Aldizog's CORE 0-26 Lost at the Bitter End (Outpost IV) (Inactive)

Game Master Aldizog

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It looks to me like the rules do not say how many languages you can include in a language-dependent spell. I would consider this is a GM judgment call. My inclination is to say only one language. I assume you would pick Infernal, as the Bone Devil is the greater threat. If you know of anything explicitly saying you can use more than one language, do let me know... but this fight is pretty much over.

Bone Devil Will: 1d20 + 7 ⇒ (14) + 7 = 21

The Exchange

CORE Male Human Fighter () 9| 30 feet | HP: 84/84| AC: 30 (26)/15(13)/27 (21)|Init: +7| Perc: +10| Fort: +11 (9)| Ref: +8 (6)| Will: +8 (6)| CMB: +13 (12)| CMD: 25 (24)| Ada.Scimitar Human bane +1: +17 (16)/11(10);1d6+7 (5)| C.LB+1: +13(12)/7(6);1d8+1(0)|
Skills:
Acro+4| App+1|Clim+4| H.A+4| Heal+2| Inti+4|K.Eng+7| K.Dun+7|Ling+4|Ride+3| SM+10|Stealth+4| Sur+9| Swim+7|

As Renard flees, he is still able to catch sight of the paladin's warcry and its effect as he demolishes one of the bone devils.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

@GM I will says it's a judgement call, so yes, infernal (as I suppose the soldier doesn't know common and the Bone Devil doesn't know Ancient Osiriani)

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Sorry - long day at work. Will post in but. Bot if holding up show.

”Back to the Nether! “ as she takes her scimitar in both hands and steps to attack

not that she is likely to scratch it

1 +1 Adamant scimitar: 1d20 + 3 + 10 ⇒ (1) + 3 + 10 = 14 for dmg: 1d6 + 3 + 3 ⇒ (1) + 3 + 3 = 7

2 +1 Adamant scimitar: 1d20 + 3 + 10 ⇒ (12) + 3 + 10 = 25 for dmg: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9

H +1 Adamant scimitar: 1d20 + 3 + 10 ⇒ (14) + 3 + 10 = 27 for dmg: 1d6 + 3 + 3 ⇒ (1) + 3 + 3 = 7

nope


Lasaraleen hits, but her weapon is unable to do any damage to the fiend.

A zombie steps forward and attacks Chandu.
Attack: 1d20 + 9 ⇒ (14) + 9 = 23

Another moves up, taking the bard's AOO Teal at -24 and succeeding in striking her.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Confirm?: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

The one who has recovered his sight moves into position. Reach weapons use the ranged weapon rules for determining cover, so soft cover from allies does prevent the AOO.

The last blinded zombie tries to recover from the Glitterdust.
Orange Will: 1d20 + 6 ⇒ (20) + 6 = 26

The Bone Devil falls prone (a free action) and launches a full attack on the mortal who had the temerity to enchant it.

Bite, Prone: 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Confirm?: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Damage: 2d8 + 10 ⇒ (5, 1) + 10 = 16

Claw, Prone: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Claw, Prone: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14

Sting, Prone: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Damage: 3d4 + 5 ⇒ (3, 1, 2) + 5 = 11

Jair Fort save vs poison: 1d20 + 9 ⇒ (7) + 9 = 16
Str Damage: 1d3 ⇒ 1

Jair takes 36 damage and 1 Str damage.

Having recovered from the Holy Smite blindness, the four human warriors all draw and drink potions.
CMW: 2d8 + 3 ⇒ (1, 6) + 3 = 10

Renard Fort, Panicked: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Str damage: 1d3 ⇒ 3
Renard runs until he is out of sight of the Bone Devil, at which point he can act normally (next round).

Round 2 - Haste, IC +2
Zombies (Teal -24; Brown -24; Orange -24)
Bone Devil (-89, Prone)
Warriors (Purple/Green/Grey/Blue -10)
Renard (-22; Panicked 2 more rounds but now out of sight of the source of his fear; Poisoned, 6 Str damage; 230' off edge of map)
Lasaraleen
Jair (-36)

--
Round 3 - Haste, IC +2
Chandu (-10)
Ignatius

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7

Free Action: "What she said! Away with you!"
__________________________________________________

Full Attack:
__________

Primary Attack vs. RED: 1d20 + 16 + 4 + 1 + 2 ⇒ (18) + 16 + 4 + 1 + 2 = 41
crit?: 1d20 + 16 + 4 + 1 + 2 ⇒ (18) + 16 + 4 + 1 + 2 = 41
Oh, yeah. This fiend is toast!

The paladin warbles on and on about how it's not right to hurt people. He opines that it's particularly hurtful to his feelings because these people are his friends. During this proselytization, a micro-moment before being hit by the scimitar, the bone devil capitulates: "Alright! Fine, fine. I'll leave; just shut up already you insufferable paladin!" Then *POOF!*

Thank you for inviting us to describe the fiend's demise, GM! :D
__________

Continuing full attack starting with teal, moving onto yellow, if applicable.
__________

Iterative Attack: 1d20 + 11 + 1 + 2 ⇒ (3) + 11 + 1 + 2 = 17, damage: 1d6 + 21 ⇒ (5) + 21 = 26
__________

Hasted Attack: 1d20 + 16 + 1 + 2 ⇒ (16) + 16 + 1 + 2 = 35, damage: 1d6 + 21 ⇒ (5) + 21 = 26
crit?: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25, damage: 1d6 + 21 ⇒ (3) + 21 = 24
__________________________________________________

Free Action: Addressing the humans in the nearby cages, the Sarenite offers: "We'll free you, soon, new friends! As soon as it is safe."

There's a slight echo of the bone devil's voice in the air: "Oh, jeez! You really are a one-dimensional caricature, aren't you?!? I'm outta here!"

:D
__________________________________________________

(end turn)

The Exchange

CORE Male Human Fighter () 9| 30 feet | HP: 84/84| AC: 30 (26)/15(13)/27 (21)|Init: +7| Perc: +10| Fort: +11 (9)| Ref: +8 (6)| Will: +8 (6)| CMB: +13 (12)| CMD: 25 (24)| Ada.Scimitar Human bane +1: +17 (16)/11(10);1d6+7 (5)| C.LB+1: +13(12)/7(6);1d8+1(0)|
Skills:
Acro+4| App+1|Clim+4| H.A+4| Heal+2| Inti+4|K.Eng+7| K.Dun+7|Ling+4|Ride+3| SM+10|Stealth+4| Sur+9| Swim+7|

Wow I feel so useless now. 6 str damage. really? at 13 str.
Gonna twiddle my thumbs now. lol

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7
Renard Thelas wrote:

Wow I feel so useless now. 6 str damage. really? at 13 str.

Gonna twiddle my thumbs now. lol

Commiserations, my friend. Fear effects are awful.


Sorry Renard! I rolled your saves to expedite things, and while Renard has a respectable saves, I have repeatedly rolled abysmally for you.

Ignatius actually misses the zombie, so distracted is he by the departed fiend's rudeness in interrupting the sermon. But his follow-up strike destroys another of Geb's Defenders.

Jair, Chandu, and Lasaraleen are up!

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Chandu steps back and calls to her allies to have courage! She strikes out repeatedly at the remaining zombies.

5' step, swift for arcane strike, free to maintain inspire, full attack starting with yellow and moving to brown if it goes down.

Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19
Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3 for +26
Weapon counts as good, magic, silver, cold iron and adamantine

Attack 1: 1d20 + 19 ⇒ (19) + 19 = 38
Damage: 1d8 + 26 ⇒ (6) + 26 = 32

Haste Attack: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 1d8 + 26 ⇒ (2) + 26 = 28

Iterative: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d8 + 26 ⇒ (4) + 26 = 30

OA:

OA1: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d8 + 26 ⇒ (3) + 26 = 29

OA1: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d8 + 26 ⇒ (2) + 26 = 28

OA1: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d8 + 26 ⇒ (5) + 26 = 31


Chandu swiftly eliminates two more zombies.

At this point it seems reasonable to call the fight. Remaining foes are one zombie and 4 human War4 (each currently at 17 HP and AC 13).

You defeat the remaining foes, with Jair possibly gaining a "friend" if she wishes.

I will assume Chandu casts Delay Poison on Jair and Renard.

You free the grateful human prisoners.
"What happened to the Bitter End? Our town... all of a sudden it was like this, and devil and undead were everywhere!"

"He was trying to sacrifice us to the stele!"
You see that this fountain has a stele, like the one at Rijana's campsite back on Golarion.
"Six of us died and nothing happened!"

The Bone Devil had the last of Rijana's four journals: Demi-Planes, Pocket Dimensions, and the Mysteries of Geb.

Reading the journals, you can piece together the following:
The original plan for the steles and the demi-plane, established thousands of years ago, seems to have been that one of Geb’s loyal commanders (such as the Bone Devils) would activate the stele, awaken the armies within, sacrifice his life to Geb in the planar Geb’s Rest, and use his life essence to merge the pocket dimensions with the material plane, thus unleashing the hidden army against the Nexian invaders.

Somehow, Rijana awoke the Bone Devils, who then began awakening warriors from stasis (both living and undead). Rijana had successfully activated the stele once (traveling to this demi-plane using the incantation), and the Bone Devils must have forced her to activate it again. But something went wrong, and instead of merging the planes, it flipped them. Every living soul in Geb’s Rest vanished, banished to this demiplane of Geb’s Accord, while Rijana and the Devil's minions appeared in the middle of the town’s square. Rijana having her soul extinguished by the ritual, as you saw.

DC 15 Arcana:
Reading the journals in more detail, you deduce that you will need to use the corpse of the ancient Gebbite battle cleric or one of the bone devils to activate the ritual again using the stele in the fountain of the planar Geb’s Rest without actually merging Geb’s Accord with the material plane. And, yes, there is actually a Bone Devil corpse here to use. They were Called, not Summoned, so they didn't poof.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Despite being wounded and poisoned, Jair feels good to have the creature bows before her!

Fort: 1d20 + 9 ⇒ (2) + 9 = 11
Str damages: 1d3 ⇒ 3

She calls again for the secret of unlife to control the undead.

Channel Negative Energy Will DC15

Then she draws a wand of cure light wounds.

========= After the Fight ==========

Know Arcana: 1d20 + 7 ⇒ (19) + 7 = 26

After reading the journal, Jair explains what they need to do to go back to the material plane.


Will, Channel Resistance: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
Jair does not make a friend. The last zombie is summarily destroyed.

Will move this along in a while.

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

Lasaraleen will channel to heal the party

”By the Dawn! “

Channel : 5d6 ⇒ (4, 6, 1, 2, 5) = 18

The Exchange

LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30
AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Take 10 on arcana for 20

Chandu examines the various journals as the group frees the captives. OK, I think I have this. We can reverse the transportation process but we will need the bodies of one of these bone devils. It should swap all of us here back into the area of the other stele. If everyone is ready then I can activate it and gets us all the hell out of here.

The Exchange

CORE Male Human Fighter () 9| 30 feet | HP: 84/84| AC: 30 (26)/15(13)/27 (21)|Init: +7| Perc: +10| Fort: +11 (9)| Ref: +8 (6)| Will: +8 (6)| CMB: +13 (12)| CMD: 25 (24)| Ada.Scimitar Human bane +1: +17 (16)/11(10);1d6+7 (5)| C.LB+1: +13(12)/7(6);1d8+1(0)|
Skills:
Acro+4| App+1|Clim+4| H.A+4| Heal+2| Inti+4|K.Eng+7| K.Dun+7|Ling+4|Ride+3| SM+10|Stealth+4| Sur+9| Swim+7|

No need to apologise for my bad saves. Renard has that problem with Fear and Mind control so running away is good.

It takes Renard some time to regather his wits and an even longer time to jog back to his companions.

With the poison in his system temporarily held at bay, Renard thanks Jair profusely.
"By the sands, That poison was a middling thing though I ran like a craven coward just like when I first started out! For that I apologise."

Turning to Ignatius, "I heard your war cry just as you defeated yet another foe! I might wish to emulate that warcry as well."


Using the corpse of one of the Bone Devils, you are able to activate the stele in the fountain.

All living things in the planar Geb's Rest are flipped back to the version of the town in Golarion. That version is run-down and dingy, but at least with an afternoon sun in the sky. The residents thank you profusely.

It is no problem to head back to the stele at the camp and use the reversed incantation to deactivate. There is no particular time pressure in this regard.

For saving the town of Geb’s Rest and return its people to the material plane, you will be forever spoken of as heroic legends among the people of Geb. It takes no time at all for the tale of your heroism to spread, and any time afterwards that you yourselves in Geb, you’ll generally be greeted as heroes. (There is a boon to that effect.)

Once you return to Absalom (by boat), Adril Hestram is sad to hear of Rijana’s death but happy that you have returned with her journals. "Research, I should say, that will most likely appear in the next volume of the Pathfinder Chronicles. Fascinating stuff."
He adds off-handedly, "Oh yes, and body recovery too, well done."

That's a wrap!

Sovereign Court

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll

”By the Dawn! That was strong work team. Good to see some of you again. “

The Exchange

CORE Male Human Fighter () 9| 30 feet | HP: 84/84| AC: 30 (26)/15(13)/27 (21)|Init: +7| Perc: +10| Fort: +11 (9)| Ref: +8 (6)| Will: +8 (6)| CMB: +13 (12)| CMD: 25 (24)| Ada.Scimitar Human bane +1: +17 (16)/11(10);1d6+7 (5)| C.LB+1: +13(12)/7(6);1d8+1(0)|
Skills:
Acro+4| App+1|Clim+4| H.A+4| Heal+2| Inti+4|K.Eng+7| K.Dun+7|Ling+4|Ride+3| SM+10|Stealth+4| Sur+9| Swim+7|

"The Dawn blesses all of you and perhaps one day by the sands, We'll meet once more."

Silver Crusade

Male Human Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7

"Seeing you again would be most agreeable, my friends."

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Hell bows to me, I'm feeling a little bit better now. We're doomed, but may be, they can be hope...

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