DM Dfsearles's page

152 posts. Organized Play character for dfsearles.


Race

Immortal

Classes/Levels

God 99

Gender

None

Size

As needed

Age

Day older than dirt

Special Abilities

Whatever I need

Alignment

All

Deity

Me

Location

Everywhere

About DM Dfsearles

Gillian:

Male Human
NG Medium humanoid (human)
Init -2, Senses Perception +0
=================================================
DEFENSE
=================================================
AC 8, touch 8, flat-footed 8 (-2 Dex, )
hp 2 ()
Fort +1, Ref -2, Will +0

=================================================
OFFENSE
=================================================
Speed 30 ft.

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 9, Dex 7, Con 12, Int 8, Wis 10, Cha 11,
Base Atk +0; CMB +0
Feats
Skills
Languages Common
SQ bonus feat, skilled,
Combat Gear
Other Gear 2.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

=================================================
BACKGROUND
=================================================
Gillian tries his best to fit in with society, but fails on most marks. However, he has utilized his shortcomings to better himself. He now uses comedy to remedy his past, making fun of hismself, and the constant pitfalls of life to bring joy to others.

Hafnor:

Male Dwarf
LG Medium humanoid (dwarf)
Init +1, Senses darkvision (60 ft.); Perception +0
=================================================
DEFENSE
=================================================
AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 4 ()
Fort +1, Ref +1, Will +0, +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Defensive Abilities defensive training (+4 dodge bonus to ac vs. giants),
=================================================
OFFENSE
=================================================
Speed 20 ft.
Special Attacks Hatred,

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 15, Dex 12, Con 13, Int 11, Wis 11, Cha 6,
Base Atk +0; CMB +0
Feats
Skills
Languages Common, Dwarven
SQ darkvision, greed, hardy, stability, stonecunning, weapon familiarity,
Combat Gear
Other Gear 2.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Darkvision (Ex) Dwarves can see in the dark up to 60 feet.

Defensive Training Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Hatred Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Stability Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.
=================================================
BACKGROUND
=================================================
Hafnor grew up in the forge of the Rural Hills, in South Gladden. He trained diligently with the craftsman of his clan on how to forge some of the most exquisite looking arms on the market. Can he work his magic outside his families influence? Only time will tell

Drailen:

Male Human
None Medium humanoid (human)
Init +2, Senses Perception -3
=================================================
DEFENSE
=================================================
AC 12, touch 12, flat-footed 10 (+2 Dex, )
hp 1 ()
Fort -2, Ref +2, Will -3

=================================================
OFFENSE
=================================================
Speed 30 ft.

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 7, Dex 15, Con 7, Int 10, Wis 5, Cha 6,
Base Atk +0; CMB +0
Feats
Skills
Languages Common
SQ bonus feat, skilled,
Combat Gear
Other Gear 3.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
=================================================
BACKGROUND
=================================================
Drailen constantly looks over his shoulder, to many times has he been captured by Johnny Law. Unable to think clearly or talk his way out of getting in trouble, his debts are piling up. He has to get away, and make a name, and hopefully some coin, for himself, or face the consiquences.

Trimbolt:

Male Human
None Medium humanoid (human)
Init +0, Senses Perception -2
=================================================
DEFENSE
=================================================
AC 10, touch 10, flat-footed 10 ()
hp 1 ()
Fort -1, Ref +0, Will -2

=================================================
OFFENSE
=================================================
Speed 30 ft.

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 9, Dex 10, Con 8, Int 7, Wis 7, Cha 11,
Base Atk +0; CMB +0
Feats
Skills
Languages Common
SQ bonus feat, skilled,
Combat Gear
Other Gear 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

=================================================
BACKGROUND
=================================================
Bartow Trimbolt has always had an affinity for the earth. When he was finally old enough to work on his families farm, he found it easy to manipulate the energies of Gia to accomplish his tasks. Crops grew better, animals took to him easier. But something was always amiss to him. He wanted to head out on his own, and figure out what these strange abilities of his were. However, his mother had been sick for years. To save a few coin he learned how to use the plants and flowers growing around his family's farm to produce medicines. She has sadly passed however, and his father gone insane with grief, causing him to loose his ancestral home. Only through adventuring out may he be able to reclaim it.