorzia referred to the little poisonous dinosaur.
Yes, I understand your decision on "Lead of Babs,' I ask again, did Gloriza build the enclosure?
Luz, I think you may be working from a misapprehension.
I suspect that Xila made the enclosure originally as a corral to keep her newborn steggies; not as a way to capture them. She's apparently a farmer/breeder of these creatures; they seem to be her livestock, much as horses and cows are for other farmers. Gloriza was likely the one that damaged the enclosure in the process of grabbing Babs.
As to investigators and their leads... I have an investigator of my own, and he too once found himself in the same situation as Luz, namely having accidently or mistakenly picked the wrong subject for an investigation. Since then, I have taken special care to precisely identify the subjects of his two active investigations. I even list them in his header bar to let everyone know what they are.

GM rainzax |

To keep us on track, I'll recommend that we table the discussion until after our game.

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Plus about 30 feet vertical distance (in addition to the horizontal distance) between Luz's current position and his enemies at the summit.
We'll say about +5 vertical for each 10 feet Difficult Terrain caused by elevation, and +5 vertical for each 5 feet Greater Difficult Terrain caused by elevation.
Worst case, Luz seems to be about 6 Difficult and 3 Greater Difficult squares away from Gloriza, so the base of the right triangle is 45'. Given the above numbers, it appears that Gloriza has a 30' (= 3*5' + 3*5') height advantage. Using the Pythagorean theorem, that means that Luz is only a little over 54' away from Gloriza, or well within the range of his shortbow. Thus, no range penalty to his ranged attacks.
The fact that the cliff provides Gloriza with (presumably Standard) cover from Luz means that she gets a +2 to her AC against any ranged attacks from Luz at his current location.

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Can't make heads or tails of the terrain, so I'll let the GM determine how far Luz can move.
With your two remaining actions you can Stride twice for a total of 50'. If you stick to the green squares (Difficult) you only spend an extra 5' per square, so you should be able to move 5 squares in a northerly direction.

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Luz, I think you may be working from a misapprehension.
Don't think that's the right word.
I suspect that Xila made the enclosure originally as a corral to keep her newborn steggies;
Yup, that thought occurred to me after we met Steggae.
Gloriza was likely the one that damaged the enclosure in the process of grabbing Babs.
Yes, that was what I had thought when Stegga showed up and it appeared she had made the enclosure, I could have sworn I posted that Luz shifted his focus onto who ever damaged the enclosure. Alas, I cannot find it. Might have written it and then forgot to post it, and then reloaded the page.
As to investigators and their leads... I have an investigator of my own, and he too once found himself in the same situation as Luz, namely having accidently or mistakenly picked the wrong subject for an investigation. Since then, I have taken special care to precisely identify the subjects of his two active investigations. I even list them in his header bar to let everyone know what they are.
I haven't made a mistake or accident on my chosen Leads My investigation were deliberate and intended. I clearly forgot to post that my lead had shifted to the creature that damaged the enclosure once I suspected that Stegga had built it.
So I could only hope that Gloriza built it, hence my question, which technically has been left unanswered.
And I also hae a spoiler box with my lead. I just never got around to putting the first one in the box, so wasn't sure if the GM remembered that one....wait...nvm. Looks like I did put both in the box.
Whether or not you're not going to get to pursue a lead on Gloriza.
I didn't ask if I was going to "get to pursue a lead." That's not how Pursue a Lead is written. I asked if Gloriza built the enclosure. If she did, then my original lead points to her. If not, then it does not.

GM rainzax |

You have advanced through 15 squares (or 75 feet) worth of movement on the map from your starting to current position.
1) What is Luz's base speed? (I cannot see it in your profile)
2) Why 15 squares / 75 feet? Because the Inclined Trail would impose Difficult Terrain upon Luz his entire journey.
Please advise.
I see it now thank you.
I did not know it triggered after confirming a "hit" - a very cool feat indeed!

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Base speed is 25, I think. I moved it back, but if I still got it wrong, I have no issue with your moving my token. Likewise anyone else who is sure of where I can get in 50 squares....DT+diagonals throws me off.

GM rainzax |

I can help - the math gets wonky fast.
From your starting position, you can move diagonally once (costs 2 squares), then up a couple times (costs 2 squares each), finally diagonally again (costs 3 squares).
Whatever you move, it should total no greater than 10 squares (double your base speed).
(All this assumes you avoid the big rocks - for each square with big rocks, add +1 to the number of squares needed to cost that move)
Let me know if this helps.

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In an effort to speed things up, I have added a green outline to the map showing the maximal extent that Luz can move to with 50' of speed. As long as Luz's token ends up somewhere within the green outline, he will not have moved more than 50'.

GM rainzax |

I'll drop this here for reference:

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I'll wait for Nuvian to do his save and then perform my actions. See what has priority.

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Stabbed twice, bloodied but somehow not fallen, Glorzia screams at Mary
Glorzia AC is 17
We are following the usual script pretty closely. Step 1 is that Mimi throws everything she's got at the enemy, damaging them badly in the process, but yet they remain standing. Step 2 is for the enemy to strike her successfully multiple times or with a crit that maxes out damage, taking Mimi down. The poisonous dinosaur will merely be icing on the dying cake.
By my count, Glorzia should have taken 35 HP of damage; experience tells me that she can't have that many HP left. Someone has to either kill Glorzia this round and/or get Nuvian back on his feet (and Mimi too, if she goes down) or things are going to start looking very TKPish around here.

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Nice crit there with the Ray of Frost, Channary. With a little luck, Glorzia should be toast now (though with Mimi still standing it wouldn't surprise me that much if Glorzia remained on her feet). That only leaves her little friend to go, with Luz, Grimmylow and Nuvian (maybe) available to finish it off before it can act again. All that'll be left to do then is detoxify Nuvian and return triumphant to Xila with Babs in tow.

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Sounds like a plan. Unfortunate that I could not reach Nuvian with that roll.
Also I apparently wrote that I am moving east when I meant west. Better not get lost with this druid.
ALSO also, this line, holy crap. Had me in stitches.
Mary climbs up the last of the cliff and comes face-to-face with the Goblinoid. "Madame, your appearence does not improve with proximité."

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ALSO also, this line, holy crap. Had me in stitches.
Mimi de Valence wrote:Mary climbs up the last of the cliff and comes face-to-face with the Goblinoid. "Madame, your appearence does not improve with proximité."
Thanks. Mimi's not a Wit Swashbuckler for nothing. Ha ha.
I was a little surprised at seeing you roll the damage dice again for the crit. I thought double damage from a crit in 2e meant that you just 2x the damage of your strike, but reading the Doubling and Halving Damage rules, I find that rolling the damage dice twice is something the GM might allow. That was news to me. Rolling extra dice tightens the probablity curve around the average and cuts down the chances of the extremes of damage on both ends of the curve. Interesting.
As for Nuvian, I suspect Grimmylow will get around to doing something about him.

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I guess each table does it differently. Some do double damage as 2x same dice + double bonuses, some just multiplly the original result by 2.
Speaking of which, rainzax, let me know which method you want to use. I don't think it was specified so far. I might be wrong though and missed it.

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The method for determining crits has gotten more streamlined with each edition Paizo has put out.
1e - you had to roll to confirm then roll the damage (which might have been a multiple greater than 2.)
Starfinder - you no longer had to roll to confirm and you always rolled double damage.
2e - you don't have to roll to confirm and just doubling the damage done on the original roll is the default with the option to roll it again, instead (plus the Deadly weapon property.)

GM rainzax |

Bot Tree!
In the event a PC is "up" for more than 24 hours, this is a buddy system where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:
◆) Channary
◆) Grimmylow Grunderbuff
◆) Luz Lumino
◆) Mimi de Valence
◆) Nuvian Von Stein

GM rainzax |

Speaking of which, rainzax, let me know which method you want to use. I don't think it was specified so far. I might be wrong though and missed it.
Grimmy has the right of it.
I'm a doubler myself - fast and risky. Choosing one method and sticking with it is most fair. Obviously we want to avoid a tempting situation where rolling a single damage die causes an optimal choice midway through a probabilistic event forking it unnaturally and bending the math to unintended favor!

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Despite the Bugbear's attack rolls of 17 & 16, then a max 8 for damage, Mimi remains conscious; the curse is broken. Admittedly she is restrained and given the flaying she's receiving, would prefer to be unconscious at this point, but you take your victories where you can find them.
Given the GM's description of the bugbear's condition, my guess is that it started at 50 HP, so almost any successful attack at this point should bring it down... ideally before its excoriation of Mimi is complete.

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In an effort to speed things up, I have added a green outline to the map showing the maximal extent that Luz can move to with 50' of speed. As long as Luz's token ends up somewhere within the green outline, he will not have moved more than 50'.
Yes, that was very helpful.

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Do we wait for Nuvian or should I continue botting him? I suspect that Luz finished Glorzia off, but either way, I guess we should wait to see if that's the case before Nuvian posts; no point beating a dead bugbear after all.

GM rainzax |

Do we wait for Nuvian or should I continue botting him? I suspect that Luz finished Glorzia off, but either way, I guess we should wait to see if that's the case before Nuvian posts; no point beating a dead bugbear after all.
Bot Tree!
In the event a PC is "up" for more than 24 hours, this is a buddy system where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:
◆) Channary
◆) Grimmylow Grunderbuff
◆) Luz Lumino
◆) Mimi de Valence
◆) Nuvian Von Stein
Bump!

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Sorry guys, I will be posting slower until Wednesday. Family issues.

GM rainzax |

Players,
We are nearing our end - please fill out the Contact Sheet in my GM Bar when you get a chance.

GM rainzax |

Players,
We are nearing our end - please fill out the Contact Sheet in my GM Bar when you get a chance.
We are 3/5 here!

GM rainzax |

GM rainzax wrote:We are 3/5 here!Players,
We are nearing our end - please fill out the Contact Sheet in my GM Bar when you get a chance.
We are 4/5 here!

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I'm in anothergame with Nuvian and he disappeared there as well. Hope everything is alright. Same player as Snoslun from your Whitefang Wyrm game if that helps you.

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I'm in anothergame with Nuvian and he disappeared there as well. Hope everything is alright. Same player as Snoslun from your Whitefang Wyrm game if that helps you.
As best as I can tell, Pelican hasn't posted anything from any of his characters since June 23, over a week ago now.

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We did it! Most of us, anyway.
Sorry about my silence in the last few days. It was a wild week. Thanks everyone for the game and laughs, and wish all of you good rolls in the future. I'm sure we'll be seeing each other now and then. On the boards, at least.

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Got the chronicle. Looks good.
Oops. I guess we were a little too quick for the little poisonous dinosaur. Apparently rescuing it from the bugbear was an option.
Usual great job of GMing by rainzax. Will look forward to the next one.
Au revoir!