High Clockmother Athenth Llanalir

Chandu's page

405 posts. Organized Play character for andreww.


Full Name

Chandu

Race

Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30

Classes/Levels

AMF:
AC18, HP44/88, F +8, R +8, W+8
Resources:
Claws 8|8; IC 13|21; LM 1/1; Reroll: Used
Spell Slots:
7/3/0/2
| Conditions: Delay Poison

Gender

LN Female Half elf Bard 7|DD4

About Chandu

Chandu is the illegitimate daughter of Antonius Gallonica, leader of the expansionist Gallonica trade family based in Egorian which tests it's young members with time spent in the Pathfinder Society. She doesn't know her parentage, only that a wealthy benefactor has supported her during her youth who now expects that she pays back that support. A traveller, scholar and mercenary by nature she has taken to membership of the Society but worries about what her shadowy benefactor might ask for in the future.

Stat Block:

Chandu
Female half-elf bard 7/dragon disciple 4
N Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +20

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Defense
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AC 24, touch 14, flat-footed 22 (+7 armor, +1 deflection, +2 Dex, +1 insight, +3 natural)
hp 99 (11 HD; 7d8+4d12+33)
Fort +13, Ref +12, Will +12; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep; Resist fire 5

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Offense
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Speed 40 ft.
Melee +3 adamantine longspear +17/+12 (1d8+12/×3) or
Melee dagger +14/+9 (1d4+6/19-20) or
Melee mwk cold iron longsword +15/+10 (1d8+6/19-20) or
Melee mwk cold iron morningstar +15/+10 (1d8+6) or
Melee mwk silver heavy mace +15/+10 (1d8+6) or
Melee bite +9 (1d6+9), 2 claws +9 (1d4+3)

Ranged darkwood composite shortbow +11/+6 (1d6+4/×3)

Space 5 ft.; Reach 5 ft. (10 ft. with +3 adamantine longspear)

Special Attacks bardic performance 21 rounds/day (move action; countersong, distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, suggestion [DC 18]), breath weapon (4d6 fire, 30 ft. cone, DC 17, 1/day), claws (2, 1d4, 8 rounds/day), dragon bite

Bard Spells Known (CL 11th; concentration +19)
. . 4th (2/day)—freedom of movement, shadow conjuration
. . 3rd (4/day)—daylight, dispel magic, good hope, haste
. . 2nd (5/day)—alter self, delay poison, glitterdust (DC 17), heroism, mirror image
. . 1st (7/day)—expeditious retreat, feather fall, grease, hideous laughter (DC 16), silent image (DC 16)
. . 0 (at will)—daze (DC 15), detect magic, mage hand, message, open/close (DC 15), prestidigitation

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Statistics
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Str 22, Dex 14, Con 16, Int 12, Wis 8, Cha 20
Base Atk +8; CMB +14; CMD 28

Feats Arcane Strike, Combat Reflexes, Great Fortitude, Improved Initiative, Iron Will, Power Attack, Skill Focus (Perform [comedy]), Skill Focus (Perform [oratory])
Traits magical knack, reactionary

Skills Acrobatics +2 (+6 to jump), Bluff +28, Diplomacy +28, Disable Device +22, Disguise +12, Escape Artist +22, Intimidate +28, Knowledge (arcana) +12, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +5, Perception +20, Perform (comedy) +28, Perform (oratory) +28, Spellcraft +5, Stealth +6, Survival -1 (+1 to avoid becoming lost), Use Magic Device +17; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Hallit

SQ bardic knowledge +3, dragon type, elf blood, lore master 1/day, versatile performances (comedy, oratory)

Combat Gear cold iron arrows (50), lesser extend metamagic rod, oil of daylight, potion of fly (3), scroll of comprehend languages (x4), scroll of detect secret doors (x3), scroll of dimension door, scroll of grease (x2), scroll of lesser (x4) restoration, scroll of magic weapon (2), scroll of mirror image (x2), scroll of remove fear (x2), scroll of resist energy (x3), scroll of see invisibility (x3), scroll of summon monster i (x2), scroll of unseen servant (x2), silver arrows (50), wand of bless weapon (41 charges), wand of cure light wounds (31 charges), wand of dimension door (5 charges), wand of glitterdust (4 charges), wand of longstrider (44 charges), wand of mage armor (10 charges), wand of shield (31 charges), acid (10), alchemist's fire (7), antitoxin, holy water (2), weapon blanch (ghost salt) (2); Other Gear +3 mithral chain shirt, mwk light steel shield, +3 adamantine longspear, dagger, darkwood composite shortbow (+4 Str), mwk cold iron longsword, mwk cold iron morningstar, mwk silver heavy mace, belt of physical perfection +2, circlet of persuasion, cloak of resistance +4, dusty rose prism ioun stone, eyes of the eagle, headband of alluring charisma +4, lesser talisman of freedom[OA] (3), ring of protection +1, vest of escape, wayfinder[ISWG], backpack, chalk, flint and steel, ink, inkpen, masterwork thieves' tools, masterwork tool for each knowledge skill (worth 500 gp, 10 lb), paper (10), silk rope (50 ft.), sunrod (5)

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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 21 rounds/day) Your performances can create magical effects.
Breath Weapon (4d6 fire, 30 ft. cone, 1/day, DC 17) (Su) As a standard action, deal energy damage in area (Ref half).
Claws & Bite (8 rounds/day) (Su) Bite attack deals 1d6 damage.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Type (Gold Dragon [Fire]) +1 damage per die for [Fire] spells.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Versatile Performance (Comedy) +28 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Performance (Oratory) +28 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

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FACTION (EXCHANGE SEASON 8)
5/5 GM games (2 goals)

FACTION (EXCHANGE SEASON 9)
5/5 GM games (2 goals)
Undermine Rival (1 goal)
Create trade route (1 goal)
Recruit NPC (1 goal)
Buy an item in Kibwe (1 goal)

1/2 gain access to a unique item

BOONS

Faction (S8): Make day job checks untrained, Minimum 25 gp and pay fines or bribes equal to day job amount

Faction (S9): Initial box if in aspis scenarion, 1/adventure cross off box for item worth 75gpxgoals, no resale

Tyranny 1: Air Affinity
Elemental Transformation (2/2) +2 on a paralysis, sleep, poison or stun save

Tyranny 2: Air Affinity
Jairos Generosity: 2k discount on a flying carpet
Uneasy Alliance: Allied with Ashashar and the Concordance

Tyranny 3: Air Affinity
Foe of All Winds: +2 diplo/intim on Plane of Air, 3 uses of gust of wind (cl6), wind wall (cl8) or wind walk (cl10)

Segang Expedition : Ragdyas Blessing: Gain 20' climb speed for 1d4 rounds, feather fall for 1 round after it ends

Hall of the Flesh Eaters: +2 per in the gloomspires for 1 adventure or cross of to use anywhere

Night March: 1 use SLA, continual flame, dispel magic, lesser globe invul, restoration, aid, detect thoughrs, invis

Thralls:: Reroll save vs demonic compulsion or possession once

WotFWQ: 2 uses, +1d4 on a knowledge check, +1d8 if about Thassilon

Solstice Scar B: Frozen Fortitude, 1 box, check for cold resistance = character level +5 as a swift, use as immediate for cold resistance equal to level

Martyrs shard: 1 box, free action give wepaon +1 bonus and overcome DR and regen as cold iron and good weapon. Otherwise cast dispel magic CL=character level

Triumph over Scales: 1 box, check for +10 to confiirm crit on dragon or reptilian humanoid or gain heavy fort against a crit against such a creature

Fiend Keeper: 3 uses of haste or deeper darkness SLA

Ally of the Exchange: 1 use of 10% discount on purchases

Useful Purchases:

Tyranny 2: 3c wand mage armour, spell lattice (shock shield)
Segang: 10c wand mage armour
Gloomspires: Sandals of quick reaction
Thralls: 3c wand shadow conjuration
Final Blade: Ring of spell knowledge, Wand of death ward
Copper gate: CL5 wand magic missile
Lesser talisman of freedom

Opportunity attacks:

Attack bonus: Bab +8, str +6, magic weapon +3, inspire +2, heroism +2, haste +1, power attack -3 for +19
Damage bonus: str +9, magic weapon +3, inspire +2, power attack +9, arcane strike for +3 for +26

Weapon counts as magic, silver, cold iron and adamantine

[dice=OA1]1d20+19[/dice]
[dice=Damage]1d8+26[/dice]

[dice=OA1]1d20+19[/dice]
[dice=Damage]1d8+26[/dice]

[dice=OA1]1d20+19[/dice]
[dice=Damage]1d8+26[/dice]