Fighter

Lasaraleen's page

1,420 posts. Organized Play character for GM Aarvid.


Full Name

Lasaraleen (Core)

Race

CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 23/12/21 (CMD 22) (Fort +12, Ref +8, Will +16) (Init +2) (Perception +19) Immune Sleep, RezFire/10, +2 Ench

Classes/Levels

6/7 channels used {6d6} | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll (used!)

Location

Homeland: Katheer, Qadira

Homepage URL

Friends: Gadget, Liminy, Grog, Doodle, Khellek , Zair

About Lasaraleen

Lasaraleen
Female half-elf cleric of Sarenrae 11
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +19
Aura divine presence (30 ft., DC 21, 11 rounds/day)
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Defense
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AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +1 natural, +3 shield)
hp 91 (11d8+33)
Fort +12, Ref +8, Will +16; +2 vs. enchantments
Immune sleep; Resist fire 10
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Offense
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Speed 30 ft.
Melee +1 evil outsider-bane adamantine scimitar +11/+6 (1d6+3/18-20 plus 2d6 vs. Evil Outsider) or
. . club +10/+5 (1d6+2) or
. . cold iron scimitar +10/+5 (1d6+2/18-20) or
. . dagger +10/+5 (1d4+2/19-20) or
. . silver light mace +10/+5 (1d6+2)
Ranged heightened continue flame coin +11 (1d4+2) or
. . sling +10 (1d4+2)
Special Attacks channel positive energy 7/day (DC 17 [19 to damage undead], 6d6)
Domain Spell-Like Abilities (CL 11th; concentration +19)
. . 9/day—fire bolt (1d6+5 fire), touch of glory (+11)
Cleric Spells Prepared (CL 11th; concentration +19)
. . 6th—fire seeds[D], heal, x summon monster VI
. . 5th—breath of life (DC 22), plane shift (DC 22), righteous might[D], x summon monster V
. . 4th—air walk, x death ward, x freedom of movement, x holy smite[D] (DC 20), restoration
. . 3rd—daylight, dispel magic, fireball[D] (DC 19), invisibility purge, x magic circle against evil, x prayer
. . 2nd—bear's endurance, bless weapon[D], grace[APG], resist energy, lesser restoration, silence (DC 18), x spiritual weapon
. . 1st—burning hands[D] (DC 17), command (DC 17), comprehend languages, divine favor, x protection from evil, x remove fear, shield of faith
. . 0 (at will)—create water, detect magic, guidance, read magic
. . D Domain spell; Domains Fire, Glory


[dice=SR + Greater Spell Pen]1d20+11+2+2[/dice]

[Dice=+1 Adamant scimitar]1d20+11[/dice] for [dice=dmg]1d6+3[/dice]
[Dice=silver lt mace]1d20+7[/dice] for [dice=dmg]1d6+1[/dice]
[Dice=firebolt touch ]1d20+7[/dice] for [dice=fire]1d6+3[/dice]
[dice=channel healing]6d6[/dice] DC17 vs Undead
[dice=spiritual]1d20+11[/dice] for [dice=force]1d8+2[/dice]
#1 [Dice=+1 Adamant scimitar, div, haste, flank, NL]1d20+11+3+1+2-4[/dice] for [dice=dmg]1d6+3+3[/dice]
#2 [Dice=+1 Adamant scimitar, div, haste, flank, NL]1d20+5+3+1+2-4[/dice] for [dice=dmg]1d6+3+3[/dice]
#H [Dice=+1 Adamant scimitar, div, haste, flank, NL]1d20+11+3+1+2-4[/dice] for [dice=dmg]1d6+3+3[/dice]

#1 [Dice=+1 Adamant scimitar, big, haste]1d20+11+1[/dice] for [dice=dmg]1d8+5[/dice]
#2 [Dice=+1 Adamant scimitar, big, haste]1d20+5+1[/dice] for [dice=dmg]1d8+5[/dice]
#H [Dice=+1 Adamant scimitar, big, haste]1d20+11+1[/dice] for [dice=dmg]1d8+5[/dice]

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Statistics
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Str 15, Dex 14, Con 14, Int 12, Wis 22, Cha 14
Base Atk +8; CMB +10; CMD 22
Feats Augment Summoning, Combat Casting, Extra Channel, Greater Spell Penetration, Selective Channeling, Skill Focus (Diplomacy), Spell Focus (conjuration), Spell Penetration
Traits fashionable, focused mind
Skills Bluff +3, Diplomacy +16, Disguise +12, Heal +11, Knowledge (planes) +5, Knowledge (religion) +11, Linguistics +5, Perception +19, Profession (astronomer) +10, Sense Motive +13, Spellcraft +9, Survival +6 (+8 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven, Ignan, Orc
SQ elf blood

Equipment:

Combat Gear knight's pennon of battle[APG], lesser extend metamagic rod, oil of bless weapon, pearl of power (1st level), potion of lesser restoration, scabbard of vigor[APG], scroll of comprehend languages, endure elements, magic weapon, protection from evil, scroll of divine favor, obscuring mist, protection from evil, remove fear, scroll of endure elements, endure elements, endure elements, endure elements, wand of cure light wounds, wand of endure elements (50 charges), acid, antitoxin, healer's kit, holy water, oil (2); Other Gear +3 mithral chain shirt, +2 darkwood light shield, +1 evil outsider-bane adamantine scimitar, club, cold iron scimitar, dagger, heightened continue flame coin, silver light mace, sling, amulet of natural armor +1, belt of physical perfection +2, cloak of resistance +3, elixir of swimming, eyes of the eagle, handy haversack, hat of disguise, headband of inspired wisdom +4, ioun torch ioun stone[APG], ring of feather falling, wayfinder[ISWG], bedroll, bell, candle, courtier's outfit, paper, perfume, common[ISWG] (10), scroll case, sewing needle, silk rope (50 ft.), silver holy symbol of Sarenrae, sunrod, forks-(prime, hell, fire)whetstone, wooden holy symbol of Sarenrae, gold necklace (worth 80 gp, 1 lb), 6 pp, 4,517 gp, 6 sp, 7 cp

Wand CLW (#24) -16 chg -5 -2 chg
Wand EndEl (#) -1 chg

Special Abilities:

Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cleric Channel Positive Energy 6d6 (7/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Divine Presence (30 ft., 11 rounds/day, DC 21) (Su) Allies in 30 ft gain sanctuary with enhanced DC. If attack, ally breaks aura for self, creator breaks for everyone.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+5 fire (9/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Touch of Glory +11 (9/day) (Sp) Grant +11 to a CHA-based skill or ability check.

Sarenrae:

Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae is a goddess who teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be.

The temples of the Dawnflower are open-air buildings. Priests often travel from one temple to the next. The Everlight Oasis in Kelesh is a popular site of pilgrimage for followers of the goddess. Church services are held outdoors and are joyous affairs that feature singing, dancing, and music.

Oh Everlight, Sarenrae. In your wisdom, teach us temperance and patience in all things.

History:
Born the the daughter of a minor noble in Katheer, Qadira, Lasaraleen grew tired of the court and fled an arranged marriage to an grotesque general in the army. She joined the temple of Sarenrae and made the pilgrimage to Everlight Oasis. While traveling with others to Absalom, she joined a group of Pathfinders and became an initiate of the cause to recover lost enlightenment from prior ages.

Description:
You see a tall, stately human woman with fiery blond hair, wearing silvery chain armor and a black scimitar on her belt.
She wears the symbol of Sarenrae clearly visible on a silver chain around her neck.

Missions:

Shades of Ice-1
Shades of Ice-2
Shades of Ice-3
Scions of Skykey-1
Scions of Skykey-2
Scions of Skykey-3
Quest for Perfection-1 (GM)
Quest for Perfection-2 (GM)
Faithless and Forgotten-1
Quest for Perfection-3 (GM)
From Under Ice
Overflow Archives (GM'd)
Blood Under Absalom
Orders from the Gate
The Solstice Scar
A Case of Missing Persons
Tapestry Toil
Blood Under Absalom
Race for Runecarved Key
Beyond Halflight Path
Refuge of Time
Refuges of the Weary Sky
The Cosmic Captive
-
What Prestige is Worth
Daughters Due
Fires of Karamoss
The Ghol-Gan Heresy
Lost at Bitter End
Race for Rune Carved Key
ENCOUNTER AT THE DROWNING STONES
1-40 Hall of Drunken Heroes (Tier 10-11)

Personality:

Modeled After: Lasaraleen + A (Horse and Boy - CS Lewis)
Speech Pattern: dreadful, haughty,
Actions: likes fancy clothes, hates undead/corruption