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![]() I have plans to GM 3-11 No time for treason during upcoming weekend so if players will come - I will be with a chronicle and likely aware of related scenario plt. Although I am still hesitant wh to bring - Monk-6, or Investigator-4. Investigator seems like better choice for such mission. I see we've got 2 rangers and 1 bard.
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![]() Hi, Nomadical!
I do not think I played the first part, but maybe I will GM it before this PbP starting to have an idea and better plot praparedness. I will likely bring Klara Hoft (lvl 4) as good investigator always handy in such missions.
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![]() Curse of the Crimson Throne is known to be a great Adventure Path. I'd be glad to join such campaign. Other (less) interest I have in Ironfang Invasion as well as Skull and Shckles . Please tag me if youu see this and it is relevant. I am pretty experienced and active player although not English language native. ![]()
![]() Greetings!
I am not usual player in PFS-2 these days and genearally I know old lore better rather than new.
I like some narrative, some written acting (roleplaying, you know?!:) and some challenge. I am pretty old player and may come out interesting solutions. ---- I am gonna bring one of my favorite chracters - a person (archetype) from wilderness who's struggling to become more civil. Armagile is a half-human Druid (animal) who born in Mwangi and raised mostly in jungles. In another incarnation (PF-1) he shares consuming Deskari heart with his T-rex. Now it is Magic Warrior so better known as the Hunter. But some related Pathfinders may know his name. ![]()
![]() Greetings everyone! I would gladly join the adventure! I am VL with a bunch of experience mostly in PF-1.
If you need me - I am gonna bring Lashunta Solarion - Xenoseeker. Named Zeratool, likely 6th lvl now, but could be 7th - need to check.
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![]() Carlos 1-8-7 wrote:
No worries. See ya next adventure! ![]()
![]() If you are open small door th the north fro enter you find Scribes Quarters. A7 Paper, brushes, and dried ink stains cover a monk’s writing desk; all are covered in a thin layer of dust. A chest containing clothes and carefully folded bedding sits in the corner. A smear of rusty-brown dried blood runs from next western room to halfway across the floor, where it abruptly stops. Faded, musty remains of bedding and clothing are heaped in a corner. Assorted books litter the floor,
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![]() Pathfinders full of battle rush returns to the first floor into the ransacked room, closer to pation. Noting can be heard from outside but wind. Suussmaar opens door to the pation, no obvious danger or a wayang in here can be seen. If you really want to find a combat here - think about approach and try to make actions with moving tokens. I suggest you toll fro initiative if you are going to escalate the situation. ![]()
![]() With a saint anger Suussmaar's bow brings bunishment to the witchfire who can not resisit so much force and ghost salt. Combat over! Silence comes again, no one screaming, just the the builling creaking. What will you do? ---
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![]() After a short delay the witchfire returns from another stones of the garden, flying around 10 feet from the grund and throuw another flame twister at Suussmaar... Witchflame Bolt -Range touch: 1d20 + 13 ⇒ (15) + 13 = 28
Round 6-7 Bold May act (26)Garduk | See Invisibility, Mage Armor,
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![]() Darrent Will: 1d20 + 5 ⇒ (20) + 5 = 25
Sussmaar finds a wand to recover.
But for the next few seconds only freezing wind comes, but no enemy at sight. Round 5-6 Bold May act (26)Garduk | See Invisibility, Mage Armor, Vanished
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![]() Garduk whispers and becomes invisible but make Darren aware of his position.
The creature produce more green flame and throw it...
The witchfire then perform a twist in the air and dive into large garden stones, effectively tetreating from your lines of sight. Round 4-5 Bold May act (26)Garduk | See Invisibility, Mage Armor,
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![]() GM things:
Concentration 1: 1d20 + 16 ⇒ (20) + 16 = 36
Summon ok if 2: 1d2 ⇒ 1 Sussmaar drops his healing wand to make barrage of arrows almost before Garduk's Magic Missles. The warpreist aftershocking from the vission and can not actually see the target, so all the arrows misses this strange faded halo even though it was struck with force. You steal hear roaring fire...and for a moment nothing happens. Witchflame Bolt -Range touch, FF at Suusmaar: 1d20 + 13 ⇒ (3) + 13 = 16
Now you can see a thing which is flying about 20 ft off the ground after it burnes Suusmaar - the warpriest now caught at greenish fire Will DC 22 to resist . The same creature used to be a patio illusion. Now it is too far from the ground and Garduk can not see it from balcony anymore. Round 3-4 Bold May act (26)Garduk | See Invisibility, Mage Armor,
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![]() Darren and Dhastrach both goes downstairs. Just to see as strange halo to the west Area A4. Garduk still stayin at the balcony. Garduk only:
You realize that the halo - is a creature, similar you previously met screaming at the patio (Witchfire). Garduk is not sure either it another illusion or not, but then... The halo starts crying as a wind's whisper and fire roar at the same time. The halo fades as smouldering coals, and you comletely do not understand where is it, but it was around 6 steps away from Dahstrach. You all still hear whispers. DC 24 Spellcraft:
Summon is being cast with these whispers. Round 2-3 Bold May act
(26)Garduk | See Invisibility, Mage Armor
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![]() Suussmaar tries to recover from falling with some basic healing magic, bubbling migic word, Garduk goes uppstairs to see closer to Darren. Seems like ghost disappeared, probably it was haunt manifestation. The warpreist sees now, that strange heating air in the garden becoming a halo and slowly approaching the A3 area. GM things:
1d20 + 10 ⇒ (7) + 10 = 17 Bold May act
(26)Garduk See Invisibility, Mage Armor
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![]() Suussmaar and Darren getting uppstairs first to scout.
Closed sliding doors are set in all four walls of this stark room. The wood paneled floor is bare, but on the walls hang paintings depicting life and romance in the court of some great empire. Dhastrach Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Init Dhastrach: 1d20 + 3 ⇒ (18) + 3 = 21
Suusmaarable to see only light, but then...
Sussmaar Fort: 1d20 + 12 ⇒ (14) + 12 = 26 “I loved you! Why would you do this to me?”
Sussmaar Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
You all may act acording to initiative now. Door is opened. Darren still nearby it. Wis Dar: 1d20 + 2 ⇒ (7) + 2 = 9
After the incident Suusmaar recognize this tian woman from the vision - the same face your barkeeper - Minasako - had. ![]()
![]() After patching their bodies up and short rest, party decide to move away from angry magician. After encounter with Hungry Fog passed 20-30 minutes. Suusmaar bravely opens door to the west. The ceiling of this large spacious area extends two stories high, with staircases on the north and south walls leading to an overlooking balcony. A rock garden dominates the center of the room; a large wooden frame filled with clean sand and large stones, moss, and pruned trees. Adding to sense of luxury, paintings and woodcuts adorn the eastern wall. A balcony on the second floor overlooks the garden from the east side. On the ground floor there is no exterior western wall; rather, it opens out to a wooden porch and another outdoor garden. Most keen eyed pathfinders may saw a strange vision at the place you overwheelmed the Hungry Fog as if air at this place became hot. But for now Pathfinders procced the sairs upwards waling part way to the second's floor balcony. I am opening another part of map - Slide 3. That's second floor. ![]()
![]() -Talking too much, Orisialis. But you are forgiven. , - cleric's speech did not impress but rather bore the wizard but after Darren sentence he adds: -You broke me couple ribs, 3-handy hammer dumb. I'll provide you none of my knowledge. Do I look like a person who can hang someone?! Animals. Barbarians. Shu-shu! Dagagal obviously not in a mood to talk. You can return to the patio for possible escalation or roam away and look at others parts of the Hinojai ![]()
![]() Suussmaar continues negotiating while Garduk listens. But the half-orc can not understand wayang's grunt.
- Me? Dagagal I am called. I live here and you are not. Sure you did not know, you do not belong here. You even did not knock, I thought aasimars are aware of this simple etiquette. You emyreal Ragatiel not teach such routine s+!#? Get away or your skin will be burned away when Garigai returns. Shu! Shu! ![]()
![]() First Suussmaar hears whispers in some local language, but after hissing the voice in common comes from afar patio part. -You still alive and still here? You do not belong here. Talk. But stay away from me! , - the wayang sounds not really cooperative, but at least he exchange not only spell, but few words... ![]()
![]() Dhastrach +31 feels much better after healing from wand and sniffing the mixture. +33 Suusmaar partially recovered thanks to healing magic. What trigger-word do you use to activate this wand, I wonder? Pathfinder remains in a poor position. They likely closed the door to the patio where Ice Storm continued. What are you willing to do next, besides possible additional healing? ![]()
![]() Suusmaar going out barely, he heats up with Fervor and then produces Dispelling glyth.
Within next couple seconds Elemental wall fades away, but the Ice Storm remains in the patio loudly. Dhastrach looks as he freezed to death. His burned skin remains covered by ice. Te dwarf is not moving, but moans . Darren provides a wand, Garduk probably will use it. Out of combat for now
What are you doing next in a mess near the LIARS word? ![]()
![]() Thanks to Garduk manipualtions with the wand, Dhastrach starts to regenerate from a bit of evil fire inside. Suusmaar somehow withdraw from the cold patio. He is barely alive and still may act. Round 6-7 Bold May act (15) Garduk -29+18 | Detect magic, See Invisibility, Mage Armor, Infernal Healing 6/10
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![]() Suusmaar also rushes towards out of the blizzard and quickly covers with an ice.
Dhastrach performs similar action but quickly becomes an ice statue, which Darren pulls out just out of danger. Garduk prepares to help with the potion... Right after this Elemental ice wall disappears with a bunch of water. But the Ice Storm remains. Though, much less deadly... Round 6-7 Bold May act (15)Garduk -29+17 | Detect magic, See Invisibility, Mage Armor, Inferna Healing 7/10
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![]() The archon disappears after the Shout! Garduk does his best to heal up wounds and burnings. Suussmaar wiats for wayang ti return preparing bow, but able to see only snow - both ceatures disappears ... for now.
Dhastracs tries to walk away through the blizzard.
Cold damage, Sus and Dhas: 2d4 ⇒ (3, 4) = 7 Pathfinders inside the Ice Storm barely stand. Round 5-6 Bold May act
(15)Garduk -29+16 | Detect magic, See Invisibility, Mage Armor, Inferna Healing 8/10
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![]() Dhastrach concentration: 1d20 + 10 ⇒ (10) + 10 = 20
Garduk slides away from the danger and start to regenerate. His eyes now glow with eveil...
The witchfire and the wayang emit an ear-splitting yell Garigai! ...
Shout:
You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. A shout spell cannot penetrate a silence spell. After this both creatures withdraw and fade away. Becoming invisible likely, but you are not sure. Round 4-5 Bold May act
(15)Garduk -29+1 | Detect magic, See Invisibility, Mage Armor
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![]() Dagagal Will vs aura: 1d20 + 9 ⇒ (20) + 9 = 29
Previously Garduk conjures an Archon from another existance reality.
Suusmaar moves to the window to see the both flying witchfire and the wayang.
Darren walkes out of the blizzard and through the Elemental wall
Round 4 Bold May act
(15)Garduk -29 | Detect magic, See Invisibility, Mage Armor
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![]() Ice Storm brings some chaos to the battle filed.
Dhastrach sees as the wayang flies up and to his own level being about 10 feet away , levitating. Witchfire whispers something and the wayang use his dagger to point the blizzard, and the edge of it becomes even more cold.
Cold damage to everyone: 2d4 ⇒ (1, 1) = 2 Now snow area becomes even more chilling coldy. Round 3-4 Bold May act
(15)Garduk -27 | Detect magic, See Invisibility, Mage Armor
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![]() Party sinergy works great as you quickly find and make visible small creature. It is likel wayang, covered with glyphs and simple clothes. He armed with a dagger. Picture at slide 2 But Dhastrach only starts chanting his Purge spell when Darren approach possible foe and usus Garduk's guide
Garduk's knowledge:
THe wayang is wiazard likely. He has huge magic potential based on illusion and evocation magic. He pre-casted some good spells like greater invisibility and mage armor, but probably got more options in the pocket. He's rather sneaky but his defences likely low, without special resistances. And before Suusmaar realises whats happenin the wayag concentrates quickly mixing water and dust defensively. The weather quickly changes. Ice storm covers all around. Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no aftereffects (other than the damage dealt). Ice Storm Damage: 3d6 + 2d6 ⇒ (4, 6, 3) + (1, 4) = 18 The sneaky wayang flies away, becoming invisible again and losing somewhere. Darren may get AoO. GM's:
CC: 1d20 + 15 + 4 + 2 ⇒ (6) + 15 + 4 + 2 = 27 The witchfire continue screaming, but less painful... Round 2-3 Bold May act Ice Sttorm damage not yet calculated below (15)Garduk -9 | Detect magic, See Invisibility, Mage Armor
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![]() Darren walks inside, preparing elixir. GLass in fron of him is broken and wind howls with a dread creature. Dahstrach meanwhile throws his warhammer to strike creature and catch the weapon again. HE understands words barely - So grown and so dumb. Go away from my home!
Dahstrach Only:
This might be an illusion. Ghost continues to cry in pain and point at all 3 of agressors, and just moment later lightning strikes from Garduk's side, piercing also Dahstrach and Sussmaar
Garduk Only:
There is a small shadow-skin person covered with runes 3 steps from you to the right, who just made this silent lightning bolt! (not on the map though - Invisible ) Round 1? Bold May act (15)Garduk Pending Reflex DC 19 | False Life, Detect magic, See Invisibility, Mage Armor
GM things: Will: 1d20 + 11 ⇒ (13) + 11 = 24
Stealth: 1d20 + 17 + 20 ⇒ (13) + 17 + 20 = 50 ![]()
![]() Garduk almost sures it is a Witchfire - the creature used to be a hag or a witch in her previous life. Now it is incorporeal undead - spectre. She is beautiful and naked, covered just with greenish flames. She can shoot Witchfalme, which not only hurts touch AC, but also sickens and Fierie Fire target.
No actual damage reduction, but she is Incorporeal Undead - thats true already halves even magic damage...
But there is something wrong with her. How ghost can scream so loud? ---
Darren Mutagen
--
GM Rolls: 1d20 + 6 ⇒ (3) + 6 = 9 ![]()
![]() Suussmaar empowering his bow and start launching a barrage of arrows, first brokes window glass and does not find the target. While two others flies through the screaming creature, leaving large wholes in ectoplasm. Suusmaar only:
From the first perspective the creature is incorporeal. But more likely it is an illusion. ---
Darren Mutagen
---
GM things:
Will: 1d20 + 14 ⇒ (19) + 14 = 33
Luck: 1d6 + 2 ⇒ (2) + 2 = 4 1d20 ⇒ 7 ![]()
![]() The telescope stands about 4 feet tall and weighs around 200 pounds, and is in good repair, unlike a lot of other stuff here. Garduk approaching the telescope, Sussmaar slowly enter the patio, both scanning for magic and finds several low and medium auras here. But before anything becomes clear, garduk start to see a large shadow, flying in front towards patio window. The creature is forming from barely shadow into a fire quickly and start screaming in pain, as if trying to share it's pain with Garduk. The creature smells with bog and burned fur.
The ground is 30 feet below due to cliffside, but the creature has no troubles flying. What will you do, Pathfinders? With your next post please roll initiative and act without long-term plans. ![]()
![]() The man with obviously a Tian human. Most likely travaler from Minata.
You find out LIARS written in Tian - 騙子 originally.
Lingustics or related Profession DC 20:
It was written by a noble or someone who knew what caligraphy is and practiced a lot. GM things:
Lucky?: 1d100 ⇒ 77 Suusmaar searching the next door, but finds only draft underneath. As you open the door you are getting to a cliffside patio. This area is open to the outside but sheltered by the roof two stories above. A simple waist-high metal railing separates this patio from the cliffside to the north. A few serviceable chairs rest near a large free-standing brass telescope aimed at the heavens. Broken statues of foo dogs and other mythological animals litter the floor along the southern walls.
Outside - the northeast hillside affords a pleasant view of the countryside and the closest passing road. The hill drops off sharply here with a 30 foot drop. ![]()
![]() I expected some roleplay around, giving example. Because finding motivation to push and probable losing lives or to pause and probably losing information ...that's really worth to rp ;) Anyway let's decide whether we take 10 minutes rest or not.
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![]() Dhastrach decides to make an autopsy.
BUt now you take are of hanged man. Minute after minute time flows to hours as dead body becomes fractured and opened thanks to dwarf and aasimar. Seems like the men had intimate connection aroun an hour before he was killed.
What Garduk and Darren do while the autopsy take place (for an hour at least)? When Dhfstrach opens northen door, he finds A 15 The eastern portion of this L-shaped room has a raised floor where a finely crafted wooden chair — almost a throne — sits. A half-dozen faded woven mats litter the floor. A small low table—another fine piece of furniture—rests tipped on its side. Scattered on the floor are the broken remains of a porcelain tea set. On the walls hang empty racks where commemorative weapons used to hang in places of honor. The word LIARS is scratched in the western wall. ![]()
![]() No permanent or fading auras currently and no spells were recently cast here [/ooc]in A16 [/ooc], but something is deffinitely wrong here. The mansion remains silent.
Where are you going next? Many doors around. ![]()
![]() With precatious mesures Pathfinders open the next door to appear in the dinning room.
Corpse of a man hangs suspended from a lantern in the center of the room. Some flies buzzing among.
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