PFS2: Breaking the Storm by GM Redeux (Inactive)

Game Master redeux

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a single character can't double up against the same NPC. But there is no limit to how many characters try to help an NPC past that (so like, everyone who hasn't acted could try to help Jaldan as an example, since only Quinoline has helped Jaldan.)

Horizon Hunters

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F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Since that is the case Astrid is basically crit fishing at this point. I'll wait until Greezgux and Jakoby make their attempts before I make my final attempt.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hey gang - I am now realizing that Jakoby picked up a Skill Feat that she can't qualify for!
Environmental Grace
I just looked to see if "deity" is an actual class feature, and indeed it is (for Cleric).
Any suggested course of action?
Cheers!

Edit: Asked the Forums!

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Don't use it and retrain when the scenario is over?

I think redeux is a VO, so I'm sure they can provide a more official answer.


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I gave my response in the thread but I think you're fine. If the thread evolves and my argument for why you're fine turns out to be false -- then we'll cross that bridge when we get there.

Will post an update later today.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
Quinoline Silicate wrote:
Don't use it and retrain when the scenario is over?

To be clear, I either missed the edit or it wasn't there when I responded. I thought you were sure it was an illegal feat, and the uncertainty was in what to do about it.

If there's uncertainty in whether it's a legal feat, then I have no opinion (other than the general opinion of being pro-fun, so would allow it unless convinced otherwise rather than disallowing it unless convinced otherwise), and would defer entirely to redeux.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thanks for the quote and page reference!

That "settles" it for me.

I really like the feat for Jakoby and would have been sad to retrain it.

Scarab Sages

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Just wanted to casually mention while I was checking over the thread to see how close you guys were to starting part 2 that it looks like we'll be having two characters that are a bit similar on paper once Amada joins. He's a primarily ranged attack Ranger with a Bird companion similar to the vibe I get from Jakoby's build, but the main differences in the build come from the archetypes being used. Rather than going Flurry Edge and taking the faster animal companion advancement through Beastmaster, he opted to go for Precision Edge and Wizard Multiclass to enable self-buffing and spell utility, and has a Returning Trident to function as a switch hitter as needed. Offhand is constantly holding a Staff of Divination for on-demand True Strike, since I figure if you're trying to get one big hit a turn you might as well make it count. Should be fun seeing how the builds compare during play once I jump in at Part 2, and if anything, we shouldn't be having to worry about not knowing what a monster statblock is up to with two Monster Hunters in the party.

Enjoy the rest of the scenario!

Radiant Oath

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open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
GM wrote:
they have a natural regeneration that can only be prevented by acid or sonic damage

LOL when the max reward was 4 thunderstones plus 4 acid flasks and the moderate reward was 4 acid flasks, I was about to assume redeux read it wrong and was about to point it out, but then we got the scrolls of sound burst and I decided to keep my metagamey mouth shut.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Unless they're immune to fire I would imagine that throwing their unconscious bodies into lava will basically take care of them as well.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Question, how on Earth were we able to replant the trees? Some are even in the middle of the fire, and others on the other side of the lava. What determined the location of the new trees?


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Zac Freelan 2 wrote:
Question, how on Earth were we able to replant the trees? Some are even in the middle of the fire, and others on the other side of the lava. What determined the location of the new trees?

see here

gm redeux wrote:
The ceiling suddenly bursts open with roots, each glowing in colors reminiscent of your dolok trees!

As far as the placement, there are set locations and then which tree goes where was determined randomly.


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Quinoline Silicate wrote:
GM wrote:
they have a natural regeneration that can only be prevented by acid or sonic damage
LOL when the max reward was 4 thunderstones plus 4 acid flasks and the moderate reward was 4 acid flasks, I was about to assume redeux read it wrong and was about to point it out, but then we got the scrolls of sound burst and I decided to keep my metagamey mouth shut.

Yeah, double checked and didn't read it wrong ;)

Is it too late to buy a corrosive rune?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM redeux wrote:
Zac Freelan 2 wrote:
Question, how on Earth were we able to replant the trees? Some are even in the middle of the fire, and others on the other side of the lava. What determined the location of the new trees?
see here (LINK)

Fixed that for you

...

Hey Team,
Giving notice that about a week from now I will be traveling for a few days w/ family, and while I will do my best to check in once a night, it's likely my posting will be simplified somewhat. I will leave some botting instructions if it becomes necessary (PM me if you can support?). Also GM let me know if you have any specific requests?

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Falgaia wrote:
Just wanted to casually mention while I was checking over the thread to see how close you guys were to starting part 2 that it looks like we'll be having two characters that are a bit similar on paper once Amada joins...

The beauty of the system is that two "Monster-Hunting Bird-Friendly Rangers" can be totally different builds. Looking forward to leaving two colors of feathers over our future foes - if we survive this troll fight!

On another note, I'm having a blast playing this character, and as my area transitions back into physical venues, I've taken time to settle some pre-pandemic reporting discrepancies, as well as just today decided the direction to steer Jakoby into for 9th level and beyond: multi-classing into Cleric and looking to improve Medicine skills.


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rainzax wrote:

Hey Team,

Giving notice that about a week from now I will be traveling for a few days w/ family, and while I will do my best to check in once a night, it's likely my posting will be simplified somewhat. I will leave some botting instructions if it becomes necessary (PM me if you can support?). Also GM let me know if you have any specific requests?

If needing me to do the botting just let me know when such as the dates and whether or not I should still give you 24hours or if I should just bot you as soon as everyone else has posted. As a note my botting is generally barebones so Jakoby would be something like Hunt Prey when necessary -> Hunted shot -> Command Ro unless you have a different simple routine to follow

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

This is the 2nd scenario I've played in Pathfinder/Starfinder where there is very little traveling/exploration, etc. and just wave after wave of enemies. Very fun though.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

I'm also traveling next week. I too will have Internet access but not good Internet access, so I'll likely be able to keep up with the text portions on Paizo.com, but Google Slides is always a little iffy and I likely won't check multiple times a day. Please do afford me a full 24 hours to respond, I'd love to keep up with the game and always feel like I'm missing out if I get botted.

That being said, simple combat botting is great, Quinoline tries to inflict flat-footed with lightning bombs (moderate via Advanced or lesser via Perpetual), and persistent acid is her main damage dealer.

Scarab Sages

rainzax wrote:
On another note, I'm having a blast playing this character, and as my area transitions back into physical venues, I've taken time to settle some pre-pandemic reporting discrepancies, as well as just today decided the direction to steer Jakoby into for 9th level and beyond: multi-classing into Cleric and looking to improve Medicine skills.

If you're looking into the Medicine skill, have you looked into the Medic archetype? No spellcasting, but it goes all in on Battle Medicine, and Doctor's Visitation is an amazing feat for action economy.

As for this scenario being almost entirely combats, gotta say I really like what they did with adding the Dolok trees and focusing on tactical complexity to give players a lot to sink their teeth into. If future combat focused scenarios were built like this one, I'd be excited to say the least. Hopefully future scenarios will not have a mechanic that takes an hour IRL to figure out for the sake of timeslots, but otherwise yeah.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
Jakoby & Ro wrote:
If White is felled, Jakoby will begin to Hunt Pink!

Can I ask for some rules clarifications about troll regeneration? I'm not sure if our characters are supposed to know, so I completely understand if the answer is "Recall Knowledge in game to find out."

If Jakoby's arrows bring White to 0 HP this round (while its regeneration is inactivated by acid), does the troll go to Dying 1 or straight to Dead-Dead? Very specifically, if left alone, will its regeneration turn on again after one round? Or is this ambiguity supposed to be a mystery for the characters?

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Oh ... one other thing that I should bring up sometime before this scenario ends:

I (unexpectedly) finished a run of Fall of Plaguestone, and asked for the credit to Quinoline. This means that Quinoline is going to leapfrog over Level 9 entirely, and show up at the next adventure at Level 10. I only realized in the last day or two that this could create two problems for the group: 1. driving up the difficulty of the scenarios for everyone, and 2. could create a pretty large level gap if people are coming in at 7th level.

Is this a problem for anyone? If so, please don't hesitate to speak up. #2-22 and #2-24 will likely be the last two scenarios I play with Quinoline until more 7-10s (or 9-12s haha) come out, so I'm happy to prioritize making those games as fun as possible.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Falgaia wrote:
rainzax wrote:
On another note, I'm having a blast playing this character, and as my area transitions back into physical venues, I've taken time to settle some pre-pandemic reporting discrepancies, as well as just today decided the direction to steer Jakoby into for 9th level and beyond: multi-classing into Cleric and looking to improve Medicine skills.
If you're looking into the Medicine skill, have you looked into the Medic archetype? No spellcasting, but it goes all in on Battle Medicine, and Doctor's Visitation is an amazing feat for action economy.

I looked into it, but ultimately, it's not only incompatible with the Volley trait, but the higher priorities in her build (Shooter, Bird Tender, Tracker, Monster Hunter, Switch Hitter) don't leave a lot of open space, and the math isn't suitable as an opportunity cost to her more primary roles.

Quinoline Silicate wrote:
Is this a problem for anyone? If so, please don't hesitate to speak up. #2-22 and #2-24 will likely be the last two scenarios I play with Quinoline until more 7-10s (or 9-12s haha) come out, so I'm happy to prioritize making those games as fun as possible.

No problem here. But I will add that leap-frogging over 9 somewhat "robs" you of playing her 3 times over the course of her character life, which I will assume is your intent. Another option (which I'm sure you already know) is to credit the Fall of Plaguestone to another PC, then Bequeath the benefits to Quinoline, if what you are after is just the contents of the Boons. Cheers!


rainzax wrote:
I will add that leap-frogging over 9 somewhat "robs" you of playing her 3 times over the course of her character life, which I will assume is your intent. Another option (which I'm sure you already know) is to credit the Fall of Plaguestone to another PC, then Bequeath the benefits to Quinoline, if what you are after is just the contents of the Boons. Cheers!

Heh, actually, being "robbed" of playing a character is the primary reason I applied it to Quinoline. Quinoline's my -2001, so I've disproportionately played her (vs assigning her GM credit, since I tend to GM lower levels than I've played). Of her 96 XP, 9 XP are pregen credits and 4 XP are GM credits ... I've played 83 XP with her. Some of my other characters could use the XP, but they have much higher GM/Total XP ratios. For instance, when Aktuh finishes his current adventure, he's going to have 18 PC XP, 28 GM XP, and 6 pregen XP. I'd actually like to play him more and assign less GM credit to him.

They grow up so fast. *sniff sniff* :D

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Watery Soup wrote:
rainzax wrote:
I will add that leap-frogging over 9 somewhat "robs" you of playing her 3 times over the course of her character life, which I will assume is your intent. Another option (which I'm sure you already know) is to credit the Fall of Plaguestone to another PC, then Bequeath the benefits to Quinoline, if what you are after is just the contents of the Boons. Cheers!
Of her 96 XP, 9 XP are pregen credits and 4 XP are GM credits ...

I'm lucky in that Jakoby (#2001) has played her entire career without a single GM credit, and almost always going in "cold" to a scenario, without me having GMed it first, and by me specifically avoiding spoily chatter of other players in the Bay Area or Discord (I love ya'll but goshdarn do these gamers have loose lips...)

...

On a separate note, we have a second Bird coming. So I'd like to ask the question (which I have managed to avoid thus far): GM - What happens when Ro stops moving during Encounter mode while Flying? Does he fall? If so, does he fall prone? Taking damage? Can he roll an Acrobatics to avoid doing so? If so, what kind of DC are we talking about? Would it be a free action?

I assume he would make use of Maneuver in Flight for this. But am trying to wrap my head around the parameters so I can plan ahead. Cheers!


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Quinoline Silicate wrote:
Jakoby & Ro wrote:
If White is felled, Jakoby will begin to Hunt Pink!

Can I ask for some rules clarifications about troll regeneration? I'm not sure if our characters are supposed to know, so I completely understand if the answer is "Recall Knowledge in game to find out."

If Jakoby's arrows bring White to 0 HP this round (while its regeneration is inactivated by acid), does the troll go to Dying 1 or straight to Dead-Dead? Very specifically, if left alone, will its regeneration turn on again after one round? Or is this ambiguity supposed to be a mystery for the characters?

You've already recalled the regeneration and would have sufficient knowledge IC to know how to handle it. If OOC you have questions like this I'm happy to explain how I handle things so we're all on the same page.

If a creature would be reduced to 0hp while regeneration is deactivated they'd still go to dying1 (or dying 2 on crit). If the regeneration comes back at any point they'd no longer be unconscious, gain or increase wounded, and could carry out their turn. To kill them they'll need to be brought to dying4 while the regen is deactivated. Remember that being prone gives them flatfooted (-2 circumstance) and unconscious (-4 status). You've found their AC between Jakoby's crit and Zac's miss so 22-6 = AC of 16 when unconscious. Hit while in dying advances dying by 1 (crit by 2). And if the creature is at dying 3 and you hit it with acid/sonic damage then the regeneration is first deactivated, and then it takes the acid/sonic damage to put it at dying 4 and kill it.

In short -- they'll still go still go to dying and you'll have to figure a way to handle them or they'll eventually come back.


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rainzax wrote:

On a separate note, we have a second Bird coming. So I'd like to ask the question (which I have managed to avoid thus far): GM - What happens when Ro stops moving during Encounter mode while Flying? Does he fall? If so, does he fall prone? Taking damage? Can he roll an Acrobatics to avoid doing so? If so, what kind of DC are we talking about? Would it be a free action?

I assume he would make use of Maneuver in Flight for this. But am trying to wrap my head around the parameters so I can plan ahead. Cheers!

If you have actions left, you could attempt to Maneuver in Flight. DC would likely be a simple DC based on the maneuver (refer to sample maneuvers and compare to Simple DC for an idea of what I'd look at.

If you're out of actions (such as you didn't use a Fly action on your turn) then you'd fall and can use use the Arrest a Fall reaction to prevent damage.

Scarab Sages

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rainzax wrote:
Watery Soup wrote:
rainzax wrote:
I will add that leap-frogging over 9 somewhat "robs" you of playing her 3 times over the course of her character life, which I will assume is your intent. Another option (which I'm sure you already know) is to credit the Fall of Plaguestone to another PC, then Bequeath the benefits to Quinoline, if what you are after is just the contents of the Boons. Cheers!
Of her 96 XP, 9 XP are pregen credits and 4 XP are GM credits ...

I'm lucky in that Jakoby (#2001) has played her entire career without a single GM credit, and almost always going in "cold" to a scenario, without me having GMed it first, and by me specifically avoiding spoily chatter of other players in the Bay Area or Discord (I love ya'll but goshdarn do these gamers have loose lips...)

...

On a separate note, we have a second Bird coming. So I'd like to ask the question (which I have managed to avoid thus far): GM - What happens when Ro stops moving during Encounter mode while Flying? Does he fall? If so, does he fall prone? Taking damage? Can he roll an Acrobatics to avoid doing so? If so, what kind of DC are we talking about? Would it be a free action?

I assume he would make use of Maneuver in Flight for this. But am trying to wrap my head around the parameters so I can plan ahead. Cheers!

Flying creatures fall if they do not spend at least 1 action that turn using the Fly action, however if you are flying at ground level you land normally without taking fall damage due to not falling far enough to take damage. You're only prone from falling if you take Falling Damage.

Falling wrote:
When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter.

tl;dr there's no penalty to flying if you're just treating it like a Land speed, outside of spell effects like Gust of Wind. You only need to start worrying about Falling if you decide to abuse Elevation cheese.

Scarab Sages

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GM redeux wrote:
If you're out of actions (such as you didn't use a Fly action on your turn) then you'd fall and can use use the Arrest a Fall reaction to prevent damage.

While normally true, Animal Companions and other Minions cannot use Reactions, so this is only really relevant to players with Fly speeds.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid should have taken fire damage last turn when she leaped over the lava.

fire damage last turn: 1d6 ⇒ 5
fire damage this turn: 1d6 ⇒ 2

Ro & Jakoby wrote:


Shooting Astrid a perilous look (How much splash?), Ro leaves the ulfen to fend for herself against the monster.

It was only 1 splash damage putting him at 19 total damage. Ro got healed by the tree for 24 just afterwards.

edit: Actually rereading the way the fire works maybe she didn't take damage last turn. Bah whatever I'll leave the rolls up for GM Redeux to sort out.

Horizon Hunters

TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
Stats:
AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

Long day tomorrow - likely won't be at computer until Saturday - So:

Jakoby will:

◆1) Hunted Shot vs White (Prey) (two attacks at +17 then +14 @ 2d8+4 damage each (w/ 1d10 Deadly / Fearsome))

If that drops White:

◆2) Hunt Pink
◆3) Strike Pink (+11 w/ Flurry @ 2d8+4)

Ro
◆X) Fly (60-ft) after Big Red, but stay within radius's edge of Greezgux's Violet Dolok, essentially waiting for Astrid to follow.

And Done.

If White remains standing:

◆2) Command Ro to Strike twice two attacks for Jaw +16 @ 2d6+6 and Talon +12 @ 2d4+6)
◆3) Hunt Pink

If Ro's first Strike drops it, he will use his second action to Fly (60-ft) after Big Red, but stay within radius's edge of Greezgux's Violet Dolok, essentially waiting for Astrid to follow.

If White STILL remains standing even after all that:

Jakoby will use her third action instead to:

◆3) Strike White (+11 w/ Flurry @ 2d8+4)

Unable to Hunt Pink this turn.

By "standing" I mean Jakoby is content to let the persistent acid run it's course if/when White becomes Dying 2...

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Is there enough of a gap between the wall and the troll for Astrid to step from where she is to the tiny icon I have placed south of the troll?


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there is not, would need to tumble through Pink which is against reflex DC (or shove, against fortitude DC). From what you've seen so far, fortitude is the stronger, and reflex isn't terrible. And the demoralize was a crit success so it is frightened 2 atm

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Hey team. Still out of town and managed to get onto a device with internet. I am unable to move my Tokens. Help!

Jakob’s attack bonus and damage is 17/14/11 with flurry (MAP 3) for 2d8 plus 4 piercing and d10 deadly.

Also a reminder for Greezgux - you have that elixir of greater leaping on your person at your disposal - risky but maybe fast?!


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moved Jakoby and Ro!

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

Thanks Rainzax!

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

So I just looked up SUdden Charge and it doesn't actually say anything about being able to see your target but it still feels kind of weird to sudden charge around a corner. Can Astrid sudden charge the red troll from where she is now?


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Yup!

And sudden charge seems to be intentionally written that way since it tells you to stride twice and then "if you end your movement within reach [...]" so if you ended up not being in reach of an enemy then you just wouldn't make a strike.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Ro, not wanting to end his turn over the lava, will instead use Flyby Attack - fixing text passage now!

Edit: Ro Flybys then returns to original position.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

I'm on my phone at the moment and can't move Astrid on the map. Would someone please move her adjacent to the troll for me?


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Got it!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Thanks for the semi-bottling!

Jakoby’s next acti9n will be to Monster Hunt Prey and share any info...

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Dammit. I meant to put that Astrid's theme comment in the discussion tab. Now it's too late to delete it.


Map: -- | -- | ◆ ◇ ↺ |

All good!

Quinoline wrote:
2 acid plus 4 splash plus 2d6+4 persustent

@Quinoline - I put the crit hit acid flask's persist damage as 4d6 since i believe the +4/+8 persist was from sticky bomb but this wasn't a quick alchemy bomb. let me know if there was something else though

@Jakoby, just a heads up Flyby attack is using a Talon strike instead of Jaws in case that changes your decision/strategy at all.

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 9 | ◆◇↺
Stats:
AC 29 | Fortitude (+16), Reflex (+19), Will (+17) | Perception (+17) w/ Lowlight | Speed 10, Fly 60
♥️ 63/85 | ⚕ fatigued (-1 defenses), frightened (-1 everything) | Elevation: +0 feet

Flyby Talon: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Thanks, as you can tell, my quick posts from my phone are ... not great.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Getting by slowly on this new device - should be back home Monday.

Ro is trying what upthread has been called “abusing elevation cheese”...


Jakoby/Rainzax posted an explanation of Exotic Edge recently. I can look that up again and repost the details if necessary. Also Astrid has the sword specialization so the troll will be flat footed until the start of Astrid's next turn if that first hit is a critical.


@GM Redeux

Exotic Edge:
Prerequisites Horizon Hunters Tier 3:
By traveling so widely, you have developed an intuitive talent for using esoteric techniques. Once per adventure, you can activate this boon as a free action to apply these techniques, gaining a +1 circumstance bonus to either all of your attack rolls or all of your skill checks for 1 round.

So it looks like I would not have been able to use it for both my attacks and my skill check last turn. I would have used it for the attack rolls and forgone the +1 on the intimidate. I don't know if this would affect Astrid's crit or not. If it did reduce the crit to a normal hit then Astrid's AoO attack would not be vs a flat-footed troll. I'm assuming that exotic edge would still be in effect since Astrid's next turn has not yet begun. If you disagree with any of this then please adjust the roll accordingly.


Map: -- | -- | ◆ ◇ ↺ |

you still wouldve succeeded the demoralize check, and i agree it would be in effect for your AoO. So all good!

heading to bed, don't kill everything while i sleep :D

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote:

[Dice=Will]1d20+14

Quinoline moves up and throws a perpetual lightning.

[Dice=Lightning, Goggles]1d20+17
[Dice=Electeicity]1d6 plus 4 splash plus 4 persistent electricity plus flat footed

[Dice=Negative]2d8
[Dice=Flat]1d20

Just one?

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