(#B-10) "Hillcross Roundup" (Inactive)

Game Master rainzax

Synopsis:

A kind traveler was escorting a clutch of wayward baby dinosaurs to safety when they broke free of their temporary enclosure. The PCs are tasked with rounding up the dinosaurs, but when they learn one is missing, their quest to rescue it takes them into the harsh wilderness of the Realm of the Mammoth Lords.


CP @ 4 or 5 players
Maps > Hillcross Roundup
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Welcome!

This is the Initial Check In. We will do a Mission Prep with additional questions after you read the Bounty Poster.

Check In:

Paizo Handle:
Character Name:
PFS / Character Number / Faction:
Character Ancestry / Background / Class / Level:

Check out my Campaign Resources above, and feel free to ask any questions you have about the above right here in the Discussion tab!

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Paizo Handle: EbonFist
Character Name: Grimmylow Grunderbuff
PFS / Character Number / Faction: 143948-2002/Radiant Oath
Character Ancestry / Background / Class / Level: Goblin/Prisoner/Cleric/1st

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +7 2d6B; Whip +8* 2d4S
Lead:
1) Faisel 2) Salamander

Yo.

NN959 Luz Lumino 43870-2003 1 Human Detective Investigator Grand Archive

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

I'm already playing in your other Bounty #9, so I won't officially sign up for this one if someone else wants the slot, but if you have trouble finding a fifth for this one, Mimi is available.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

OK. Seems like I'm in.

Paizo Handle: Palandri
Character Name: Mimi de Valence
PFS / Character Number / Faction: 2380483-2007 Horizon Hunters
Character Ancestry / Background / Class / Level: Human (Gralton) Martial Disciple Swashbuckler 1

Verdant Wheel

Elf | Fighter 1 | HP 7/16 | AC 19(21 w/ Reactive Shield) | Saves F +5, R +7, W +3 | Per +5 | Exploration: N/A | Active Conditions: Enfeebled 1

Handle: Pelican
Character Name: Nuvian Von Stein of Ustalav, Pathfinder and Knight of Lastwall
PFS Character Number: 65627-2007
Faction: Verdant Wheel
Ancestry: Ancient Elf
Background: Ustalavic Academic
Class: Fighter/Witch Dedication
Level: 1

Radiant Oath

Male LG Redeemed Brute 1.0 | Init/Perc +3 | HP 16 / 19 | AC 18 | Fort +6; Ref +5; Will +5 | Speed: 30 ft| Focus 1/1 | Exploration : Hustle | Active Conditions: Wounded 1 | Hero Points 1/3 | ◆ ◇ ↺

Dot. I will put down details and get a post into gameplay later today.

Radiant Oath

Male LG Redeemed Brute 1.0 | Init/Perc +3 | HP 16 / 19 | AC 18 | Fort +6; Ref +5; Will +5 | Speed: 30 ft| Focus 1/1 | Exploration : Hustle | Active Conditions: Wounded 1 | Hero Points 1/3 | ◆ ◇ ↺

Wow we are so not suited for this. AND we already have a swashy-buckly person. I'll make a new toon and hop in.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +7 2d6B; Whip +8* 2d4S
Lead:
1) Faisel 2) Salamander

Eh, it's a Bounty. I'm sure we'll be fine with another Fencer.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

We are 4/5 to Check In!

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

Alright here it is. Post coming to gameplay any moment and I will set up the profile soon.

Paizo Handle: NotEspi
Character Name: Channary
PFS / Character Number / Faction: 179284-2003 / Verdant Wheel
Character Ancestry / Background / Class / Level: Human Field Medic Druid 1

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Just wanted to let everyone know I'll be out for the next 3 days. Bot me as needed.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Mission Prep

GM Glyphs:
Retired Boons:
Achievement Boons:
Chronicle Boons:
Daily Preparations:
Final Purchases:

Please fill this out before proceeding in Gameplay!

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

Just my spells for me -

Cantrips: Daze, Divine Lance, Forbidding Ward, Shield, Stabilize
1st: Bless, Burning Hands, Healx3

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

I'll go ahead and get some extra rations. Seems like it might come in handy. 1 week worth of rations for 4 silver.

Spells I have readied below.

Cantrips:
Dancing Lights
Detect Magic
Ray of Frost
Stabilise
Tanglefoot

Level 1:
1x Shilelagh
1x Tether


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

We are 5/5 to Check In!
&
We are 2/5 with Mission Prep!

Verdant Wheel

Elf | Fighter 1 | HP 7/16 | AC 19(21 w/ Reactive Shield) | Saves F +5, R +7, W +3 | Per +5 | Exploration: N/A | Active Conditions: Enfeebled 1

Achievement Boons: Secondary Initiation (Knights of Lastwall)
Chronicle Boons: Experienced Mountaineer
Daily Preparations:
Final Purchases: Repair Kit (20sp)

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

GM Glyphs: None
Retired Boons: None
Achievement Boons: None
Chronicle Boons: None applicable
Daily Preparations: None
Final Purchases: None

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

Note I am leaving for the weekend in a few hours. Bot me if neessary. All information is available in my profile page. I will be back late Sunday.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

We are 5/5 to Check In!
&
We are 4/5 with Mission Prep!

Luz Lumino - are you with us or is this a 4-player table?

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +7 2d6B; Whip +8* 2d4S
Lead:
1) Faisel 2) Salamander

I'm here. Sorry, hadn't dotted the Gameplay thread so I diidn't realize there were posts.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Luz, you may want to reconsider your use of No Cause for Alarm in R3. It has the linguistic trait, which means it only works on creatures that understand what you're saying. I suspect the steggies don't fall into that category.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Roundup Skills (Bounty List):

These are the ones the Bounty explicitly lists:

Athletics
Crafting
Dinosaur Lore
Nature
Performance
Thievery

Hope this helps!

Grand Archive

1 person marked this as a favorite.
Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +7 2d6B; Whip +8* 2d4S
Lead:
1) Faisel 2) Salamander
Mimi de Valence wrote:
Luz, you may want to reconsider your use of No Cause for Alarm in R3. It has the linguistic trait, which means it only works on creatures that understand what you're saying. I suspect the steggies don't fall into that category.

I'm being creative.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Hero Point to 1d5 ⇒ 4 Mimi!

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:
GM rainzax wrote:
Hero Point to ... Mimi!

Nice! I'd like to thank the GM and the dice gods for this wonderful award.

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

Sorry for delays. I'll get a post up tomorrow morning. I got back from a long commute an hour ago and I'm spent.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Players,
Go ahead and set your Marching Order inside the Box on the Slides (linked in Campaign Header and GM Bar), heading North!

I will transition us after we get everyone.

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

It seems we have a lot of melee in the party. I did put myself on 2nd row but can be in the fray as well. I can still toss spells from range if required.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

I took a first cut at a marching order. I see that Channary was also in the process of placing her token at the same time that I was moving the others around. Feel free to rearrange the tokens as you see fit, though I would suggest that Nuvian and Mimi be in the front line.

Radiant Oath

Perc +7 | 25 feet | Spell DC 17 | Active Conditions: none NG Male Goblin(Unbreakable) Cleric(Sarenrae) 2 HP 30/30 | AC: 16 | F +6 R +6 W +9

That order looks good to me.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

...and heard from 3/5 players here!

Verdant Wheel

Elf | Fighter 1 | HP 7/16 | AC 19(21 w/ Reactive Shield) | Saves F +5, R +7, W +3 | Per +5 | Exploration: N/A | Active Conditions: Enfeebled 1

Marching order looks good to me.

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +7 2d6B; Whip +8* 2d4S
Lead:
1) Faisel 2) Salamander

i'm good


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

For those of you looking to hike up that steep inclined trail, or to shoot over the cliff face, here are the links for:

Cover (+2)
Difficult Terrain (+5)
Greater Difficult Terrain (+10)

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

I'm afraid that I can't really tell what Clockwise and Counterclockwise refer to with respect to the map. Where is the Inclined trail? Are there two of them?

Any chance you can put arrows and/or labels on the map to indicate the different areas involved?


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet
Mimi de Valence wrote:

I'm afraid that I can't really tell what Clockwise and Counterclockwise refer to with respect to the map. Where is the Inclined trail? Are there two of them?

Any chance you can put arrows and/or labels on the map to indicate the different areas involved?

I added a graphic. Think of the Trail as a Spiral whose Center has increased Elevation.

Or, from Mimi's starting position, heading North (Up) is Difficult Terrain, as would be heading West (Left) from there.

If instead she were to move in the opposite directions, she would be going down hill, and thus, not experiencing Difficult Terrain.

Does that make sense?

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:
GM rainzax wrote:
Does that make sense?

Not exactly. We're at the bottom right corner of the map. Going South and East don't seem to be options unless we're running away. Assuming the gray cliff face is essentially impassable, then the only way to the bad guys is to follow the green arrow path I just put down. Is this the Counterclockwise Difficult Terrain you are referring to?


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet
Mimi de Valence wrote:
GM rainzax wrote:
Does that make sense?
Not exactly. We're at the bottom right corner of the map. Going South and East don't seem to be options unless we're running away. Assuming the gray cliff face is essentially impassable, then the only way to the bad guys is to follow the green arrow path I just put down. Is this the Counterclockwise Difficult Terrain you are referring to?

Yes.

Every movement along that Green Path would represent Hiking Uphill and thus Difficult Terrain.

Going the opposite direction along that same path represents Hiking Downhill and is Regular movement.

(To keep the Map clean, I added your Green Arrow diagram to the Slide just below for reference!)

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

OK got it; up the hill is difficult, down the hill is regular.

And the inclined rocks is the gray cliff-looking area surrounding the goblinoid except to the north? In other words, if Mimi went directly west, the first green square would be Difficult and then the next three gray squares would be Greater Difficult before reaching the top? There is no Climbing involved to go up the gray cliff face?

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

One last question. Mimi has a speed of 30', which means she can move 3 squares per action through difficult terrain, and 2 squares through greater difficult terrain. No problem there.

But what about those PCs with a speed of 25'? What if they spend two actions to Stride 50' through difficult terrain? Do they get to move 4 squares or 5?


1 person marked this as a favorite.
Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet
Mimi de Valence wrote:

OK got it; up the hill is difficult, down the hill is regular.

And the inclined rocks is the gray cliff-looking area surrounding the goblinoid except to the north? In other words, if Mimi went directly west, the first green square would be Difficult and then the next three gray squares would be Greater Difficult before reaching the top? There is no Climbing involved to go up the gray cliff face?

Right on all accounts.

That said, with regards to Climbing as linked, you are welcome to use that ruleset as an alternative way to bypass the sheer cliff.

Climbing (Trained, DC 15):

1) Stride to the square just before the Inclined Rocks, and stop.
2) Make sure you have two hands free.
3) Use the Climb action to ascend. Each 5-foot horizontal movement also represents 5-foot vertical movement. Meaning, if you succeed, each 5 feet of vertical success also moves you 5 feet horizontally on the map across the Inclined Rocks.
4) Apply any Skill Feats you have to use with Climbing normally!

Mimi de Valence wrote:

One last question. Mimi has a speed of 30', which means she can move 3 squares per action through difficult terrain, and 2 squares through greater difficult terrain. No problem there.

But what about those PCs with a speed of 25'? What if they spend two actions to Stride 50' through difficult terrain? Do they get to move 4 squares or 5?

Excess movement is rounded down, and lost. That said, if you reach the end of your Stride, and would otherwise lose excess movement to Difficult Terrain, but you immediately begin another Stride action, I'm good to allow the "lost" movement to be recovered and used for continued movement through Difficult Terrain.

Sound good?

Grand Archive

Male Human (Garundi) #43870-2003 | Investigator (Interrogation) 4 | HP 48/48 | Perc +10| AC: 18 | F: +7, R: +9 W: +10 Light Hammer +7 2d6B; Whip +8* 2d4S
Lead:
1) Faisel 2) Salamander
Quote:

Neither the Goblinoid nor the Attacking Dino are the Subject of your "Babs" Lead.

Devise a Stratagem will be a single action (◆) and not a free action (◇) for this encounter.

A little confused. I think we assumed someone was behind the disappearance of the dinosaur. Based on the first encounter, I assumed someone had made the enclosure to capture the dinosaur. Was that the person we are helping? If that was obvious, then I would have made whoever damaged the enclosure the subject. Was the enclosure not damaged by anyone?

Following the tracks, did Babs just randomly walk into the goblins cave, or did the goblin capture it? I have been assuming that if someone captured the dinosaur, we ran across those tracks and that would have made Luz shift his investigation onto the maker of those racks.

Core Rulebook on Pursue a Lead wrote:
For instance, finding a footprint is enough to investigate the creature

Extra footprints or not, I think its obvious someone was going to be end of this trail, and I was clearly trying to indicate who ever that was would be the subject of my investigation.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:

Channary, Based on what the GM explained, I believe that the entire path you described with green arrows is considered Difficult terrain. This means that each square takes an extra 5' of Speed to enter. With a Speed of 25' and the three Strides considered as a unit, you will only be able to move a max of 7 squares.

I also note that Nuvian initially moved 2 squares West, treating it as Regular terrain, and that the GM apparently had no issue with this. But in my earlier post, I described the very situation where Mary goes directly West, and the GM agreed that the first square was Difficult and that the next two squares were Greater Difficult. It wouldn't have made a difference to Nuvian's final position if Nuvian had treated those first two squares as Difficult, since he had the extra 10' to Speed to spare, but it turns out that the 5' difference in Speed between Regular and Difficult for that first square West makes a big difference as to which square Mimi with her 30' Speed can reach in two actions.

I've described the path that Mimi wants to take with arrows. If the first square directly West is Regular terrain, then Mimi might be able to reach all the way to the square directly South of Nuvian. If not (ie. the first square is Difficult), then she will end up one square short, which would directly impact whether she gets to attack this round or not.

I will wait on putting out a post for Mimi until I know how far Mimi can move in her first two actions.

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

I take it that only going uphill counts as difficult, so it's a regular pathway. I just guess based on the map, but only the last 15 ft would be uphill, or is it all the way? I highlighted my movement exactly for this purpose.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:
Channary wrote:
I take it that only going uphill counts as difficult, so it's a regular pathway. I just guess based on the map, but only the last 15 ft would be uphill, or is it all the way? I highlighted my movement exactly for this purpose.

Apparently it is uphill all the way as you travel counterclockwise. Check out the green path on the next slide and the GM's comment that it is Difficult terrain all along that path.

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

Fixed. Moved 7 grid squares, equivalent to 70 ft of unrestricted movement.

Horizon Hunters

CN Female Human Swashbuckler 5 | ♥️ 73/73 | AC 23 (Dueling Parry) | F+11 R+13 W+9 | Perc +9 | Speed 35' | Hero 1 | Exploration: Avoid Notice +11 (Init +13) | ✋ +1 Striking Rapier | Status:
Channary wrote:
Fixed. Moved 7 grid squares, equivalent to 70 ft of unrestricted movement.

Not sure what your strategy here is Channary, but if instead of the path you've diagrammed (10 +[10&5d] +10 +15 +[15&5d] = 70) you were to go diagonally NW (without the jog North) and then go one square West at the very end (10 +[10&5d] +15 +[15&5d] +15 = 75), you should be able to reach the square directly SW of the one you're in now and be closer to the action on your next turn.

Verdant Wheel

Female NG Human Shamaness 1.0 | Init/Perc +7 | HP 17 / 17 | AC 17 | Fort +4; Ref +4; Will +9 | Speed: 25 ft | ◆ ◇ ↺
Info:
Human (Half Orc) Druid (Wild) 1 | Hero Points 1 | Conditions - | Speed 25 ft | Exploration Activity - Scout or Sense Direction

There's a cliff in the way, I believe. Don't worry about it for now. You'll get patched up if you go down. Not that I think you will.

^_^

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