
| Arawyn Variel | 
 
	
 
                
                
              
            
            fwiw
Testing a theory that just seemed to work.  Posts that do not show up quickly in gameplay.  Go to the dots page where the post will be listed.  Copy that link and paste into gameplay address bar.

| Arawyn Variel | 

| Arawyn Variel | 
 
	
 
                
                
              
            
            I just botted a PC. Players have a weapon that will kill the creature with regeneration but are taking their time doing so. To make it interesting, the PC I botted for did a CDG. Is it alive or dead? How would you rule?

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            Kill stealing with a botted PC? That's not very charming.
Creatures with regeneration heal Damage at a fixed rate, as with fast Healing, but they cannot die as long as their regeneration is still functioning
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save DC 10 + damage dealt) or die.
That is clear. Can't die as long as regeneration is still active. taking your time to chop off the head of a creature isn't as effective if the creature will simply regrow the head.
A more interesting case would be disintegrated. You can grow a full troll from a troll finger. But can you from a handful of dust?

| Arawyn Variel | 
 
	
 
                
                
              
            
            The player with the silver weapon finally put it to an end and just before he did he said "Donovan hesitates for a moment at the savagery, but Etgat shakes him out of it."

| Arawyn Variel | 
 
	
 
                
                
              
            
            One of the best APs I have used in several ways. The theme is horror and survival. They have done a great job on the horror in the first book (Where we are now).
I am not familiar with any of those other APs, so I cannot say. I have seen all of them referenced many times. I have heard many complaints about the ending but any GM can fix that if you so desire.

| Arawyn Variel | 
 
	
 
                
                
              
            
            Yeah, so defeated on day one but somehow alive in the boneyard. You make it to level 17 and when you destroy the tyrant who is still waaaay above you in power you destroy yourself as well. You entire existence was to kill the guy who killed you.
But it is well done in many ways. Attention to detail, decent graphics well written and good progression. The interaction with Arazni is way cool. That is at the very end of book 2 and goes a book or two deep. She is way aloof and is using the PCs like a violinist uses a violin. Good stuff there.
Many many encounters just to raise xp. I guess they all have do that.
Kingmaker was really cool mainly because of the city and kingdom building. I liked that and may return to it after the conclusion and rule Golarion. Thought about it and I would do it by making alliances and treaties and gaining influence over other leaders. Rule by proxy and remain behind the scenes.
I am inclined to write an AP.  Will I ever get the time...  Have a few ideas on overall story lines.  The details can always be worked out. 
They tend to be too tied to current events and civilizations so maybe I need something more unique.  It would be good to have an AP planned out and then just do the first chapter of the first book.  Then the book.  I think that is how the pros do it.  Sure looks that way.

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            Sure. I'll take a look at the party composition. Would be nice to play a game where I'm not GM for a change. Took a deeper look into the description and downloaded the players guide already.
But to rant a little more: I'm in the last woes of the Carrion Crown AP at the table, have played CC to an end on the boards already and played another one halfway through before it died. The whole AP is about the Whispering Way trying to reincarnate the Whispering Tyrant and the heroes preventing that.
There are things like reboots in movies too. But this is intended to be a coherent timeline. With that I feel the strong urge to take the level 15 characters from what happened at the Gallowspire eight years ago and stomp over the Whispering Way all over again. Eight years is not even long enough for those heroes to change into the next age category.
We played heroes and that new Tyrants Grasp AP is like "Nice try, you failed."

| Arawyn Variel | 
 
	
 
                
                
              
            
            Player and GM are such different roles. I enjoy them both. GMs are technically players.
I always knew that Yorikata and Lanneth would get us out of anything. Dain was hilarious and played into my mischief quite well. Raltus was trying to kill us. Wish I had figured that out sooner. Never had one of those before or since but I know they do exist.
And, a good player is going to put as much time into it as a GM. They often do not.
If you join the Tyrant's Grasp, Survival is literal. I stated many times up front that it is you v AP as written. So, unlike other times when I was GM, I am not inserting myself to make sure you have fun which was rule #1. I present the AP as best as I can and let the dice roll. Rule #1 now is survive :-).

| Arawyn Variel | 
 
	
 
                
                
              
            
            Level 4. I can bring you in at any time. Your call on when you begin. There are 4 encounters left to clear the scriptorium so that may take some time irl.
Wealth is average or you can roll at level 1. There are obviously no shops in the boneyard, so you will have level 1 gear and access to the loot.
Roll for hps after max at level 1.
No third party and you should be good.
Heavy.

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            I guess it will be a wizard. Haven't played one in a while. 
Before choosing opposition schools, I'd like to know how you handle illusions. I think the rules there are vague at best and what the GM considers an interaction varies widely. If interact means 'looks at it' then the whole school is worthless. If it means 'has to pay attention to it and see it physically interact with real things' then it is solid. If it is 'has to touch it' then it is really powerful.

| Arawyn Variel | 
 
	
 
                
                
              
            
            I go with RAW unless it is contradicted by clear RAI. I would say that as a GM I would make that call based on the particular situation. Will gladly give you my interpretation if you can give me an example.

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            We had one in this game. The moment Burston handed over the coins, I considered it an interaction with the illusion. If he'd simply put the coin on the counter, he wouldn't have gotten a save.
Two examples for you to rule:
1) There is a city wall. Every 100 feet it is widened for a length of four feet to keep the wall from toppling over. I cast an illusion to add another one of those after 50 feet for the party to hide in. It is night. Two guards with a torch come along.
2) I cast wall of stone(illusion school) on the battlefield. What does it take for the archer that stands 50 ft away from it to get a will save to disbelieve it?

| Arawyn Variel | 
 
	
 
                
                
              
            
            I see your concern on this.
It is tempting to give the guards a roll but my instincts say "Have a legitimate reason to be skeptical" and in this case they do not.
Not sure where you are going with the archer. The player would need a valid reason to question it. Did it suddenly appear out of nowhere? Does he have some other reason to doubt it?
My inclination is to state that Seeing an illusion is not interaction, however studying it carefully, touching, using a feature of the illusion all count as interacting with an illusion.
Does that answer your question? Do you agree with that?

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            It appeared out of nowhere. That's why I wrote Stone Wall(illusion). There is also Stone Wall(conjuration), a 6th level spell. And there is no way for the archer to tell the difference.
There are quite a few boni you get to disbelieve if you have reason to, so the wall example is extreme. But assuming his fighter buddy walks through it - what would be the archer's save?
Or another use: That monster with reach fights the poor glass canon. I put an illusionary wall up between them. Does the GC get to walk away without an AoO if the baddies turn is later with out a will save right away for the baddie? Is an action needed to get the disbelieve roll? Or is interacting with the wall a free action?

| Arawyn Variel | 
 
	
 
                
                
              
            
            I believe under most instances you need to expend at least a move.
His buddy walks through pretty much settles the matter unless there is more going on.
I think your glass canon walks. Taking an AoO requires a decision. The monster has not interacted with it and therefore assumes it is real.
How am I doing in your opinion? Have not had much of this is gameplay.

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            Ok, from your answer I'd conclude that at least someone has to spend an action. There is still the question about the boni for disbelieving if it is clear that there is something wrong.
I just now looked up the actual rules and there is the real caveat.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
What constitutes proof?
Player with two levels in rules lawyer: This might be a strong indication. But that is in no way "proof". There are explanations what else could be the reason Joe Fighter just walked through this wall.

| Arawyn Variel | 
 
	
 
                
                
              
            
            The rule you quoted falls in line with my novice understanding of the mechanics. Proof is when the archer's buddy walks through the wall.
"If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus."
Just had this happen in gameplay. There was no obvious exit from the garden but there had to be. They suspected an illusion and one of them made the DC when I made the rolls for them (ready to move game forward). He opened the door so no saving throws for the others. Game moves forward.

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            Well, to cut some slack to the players when the game is stuck is something different.
But 'there has to be an illusion' is no proof. It doesn't even qualify for the bonus. It is also no interaction. So from my point of view they would have been stuck there rules wise.
If they search for a hidden door by taking 20 on perception for sure counts as they study it carefully and earns them a safe.
As you have seen in this game, I have no problem screwing myself over if I get too confident and the rolls are not in my favor. But the GM I play at the table with will go 'it is obvious' pretty fast, making it worthless.
I suggest we simply try it out as a learning experience for both of us. As I never did illusions big style and want to try something new.

| Arawyn Variel | 
 
	
 
                
                
              
            
            I say go for it. We seem to be pretty close on this one if not dead on. Also, I do not mind being schooled when appropriate. Emphasis on "When appropriate." I had a player that over did that and well, I had to impose rule 0 on him. It was abusive and I let him know it. I also let him know there would be very real repercussions if he continued. Turned out to be one of my best and favorite players. When I played under him as GM, it was like old school sitting around a table and you could not do basics tasks because of his adherence to RAW and he seemed to know every single one of them.

| Arawyn Variel | 
 
	
 
                
                
              
            
            I believe we will get along just fine.
When do you want to join the party? Etgar will freak out, cannot take any more of this nightmare and head out on his own just as you catch up to the group.
Are you clear on what has happened so far?

| Arawyn Variel | 
 
	
 
                
                
              
            
            Here is a tl;dr I did for a player that replaced another one:
When the party exited the simulation of Roslar's tomb the landscape outside the tomb is bathed in grim moonlight. Dead trees adorn pale, rolling hills, each of which is covered with gravestones that march away to the dark horizon. The moon above is impossibly large and looks down upon you as a glowering skull. You recognize these surroundings as part of the Boneyard, the plane where souls who have died go to be judged and receive their eternal rewards.
Two psychopomps approach you. They are Umble and Thoot. This narrow valley has several copses of dead trees, each separated by thorny brush. All the residents of Roslar’s Coffer are here, puzzled but trying to persevere. The Boneyard has created a rough facsimile of Roslar’s Coffer to ease their transition, and the trauma the souls experienced in their mass arrival is enough to blind them to the obvious imperfections of the simulation. The citizens of Roslar’s Coffer are petitioners, but as they haven’t accepted their fate, they look like, and believe themselves to be, living creatures. Their memories are universally hazy; they all remember going to bed at night and awakening here, but other details, even important elements of their own lives, are unclear. Convincing a resident to accept his death is not easy and could have bad consequences.
Umble and Thoot tasked the party to convince the residents of their death and upcoming journey. They were successful at that task.
In return you were given directions on the dead roads. You need three stamps and then you may continue on to the material plane where you belong as you are not truly dead like the others for Roslar's Coffer.
As you were initially in a another part of the boneyard, the others got a head start on you. The Umble and Thoot recognize the same mysterious thing in your chest that they do not explain very well or even understand themselves. They can see something odd there that does not belong. They tell you that you will need to get three stamps at waystations along the dead roads and then you may return to the land of the living. The first is at the tooth fairy castle. The queen will stamp you there. The second is at the house of nine eves. He gave his stamp to the party so they will need to stamp you. The third is in the scriptorium. The agreement there is to clear the place and earn a stamp.
That discussion is here

| Arawyn Variel | 
 
	
 
                
                
              
            
            Ervin Roslar was a Knight of Ozem and one of the greatest heroes of the Shining Crusade, 900 years ago. A valiant paladin, Roslar was particularly devoted to Arazni, a divine warrior serving as the herald of Aroden. Roslar’s adoration of Arazni was his undoing, for he wanted more than her aid against the Whispering Tyrant—he wanted her love. He listened to the insidious whispers of unscrupulous agents who promised to help him gain Arazni’s love, and he accidentally revealed important information about the Knights of Ozem as he fantasized about meeting Arazni to express his adoration. Roslar was horrified to discover later that his unknown benefactor was an agent of the Whispering Way, and that the information he revealed ultimately helped pave the way for Arazni’s death. He threw himself into the fiercest of the fighting and died, to all appearances, a hero. An extensive tomb was constructed to honor him and his associates, near the town that would later bear his name. Before Roslar’s body was placed in his tomb, rumors of his involvement in Arazni’s death surfaced. The Knights of Ozem, reluctant to call shame upon one of their own, conducted a lackluster and inconclusive investigation. Roslar’s legacy was shrouded in scandal; his body was instead buried elsewhere, and his tomb neglected.
The party located Rozlar's mithral breastplate and now wear it. His name is carved into it.
Did carrion crown occur during the shining crusade?

| Valdis Pechman | 
 
	
 
                
                
              
            
            Actually it is the staff.
The focus was a late addition. But as I already have two and probably need to replace it later with an even more expensive one, it might not be the best item to make into a bonded item.

| Valdis Pechman | 
 
	
 
                
                
              
            
            As for the start, I'm reading some of the latest posts to get an idea where you are.
Also I got no idea how viable Valdis will be in battle. Because with evocation out of the window, everything that is not undead it will be whack it with the stick. I'm not really used to doing non blasting casters. This will be interesting.
But it is getting late here, so probably not today.

| Arawyn Variel | 
 
	
 
                
                
              
            
            You got me on the bond. I thought it would be the holy symbol. Etgar will slowly begin his freakout, so just say when.
I had an NPC that I fleshed out a little. He was a necro. Great fluff and then used him to help with a super plus the players pulled off.
It is not all undead. I considered opposing evocation recently on something. Building Samuel, I found good replacements for most everything evocation. You can mess up the living pretty well just with necro. Interesting to see how that turns out.

| Arawyn Variel | 
 
	
 
                
                
              
            
            As just referenced in gameplay. Mictena is your nemesis in this book. She is a high level psychopomp who believes you need to be properly killed. She sees you as an anomaly that must be corrected. She is just doing her job the way she believes is the best and proper solution.
Let's introduce you in gameplay as you walk toward them in the impossible hallway. Surprise them with and see how everyone reacts. Then a proper welcome in discussion when they figure it out.
A humanoid form is approaching you from the east. It appears to be male. Map updated. <===wait for it...

| Valdis Pechman | 
 
	
 
                
                
              
            
            So it's the drop from the sky approach?
As per the adventure everyone in the party should have a shard of some shield in their heart. What's the reasoning I got that too? Or did I just get another fake crypt to wake up, because I don't originate from that village? How did I get my stamps? Maybe more entities handing them out and I got there on a different route?
Is the adventure so far fighting through stuff to get out or is it doing the jobs of someone who can get you out eventually?
Would I have found loot on the way getting where I am now? If we assume that I had my own way through the place to get there, do I have an undead in tow?
I imagine that the natural questions to ask are: Who are you? How did you get here?
Of course the party could be of the "He looks trustworthy." kind and not asking any questions at all.

| Arawyn Variel | 
 
	
 
                
                
              
            
            If you are here and alive, you were in Roslar's Coffer on the fateful day that everyone died. No other explanation is possible.
You are not aware of the shards or the shield at this point. The best description you have from the psychopomps is:
What is wrong with our hearts? “Well, it’s right there for the seeing, if you can see into your own hearts. A longitudinousness of your makeup. It’s ah... a bit of a tweak, you see.”
You had to take the same route as the others. The tooth fairy queen gave you one stamp, Kishokish gave his stamping device to the party so that will get you the second one. The third will come for Salighara when you rid her of Ms. Pedipalp in the scriptorium. With the three stamps you may leave the boneyard and return to Roslar's Coffer.
There have been no undead so far. The next book is heavy with them.

| Valdis Pechman | 
 
	
 
                
                
              
            
            So I guess I slept in and came after them, taking the easy route, as everything was cleared out already? That's right down my alley.
A) "Hey, are you the guys with the stamp?"
B) "So you're the guys who whacked through all those monsters? On my way here I always thought it sucks to be you. Now that I caught up with you, I guess it sucks to be me too."

| Arawyn Variel | 
 
	
 
                
                
              
            
            Done. post is here
This should be fun.

| Valdis Pechman | 
 
	
 
                
                
              
            
            Another change. Writing the "almost middle aged man" I remembered that Ezren was middle aged. I wanted to enter 35 years anyway, but changed that to not lose on my physical attributes especially con.
But a quick check showed, that it actually allows me to have a 1 higher WIS of 12 if I go middle aged and adjust the 20 point buy settings of 34 year old Valdis to keep my other stats the same after his 35th birthday.

| Foxy Quickpaw | 
 
	
 
                
                
              
            
            You are the guys with the stamp. Kishokish gave you his personal 17-sided stamp, which also functions as a pearl of power at 2nd level.
Are you too excited to wait?
Two thoughts about that: 
One, In this current situation it's like that parent telling their kid what line to say at the play. It would not hurt if they say "No, what are you talking about?" Valdis knows they have it, Kishokish told him. 
Second, reading through some pages I noticed at a few instances, that your description was heavy on the rules side. This example here is a hard one, as there are no established term to avoid the "2nd level" part of the pearl, but I can't imagine casters actually talking spell levels.
A better one would the 24h duration of something you mentioned. I think it's not natural to talk of hours, if no one has a watch. "It will last a day", or "It will last until the same time of the day tomorrow". 
It doesn't hurt though, I just thought you might appreciate the feedback.
 
	
 
     
     
    