PFS2: Breaking the Storm by GM Redeux (Inactive)

Game Master redeux

Slides | Chronicles


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Astrid Gertasdottir wrote:
Quinoline Silicate wrote:

[Dice=Will]1d20+14

Quinoline moves up and throws a perpetual lightning.

[Dice=Lightning, Goggles]1d20+17
[Dice=Electeicity]1d6 plus 4 splash plus 4 persistent electricity plus flat footed

Just one?

Perpetual lightning meaning Quinoline had to spend an action to quick alchemy and second action to throw.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Ah. Alchemist shenanigans. Got it.


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@All Nice work! I'll update with the conclusion tomorrow, but otherwise this scenario is a wrap.

Downtime! - If you'd like me to note your downtime then if you are doing earn income I need the following:

Skill being used // proficiency (Trained/Expert/Master) // your roll

If you have anything unique like something that lets you do a higher task level than normal, an alternate skill, field comission, etc then make sure to note that.

Note to self, quinoline's downtime is here

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

I spend all 12 of my fielded commissoned agent downtime to craft a caterwaul sling crafting: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37 +1 and +1 from crafter's eyepiece and sterling tools. Master in Crafting, and level 7, I think I just crafted this thing at exactly half price, since I can't reduce the price any further.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

No wait, no quite, but it seems I just purchased the Caterwaul sling for 56 gold less. After taking into account the formula cost of 8 gold and the fact that this roll replaces earn income downtime, and I have the boon that allows me to attempt day job at my level, it seems I saved about 15 gold or so vs just doing downtime and outright purchasing the sling. It depends upon what the second roll would have been, since crafting you roll once, while downtime you roll twice.

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

Curse Lore (Expert): 1d20 + 12 ⇒ (15) + 12 = 27 Level 5 Task (Success) for 8 GP


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Zac, my understanding is that you'd buy the formula (8gp) and pay half of the item cost up front (77.5gp). At the start of crafting you were 77.5/155gp progress. Your Crit reduces the cost by 3gp per day (lvl 7, Master, crit success). For 12 days that is 36gp progress on the item for an end progress of 113.5/155gp. At this point you can buy the item outright for the remaining balance (41.5gp), or continue working on it during downtime in the future.

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

legal lore: 1d20 + 11 ⇒ (5) + 11 = 16

level 5 task-failure for 1.6 gold

Scarab Sages

I'm still here and good to go for whenever the next session kicks off.

As a fun aside, this was the farthest I've seen the boss get in the two sessions I've experienced; that said, it was nowhere near the worst run I've seen. In the run I GM'd, the party thought the boss was going to leave the map after 3 moves (so straight down, no angled turn) and the Barbarian and Mountain Stance Monk leapt the river to engage the boss, splitting the party entirely in half with the spellcasters left alone. This went incredibly badly as the two spellcasters left behind got double Lightning Bolted by the boss from the other side of the field, since they made the mistake of lining up with the charging PCs, and the pregen Kyra was bleeding out at the entrance by round 2, so the Sorcerer had to get Kyra back up while a Troll was rushing in to 1v1 them; meanwhile, the Barbarian and Monk were sandwiched between the boss and the other troll minion (only 2 with the challenge adjustment) and things there went about as well as you'd expect.

The only saving grace was that the barbarian just so happened to have a Thundering Rune on their Greatsword, which stopped the boss from healing an inordinate amount by complete accident since no one bothered to roll Knowledge. They managed to survive but the Barbarian was dropped several times over the course of the fight. The Sorcerer also scored a crit with True Strike'd Lv 4 Hydraulic Push to yeet the troll he was 1v1'ing directly into the lava, which proved to be incredibly effective. Fun!

Scarab Sages

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GM redeux wrote:
Zac, my understanding is that you'd buy the formula (8gp) and pay half of the item cost up front (77.5gp). At the start of crafting you were 77.5/155gp progress. Your Crit reduces the cost by 3gp per day (lvl 7, Master, crit success). For 12 days that is 36gp progress on the item for an end progress of 113.5/155gp. At this point you can buy the item outright for the remaining balance (41.5gp), or continue working on it during downtime in the future.

This is indeed how the crafting would work, however if he is just starting the crafting this session, that would eat the first 4 days of the downtime to prep the crafting attempt, unless he has a boon to reduce it from his faction. So Started +8 additional days for 24gp progress, but next session would progress the craft by 36 as you listed above automatically without a need for an additional roll, iirc.

My -2002 is a dedicated crafter downtime build, and its the only reason I know this. IIRC the crafting startup time reduction boons are in Envoy's Alliance (universal and the strongest of the three, but takes longer to acquire), Vigilant Seal (for magical items), and Verdant Wheel (for Alchemical Items).

Horizon Hunters

F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Okay next game make sure I don't roll for income. I plan to train out of streetwise and into a different skill feat like quick repair or ward medic. I totally forgot to do that this time.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.

Reading the crit success part, it says each additional day spent crafting reduces the material needed to complete the item by an amount based on your level+1+proficiency. My level is 7. Master is 6. 7+1+6=14. Minimum number of days needed to craft something is 4. So I have 8 additional days. 14X8=102. So I crafted it for 102 less gold than needed, at least that is how I thought it worked. I see where you see the 3 GP per day, but I don't think crafting follows the earn income chart, does it?

Edit: Okay, now I read that part, so how much did I actually pay for the item? 118 GP for the item itself and 8 GP for the formula, just got to make sure I know for sure, so I can properly mark it off on my inventory sheet.
Also, it does say each additional day spent crafting, and since you need 4 days to do it, I have 8 additional days. 8X3=24
Or rather it seems 131 for the item. Just take 155-24=131.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

You should have paid half the market cost of the item (77.5 gp) plus the cost of the formula (8 gp). With a critical success (look under Earn Income Level 8 Master = 3 gp/day), you will spend 77.5/3 = 26 days crafting. So 8 days after 2-20, 12 days after 2-22, and then 6 days after 2-24. You'll have an additional 6 days after 2-24 to start a new project or whatever.

You can "buy out" the project if you want. So after 2-22, you will have completed 77.5 + 24 + 36 = 137.5 gp out of 155. You can spend 17.5 gp to complete the project immediately, in which case you will have paid more but spent less Downtime.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Yes, I was just buying it out the rest of the way now.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

It seems like crafting is inferior compared to storied talent as far as maximizing income. Storied Talent is a one time buy of X fame, or rather now these days X ACP. Should have rolled my storied talent day job, but oh well.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Long travel day - will post later!

Scarab Sages

Zac Freelan 2 wrote:
It seems like crafting is inferior compared to storied talent as far as maximizing income. Storied Talent is a one time buy of X fame, or rather now these days X ACP. Should have rolled my storied talent day job, but oh well.

Storied Talent and Crafter's Workshop (The Envoy's Alliance option that removes the startup time) effectively even out the differences between Earn Inckme and Craft by elevating them both to the same tier of effectiveness; crafting ends up being slightly better due to being able to aim at a lower DC while maintaining the at-level progress, however.

That said, if you only have Storied Talent, it is more efficient to use Earn Income over Crafting, unless your Craft score is just that good that it becomes preferrable.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:
Long travel day - will post later!

And will get to Downtime tomorrow!

Horizon Hunters

TN Human (Ulfen) Herbalist Ranger / Beastmaster / Cleric (Erastil) w/ Nimble Bird Companion 9 | ◆◇↺ | Explore: Search
Stats:
AC 27 or 28 shield (hard 15) | Fortitude (+16), Reflex (+20) w/ Evasion, Will (+17) | Perception (+18 or +19 visual); +2 vs Prey | Speed 30
♥️ 110/125 | ☘️ ☑☑☑ | ⚕ stupified | ✋ Longbow | Prey: none | Breath of Life (□), Explosive Arrow (6d6, 10-ft, DC 25) (□□□)

The Ritual may be complete - but as all good things, there exists various thresholds of completeness which anything worth doing situates itself within. Jakoby spends a few days to circumscribe the border of Dolok's ward site - the forest! - communing with her ancestors at key nexus points to help braid the strands of lay primal energy into stronger threads of protective knots.

Earn Income w/ Ulfen Lore (Master, Hireling) w/ Experience Professional vs Task Six (DC 22): 1d20 + 14 ⇒ (4) + 14 = 18 = Failure @ 6 silver x 8 days = 4.8 gold

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:
rainzax wrote:
Long travel day - will post later!
And will get to Downtime tomorrow!

Jakoby is ready to go - same character, same level, no major purchases.

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search
Greezgux Sragmiagz wrote:
[dice=Curse Lore (Expert)]1d20+12 Level 5 Task (Success) for 8 GP

Actually, forget all about this Earn Income Check. Greezgux is going to work on retraining a class feat. 7 Days retraining and 1 day Earn Income

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Isn't a class feat 14 days?

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

Retraining Feats

Pathfinder Training is the one that costs 14 days


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Hi all, 2-20 has been reported and chronicles can be found HERE. I've also added this link to the campaign header

if anything needs fixing, let me know!

Will get us started with 2-22 tomorrow. If you haven't already go ahead and fill out the slides with any character changes (change of PC/level up/etc) when you get a chance.

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Did a lot of shopping, especially since someone suggested having a shield when getting up close.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Greezgux Sragmiagz wrote:
Greezgux is going to work on retraining a class feat.

Ooh. What to what? Oozemorph!?

Zac Freelan 2 wrote:
Did a lot of shopping, especially since someone suggested having a shield when getting up close.

Did you get a (Lesser) Sturdy Shield?

Maybe a Returning Property Rune on that Starknife?

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Yep, Lesser Sturdy Shield, since I have the gold for it and it would take a lot to break it. I made sure to get a basic repair kit to, so I can repair between battles.
Don't have the gold put returning on the Starknife, unless I downgrade to a minor sturdy shield or decide not to buy that ring of ram.

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search
Rainzax wrote:
Ooh. What to what? Oozemorph!?

It will be something interesting and incredibly noticeable. Hopefully fun. :)

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Quinoline will make 4 greater darkvision elixirs; this will give Quinoline, Zac, Astrid, and Jakoby all darkvision for the scenario (if we rest, she'll remake them.

Falgaia, does your character have darkvision?

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Falgaia, what level is your character?

Very specifically, is Quinoline taking the Plaguestone credit pushing us into high tier with three level 7s?

I see: 7,7,7,8,10 = 15 CP without Falgaia, with Level 8 Falgaia would be 18 CP and if Jakoby or Falgaia's character levels up between 2-22 and 2-24 that puts us into high tier for 2-24 with three level 7s.

This seems bad, and I'd rather reassign the Plaguestone credit (I believe it's still okay, I just owe Redeux/Tyranius a beer for the reporting fiasco).

Envoy's Alliance

M Half-Elf Fighter 11: Spd:25, HP:57/173, 5 Cold Resistance, 5 fire resistance, 3 piercing resistance AC:32(34 Raised shield), Fort:22, Ref:20, Will:16, Per:17(18 involving sight)(19 for init) Darkvison, Stealth:18

Sweet Darkvision for all. High tier is fine if we all survive.
Also, Zac will be level 8 once we reach 2-24.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Quinoline Silicate wrote:
I see: 7,7,7,8,10 = 15 CP without Falgaia, with Level 8 Falgaia would be 18 CP and if Jakoby or Falgaia's character levels up between 2-22 and 2-24 that puts us into high tier for 2-24 with three level 7s.

Not scared of High Tier - I observe that our team is learning to work together effectively, and am confident our new player can handily integrate himself.

Jakoby is also a Rugged Mentor (Saving Throws) as well as Worldly Mentor (Perception / Initiative).

That said, if you must math, she will level up to 9th between 2-22 and 2-24.

Horizon Hunters

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M Elf, Ancient Elf Heritage | Prepared Spells
Spoiler:
1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
| Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1
Quinoline Silicate wrote:
Falgaia, does your character have darkvision?

Amada has only Low Light vision, alongside his bird Necalli. However, if worst comes to pass and our light sources are snuffed, he has a Lesser Staff of Divination in his offhand and can cast Darkvision from that, assuming its charges haven't been spent.

Quinoline Silicate wrote:

Falgaia, what level is your character?

Very specifically, is Quinoline taking the Plaguestone credit pushing us into high tier with three level 7s?

I see: 7,7,7,8,10 = 15 CP without Falgaia, with Level 8 Falgaia would be 18 CP and if Jakoby or Falgaia's character levels up between 2-22 and 2-24 that puts us into high tier for 2-24 with three level 7s.

This seems bad, and I'd rather reassign the Plaguestone credit (I believe it's still okay, I just owe Redeux/Tyranius a beer for the reporting fiasco).

Amada is a Level 8, but will level up between parts to be level 9 in part 3. I have no concerns with playing high tier, this character's helped slay a demigod already so what's the worst that could happen?

As an aside, is there a skill you found your group was lacking in last scenario? If so, Amada has Ancestral Longevity and can become trained in any skill he is innately missing. If you thought you were covered sufficiently in regards to skills, I can just prepare something like Cyclops Lore instead. The Character Sheet should be up to date on this profile now, so feel free to look it over if you're curious about the build.


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*edited* cuz i couldn't math

I think greezgux/astrid are leveling up to 8 fwiw so 7,8,8,8,8 = 14 without Q. Lvl 9 would be 18 challenge points (low), Lvl 10 would be 20 challenge points (high)

Vigilant Seal

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Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

Correct, I just finished a VTT of Dinner at Lionlodge to get Greezgux to Level 8.


1 person marked this as a favorite.
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For reference, 2-20 18 challenge points in that first fight would've been 6 fireball bros and i know at least one group that TPK'ed that fight. highest challenge points at low tier isn't always better than lowest challenge points at high tier. In general I just try to trust the challenge ratings that things will work out. You're going to be high tier for 2-24 regardless from the sounds of it.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

If it's okay with you (redeux), can I reassign the Plaguestone credit (details TBD ... I might just create a new blank character)?

I just dislike the idea of being 2 levels above everyone else, and combat aside, high tier bumps the DCs for all the skill checks.

I'll get Level 9 Quinoline up tomorrow.


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Sure thing, I'll send a private message tomorrow with the info needed for once you figure it out

Horizon Hunters

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F Human CG | Fighter 11 | ◆◇↺ | HP 114/162 shield h13 99/104| AC 33 (35) | F +21 R +18 W +17 | Perception +18 (+19 for vision, +20 for initiative) | Hero 1/3 | Default Exploration=Defend | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid is levelled up and items purchased. Her character sheet is up to date.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Two Glyph GM @ +1 Amada (because bird shenanigans ftw) & +1 Greezgux (because mosquito witch wtf)!

Amada Caradulyn wrote:
As an aside, is there a skill you found your group was lacking in last scenario? If so, Amada has Ancestral Longevity and can become trained in any skill he is innately missing. If you thought you were covered sufficiently in regards to skills, I can just prepare something like Cyclops Lore instead.

I did a little analysis of our group coverage.

Party Skill Analysis:

-For Espionage skills (Perception / Stealth), Quin, Amada, and Jakoby lead the way with 15s, 16s, and 17s
-For Physical skills (Athletics / Acrobatics), everyone seems competent in both, between 12s and 16s all around
-For Tradition skills (Arcana / Nature / Occult / Religion), Quin, Amada, Astrid, and Jakoby cover most of it with 12s through 18s
-For Material skills (Crafting / Thievery), Quin, Amada, and Zac put up some solid 15s through 22s
-For Social skills (Deception / Diplomacy / Intimidation), there are some gaps, but 10s to 17s seem to cover at least 2 PCs per skill
-For Health skills (Medicine / Survival), Quin and Jakoby put up between 12s and 23s on those
-For Cultural skills (Perform / Society), we are perhaps a little lacking with Quin, Amada, and Astrid buffering with 10s to 15s a couple places

Hope that helps you make your decision?

Horizon Hunters

M Elf, Ancient Elf Heritage | Prepared Spells
Spoiler:
1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
| Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

@Quinoline: Didn't realize it until I was checking your aliases to see what Hao Jin scenarios you'd played, but I've actually played with one of your characters before. I was running the goblin (cleric at the time, champion now) Klatzu in Emdi's Escaping the Grave run. Good to see a familiar face at the table! That said, I can confirm that Diazepane has played the scenario that much of Amada's flavor was adapted to fit (10-13, Fragments of Antiquity) so Quinoline is likely somewhat familiar of the planar conditions he's describing. If I have a break at work I'll see if I can type up a response in-character before the scenario starts properly.

I have 2 glyphs as well, so I'll go with my default of giving them to the two lowest-level players. So whoever our two remaining 7's are, you guys can get a second hero point.

Vigilant Seal

Goblin Sorcerer 8| HP 82/82 | AC: 26 | F: +14 R: +13, W: +12 | Perception: +10 (T, Darkvision) | Default Exploration: Search

1 Glyph here until PaizoCon games are reported, at which poit I will be 2 Glyphs.

Greezgux is all updated to level 8 now and ready to go.


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We have at least 8 glyphs at the table, so everyone will be able to start with 2 hero points (we had at least 5 glyphs for part 1 before Amada's 2 and Greezgux getting a 2nd)

I'll work on an update within next few hours-- forums were crashing for me this morning at my usual time.

Radiant Oath

1 person marked this as a favorite.
open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5
Amada Caradulyn wrote:
I was running the goblin (cleric at the time, champion now) Klatzu in Emdi's Escaping the Grave run. Good to see a familiar face at the table!

CHOP CHOP SQUAD! :D

Amada wrote:
Diazepane has played the scenario that much of Amada's flavor was adapted to fit (10-13, Fragments of Antiquity) so Quinoline is likely somewhat familiar of the planar conditions he's describing.

I'm going through the entire Hao Jin series with GM Ebonfist. We've done all the 1-5s and 3-7s, and I think we're finishing the 5-9s soon and moving onto the 7-11s. Diazepane has done the most, but another character of mine, Bocke Reed, will be doing some of the last ones (Diazepane is projected to level out).

I'm not 100% sure how to roleplay the time gap but I suppose I just send an inverse tachyon pulse in the rift and cross my fingers it'll all work out. (I'll watch out for PFS1 spoilers, of course.)

---

Also I have 1 glyph. I think we had enough for everyone to have one in #2-20, so if Amada has 2, we should be covered again.


Map: -- | -- | ◆ ◇ ↺ |

Looking ahead -- Can everyone also fill out this slide if you have the following chronicles on ANY of your characters (does not need to be this specific character you're playing).

2-01 Citadel of Corruption
2-03 Catastrophe's Spark
2-05 Balancing the Scales
2-14 Lost in Flames
2-18 The Fanciful March of Urwal

Horizon Hunters

M Elf, Ancient Elf Heritage | Prepared Spells
Spoiler:
1st: 0x_True Strike; 2nd: In Staff; 3rd: 1x_Haste; Lesser Staff of Divination: 5/5 charges.
| Ranger 9 | HP 73/87 (96) | AC27 | Frt14 - Ref20(evasion) - Wil17 | Perc18/19sight, 21 and beats ties on Initiative, Low-Light Vision | Spe40 | Focus Points: 1 | Conditions: Invisibility | Hero Points: 1

Amada will buy 2 Cold Iron Weapon Blanches to have on hand once Eando Kline mentions the Demonic weaknesses, unless Quinoline has the ability and open reagents to create them. They're fairly cheap at this level, so either option works fine.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

I (as a player) was unaware that cold iron blanch was accessible, as it's Uncommon. Can someone clarify the access rules? I thought you had to get it through the faction-specific gear (and Radiant Oath has no faction-specific gear).

If it's accessible, Quinoline will definitely buy the formula - as a matter of fact, she'd be happy to buy the moderate version even though nobody has +2 weapons yet. And if she has the formula, she can absolutely use Advanced Alchemy to prepare 2 blanches per reagent - the only question is how many. She has 7 reagents left, so using 3 would give 6 blanches and leave 4 reagents.

I'm not worried about using up all the reagents for good cause. Quinoline has perpetual bombs, so she always has an attack option (and even though they're Level 1 bombs, they'd be Sticky Bombs, so they're actually better than the Level 3 bombs without Sticky!).

Edit: Ah, missed the Level 7 part. Quinoline can buy the Level 3 formula and buy the Level 9 formula after the adventure.

Radiant Oath

open | NG female (she/her) versatile human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 29 (31) | HP 140/140, shield 80/80 | P+17, F+21, R+20, W+18 | Explore: Investigate| DV, 30' | L: 6/6, A: 3/3, DV: 1/2, MF: 2/2, EoL: 2/2, IR: 10/16 | Hero: 1/3 | Active conditions: resist fire 5

Tangential PFS rules question: Is it possible to get assign reputation to a different faction just for a few scenarios?

If these items are gated by faction-specific gear, Quinoline getting 20 Vigilant Seal reputation to pick up access to Alignment Ampoules and Metalmist Spheres might be helpful for the (5 scenarios from now) future.


Map: -- | -- | ◆ ◇ ↺ |
Quote:

I (as a player) was unaware that cold iron blanch was accessible, as it's Uncommon. Can someone clarify the access rules? I thought you had to get it through the faction-specific gear (and Radiant Oath has no faction-specific gear).

If it's accessible, Quinoline will definitely buy the formula - as a matter of fact, she'd be happy to buy the moderate version even though nobody has +2 weapons yet. And if she has the formula, she can absolutely use Advanced Alchemy to prepare 2 blanches per reagent - the only question is how many. She has 7 reagents left, so using 3 would give 6 blanches and leave 4 reagents.

I'm not worried about using up all the reagents for good cause. Quinoline has perpetual bombs, so she always has an attack option (and even though they're Level 1 bombs, they'd be Sticky Bombs, so they're actually better than the Level 3 bombs without Sticky!).

Edit: Ah, missed the Level 7 part. Quinoline can buy the Level 3 formula and buy the Level 9 formula after the adventure.

The Character Options page indicates all options are standard availability unless otherwise noted. This item is not otherwise noted. So Standard. We see it is Uncommon. A Standard/Uncommon item means we need to have something that says we can access it (there is a chart on the same page with more words). On page 104 of the Lost Omen Pathfinder Society Guide book it says "members of the Pathfinder Society have access to this item". Since you now have access, you can buy it.

And yeah, in between scenarios you can buy up to your level but at the moment max is level 7 (due to size of the camp)

Quote:


Tangential PFS rules question: Is it possible to get assign reputation to a different faction just for a few scenarios?

If these items are gated by faction-specific gear, Quinoline getting 20 Vigilant Seal reputation to pick up access to Alignment Ampoules and Metalmist Spheres might be helpful for the (5 scenarios from now) future.

as of PFS season 2 you can change your faction as often as you'd like in between scenarios. Previously you had to spend fame for another "champion" boon but they got away with that and now you can just do it for free. Just make sure to update the character info slide so i report the right thing at the end.

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