Full Name |
Arawyn Variel |
Race |
Dusk Elf |
Classes/Levels |
Two-weapon Warrior 5| HP: 39/39 | AC: 19 T: 16 FF: 13 | Fort: +5 | Ref: +6 | Will: +2 (+1 v fear) | Perc: +8 | Init: +11 | |
Gender |
F |
Size |
Medium |
Alignment |
N |
About Arawyn Variel
Arawyn Variel
N Female Elf (Dusk Elf) fighter 4 Archetypes Two-Weapon Warrior, Medium humanoid (elf)
Init +11, Senses darkvision (60 ft.); Perception +7
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DEFENSE
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AC 19, touch 16, flat-footed 13 (+3 armor, +5 Dex, +1 Dodge )
hp 39 ((5d10)+6)
Fort +5, Ref +6, Will +2, +1 Will vs. fear
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OFFENSE
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Speed 30 ft.
Melee +1 agile rapier +12 (1d6+8/18-20)
Melee masterwork rapier +12 (1d6+2/19-20)
Melee cold iron dagger +9 (1d4/19-20)
Ranged cold iron dagger (thrown) +10 (1d4/19-20)
Ranged longbow +10 (1d8/x3)
Two weapon +1 agile rapier +10, masterwork rapier +8
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TACTICS
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STATISTICS
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Str 10, Dex 21, Con 12, Int 15, Wis 12, Cha 8,
Base Atk +5; CMB +5; CMD 20
Feats Dodge, Improved Initiative, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Rapier), Weapon Specialization (Rapier)
Skills Acrobatics +10, Escape Artist +6, Handle Animal +3, Knowledge (Local) +3, Perception +8, Profession (Cook) +5, Sense Motive +3, Stealth +10, Survival +8,
Traits Orphaned, Reactionary,
Languages Celestial, Common, Elven, Sylvan
SQ arcane focus, bonus feats, bravery, darkvision, defensive flurry, dreamspeaker, dusk elf, humanoid traits, keen senses, silent hunter,
Combat Gear feed (10),
Other Gear +1 agile rapier, masterwork rapier, masterwork studded leather armor, arrows (20), cold iron dagger, horsebow, dog, Apollo (2), riding kit (common), light horse (combat trained), fighter's kit, tent, 4,545.0 gp
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SPECIAL ABILITIES
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Arcane Focus (Ex) Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.
Darkvision (Ex) Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf 's ancestry, and can lead to persecution within the elf 's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell.
Defensive Flurry (Ex) At 3rd level, when a two-weapon warrior makes a full attack with both weapons, he gains a +1 dodge bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. This ability replaces armor training 1 and 2.
Dreamspeaker (Ex) A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability.
Dusk Elf Rather than being tied to the terrain around them, some elves are linked to the night itself. Though not tied to demon worship and evil as drow are, these elves are similarly attuned to the magical concepts of darkness and shadow. These elves have the arcane focus, darkvision, dreamspeaker, and silent hunter alternate racial traits.
Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.
Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.
Language Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Orphaned You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Silent Hunter (Ex) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).