Full Name |
Ignatius del Sol |
Race |
Human |
Classes/Levels |
Paladin 9 | AC 22 Tch 11 FF 21 | HP 76/76 | F +13 R +10 W +12 | Init +7 |
Gender |
Male |
Size |
Medium |
Alignment |
LG |
Deity |
Sarenrae |
Languages |
Common |
About Ignatius, Paladin of Sarenrae
Ignatius (CORE)
Male human (Varisian) paladin 9
LG Medium humanoid (human)
Init +7; Senses Perception +0
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 22, touch 11, flat-footed 21 (+11 armor, +1 Dex)
hp 76 (9d10+18)
Fort +13, Ref +10, Will +12
Immune charm, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 adamantine scimitar +19/+14 (1d6+9/15-20) or
cold iron scimitar +17/+12 (1d6+7/15-20) or
dagger +16/+11 (1d4+7/19-20) or
morningstar +16/+11 (1d8+7)
Ranged longbow +10/+5 (1d8/×3)
Special Attacks channel positive energy 4/day (DC 18, 5d6), smite evil 3/day (+4 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +13)
At will—detect evil
Paladin Spells Prepared (CL 6th; concentration +10)
2nd—delay poison, resist energy
1st—bless weapon, lesser restoration (2)
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Statistics
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Str 24, Dex 12, Con 12, Int 7, Wis 10, Cha 18
Base Atk +9; CMB +16; CMD 27
Feats Improved Critical (scimitar), Improved Initiative, Persuasive, Power Attack, Skill Focus (Diplomacy), Weapon Focus (scimitar)
Traits ease of faith, reactionary
Skills Acrobatics -4 (-8 to jump), Climb +3, Diplomacy +20, Heal +7, Intimidate +6, Knowledge (religion) +5, Profession (Mediator) +4, Survival +0 (+2 to avoid becoming lost), Swim +3
Languages Common, Varisian
SQ divine bond (weapon +2, 2/day), lay on hands 8/day (4d6), mercies (cursed, diseased, sickened)
Combat Gear wand of cure light wounds, acid (4), alchemist's fire (4), antitoxin (4), +2 full plate, studded leather, +2 adamantine scimitar, arrows (20), cold iron scimitar, dagger, longbow, morningstar, belt of giant strength +4, cloak of resistance +2, handy haversack, headband of alluring charisma +2, wayfinder, grappling hook, hemp rope (50 ft.), signal whistle, wooden holy symbol of Sarenrae (2), scroll of Good Hope, potion of fly, healers kit, scroll of invisibility purge
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Tracked Resources
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Acid - 0/4
Alchemist's fire - 0/4
Antitoxin - 0/4
Arrows - 0/20
Dagger - 0/1
Detect Evil (At will) (Sp) - 0/0
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) - 0/2
Healers Kit - 0/10
Lay on Hands (4d6 hit points, 8/day) (Su) - 0/8
Light (At will) - 0/0
Paladin Channel Positive Energy 5d6 (4/day, DC 18) (Su) - 0/4
Scroll of Good Hope - 0/1
Scroll of Invisibility Purge - 0/1
Smite Evil (3/day) (Su) - 0/3
Wand of cure light wounds - 15/50
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 5d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Smite Evil (3/day) (Su) +4 to hit, +9 to damage, +4 deflection bonus to AC when used.