Woman

Channary's page

103 posts. Organized Play character for NotEspi.


Full Name

Channary, Pale Owl of the Flood Road

Race

| Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺

Classes/Levels

Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

Gender

Female NG Human Shamaness 1.0

Occupation

Shamaness / Healer / Adventurer

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 10

About Channary

Felame NG Human Druid 1
Perception +7
Languages Common, Orc, Druidic
AC 17; Fort +4; Ref +4; Will +9
HP 17
Speed 25 ft
Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 18 (+4), Cha 10 (+0)

Melee: Staff +6 / 1d4 + 3 (B)
Melee: Staff Two Handed +6 / 1d8 + 3 (B)
Melee: Dagger +6 / 1d4 + 3 (P) ( Agile / Finesse / Thrown 10 ft / Versatile S )
Ranged: Sling +4 / 1d6 + 1 (B) (Propulsive)

Skills Acrobatics +1, Arcana +0, Athletics +6, Crafting +0, Deception +0, Diplomacy +0, Intimidation +3, Lore: Warfare +3, Medicine +7, Nature +7, Occultism +0, Performance +0, Religion +4, Society +0, Stealth +1, Survival +7, Thievery +1

Money: 5 GP, 8 SP, 7 CP

Ancestry / Background / Heritage / Class:

Ancestry- Human

Hit Points 8
Size Medium
Speed 25 feet
Ability Boosts Two free Ability Boosts
Languages Common. Additional languages equal to 1+ your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).
Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Background - Field Medic

In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Medicine skill and the Warfare Lore skill. You gain the Battle Medicine skill feat.
Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Heritage - Half Orc

One of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait and low-light vision. In addition, you can select orc, half-orc, and human feats whenever you gain an ancestry feat.
Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Class - Druid

The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it - and an agonizing death to those who take it too lightly. You are one of those who hear nature's call. You stand in awe of the majesty of its power and give yourself over to its service.

Key Ability Wisdom

Hit Points 8 plus your Constitution modifier

Perception Trained

Trained Fortitude and Reflex

Expert Will

Trained Trained in Nature. Trained in one skill determined by your choice of order. Trained in a number of additional skills equal to 2 plus your Intelligence modifier

Trained all simple weapons and unarmed attacks

Trained all light and medium armor, unarmored defense

Trained primal spell attacks and primal spell DCs

Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Feats:

Class Feat : Wild Shape

Prerequisites wild order
You are one with the wild, always changing and adapting to meet any challenge. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats.

Class Feat - Shield Block

Trigger While you have your shield raised, you would take damage from a physical attack.

You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Skill Feat - Battle Medicine

Prerequisites trained in Medicine
Requirements You're holding or wearing healer's tools.
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.

Ancestry Feat - Orc Sight

Prerequisites low-light vision
Your orc blood is strong enough to grant you the keen vision of your orc forebears. You gain darkvision, allowing you to see in darkness and dim light just as well as you can in bright light. However, in darkness, you see in black and white only.

Special You can take this feat only at 1st level, and you can’t retrain out of this feat or into this feat.
Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Class Features:

Druid Order - Wild

The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape and take on the ferocious form of a wild creature. You are trained in Intimidation. You also gain the Wild Shape druid feat. You gain the wild morph order spell. Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)
Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Druidic Language

You know Druidic, a secret language known to only druids, in addition to any languages you know through your ancestry. Druidic has its own alphabet. Teaching the Druidic language to non-druids is anathema.

Anathema

As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an atone ritual.

The following acts are anathema to all druids:
Using metal armor or shields.
Despoiling natural places.
Teaching the Druidic language to non-druids.
Each druidic order also has additional anathema acts, detailed in the order’s entry.

See specific orders for more information.

Wild Empathy

You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.

Gear:

Backpack, Bedroll, Belt Pouch (2x), Chalk (10x), Flint and Steel, Rope 50 ft, Daily rations (21 x), Soap, Torch (5x), Waterskin, Sling Bullets (30x)

Hide Armor
Medium Armor (Leather)
Price 2gp; Bulk 2; AC Bonus 3; Dex Cap 2; Check Penalty 2; Speed Penalty 5; Strength 14; Bulk 2

Pathfinder Core Rulebook, 2nd Edition. Copyright Paizo LLC 2019

Dagger
AgileFinesseThrown 10 ft.Versatile S
Price 2sp; Bulk L; Hands 1; Group Knife
Proficiency: Simple Weapons

Sling
Propulsive
Price 0gp; Bulk L; Hands 1; Group Sling; Range 50 ft.; Reload 1
Proficiency: Simple Weapons

Staff
Two hand d8
Price 0gp; Bulk 1; Hands 1; Group Club
Proficiency: Simple Weapons

Healer's Tools - This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer’s tools, you can draw and replace them as part of the action that uses them.