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Nic nack's page

95 posts. Organized Play character for Buckshot Bob.


Full Name

Nic nack paddy wack

Race

Shirren

Classes/Levels

Mystic / 1

Deity

Desna

Strength 10
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 16
Charisma 8

About Nic nack

'APPEARANCE':

A large walking, talking roach

BACKGROUND:


'RACIAL BENEFITS':

Blindsense
Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—with a range of 30 feet. See page 262 for more information about blindsense.

Communalism
Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.

Cultural Fascination
Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.

Limited Telepathy
Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.

THEME:

Spacefarer
THEME KNOWLEDGE (1ST)
Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks.

'CLASS ABILITIES':

Connection:Star Shaman
Connection power:Walk the Void (Su) You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.

Connection spell: Shooting stars (as magic missile)

Healing touch: Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

'FEATS':

Light armor
Basic melee weapons
Small arms
Great Fortitude

'COMBAT STATS':

Stanama: 7
HP: 12
Speed: 30'

AC: ENERGY ARMOR CLASS 13
AC: KINETIC ARMOR CLASS 14
AC VS. COMBAT MANEUVERS 22

Init +2

Fort: +3
Ref: +2
Will: +5

BAB: +0
Melee: +0

Range: +3
Thrown: +3

Semi-auto pistol, tactical +3 Dam: 1d6 P Crit: Range 30' ammo 9 / 9 Analog
Battle Staff +0 Dam: 1d4+2 Blug Analog, block


SPELLS:

0 level -4
Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 damage to the target and object
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Detect Magic: Detect spells and magic items within 60 feet
Stabilize: Cause a dying creature to stabilize

1st level -2
3 / 1 per day.
Shooting stars (as magic missile) Two missiles deal 1d4+1 force damage.
Mystic Cure: Restore 1d8 + your Wisdom modifier Hit Points to a living creature
Share Language: Target understands chosen languages.

SKILLS:

2¨ ACROBATICS* (DEX)
1¨ ATHLETICS* (STR)
-1¨ BLUFF (CHA)
n/a" COMPUTERS (INT)
4¨ CULTURE (INT)
-1¨ DIPLOMACY (CHA)
-1¨ DISGUISE (CHA)
n/a¨ ENGINEERING (INT)
-1¨ INTIMIDATE (CHA)
4¨ LIFE SCIENCE (INT)
n/a¨ MEDICINE (INT)
7¨ MYSTICISM (WIS)
7¨ PERCEPTION (WIS)
4¨ PHYSICAL SCIENCE (INT)
6¨ PILOTING (DEX)
7¨ PROFESSION Cook
(CHA, INT, OR WIS)
3¨ SENSE MOTIVE (WIS)
n/a¨ SLEIGHT OF HAND* (DEX)
2¨ STEALTH* (DEX)
7¨ SURVIVAL (WIS)

'EQUIPMENT':

ITEM
Second skin w/Radiation buffer
Battle Staff
Semi-auto pistol, tactical
Hygiene kit
Medpatch
Rope, 50'
Lighter
Mess kit
Personal Com Unit
Tool kit, cook
Space suit
R2E rations 10 days
21 rounds, small arms
Starstone compass

Credits: 57

Society Scenarios Played:

Society #38898-703

SOCIETY LOG SHEET:

Society Number:38898-703
Experance:
Fame:
Credits:

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