GM Tyranius (PF2) Breaking the Storm Trilogy (Inactive)

Game Master Tyranius

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Omble Defontaine's Religion (E): 1d20 + 15 ⇒ (12) + 15 = 27

Omble recognizes these cyclopean undead as Cyclops Bodaks. When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results in a creature that's anathema to life. Being undead they should prove quite weak to good aligned damage and are immune to death effects, poison and disease. Direct sunlight will cause the bodak to become slowed.

Both Eithrim and Omble fumble around to try and distort the ritualistic storm, but neither have much success in the matter. The four undead rise and begin to close in around your position.

Blue Athletics Climb: 1d20 + 13 ⇒ (3) + 13 = 16
Blue Athletics Climb: 1d20 + 13 ⇒ (8) + 13 = 21

Yellow Athletics Climb: 1d20 + 13 ⇒ (17) + 13 = 30

One of the bodak's has a bit of trouble moving its joints and can't get up the statue while the second cyclops manages to slowly crawl along the surface. As the undead advance on your location Eithrim begins to feel a strange sensation come over his body as the pale cyclopean orb swivels around to him.

(Red) Death Gaze- Eithrim needs to make a DC 25 Fort Save.
Critical Success The creature is unaffected.
Success The creature is drained 1.
Failure The creature is doomed 1 and drained 2.
Critical Failure The creature is doomed 1 and drained 4.

=========================================================

You may spend 1 action per round to attempt to evade the fire (Acrobatics DC 24), uncover patterns in the storm (Abyssal Lore DC 21), or take advantage of the surrounding terrain and find usable cover (Survival DC 24). This gives a bonus to your AC or helps evade the fire
To Disable (two actions): Arcana, Nature, Occultism, or Religion to cause a temporary, local disruption.
A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruiined Thigh - DC 28 athletics to Climb

Round 1
Eithrim
Omble
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Undead
----------------------------------
Bardok
----------------------------------
Firestorm
----------------------------------
Rex
Kohl
Zhao Fen

Vigilant Seal

N male Varisian human (skilled - Deception) sorcerer (aberrant) 9 | HP 71/71 (Toughness) | AC 25 | F +14 R +17 W +16 (Haughty Obstinacy) | Resist fire 5 | Perc +13 | Stealth +3 | 25 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Bardok tries to create a disruption in the firestorm, conjuring a force shield in case.

◆◆ Disable the storm, ◆ Cast a Spell (shield).

Arcana: 1d20 + 19 ⇒ (7) + 19 = 26

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Bardok attempts to disrupt the storm, but has a similarly negative success as the others have had. Balls of fire streak down from the sky as it rains down on your area.

1=Kohl; 2=Bardok; 3=Eihrim; 4=Omble; 5=Rex; 6=Zhao Fen: 6d6 ⇒ (3, 1, 3, 1, 5, 4) = 17 Rolling extra as it can't attack the same target.

Eithrim Corrupted Fire Bolt vs AC 28: 1d20 + 17 ⇒ (11) + 17 = 28
Fire Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
Evil Damage: 1d6 ⇒ 4

Kohl Corrupted Fire Bolt vs AC 26: 1d20 + 17 ⇒ (5) + 17 = 22 Miss
Rex Corrupted Fire Bolt vs AC 26: 1d20 + 17 ⇒ (17) + 17 = 34
Fire Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
Evil Damage: 1d6 ⇒ 6

Omble Corrupted Fire Bolt vs AC 26: 1d20 + 17 ⇒ (5) + 17 = 22Miss

=========================================================

You may spend 1 action per round to attempt to evade the fire (Acrobatics DC 24), uncover patterns in the storm (Abyssal Lore DC 21), or take advantage of the surrounding terrain and find usable cover (Survival DC 24). This gives a bonus to your AC or helps evade the fire
To Disable (two actions): Arcana, Nature, Occultism, or Religion to cause a temporary, local disruption.
A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruiined Thigh - DC 28 athletics to Climb

Round 2
Eithrim (126/143; Fort save needed)
Omble

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Undead
----------------------------------
Bardok (Shield)
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Firestorm
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Round 1
Rex (79/96)
Kohl
Zhao Fen

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

Navarre entrusts himself to his God to imbue him with strength in his weapon for the battle that is to come
◆ Weapon surge
◆◆ Nature check: 1d20 + 11 ⇒ (20) + 11 = 31
fortitude check: 1d20 + 20 ⇒ (8) + 20 = 28

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Kohl attempts to enter Dread Marshall Stance.
Intimidation: 1d20 + 17 ⇒ (14) + 17 = 31
Success

[b]Aura: 10-foot emanation, and it grants you and allies a +2 status bonus to damage rolls. When an enemy is critically hit with a Strike, that enemy is frightened 1. Allies within the aura a +1 status bonus to saving throws against fear.

With a roar, Kohl strides closer, though he can't get up to the creature to take a swing.

Envoy's Alliance

”Zhao Fen” | Female LG Medium Human Oracle 9 (She/Her) | HP 116/116 | AC 28 (29 with shield spell) | F +17 R +13 W +17 [Resolve] | Perc +12 | Speed 25ft | Resist: Fire 5 | Spells 1st: 2/3, 2nd 3/3, 3rd 3/3 4th 1/3 5th 0/2; Focus Points 0/3| Dominant Ancestor: Skills | Active Conditions: moderate curse

A firestorm seems like a good time to try out her new spell, and she's not good at any of the skill options here

Fen murmurs some magic words and reaches out to touch first Rex, then Bardok.

"May the spirits of my ancestors ward you against flame"

Distant sounds of chimes and prayers waft through the storm as she does so.

◈◈ Cast a Spell - Resist Energy (4th level) (Abjuration)

That's resist fire 10 for 10 minutes to both

The then moves to stand with Kohl, hoping to ward him next.

◈ Stride

Dark Archive

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kohl enters his dreaded marshall stance as he closes the distance in around the cyclops. With the storm raging overhead Zhao Fen emcompasses Rex and Bardok in a protective layer of magical energy.

Eithrim feels a bit drained as the Cyclops glowers in his direction with the undead milky orb. His weapon surges with energy as his knuckles creak along the leather. Understanding nature Eithrim disrupts the storm around the area for a few moments. It normally takes 2 successes to disable the storm, but you got a crit so I believe we can count that as two successes.

Round 2
Eithrim (117/134; Drained 1)
Omble
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Undead
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Bardok (Shield; Resist Fire 10)
Round 1
Rex (79/96; Resist Fire 10)
Kohl
Zhao Fen

Vigilant Seal

1 person marked this as a favorite.
male gnome (vivacious ☐) bard [alchemist/gunslinger] 11 | ♥️ 151| ⛨28 deathless ☐ | F+20 R+20 W+18* | Perc+17 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☑☐☐ 6th ☐☐| Cloak of Elvenkind ☐☐ | Diplomat's Badge ☐ |

"I feel a cool breeze. Much better."

Rex strides into the middle of the group.

"Now shall we get on with ridding ourselves of these pests?"

Finally, he tosses a bomb at the lead undead (red).

◆ Stride
◆ Inspire Courage
◆ Quick Bombs

Strike - Ghost Charge - Moderate (alchemical, bomb, consumable, positive, splash)
Attack: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Damage (Positive): 2d8 + 1 ⇒ (3, 6) + 1 = 10
Additional Effect: enfeebled 1 until the start of my next turn.
Splash Damage: 2 positive.

Grand Archive

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

discerning strike vs flat-footed Bodak+inspire courage: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
damage+cold+discerning strike+sneak attack+Dread marshall: 2d6 + 6 + 1d6 + 1d6 + 2d6 + 2 ⇒ (3, 5) + 6 + (5) + (1) + (2, 6) + 2 = 30

Reaction:TriggerA creature within your melee reach is hit by a melee attack from one of your allies.:
When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.`
attack vs Green: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32cold iron slashing+cold: 2d6 + 6 + 1d6 + 2 ⇒ (3, 5) + 6 + (1) + 2 = 17add 2d6 ⇒ (1, 6) = 7 precision if flat-footed.

Now, that the danger of the fire is removed, the invisble omble take a scroll of disrupt undead on his hands and strides toward the Bodak and attempts to slash him witch reveal him.

"Kohl and Eit stay close to me. i will enchant your weapon."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Rex leans in and tosses a ghost charge into the undead giant. Omble makes his move, now that the flames have ceased raining down from the sky. His shortsword is unable to to burst through the bodak's thick, leathery skin. Bardok tries to toss a small ball of flame into the wounded cyclops.

Produce Flame: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 5d4 + 4 ⇒ (2, 4, 3, 4, 2) + 4 = 19

The cyclop's continue to climb the structure as they turn their death gazes onto Omble.

Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (12) + 13 = 25
Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (12) + 13 = 25
Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (8) + 13 = 21

Blue Athletics Climb AC 20: 1d20 + 13 ⇒ (4) + 13 = 17
Blue Athletics Climb AC 20: 1d20 + 13 ⇒ (6) + 13 = 19
Blue Athletics Climb AC 20: 1d20 + 13 ⇒ (9) + 13 = 22

(Red and Green) Death Gaze- Omble needs to make TWO DC 25 Fort Saves. (Multiple exposures of this drained condition do stack.
Critical Success The creature is unaffected.
Success The creature is drained 1.
Failure The creature is doomed 1 and drained 2.
Critical Failure The creature is doomed 1 and drained 4.

As the behemoths glower at the half-orc, his drained vitality seems to only empower the pair and heal their injuries. The Bodak gains 5 x drained value the target gained in temp HP.

With a flash of insight the lead undead peers into the spectrum of any and all futures. As he does so the giant fist comes crashing down on top of Omble.

Flash of Insight makes this an instant Success.
Red Fist Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Negative Damage: 1d6 ⇒ 1

============================================================

A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb

Active Buffs
Inspire Courage

Round 3
Eithrim (117/134; Drained 1)
Omble (94/104)

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Undead (Red -43; Enfeebled 1 until Rex turn)
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Round 2
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl
Zhao Fen

Grand Archive

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

What i tried to evade, I am more into it....

fortitude: 1d20 + 14 ⇒ (5) + 14 = 19
fortitude2: 1d20 + 14 ⇒ (5) + 14 = 19
Hero point for fortitude 2: 1d20 + 14 ⇒ (3) + 14 = 17

Ha!!!!!!! I am doomed! For the rest of the adventure! But i have a question. Where it says that drained stacks? The description says it does a status effect. I will wait that someone hit for the reaction before i act. And I have negative 10 for the adventure.

Vigilant Seal

N male Varisian human (skilled - Deception) sorcerer (aberrant) 9 | HP 71/71 (Toughness) | AC 25 | F +14 R +17 W +16 (Haughty Obstinacy) | Resist fire 5 | Perc +13 | Stealth +3 | 25 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Bardok winces as his friends succumb to the gaze of the foul undead cyclopes. "I don't have much that can help against intelligent undead. But here's something. Make it count!" He moves toward the front of the party and touches both Kohl's and Omble's weapon in hand, causing a rush of holy water to envelop them in a swirling sheathe.

◆ Stride, ◆◆ Activate Waters of Warlock's Barrow boon to cast disrupting weapons on Omble's and Kohl's primary weapons.

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Kohl swings his weapon to build momentum as it begins to glow!

He Strides up next to Omble and attacks the lead undead.

snagging strike: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26 for bludgeoning: 2d6 + 7 ⇒ (5, 6) + 7 = 18 and positive: 1d4 ⇒ 4

snagging strike: 1d20 + 18 + 1 - 5 ⇒ (10) + 18 + 1 - 5 = 24 for bludgeoning: 2d6 + 7 ⇒ (6, 3) + 7 = 16 and positive: 1d4 ⇒ 1

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

Navarre recovers with great difficulty from the attack of the cyclops and fiercely launches himself against them with his ready weapon.

◆Stride,◆Attack,◆Attack

Guisarme attack: 1d20 + 21 ⇒ (13) + 21 = 34 for damage+weapon surge: 3d10 + 7 ⇒ (5, 3, 9) + 7 = 24
Guisarme attack: 1d20 + 16 ⇒ (12) + 16 = 28 for damage: 2d10 + 7 ⇒ (6, 5) + 7 = 18

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Indeed while it says status penalty that is normally true that it wouldn't stack. These guys just have a special text written in theirs that states their ability overrides that and allows it to stack up to a certain amount. So with 2 failures you are Doomed 1 and Drained 4! The undead gains 20 Temp HP.

Omble is completely drained of his color as the death gaze rolls over him. Bardok quickly envelops Kohl and Omble's weapons in a sheathe of magic. Kohl begins to bash his flail into the giant's leg, breaking the bone. Eithrim recovers and slices the undead's chest wide open as the cyclops looks like it is going to fall over at any moment.

============================================================

A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb

Active Buffs
Inspire Courage

Round 3
Eithrim (117/134; Drained 1)
Omble (62/72; Doomed 1; Drained 4)
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Undead (Red -128; Enfeebled 1 until Rex turn; FF until Kohl acts)
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Round 2
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl
Zhao Fen

Grand Archive

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

The reaction has activited by the way. I do not you if you have included it. additional positive energy: 1d4 ⇒ 3

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup, I added it after Bardok's produce flame hit last round. I wil try to make it more clear when your reaction goes off.

Grand Archive

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

strike vs bodak: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
damage+cold+sneak attack: 2d6 + 6 + 1d6 + 2d6 + 4 + 2 + 1d4 ⇒ (4, 1) + 6 + (3) + (5, 6) + 4 + 2 + (1) = 32

After Omble attacks the bodak, he runs like a coward because a -4 on his weak save that can be even worse is horrible in this system.

mobility and then stride.

Envoy's Alliance

”Zhao Fen” | Female LG Medium Human Oracle 9 (She/Her) | HP 116/116 | AC 28 (29 with shield spell) | F +17 R +13 W +17 [Resolve] | Perc +12 | Speed 25ft | Resist: Fire 5 | Spells 1st: 2/3, 2nd 3/3, 3rd 3/3 4th 1/3 5th 0/2; Focus Points 0/3| Dominant Ancestor: Skills | Active Conditions: moderate curse

Fen tries to protect her friends from the onslaught of the evil undead.

She moves her sword in a peaceful kata and becomes bathed in a warm light which slowly grows to encompass Eithrim, Bardok and Rex.

◈◈◈ Cast a Spell - Circle of Protection (4th level) (Uncommon Abjuration)

+1 status bonus to AC and saves for those inside the circle. Unfortunately it's a 3 action cast so she can't get Kohl (or touch anyone else). She bought the access with ACP for this spell

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Omble's shortsword ends the Bodak's existence as the cyclops falls to its side against the massive statue. Zhao Fen does what she can to protect her friends, bathing them in a warm, divine light.

============================================================

A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb

Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)

Round 3
Eithrim (117/134; Drained 1)
Omble (62/72; Doomed 1; Drained 4)
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Undead
----------------------------------
Round 2
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl
Zhao Fen

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 11 | ♥️ 151| ⛨28 deathless ☐ | F+20 R+20 W+18* | Perc+17 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☑☐☐ 6th ☐☐| Cloak of Elvenkind ☐☐ | Diplomat's Badge ☐ |

Rex continues to inspire his allies as he tosses a vial of lightning at the undead on the ground.

◈ Strike - Bottled Lightning - Moderate (alchemical, bomb, consumable, electricity, splash)
Attack: 1d20 + 17 + 1 - 2 ⇒ (2) + 17 + 1 - 2 = 18
Damage (Electricity): 2d6 + 1 ⇒ (2, 2) + 1 = 5
Additional Effect: flat-footed until the start of my next turn.
Splash Damage: 2 electricity.

He then draws his crossbow.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Rex tosses a bomb into the ground at the cyclops feet. Though it misses it does seem to crackle a small bit of electricity into its toes.

Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (4) + 13 = 17
Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (14) + 13 = 27
Yellow Athletics Climb AC 23: 1d20 + 13 ⇒ (16) + 13 = 29

Blue Athletics Climb AC 20: 1d20 + 13 ⇒ (17) + 13 = 30
Blue Athletics Climb AC 20: 1d20 + 13 ⇒ (7) + 13 = 20
Blue Athletics Climb AC 20: 1d20 + 13 ⇒ (12) + 13 = 25

The behemoths climb high over the statue as they begin to tower down above you. The Green tinged cyclops advances, glaring down at Kohls small form as it growls gutturally.

(Green) Death Gaze- Kohl needs to make a DC 25 Fort Save. (Multiple exposures of this drained condition do stack.
Critical Success The creature is unaffected.
Success The creature is drained 1.
Failure The creature is doomed 1 and drained 2.
Critical Failure The creature is doomed 1 and drained 4.

============================================================

A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb

Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)

Round 4
Eithrim (117/134; Drained 1)
Omble (62/72; Doomed 1; Drained 4)

----------------------------------
Undead (Green -2)
----------------------------------
Round 3
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl
Zhao Fen

Horizon Hunters

N male kobold (green dragonscale) fighter (marshal) 9 l HP 86/114 | AC 28 | F +18 (Juggernaut) R +15 W +15 (Juggernaut, Bravery) | Perc +16 (+18 for Ini. )| speed 20 ft | Hero 1 | Active Conditions: None

Fortitude: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Hero Point
Fortitude: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

Kohl is lucky enough to resist the baleful gaze and swings away at the creature in front of him.

Snagging Strike: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27 for bludgeoning/CI: 2d6 + 7 + 2 ⇒ (3, 5) + 7 + 2 = 17
Snagging Strike: 1d20 + 18 + 1 - 5 ⇒ (10) + 18 + 1 - 5 = 24 for bludgeoning/CI: 2d6 + 7 + 2 ⇒ (4, 3) + 7 + 2 = 16

He'll try an assured Trip with his third action. 22 vs. Reflex (I do have Titan Wrestler)

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

Navarre tries to flnak the strange Cyclop and attack
Guisarme attack+power attack vs green: 1d20 + 20 ⇒ (12) + 20 = 32fordamage: 3d10 + 7 + 3 ⇒ (6, 10, 6) + 7 + 3 = 32

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 11 | ♥️ 151| ⛨28 deathless ☐ | F+20 R+20 W+18* | Perc+17 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☐☐☐ 5th ☑☐☐ 6th ☐☐| Cloak of Elvenkind ☐☐ | Diplomat's Badge ☐ |

Rex continues to inspire courage before loading a crossbow bolt and firing it at green.

◈ Inspire Courage
◈ Load Crossbow

◈ Strike +1 Striking Alchemical Crossbow
Range: 30 ft.
Attack: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
Damage: 2d8 + 1 ⇒ (4, 5) + 1 = 10

Envoy's Alliance

”Zhao Fen” | Female LG Medium Human Oracle 9 (She/Her) | HP 116/116 | AC 28 (29 with shield spell) | F +17 R +13 W +17 [Resolve] | Perc +12 | Speed 25ft | Resist: Fire 5 | Spells 1st: 2/3, 2nd 3/3, 3rd 3/3 4th 1/3 5th 0/2; Focus Points 0/3| Dominant Ancestor: Skills | Active Conditions: moderate curse

Judging that Eithrim is in more danger next to the undead cyclops Fen follows, trying to keep him, Kohl and Bardok in the circle of protection. She reaches out with her sword to touch the cyclops, her hair blowing in the opposite direction to the storm.

◈ Cast a Spell (somatic) - Ancestral Touch (Cursebound Emotion Enchantment Fear Mental Oracle)
Damage (Mental): 4d4 ⇒ (1, 2, 2, 3) = 8
DC 25 basic will save, frightened 1 on failure or 2 on a critical failure

Dominant Ancestor: 1d4 ⇒ 2 => Skill Actions and Perception

If that had any effect:
She looks up at the thing and shouts

"This is your end!"

Demoralize (Auditory Concentrate Emotion Fear Mental)
Intimidation: 1d20 + 15 ⇒ (2) + 15 = 17

If it had no effect:
She ignores the spirit of her mother and tries to strike it

DC 4 flat: 1d20 ⇒ 4

◈ Strike - +1 Fiend-bane Striking Cold-Iron Katana (Deadly d8, Two-Hand d10, Uncommon, Versatile P)
Strike, status: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Damage (Magical piercing), status: 2d10 + 4 + 1 ⇒ (7, 6) + 4 + 1 = 18
Deadly 1d8

Grand Archive

Male Half-orc (Thief) (Pathfinder agent)(witch dedication:Baba Yaga)|Spell active: None , AC:28/29| HP: 119/119|Fort + 17 (E), Ref + 20 (M), Will + 17 (E); Perception: +20 (+1 trap);Darkvision|Speed: 40ft

Omble draws out a shortbow and shoot on green.

1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
with sneak: 1d6 + 6 + 2d6 ⇒ (6) + 6 + (6, 5) = 23

1d20 + 16 - 5 + 1 ⇒ (11) + 16 - 5 + 1 = 23
with sneak: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (6, 1) = 17

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Rex's crossbow bolt smashes into the giant's throat. Feeling just a little drained Kohl snags ahold of the cyclop's leg and begins to smash it with his flail, though he is unable to trip it.

Zhao Fen reaches out to connect to the undead's mind, hoping it still has one.

Will Save DC 25: 1d20 + 18 ⇒ (17) + 18 = 35

Seeing that it had no effect Zhao Fen draws her katana and stabs through the underside of the giant's leg. Eithrim gets behind the cyclops and stabs it through the spine.

Omble fires two arrows into the cyclop's eye. Its orb bursts apart releasing a blackened liquid that scorches the ground as the giant falls.

============================================================

A2 - Ruined Foot - walk on northern side without issue, or DC 20 athletics to Climb from southern side
A3 - Ruined Shin - DC 23 athletics to Climb
A4 - Ruined Thigh - DC 28 athletics to Climb

Active Buffs
Inspire Courage
Circle of Protection on Zhao Fen (+1 AC and saves)

Round 4
Eithrim (117/134; Drained 1)
Omble (62/72; Doomed 1; Drained 4)
----------------------------------
Undead
----------------------------------
Round 3
Bardok (Shield; Resist Fire 10)
Rex (79/96; Resist Fire 10)
Kohl (83/83; Drained 1)
Zhao Fen

Dark Archive

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

I am not sure why everything is showing as bolded. I have checked the syntax on everything and am perplexed. But Bardok should be the only one that is up atm.

Vigilant Seal

N male Varisian human (skilled - Deception) sorcerer (aberrant) 9 | HP 71/71 (Toughness) | AC 25 | F +14 R +17 W +16 (Haughty Obstinacy) | Resist fire 5 | Perc +13 | Stealth +3 | 25 ft | Focus 2/2 | Spells (DC 27) 1st 4/4, 2nd 4/4, 3rd 4/4, 4th 4/4, 5th 3/3 | SLAs Used: — | Active Conditions: — | Hero Points 1/1

Mine is all bolded too. I think it's a website bug.

Bardok conjures a bolt of electricity between the two remaining giants.

◆◆ Cast a Spell (electric arc), ◆ Cast a Spell (shield)

Electricity Damage (basic Reflex DC 25): 5d4 + 4 ⇒ (1, 4, 4, 1, 1) + 4 = 15

Vigilant Seal

M Human LN | Fighter 10 | ◆◇↺ | human| HP: 158/158 | AC: 29/31 |F: +20 R: +14, W: +16[/ooc] | | Perc: +17,

Navarre runs to the nw end of the statue and walks on it to fiercely attack the undead that threatens them
guisarme attack vs blue undead: 1d20 + 20 ⇒ (13) + 20 = 33
damage: 2d10 + 7 ⇒ (3, 8) + 7 = 18

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