
Foxy Quickpaw |

I think fighter-rogue is the standard if you want to do a STR based rogue. Or if you don't like the limitations about weapons and armor. Fighter taken at level 1 gives you all proficiency, an extra feat, two extra HP and the only thing you loose is six skill points and a level in sneak attack progression.
But if your AC for a rogue in full defense isn't 27+6, then you're doing your skills wrong.

Arawyn Variel |

My two handed fighter had a high bab. When up against something with multiple attacks he would go total defense to draw a single attack and then unload the hurt.
He had 2 ranks in acrobatics at level 6.
Melee masterwork greatsword +16/+11 (2d6+19/19-20) with power attack and greater cleave.

Valdis Pechman |

"It would be easier to shut it down that to calibrate it. You seem like an intelligent group. You should be able to turn it off. "
DC 20 Intelligence or Knowledge planes should do that."
In that case I feel like I should have gotten a better answer here:
Valdis nods to Donovan hoping he gets it, and turns the wheel in the wrong direction, checking what happens with the view.
...
Knowledge(Planes): 1d20 + 11 + 6 ⇒ (12) + 11 + 6 = 29
Valdis is certain that rotating the hoop in that direction had no effect on the gate.

Arawyn Variel |

Two different things going on there. From the PDF:
The first time the hoop is
rotated, creatures in this area take 1 point of Constitution
damage (Fortitude DC 14 negates). The second and
subsequent rotations deal 1d4 points of Constitution
damage (Fortitude DC 16 half ). Any creature witnessing
this effect can attempt a DC 20 Intelligence or Knowledge
(planes) check (adding her number of Clarity Points as a
circumstance bonus) to realize that rotating the hoop has
no effect on the Dream Gate, instead bleeding life force
into the Dimension of Dreams.
A careful look over the machinery here reveals that
shutting down the Dream Gate requires a successful DC
18 Intelligence or Knowledge (arcana) check to disrupt the
magical energies, followed by a successful DC 20 Dexterity
or Disable Device check to disconnect sources. A PC can
add her number of Clarity Points as a circumstance bonus.
No one has had the time or taken the initiative to study it.

Valdis Pechman |

In a situation where we have to find out what is going on fine details are crucial.
I turned the wheel in the wrong direction which gave me a con loss of one point. I asked what effect it had on the gate. For the know(planes) roll you told turning the wheel had no effect on the gate. I was wondering why knowledge planes and not perception, because "no effect" could have been simply visible, but who knows.
If you had told that turning the wheel in any direction had no effect but draining life force into the dimension of dreams, then it would have been clear at that point already that Mrs. Pedipalp is simply trying to kill us.
It's too late now for this situation, but I tell you anyhow, because this lack of information makes those situations really frustrating and in the long run kills that kind of play. Because if figuring it out doesn't work, the fallback is, like I stated in discussion already "Kill them all, ask questions later." The "knowledge" questions for puzzles will degenerate to "How does it react to magical fire and blunt force."

Arawyn Variel |

If you had told that turning the wheel in any direction had no effect...
Why would I do that? You got the results indicated in the pdf. The direction is irrelevant. You threw that variable in there. A good call but in reality it made no difference. Actually complicated the matter for you. You got what you had to get which was (1) to loose con in order to (2) learn she was intentionally harming you.

Arawyn Variel |

When my table top GM as a player played the numbers
NOT
And I was playing GM, so I tried to save them, played the numbers and just pulled it off. Whew.
You will not get such treatment from Igar in The Tyrant's Grasp. You v AP.

Arawyn Variel |

Just went up against a Male human barbarian 5/fighter 9 AC 24 hp 210 wielding a Melee Ovinrbaane +24/+19/+14 (2d6+21/17–20 plus 1 bleed). It imparts SR 20. Feats include improved critical, improved vital strike, power attack and great cleave. He is surrounded by 8 Human bloody skeletal champion fighters 6. They apply power attack and deadly aim. 72 hps each.
Initiative rolls favored the skeletons and they crited 2 for 2 at 3d8+33. The oracle fixed a good part of that. The party is level 12. Then the bad guy (Amorg) steps up with that Ovinrbaane with one swipe. Do not see how the monk will survive a full round of that. The guide ranger declares Amorg and lets loose with everything a level 12 archer has. The monk's flurry drops him.
TL;DR
Take them down quick or die. Apply everywhere. Rinse, repeat.

Foxy Quickpaw |

Tally gets a decent night's sleep. The nightmare influence is still present but Colulus in not there to give you really bad nightmares.
If you would like to take an action realizing you are going unconscious, you may do so.
Nah, I got nothing that is in any way promising while bound.

Arawyn Variel |

The party made it to level 15. Monk, Ranger (guide), Oracle, Magus.
Encountered this guy and 12 enhanced ettins.
Ranged +3 seeking composite longbow
+23/+18/+13/+8 (1d8+19/19–20/×3) or
Rapid Shot +21/+21/+16/+11/+6
(1d8+19/19–20/×3)
Special Attacks favored enemy (human +6,
elf +4, gnome +2), pipes, quarry
Took out my ranger first (last guy I thought would die).
Took out the monk next (second to last I thought would die).
Oracle is one or two hits from death. Plane shift with AoOs. Lives.
Magus is greater invisibility and now pursued by the horned hunter as she needs to build a new party.
New party level 15
Magus, Ranger (standard with wolf companion)
x ?
s?
Thinking another ranger would be deadly. Three rangers at level 15. How do you even approach?

Foxy Quickpaw |

Well, that guy does a lot of damage with a lot sure hits. Damage reduction would help. Spells that make him miss.
Use fog. Maybe the acidic thick kind. Or stinking cloud. Find a way to ignore the ettins. Like flying. Having a dozen minions around with no full caster blasting them is a challenge.
Maybe drop some into a hungry pit.
The age old "kill him first" would also work, if you'd manage to nail him down with all the martials.

Arawyn Variel |

live or die: 1d100 ⇒ 99
No idea how you plan to do the horse race.
First thought on that is
Rider dex or ride+horse strength + horse dex+ horse speed (ours are +5) + preparations +1 or 2 or +0

Arawyn Variel |

Regarding The Dead Roads. I built you up with great expectations. You pretty quickly got bound and dehydrated and unconscious. That is LOL imo.
Pedipalp rinsed Valdis down so he could witness her defeat the party. She will not kill you herself but she will make certain you die.
Proceed with caution. Igar feels like a cat with a mouse atm.

Arawyn Variel |

Round 3
Current Effects - None
Tally 35/35 (4 cp), Walhart 36/36 (5 cp), Valdis 12-21/21-29 (6 cp) -2 wisdom -4 con, Donovan 32/35 -1 con (3 cp)
Walhart
Pedipalp
Donovan, Tally, Valdis <=====
Valdis in conscious and unbound. He and Don are up.
If you are unclear about anything please say so.

Arawyn Variel |

Your call. You must have an overview of what this is and where it is going. I do not know where you are headed. Taking it in as it comes and trying to deal with it as best as possible.

Arawyn Variel |

Did I tell you I am really enjoying the conjurer build? That is on you as it was one of your suggestions. Looking forward to what he can do at higher levels. The game breaks about level 11 iirc. That should be fun.

Menan Variel |

With a liitle experience fighting alongside this party it seems that buff/debuff is Samuel's best contribution. The summons and tentacles are encounter specific. It does add another target for the enemy to deal with. That said, buff/debuff is not usually encounter specific and is his best contribution....Should probably try to better that ability.

Arawyn Variel |

Considered the following on Sam's level up:
preferred spell
admixture
Intensify
greater spell focus
spell perfection - requires three meta feats
elemental focus
proxy summoning
superior summoning
spell specialization
heighten spell
Mage's Tattoo
extend spell
opposition research for enervation
Leaning on extend spell

Menan Variel |

Have you ever targeted a player? Placed a bullseye there? Result is eventual death?
I need a drink. Whew. Okay, calm down Igar. You are presenting the pdf as written and no more. Just straighten him up and see if he flies right. Remove yourself from the irritation of multiple rule breaks and foolish playing. It will play itself out without your intervention. Do hold the line on game rules. And pour yourself another one.
Cheers Foxy ^

Foxy Quickpaw |

I tried to kill a player on purpose. And succeeded. The party raised him again.
But that player ignored all warnings and the explicit threat that I'm going to kill him, if he insists on fighting.
But this situation with Pedipalp is just weird. So far she didn't even hurt anyone. It would be strange if she suddenly changes tactics and smashes someone's face in. A phantasmal killer on the other side would be totally her thing.