
GM rainzax |

Welcome!
This is the Initial Check In. We will do a Mission Prep with additional questions after you read the Bounty Poster.
Check In:
Paizo Handle:
Character Name:
PFS / Character Number / Faction:
Character Ancestry / Background / Class / Level:
Check out my Campaign Resources above, and feel free to ask any questions you have about the above right here in the Discussion tab!

![]() |

Paizo Handle: EbonFist
Character Name: Grimmylow Grunderbuff
PFS / Character Number / Faction: 143948-2002/Radiant Oath
Character Ancestry / Background / Class / Level: Goblin/Prisoner/Cleric/1st

![]() |

I'm already playing in your other Bounty #9, so I won't officially sign up for this one if someone else wants the slot, but if you have trouble finding a fifth for this one, Mimi is available.

![]() |

OK. Seems like I'm in.
Paizo Handle: Palandri
Character Name: Mimi de Valence
PFS / Character Number / Faction: 2380483-2007 Horizon Hunters
Character Ancestry / Background / Class / Level: Human (Gralton) Martial Disciple Swashbuckler 1

![]() |

Handle: Pelican
Character Name: Nuvian Von Stein of Ustalav, Pathfinder and Knight of Lastwall
PFS Character Number: 65627-2007
Faction: Verdant Wheel
Ancestry: Ancient Elf
Background: Ustalavic Academic
Class: Fighter/Witch Dedication
Level: 1

![]() |

Wow we are so not suited for this. AND we already have a swashy-buckly person. I'll make a new toon and hop in.

GM rainzax |

We are 4/5 to Check In!

![]() |

Alright here it is. Post coming to gameplay any moment and I will set up the profile soon.
Paizo Handle: NotEspi
Character Name: Channary
PFS / Character Number / Faction: 179284-2003 / Verdant Wheel
Character Ancestry / Background / Class / Level: Human Field Medic Druid 1

GM rainzax |

Mission Prep
GM Glyphs:
Retired Boons:
Achievement Boons:
Chronicle Boons:
Daily Preparations:
Final Purchases:
Please fill this out before proceeding in Gameplay!

![]() |

I'll go ahead and get some extra rations. Seems like it might come in handy. 1 week worth of rations for 4 silver.
Spells I have readied below.
Cantrips:
Dancing Lights
Detect Magic
Ray of Frost
Stabilise
Tanglefoot
Level 1:
1x Shilelagh
1x Tether

GM rainzax |

We are 5/5 to Check In!
&
We are 2/5 with Mission Prep!

![]() |

Achievement Boons: Secondary Initiation (Knights of Lastwall)
Chronicle Boons: Experienced Mountaineer
Daily Preparations:
Final Purchases: Repair Kit (20sp)

![]() |

GM Glyphs: None
Retired Boons: None
Achievement Boons: None
Chronicle Boons: None applicable
Daily Preparations: None
Final Purchases: None

![]() |

Note I am leaving for the weekend in a few hours. Bot me if neessary. All information is available in my profile page. I will be back late Sunday.

GM rainzax |

We are 5/5 to Check In!
&
We are 4/5 with Mission Prep!
Luz Lumino - are you with us or is this a 4-player table?

![]() |

Luz, you may want to reconsider your use of No Cause for Alarm in R3. It has the linguistic trait, which means it only works on creatures that understand what you're saying. I suspect the steggies don't fall into that category.

GM rainzax |

These are the ones the Bounty explicitly lists:
Athletics
Crafting
Dinosaur Lore
Nature
Performance
Thievery
Hope this helps!

![]() |
1 person marked this as a favorite. |

Luz, you may want to reconsider your use of No Cause for Alarm in R3. It has the linguistic trait, which means it only works on creatures that understand what you're saying. I suspect the steggies don't fall into that category.
I'm being creative.

GM rainzax |

Hero Point to 1d5 ⇒ 4 Mimi!

![]() |

Hero Point to ... Mimi!
Nice! I'd like to thank the GM and the dice gods for this wonderful award.

![]() |

Sorry for delays. I'll get a post up tomorrow morning. I got back from a long commute an hour ago and I'm spent.

GM rainzax |

Players,
Go ahead and set your Marching Order inside the Box on the Slides (linked in Campaign Header and GM Bar), heading North!
I will transition us after we get everyone.

![]() |

It seems we have a lot of melee in the party. I did put myself on 2nd row but can be in the fray as well. I can still toss spells from range if required.

![]() |

I took a first cut at a marching order. I see that Channary was also in the process of placing her token at the same time that I was moving the others around. Feel free to rearrange the tokens as you see fit, though I would suggest that Nuvian and Mimi be in the front line.

GM rainzax |

...and heard from 3/5 players here!

GM rainzax |

For those of you looking to hike up that steep inclined trail, or to shoot over the cliff face, here are the links for:
Cover (+2)
Difficult Terrain (+5)
Greater Difficult Terrain (+10)

![]() |

I'm afraid that I can't really tell what Clockwise and Counterclockwise refer to with respect to the map. Where is the Inclined trail? Are there two of them?
Any chance you can put arrows and/or labels on the map to indicate the different areas involved?

GM rainzax |

I'm afraid that I can't really tell what Clockwise and Counterclockwise refer to with respect to the map. Where is the Inclined trail? Are there two of them?
Any chance you can put arrows and/or labels on the map to indicate the different areas involved?
I added a graphic. Think of the Trail as a Spiral whose Center has increased Elevation.
Or, from Mimi's starting position, heading North (Up) is Difficult Terrain, as would be heading West (Left) from there.
If instead she were to move in the opposite directions, she would be going down hill, and thus, not experiencing Difficult Terrain.
Does that make sense?

![]() |

Does that make sense?
Not exactly. We're at the bottom right corner of the map. Going South and East don't seem to be options unless we're running away. Assuming the gray cliff face is essentially impassable, then the only way to the bad guys is to follow the green arrow path I just put down. Is this the Counterclockwise Difficult Terrain you are referring to?

GM rainzax |

GM rainzax wrote:Does that make sense?Not exactly. We're at the bottom right corner of the map. Going South and East don't seem to be options unless we're running away. Assuming the gray cliff face is essentially impassable, then the only way to the bad guys is to follow the green arrow path I just put down. Is this the Counterclockwise Difficult Terrain you are referring to?
Yes.
Every movement along that Green Path would represent Hiking Uphill and thus Difficult Terrain.
Going the opposite direction along that same path represents Hiking Downhill and is Regular movement.
(To keep the Map clean, I added your Green Arrow diagram to the Slide just below for reference!)

![]() |

OK got it; up the hill is difficult, down the hill is regular.
And the inclined rocks is the gray cliff-looking area surrounding the goblinoid except to the north? In other words, if Mimi went directly west, the first green square would be Difficult and then the next three gray squares would be Greater Difficult before reaching the top? There is no Climbing involved to go up the gray cliff face?

![]() |

One last question. Mimi has a speed of 30', which means she can move 3 squares per action through difficult terrain, and 2 squares through greater difficult terrain. No problem there.
But what about those PCs with a speed of 25'? What if they spend two actions to Stride 50' through difficult terrain? Do they get to move 4 squares or 5?

GM rainzax |
1 person marked this as a favorite. |

OK got it; up the hill is difficult, down the hill is regular.
And the inclined rocks is the gray cliff-looking area surrounding the goblinoid except to the north? In other words, if Mimi went directly west, the first green square would be Difficult and then the next three gray squares would be Greater Difficult before reaching the top? There is no Climbing involved to go up the gray cliff face?
Right on all accounts.
That said, with regards to Climbing as linked, you are welcome to use that ruleset as an alternative way to bypass the sheer cliff.
1) Stride to the square just before the Inclined Rocks, and stop.
2) Make sure you have two hands free.
3) Use the Climb action to ascend. Each 5-foot horizontal movement also represents 5-foot vertical movement. Meaning, if you succeed, each 5 feet of vertical success also moves you 5 feet horizontally on the map across the Inclined Rocks.
4) Apply any Skill Feats you have to use with Climbing normally!
One last question. Mimi has a speed of 30', which means she can move 3 squares per action through difficult terrain, and 2 squares through greater difficult terrain. No problem there.
But what about those PCs with a speed of 25'? What if they spend two actions to Stride 50' through difficult terrain? Do they get to move 4 squares or 5?
Excess movement is rounded down, and lost. That said, if you reach the end of your Stride, and would otherwise lose excess movement to Difficult Terrain, but you immediately begin another Stride action, I'm good to allow the "lost" movement to be recovered and used for continued movement through Difficult Terrain.
Sound good?

![]() |

Neither the Goblinoid nor the Attacking Dino are the Subject of your "Babs" Lead.
Devise a Stratagem will be a single action (◆) and not a free action (◇) for this encounter.
A little confused. I think we assumed someone was behind the disappearance of the dinosaur. Based on the first encounter, I assumed someone had made the enclosure to capture the dinosaur. Was that the person we are helping? If that was obvious, then I would have made whoever damaged the enclosure the subject. Was the enclosure not damaged by anyone?
Following the tracks, did Babs just randomly walk into the goblins cave, or did the goblin capture it? I have been assuming that if someone captured the dinosaur, we ran across those tracks and that would have made Luz shift his investigation onto the maker of those racks.
For instance, finding a footprint is enough to investigate the creature
Extra footprints or not, I think its obvious someone was going to be end of this trail, and I was clearly trying to indicate who ever that was would be the subject of my investigation.

![]() |

Channary, Based on what the GM explained, I believe that the entire path you described with green arrows is considered Difficult terrain. This means that each square takes an extra 5' of Speed to enter. With a Speed of 25' and the three Strides considered as a unit, you will only be able to move a max of 7 squares.
I also note that Nuvian initially moved 2 squares West, treating it as Regular terrain, and that the GM apparently had no issue with this. But in my earlier post, I described the very situation where Mary goes directly West, and the GM agreed that the first square was Difficult and that the next two squares were Greater Difficult. It wouldn't have made a difference to Nuvian's final position if Nuvian had treated those first two squares as Difficult, since he had the extra 10' to Speed to spare, but it turns out that the 5' difference in Speed between Regular and Difficult for that first square West makes a big difference as to which square Mimi with her 30' Speed can reach in two actions.
I've described the path that Mimi wants to take with arrows. If the first square directly West is Regular terrain, then Mimi might be able to reach all the way to the square directly South of Nuvian. If not (ie. the first square is Difficult), then she will end up one square short, which would directly impact whether she gets to attack this round or not.
I will wait on putting out a post for Mimi until I know how far Mimi can move in her first two actions.

![]() |

I take it that only going uphill counts as difficult, so it's a regular pathway. I just guess based on the map, but only the last 15 ft would be uphill, or is it all the way? I highlighted my movement exactly for this purpose.

![]() |

I take it that only going uphill counts as difficult, so it's a regular pathway. I just guess based on the map, but only the last 15 ft would be uphill, or is it all the way? I highlighted my movement exactly for this purpose.
Apparently it is uphill all the way as you travel counterclockwise. Check out the green path on the next slide and the GM's comment that it is Difficult terrain all along that path.

![]() |

Fixed. Moved 7 grid squares, equivalent to 70 ft of unrestricted movement.

![]() |

Fixed. Moved 7 grid squares, equivalent to 70 ft of unrestricted movement.
Not sure what your strategy here is Channary, but if instead of the path you've diagrammed (10 +[10&5d] +10 +15 +[15&5d] = 70) you were to go diagonally NW (without the jog North) and then go one square West at the very end (10 +[10&5d] +15 +[15&5d] +15 = 75), you should be able to reach the square directly SW of the one you're in now and be closer to the action on your next turn.

![]() |

There's a cliff in the way, I believe. Don't worry about it for now. You'll get patched up if you go down. Not that I think you will.
^_^