SFS Salvation's End and After (Inactive)

Game Master therealthom

An intrepid band of adventurers works to save the Starfinders lost in the Scoured Stars and explore Salvation's End.

Maps, etc ...


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Hello, and welcome to the Scoured Stars Story Arc recruitment thread.

I hope that we'll all be friends. As Therenger pointed out at Flaxseed Station, this is a long term project, 2-3 years. I hope it addresses two of what I consider weaknesses in my largely PbP SFS experience. First is extremely random shuffling of the Starfinder teams. You run into situations like a planetary exploration expedition with no life science experts. The second problem for me is a lack of social bonding among the players. I do love a comradely discussion thread, and it often reduces to "Hi!" "Pick your boons, and roll your day job." "Thanks for playing." Quite disappointing.

We have up to six slots. For now I am reserving one for a friend who has expressed interest.

There is plenty to discuss. The way levels are distributed throughout the story arc means we'll have to change characters sometimes. I believe the chronological order of story arc modules is:

The First Mandate (Levels 1-4),

On the Trail of History (Levels 3-6)

The Time Lost Tear (Levels 5-8) {Pregens or preexisting characters}

Honorbound Emissaries (Levels 7-10) {Pregens or preexisting characters}

The Scoured Stars Invasion (Levels 1-8) This one was a special -- we might run it for no credit, or maybe we'll work something out with an on-line con.

Treading History's Folly (Levels 3-6)
Heart of the Foe (Levels 3-6)

The Herald's War (Levels 7-10) {Pregens or preexisting characters}

If we're starting at level 1 we need 5 'extra' modules to hit level 3 on schedule for Trail of Tears. After that we're level-appropriate for Scoured Stars, History's Folly and Heart of the Foe. That would allow the same team of low level characters to run through 5 of the story arcs.

That's why Time Lost Tear, Honorbound Emissaries, and the Herald's War get run with pregens or other level-appropriate characters that you already have.

I am open to suggestions for other ways to approach the campaign.

Welcome again !

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am very, VERY interested in this, as I mentioned in the Flaxseed thread! Any specific rules for character creation?


Pathfinder Starfinder Roleplaying Game Subscriber

It's very interesting to me, too. I will take part with great pleasure!

I've always wanted to play for a nuar mechanic focused on ranged heavy weapon and gradually opening up his inner psychic powers.


I only have two characters and they have played:

Society #38898-701
#1-36 Enter the Ashen Asteroid
#1-02: Fugitive on the Red Planet
#1-01: The Commencement
#1-09: Live Exploration Extreme!
1-16 Dreaming of the Future
Skitter Shot

and the other is:
#2–15: The Infernal Gallery
#1-09: Live Exploration Extreme!
#1-20: Duskmire Accord 9
#1-05: The First Mandate
#1-06: A Night in Nightarch
#1-01 The Commencement
#1–12: Ashes of Discovery

So doing them is order would be great. and some filler mods would be great. It might be nice having a character with a level higher than 3.


Dotting in - I'll work on character concept today. Thanks for taking on this awesome adventure!

Liberty's Edge

It would be great to participate.
I am likely in! Let me think about charater a bit. Now I am just dotting kinda ^)


I was thinking Operative with a ranged weapon focus, but with ‘Eκάτη covering that, I'm leaning toward Vanguard. Assuming Society standard rules for char gen.


I am thinking of an SPACEFARER / MYSTIC (Star Shaman), not sure on race yet.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would be very interested in this.


I've settled on Human (Featherlight) Spacefarer Vanguard, Momentum Aspect, Wayfinder faction. Can you tell I'm pumped for this?

Liberty's Edge

Due to diverse missions we get ahead, I think that every character should represent different factions. So that every interest would have a representative and faction goals be interesed to and advocate.

I am thinking about Ifrit - Envoy, ex-military squad commandor who quickly retired because of trauma. Who probably not so disciplined and lawabiding. Faction is still a question for me, but Datafiles are unlikely here.

Another option for me is a Gray - Technomancer due to some troubles with managing supports bonuses like Envoy. Thats gonna be creepy alien from classical fantastic movies abot alient arrival. This one would be very moral-scpecific if chosen.

Should I be a Spacefarer as well? %))


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Yow! Nice response. I'm so happy to see you all here.

First question to resolve -- from some of the character concepts, I take it that some of you don't want to play for SFS credit, or have some very cool boons. If we're not playing for credit, we can drop all the extra scenarios. That will move things along much more quickly.

I am totally amenable to this idea. Playing for no credit would let me customize the modules more, especially if we end up with 7 players.

Please vote whether to play for SFS credit or just for fun.


The possible cast so far:

My friend -- ???

Archpaladin Zousha -- ???

‘Eκάτη -- nuar mechanic

Buckshot Bob -- ???

Gimry -- ???

Therenger -- Human (Featherlight) Spacefarer Vanguard

Kirill.Storm -- Ifrit - Envoy, or Gray - Technomancer


Kirill.Storm wrote:
Should I be a Spacefarer as well? %))

Why not! Gives us a common frame of reference for team building.

I vote Just for Fun. It would be great if the GM can actually make some of their own decisions and not railroad the players at all turns.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Dotting in with interest. I don't have a preference between playing for Starfinder credit or not. I've got two different character concepts I'm currently tossing around. Both are classes I haven't had a chance to experience in Starfinder yet. So, I'd like to give one of them a go.

1) Dwarf (Bounty Hunter, Guard, or Mercenary) Mechanic - Uses a combat drone to aid in the reconnaissance and capture of fugitives, criminals, and sometimes trophy specimens or lost artifacts. Originally from one of the dwarven city-sized Star Citadel ships, but relocated to live with his cousin on Absalom Station several years ago. More recently, he joined the Starfinder Society's Acquisitive (or possibly Exo-Guardian) faction for an opportunity to more broadly advertise his services and take advantage of their stockpile of resources. He's also developing contacts with the dwarven clans and guilds on Absalom Station to further refine his skills with weapons, armor, and drones.

2) Half-Elf (Scholar) Technomancer - Born on Castrovel as the daughter of a visiting xenoarchaeologist and a native elf. Initially raised by her single elven mother, but after coming of age and mastering her fledgling technomancy skills, she sought to travel the Pact Worlds like her father. Eventually, she tracked him down on Absalom Station and learned he worked for the Starfinder Society. Under his sponsorship, she's joined their Second Seeker faction with a major thirst for exploration, magitech, and lost lore. Her primary interest lies in helping the ancient elves of Castrovel determine the cause of the Gap and how it affected their memories.


Pathfinder Starfinder Roleplaying Game Subscriber

I'd like to play with SFS credit so that the story of this character does not end with this adventure (no matter how long it is).

I also chose the race from those legally available in SFS (however, I like nuar anyway).

Grand Lodge

I would love to play in another Starfinder PBP, and I have been staying out of society games for the same reasons you mention above (episodic team scrambles). If we are going for a more overarching story and a steady team, I would be very interested.

Voting for fun/customization option. What roles need yet to be filled?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

No one has expressed interest in running an Operative yet, so that might be an available role. Same goes for a Soldier, Solarion, Biohacker, and Witchwarper.


I would absolutely be interested in playing a Solarian. Probably a Shirren.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've got an idea sticking in my head: a dromada Envoy possibly with the Starfinder Data Jockey archetype who got their start working in a non-exploratory, administrative role in the Starfinder Society. With a large number of the Society now missing, he's been pressured into becoming an active Starfinder and has been forced out of his comfort zone in a big way, but may eventually become a true explorer and hero in spite of himself. Not sure on the Theme, though.

As far as voting, I'm fine with no credit, as I'm primarily here for the story, plus it would give me access to the Prole theme, which probably fits the character's story of being just a paper-pusher for the Society now having to go into combat that TERRIFIES him!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would be looking at playing a Ysoki Solarian

Grand Lodge

Brother_Guiness wrote:

I would love to play in another Starfinder PBP, and I have been staying out of society games for the same reasons you mention above (episodic team scrambles). If we are going for a more overarching story and a steady team, I would be very interested.

Voting for fun/customization option. What roles need yet to be filled?

So, my idea is for a pilot specialist Android named Z-4 “Zephyr” soldier. He sees vehicles of all kinds (including powered armor) as augmentations of his mechanical form, and he attempts to become one synergistic being with whatever machine he pilots.

Still developing the character concept, but Ace Pilot theme and Skill Focus Piloting seem reasonable. Soldier with the Armor Storm fighting style and looking forward to the Powered Armor Jockey archetype as he gains Powered Armor proficiency.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Recap so far:

Archpaladin Zousha -- Dromada Envoy (possibly with the Starfinder Data Jockey archetype)
‘Eκάτη -- Nuar Mechanic
Brother_Guiness -- Android Ace Pilot Soldier
Buckshot Bob -- Spacefarer Mystic (Star Shaman, race uncertain)
Gimry -- Ysoki Solarian
JackHaus -- Shirren Solarian
NSpicer -- Dwarf Bounty Hunter Mechanic (with a combat drone) or Half-Elf Scholar Technomancer
Therenger -- Human (featherlight) Spacefarer Vanguard
Kirill.Storm -- Ifrit Envoy or Gray Technomancer


Most of the crunch is complete for my Vanguard. Except for the class I changed almost everything from the initial character concept, finally settling on Human (Gravity-Dweller) Tinker. Here she is, Never Steel-Heart. She's a sturdy young woman with a short fuse and an affinity for interesting gadgets.

This is my first Vanguard, and I'm taking the RAW at face value, but I'll probably make mistakes when we get going.


Pathfinder Starfinder Roleplaying Game Subscriber

Kuozar Steelhorn is a nuar mercenary, which spent most of his life with orc slaves on Apostae. After successful mission of the Starfinder Society on this planet (Season 1 events too), he escaped with some half-orcs to a 'bigger world'. He doesn't mind to work for his rescuers right now, especially since they pay quite handsomely.

___

Even though my character is 100% SFS-legal, I think I don't mind to play in home game. We can skip/change space combats, have level ups more often and don't change characters due to scenario tiers. That's works for me too.

___

I'm ready to take any faction. Preference for Aquisitives and Dataphiles.

Grand Lodge

Z-4 is here for your viewing enjoyment--at least the current attempt at his incarnation.

For an abbreviated backstory, I see him as a pilot from Alluvion who will fly anything, anywhere, for the joy of traversing the drift. Once we have our starting scenario, I can tailor the backstory a bit better.


Thanks, Neil for compiling the list so far. I'm going to split applications into just for fun and SFS credit.

Those who want to play just for fun, Please go to this thread. The just for fun series will run only the story arc modules, have speedier advancement by GM fiat, and I'll try to customize the modules somewhat to the characters.

And those interested in SFS credit, please stay here and post again. The SFS credit series will have extra modules to satisfy leveling requirements.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would prefer SFS credit, but I'll go to whichever table to balance it out.


Pathfinder Starfinder Roleplaying Game Subscriber

If we have a choice and will be split into 2 groups, I prefer SFS.

Thank you for this option!

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I'll head over to the "just for fun" crew.

Grand Lodge

Doting for interest. First time I will be playing Starfinder, so why not run an entire character. Looking at building a human mystic healer of Sarenrae. Any tips?

Liberty's Edge

@therealthom is there a particular or aproximate date when you are going to start or take next preparation step?

Is Ifrit currently illegal?
I agree, that something with SFS credits would be better in general.


Pathfinder Starfinder Roleplaying Game Subscriber

DM Dfsearles, good choice! Mystic healer always works and always helpful. Max your wisdom - you need a lot of RP to use your channel as often as it possible. Pretty straight and simple, but effective ))

Kirill.Strom, I don't remember. Guide?

Grand Lodge

I’ve been working on the crunch at home on PCGen, just need to make sure he is legal and figure out how to actually play this game. Right now I’m at a friends house helping out though cause she is sick, but I’ll make sure he gets finished before I head to bed tonight.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How much time doe we have to set something up?


The For credit team after the JFF split:

Archpaladin Zousha -- Dromada Envoy (possibly with the Starfinder Data Jockey archetype)
‘Eκάτη -- Nuar Mechanic
Buckshot Bob -- Spacefarer Mystic (Star Shaman, race uncertain)
Gimry -- Ysoki Solarian
Kirill.Storm -- Ifrit Envoy or Gray Technomancer

DM Dfsearles --human mystic healer

***

Welcome DM Dfsearles, here in plenty of time.

Guys the earliest I can pull myself together and start the game is next week. Meantime let's get organized. Questions and answers:

Kirill.Storm --Is Ifrit currently illegal? To be honest I don't know. The last time I looked at the SFS Guide nuar weren't legal yet. Thanks, Eκάτη, that's good to know. My next charcter will be a nuar. Kirill please check the SFS Guide.

DM Dfsearles -- Any tips? I'll be happy to critique your build, but let me warn you that I'm a build how you feel kind of person and most of my characters end up on the lower end of the power spectrum. Some of the players might have better comments. There's no rush.

Archpaladin Zousha --
How much time doe we have to set something up? [ooc] I'm hoping that start next week is a good enough answer for now. I'll have a better handle in a couple days.

If I haven't addressed your question please ask again. No slight was meant by the omission.


Pathfinder Starfinder Roleplaying Game Subscriber

About legal races. I can't download guide now (some bug), but this is official:

Guide Update: Year 3 wrote:


New Races
As a result of players’ actions in the previous two years of Starfinder Society play, legacy races and the izalguun became always available for all players. As we teased in our panels at PaizoCon Online so long ago, they are now official. We’ve also added a few others. The following races are now always available for any player, provided they own the accompanying sourcebook:
Alien Archive 1: draelik, formian, ikeshti, kalo, maraquoi, nuar, rhyphorian, verthani, witchwyrd

Looks like ifrit is not a legal choiсe. Sorry!

Storm - Btw izalguun are a cool race, and they are large! Check them, it could be cool str-based technomancer. Reach + Heavy armor + Juncksword spell (15' reach in total!) and here we go!

DM Dfsearles - this feat is a very solid (and already classic) choice for any character with a small arms prof. (except operative ofcourse) on the 3rd level. Check it!

Dark Archive

‘Eκάτη wrote:

About legal races. I can't download guide now (some bug), but this is official:

Storm - Btw izalguun are a cool race, and they are large! Check them, it could be cool str-based technomancer. Reach + Heavy armor + Juncksword spell (15' reach in total!) and here we go!

Thats great. Thank you for this advice. Izalguun looks like fun and effective choice for a Technomancer. I've read the description and I think there will be a nice concept to come out.

We'll lack of Operative this way.
And probably @Neil Spicer will double some Class, but this is still okay I believe.

Wayfinders

OK, so here is what I have so far. Took me a bit and there might be some tweaking involved, but I'm pretty happy so far.
Roleplay: Tenry is a consular and field medic, beyond keeping his allies alive, he also wants to make sure their emotional and psychological needs are met as well.
Combat: Killing is that which the bad guys, so if dealing with a self-aware creature (INT >3) he will attempt to subdue it rather than see it killed.
After Combat: Though he will not waste valuable resources, Tenry will attempt to stabilize any combatants fallen from lethal damage with Medicine checks and his medic kit. He carries a set of binders for use on the most dangerous combatant, or whichever seems to might wake up first.

Tenry:

Male human priest mystic 1 Archetypes Starfinder Forerunner,
LG Medium humanoid (human)
Init +6; Senses Perception +7

_________________________________________________
DEFENSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EAC 13; KAC 14
SP 6 HP 10 RP 4
Fort +0, Ref +2, Will +5

_________________________________________________
OFFENSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Speed Walk 30'
Melee staff, battle N/A (1d4+1 , critical Knockdown; Analog, block)
Ranged pulsecaster pistol +2 (1d4, critical -; Nonlethal)

Mystic Spells Known (CL 1st; concentration +4)
1st(3/day)-mystic cure(DC 14), reflecting armor(DC )
0th(0/day)-daze(DC 13), psychokinetic hand, stabilize(DC 13), telekinetic projectile

_________________________________________________
STATISTICS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Str 12, Dex 14, Con 10, Int 10, Wis 17, Cha 10,
Base Atk +0; Grp+1
Feats Harm Undead, Improved Initiative
Skills Diplomacy +4, Medicine +4, Mysticism +8, Perception +7, Profession (Counselor) +8, Sense Motive +7, Survival +7,
Languages Common
Combat Gear field ration (per week) (5),
Other Gear staff, battle, second skin, clothing (profession (counselor)), space suit, battery (2), medpatch, comm unit (personal), flashlight, backpack (consumer), backpack (consumer), tool kit (profession (counselor)), hygiene kit, medkit (basic), binders, cable line (titanium alloy/10 ft), lantern, pulsecaster pistol, clothing (travel), clothing (everyday), clothing (formal), tent (mass produced), 49.0 gp

_________________________________________________
SPECIAL ABILITIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
RACIALTRAITS
Size And Type Humans are medium humanoids and have the human subtype
Bonus Feat Humans select one extra feat at 1st level
Skilled Humans gain an additional skill rank at 1st level and each level thereafter

THEME BENEFITS
Priest You are a member of an organized religion or similar association. Your belief, whether it has been a part of you since childhood or it came to you later in life, is an integral part of your character. You might travel the stars proselytizing your deity, or your church might have sent you out on a specific holy (or unholy) mission. No matter what obstacles life puts in your way, you always have the conviction of your beliefs to fall back on
Theme Knowledge Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own. Reduce the dc of culture and mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it's a class skill from the class you take at 1st level, you instead gain a +1 bonus to mysticism checks. In addition, you gain an ability adjustment of +1 to wisdom at character creation

CLASS FEATURES:
Connection You have a mysterious connection with some force that grants you magical powers. The exact nature of your connection can vary widely, and even mystics who share the same connection may interpret it differently. You must pick one connection upon taking your first level of mystic-once made, this choice can't be changed. Connections you can choose from begin on page 85. Many mystics serve as priests of various gods, and while you can theoretically choose any type of connection with any entity or concept, deities rarely grant connections that don't fit within their ethos (for example, weydan, the god of freedom, is unlikely to look kindly on overlords). As such, each connection lists the deities and philosophies commonly associated with it
Connection Power At 1st level, 3rd level, and every 3 levels thereafter, you gain a connection power unique to your connection. If a connection power allows a saving throw to resist its effects, the dc is equal to 10 + half your mystic level + your wisdom modifier. If the power requires an enemy to attempt a skill check, the dc is equal to 10 + 1-1/2 x your mystic level + your wisdom modifier
Connection Spell Your connection grants you additional spells known, one for each level of mystic spell you can cast, starting at 1st level and at any level when you normally gain access to a new spell level. These spells are in addition to the spells known listed on table 4-6: mystic spells known. These spells can't be exchanged for different spells at higher levels (except in specific cases; see below). The spell level of each spell is listed in your connection's entry. If your connection lists a single variable-level spell (see page 330) for all spell levels at the start of its spells entry, you gain that variable-level spell when you first get your connection spell for each level. The next time you gain a connection spell, add the next higher level of the variable-level spell to your list of spells known. You immediately lose the lower-level version of that variable-level spell and replace it with the listed connection spell for that lower level
Healing Channel You can heal yourself and your allies. You can spend 1 resolve point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 hit points and increases by 2d8 at 3rd level and every 3 levels thereafter
Healing Touch Once per day, you can spend 10 minutes to magically heal an ally up to 5 hit points per mystic level
Lose Feat You chose to lose a feat as part of your archetype

FEATS:
Harm Undead You can use your healing channel to harm undead When you use your healing channel, you can expend a mystic spell slot of the highest level you can cast to also deal damage equal to the amount you heal to all undead foes in the area. The undead can attempt a will save for half damage, at your usual connection power dc
Improved Initiative Your quick reflexes allow you to react rapidly to danger You gain a +4 bonus to initiative checks

Description:

Height: 6' 2"
Weight: 210 lbs.
Gender: Male
Eyes: Blue
Hair: Blonde,
Skin: Pale
Dominant Hand: Right
Quirks: Slight Pessimist, though usually only to garner a smile., tends to ask probing questions to garner mental state of crew
Quotable: Oh no, not again
Background: Tenry was born on Absolon Station. His father was a mechanic on board and his mother worked in the nursery, which meant he learned more from his mother than his father. This caused him to focus more on expressing his emotions and he observed that people who did this tended to live longer, happier lives. He wanted to devote himself to this practice so once he was able to attend University, he focused on mental health. His keen senses in detected how people felt eventually lead him to be a counselor. A few days after graduation, the head Magistrate for his church came to him. Apparently an expedition was being planned and the Wayfinders had asked if the Magistrate knew of anyone who they felt could be of service. Tenry was their first and only choice. Given some rations and supplies, Tenry must now head out into the Black as the envoy's primary healer, both of physical, and metal stabilities.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Good news bad news time. Good news, I'm sticking with the Dromada Envoy (Starfinder Data Jockey). Bad news, I'm struggling to come up with a name for him.

Wayfinders

This is a start of my new character.
Buckshot Bobo

Wayfinders

Archpaladin Zousha wrote:
Good news bad news time. Good news, I'm sticking with the Dromada Envoy (Starfinder Data Jockey). Bad news, I'm struggling to come up with a name for him.

The simplest way for me to come up with names is to use a random name generator. I used PCGens to get mine, took about 10 clicks to find one I liked, but there you go!

Liberty's Edge

Sorry for being missing. I am still interested and gonna create close combat cavalry izalguun Technomancer as it's legal and fun.
Will come up with a concept and charsheet this weekend.


Cool! Everyone loves lizard centaurs!

Everyone, I bought The Commencement. I'll need a couple days to look it over before I can start the game. For now let's say Wednesday start date. I'll give you a more firm date in a few days.

Actually -- is anyone here playing Starfinder Society for the first time? If that is the case, we should probably start with In Search of the Unknown. Please respond positively yea or nay.

I am looking forward to this.

Oh, APZ! If I can't think of a name I usually choose Darryl*. -- And that provides me impetus to find a better name ASAP.

* with apologies if we have anyone actually named Darryl in the group.


Gameplay thread is available for dotting.

Wayfinders

I’m actually new to Starfinder, but I’m sure I’ll pick it up quick.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yae, I am playing SFS proper for the first time. I'll finish my character this afternoon after work.

Second Seekers (Luwazi Elsebo)

Archpaladin Zousha here with the stats for my Dromada Envoy/Starfinder Data Jockey, Idir of Herd Fernas.

Idir was part of a huddle of dromada who came to Absalom Station to represent Herd Fernas' interests in the Pact Worlds. Skilled in administrative work, Idir joined the Starfinder Society's staff performing data entry of artifacts and information brough back from space in exchange for a steady salary to fund the huddle. Unfortunately for Idir, his huddle-mates craved to return to Dromaritia and the safety of the herd, and slowly returned there one-by-one until Idir was the only one left. Idir turned to the Society as his new herd, not wanting to abandon his responsibilities with them, and continued to work comfortably, if a bit lonely, until the Scoured Stars Incident. With so many Starfinders and Society assets missing, Idir's administrative responsibilities were cut deeply, and he knew his position was at stake. Swallowing the deep fear he felt at pursuing what was surely the height of insanity, Idir volunteered to shift from administrative staff to an active-duty Starfinder, undergoing a brief training course in firearm safety and basic survival skills. The Starfinders, who've been his herd for years, are depending on him, and despite his terror at going into the void TOWARDS danger rather than fleeing as his instincts would demand, he refuses to let them down!

Wayfinders

Like I said before, I have only played a small handful of Starfinder games.

Liberty's Edge

Ive played about 15 SFS scenarios.

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