Quest "A Curious Claim" w/ QM rainzax (Outpost)

Game Master rainzax

Synopsis:

On the edge of the land known as Numeria, the Pathfinder Society has operated in secret under threat of death from the region's ruler, the cruel Black Sovereign. Venture-Captain Dagur Hawksight hopes that a meeting with the recently-sober monarch will allow the Pathfinder Society to operate openly and study the alien technology contained within Numeria's borders, but other forces have their own plans for the region. The PCs must ensure that the meeting between Dagur and the Black Sovereign goes off without a hitch, thwarting acts of treachery and sabotage.

Maps > (Coming Soon)
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions


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Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

We begin our story in The Silver Spoon Inn and Tavern, a well-appointed establishment just 10 miles outside of Kerse, the capital of Druma, in the "Shining Kingdoms" - a Pub which inadvertently doubles as an "Open Secret" Pathfinder Lodge - summoned with discretion at the behest of one Kristoff Valicho.

Publy Character Introductions:
When introducing yourselves in your opening post, choose one or more Intro Questions below to answer (first spoiler). Next, if you would peruse the Open Missive that accompanies your summons (second spoiler). Finally, at your option, please post your Proficiency and Modifier in the following skills that represent your Background Knowledge (third spoiler):

Intro Question:

Q) How did you arrive just outside of Kerse? Where are you coming from? Describe your long journey here!
Q) In the Downtime that occurred before this adventure, what did you do? How does it tie into joining this mission?
Q) Have you ever been "out of your depth"? How did you recognize it? How did it make you feel? How did you handle it?
Q) When it comes to Attention to Detail, where do you stand? Are you more "loose" or do you dot and cross every "i" and "t"?
Q) How would you know if someone was lying to you? How would this change if instead of to your face, it was over written communications?

Open Missive:

Greetings Pathfinders,
Though our dealings in the past have not always been as successful as one might hope, I view the recent establishment of your lodge near Kerse as a new opportunity. To begin this renewed collaboration, I propose an exchange of services. I shall use my standing in Druma to help your Society make new contacts and stem the tide of Aspis interference in your ventures. In exchange, I would like you to investigate a recent stroke of misfortune that befell my business.

A cargo ship bearing a shipment of steel ingots bound for my customers was recently shipwrecked on journey from Detmer in the north. I suspect my partner in the venture, Annette Tuddlym, may have planned the wreck to collect on the insurance payment. While my own investment was likewise insured, I fear the loss of the shipment may have damaged my reputation with the arranged buyers. Her connections to the local bureaucracy are deep, however, and I cannot bring forward my suspicions without some proof.

I would like you to journey to the site of the wreck to confirm its destruction and bring back any documents pertaining to the voyage you find intact so that I might examine them for evidence. In addition, if any of the cargo has survived the wreck, please retrieve it as well.

Yours in profit and health,
Temel Passad

Background Knowledge:

Recall Knowledge
-Accounting Lore
-Bureaucracy Lore
-Druma Lore
-Mercantile Lore
-Pathfinder Society Lore
-Legal Lore
-Scribing Lore
-Society

I will roll whichever Trained Skill(s) above you post as a Secret Check!

Next, if you could each proceed to Discussion to complete the Check In.

Finally, without further ado, let us begin to inspect such A Curious Claim!

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

PFS Lore +6; she's a former arena fighter, none of the other lores apply! :)

A tall woman in leathers with dark blond hair saunters into the tavern. She bellies up to the bar and orders an ale, while saying softly to the barkeep "Know a Temel Passad? Where can I find him?" She carries her ale to a nearby booth and joins the contact.


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

PFS Lore +6, Society +6

A halfling dressed in many layers, carrying a smile and a flute walks into the Silver Spoon Tavern. Sweeping aside the blonde fringe that has fallen across his left eye, he looks around the room. Spotting the Open Road glyph on a tabard he raises an eyebrow but buys a drink and joins the group. "I guess that 'secret' is a bit more open than I was expecting. Anyway, I'm Lem - I heard the society needed a hand with a delicate mission. Either of you know much about it?"

----
Earlier, back in Absalom
Lem leans on a bar in a tavern in the Foreign Quarter, having played a fairly poorly received early set. He watches as a pair of sorcerers he was recently adventuring with set up for their own performances. The camera checks in on the halfling a few times over the course of the night, each time Lem's face is grimmer and the crowd is more raucous and throwing more money at the sorcerers. Eventually, finding he has already run his meager takings down, the bard shakes his head, gives up and walks unsteadily back to his lodgings.

Bard failed on performance while the two sorcerers got crit successes! Such an embarrassment

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

An elderly halfling woman approaches, pulling small cakes out of the many pockets in apron and offering them around. "Hello, hello, I'm Ida. You can call me Granny Ida, nobody does. Now I have plenty of cakes, but some of them are a bit special so always make sure to ask! I am a cook, but I've left my equipment for that in storage--it's too heavy for me to carry around. If one of you tallfolk is willing to carry it, I can cook for you while we're traveling!"

Nodding at the cakes, she indicates her bulging pockets. "Don't you worry, I'm very organized! None of those should explode. And here, take these biscuits! But don't eat them. They're for healing. And does anybody want any poison? If you want some poison, you just let me know."
She pats one of her pockets. It's not the same one she just took the healing biscuits out of... probably?

Elixirs of life and graveroot available.
Pathfinder Society Lore +9, Society +9.

Radiant Oath

Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

A dour-looking man wearing a tabard that depicts the Pathfinder's Glyph of the Open Road quartered with the arms of Iomedae leans on a tall poleaxe which bears the sigil of a minor noble house. His gaze is steady and humorless.

"I am Dinardin, Dinardin of Longshadow. Why are we looking for Temel Passad here? He sent us on his behalf, did he not?"

Intro Question: Between adventures, Dinardin trains obsessively, convinced that he has to become worthy of surviving the wreck of Lastwall.

Pathfinder Society Lore +5


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Getting Started

The interior of the Silver Spoon Inn and Tavern is as elegant as the name would imply, featuring a black marble bar top and gilt chairs, freshly upholstered in rich leather. On opposite ends of the room are two polished ebony tables, one laden with decadent trays of charcuterie and cheese, while the other holds simple crusts of bread served on fine porcelain platters beside silver ewers of clear water. Finely dressed patrons mill about, drinking and gossiping, while a few individuals clad all in white stand aloof from the crowd. Venture-Captain Kristoff Valicho gestures for an employee to take over behind the bar before joining you at a corner booth. “Welcome to the Silver Spoon, friends! Since the Society helped pay off the loan, we’ve really been able to fix the place up right. Anyway, on to business. Establishing the Society’s position in Kerse has been slow going, especially with interference from the Aspis Consortium. You may be able to help change that, however, as an important potential ally has requested our assistance.”

He hands you a parcel...

Open the parcel in the Slides!

“The wreck is a few hours’ walk from here up the coast. I have a horse and a small wagon ready for you, just in case you’re able to recover any of the cargo. Be careful, though. My contacts in the Mercenary League say their investigation of the wreck was cut short by a swarm of carnivorous undead that surged up from the water during a storm. I’m sure capable agents like yourselves can handle a few monsters, but with the number of creatures they reported, you should head inland before any such storm arrives.”

Pausing for questions...

GM Screen (Closed):

Spoiler:

Fran PFS Lore: 1d20 + 6 ⇒ (12) + 6 = 18
Lem PFS Lore: 1d20 + 6 ⇒ (13) + 6 = 19
Lem Society Lore: 1d20 + 6 ⇒ (2) + 6 = 8
Ida PFS Lore: 1d20 + 6 ⇒ (14) + 6 = 20
Ida Society Lore: 1d20 + 6 ⇒ (4) + 6 = 10
Dinardin PFS Lore: 1d20 + 5 ⇒ (6) + 5 = 11


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

Looking over the package, Lem will muse "Well now, this ally wants us to investigate the wreck and see if it was deliberate. Hmm"

"Venture-Captain, you mentioned the Aspis Consortium - do you think they are involved in this?"


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

"If there is involvement of foul play, and the Aspis Consortium were to be responsible, such a claim would need to be substantiated" is the answer, politic.

"As to my own thoughts? Well. I can't definitively rule it out" he smiles at Lem "But, on the other hand, swarms of carnivorous undead emerging from water is something that can happen from time to time..." his smile brightens a little at the subtle inferences that his tone and inflection seem to imply, answering Lem's question without really answering it!

"In either case, a lot of money is involved - see if you can recover the ingots - and if there are undead, deal with them - but don't overcommit yourselves. Use your judgement" he looks around, to see if any others have questions.

Lem, Fran, Ida:

You would be able to recognize an Aspis Consortium badge on the spot!

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

"Sounds simple enough! Let's go and get this done."

Radiant Oath

Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

Dinardin perks up at the mention of undead. "Right. Let us see to this wreck and find which variety of evil befell it."


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Venture-Captain Kristoff Valicho nods, hands each of you a small bag with a provision, and gives one final "Warning - if there is foul play involved, it is best to watch your back!"

The PCs travel north along a trade road following the shore of Lake Encarthan toward Detmer. The road is well maintained and regularly patrolled by the Mercenary League to prevent any threats to the frequent trade caravans that pass through. The forest is thick enough to create difficult terrain and provide cover to creatures within...

See Discussion!

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran puffs up her chest slightly. "You must know I was a champion gladiator before I joined the Pathfinders. Foul play should be watching their backs!"

Clearly ego not lacking with this one! :)

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

"Here, dear. Take this."

Nobody requested poisons, but Ida pushes a vial of graveroot on Fran all the same.

"Don't drink that! That's for your weapon. Wait. No. Yes, don't drink that one."

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

How long does it take to treat a blade? (it's never come up before! :)

Radiant Oath

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Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

Alchemical Poisons

1 Interact action. 2 hands.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The Journey: Forest Ambush!

Ida watches for craft. Fran keeps a light step. Dinardin a heavy shield.
Lem keeps a lookout. His ambushers try their best to keep hidden until just the right moment!

Lem to Search (Perception) vs Stealth DCs of Ambushers: 1d20 + 8 ⇒ (13) + 8 = 21

He spots both ambushers just before the party walks into their choke point!

Dinardin to Defend (Perception): 1d20 + 4 ⇒ (12) + 4 = 16
Fran to Avoid Notice (Stealth) w/ Swagger (+2): 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Ida to Investigate w/ Crafting (Perception): 1d20 + 7 ⇒ (16) + 7 = 23

They immediately react to being spotted by pointing their shortsword-and-dagger blades halfling!

Black Bandit to Avoid Notice (Stealth) w/ Cover (+2): 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Red Bandit to Avoid Notice (Stealth) w/ Cover (+2): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

GM Screen (Closed):

NEIDRE FLIAVAZZANA to Avoid Notice (Stealth) w/ Cover (+2): 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28

⚔⚔⚔

If you succeed at Society to Recall (DC 16):

They are brutish, and can react quickly and deadly with their blades!

↺) Reactive Strike!

⚔⚔⚔

FOREST AMBUSH

Reactions: Unready (ambush)
Weapons: Assumed to be out (travel through wilds)
Recall Knowledge: Society vs Bandits (DC 16)
Special:

Fran
Red Bandit
Black Bandit
Ida
Lem
Dinardin w/ Defend

Fran is Up!

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran also gains Panache if she ends up acting first. Swaggering Initiative

Fran grins broadly as the bandits jump out at the group. She pulls out her rapier and struts up to the one in the black cape.

She confidently stabs the man before dancing for him, swinging her hips seductively to get his attention.

+1 Striking Rapier: 1d20 + 11 ⇒ (7) + 11 = 18 for Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6 and Confident Finisher: 2d6 ⇒ (1, 6) = 7

+1 Striking Rapier, HP, Vestments: 1d20 + 11 ⇒ (16) + 11 = 27
Deadly if crit: 1d8 ⇒ 7

Acrobatic Performer, Dance: 1d20 + 12 ⇒ (16) + 12 = 28 Panache if she succeeds, Panache (1 rd only) if not

Opportune Riposte:
+1 Striking Rapier: 1d20 + 11 ⇒ (8) + 11 = 19 for Piercing, Precision: 2d6 + 1 + 2 ⇒ (1, 6) + 1 + 2 = 10

◇ Interact to draw
◆ Stride
◆ STAB
◆ Dance
↺ Opportune Riposte


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Fran runs the bandit through, to death. He slides forward on her blade limp, before being discarded onto the forest floor.

A third bandit springs from a bush! This one, it seems, much better at choosing her hiding spot. She shoots Fran! Then disappears back into the bushes...

◆) Strike
◆) Hide
◆) Sneak

Third Bandit to Strike (Hand Crossbow, P) w/ Sneak Attack: 1d20 + 10 ⇒ (2) + 10 = 121d6 ⇒ 61d6 ⇒ 4
Third Bandit to Hide (Stealth) w/ Cover (+2) vs Party Perception (14/17/18/18): 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Third Bandit to Sneak (Stealth) w/ Cover (+2) vs Party Perception (14/17/18/18): 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16

A terrible shot. And yet, still thinking she is clever, it is plain as day where she has attempted to sneak up to - up close and personal with Fran, brandishing a kukri!

With a "F*!% this" Red Bandit books it the opposite direction!

◆◆◆) Stride x3

Off-Map by 50 feet due east from token's current position!

⚔⚔⚔

FOREST AMBUSH

Reactions: Unready (ambush)
Weapons: Assumed to be out (travel through wilds)
Recall Knowledge: Society vs Bandits (DC 16)
Special: Crafting or Society check to Identify (◆) a specific item on her person - Ida gains a +2 circumstance bonus to the Craft check to identify this item (Investigate)!

⚔⚔⚔

(◆) Crafting, Society, or Pathfinder Society Check to Identify Item on Third Bandit (DC 15):

A badge, tucked under a vest, to mark her allegiance with the Aspis Consortium as one of their Field Agents!

⚔⚔⚔

R1
Ida
Lem
Dinardin
R2
Fran
Third Bandit @ Observed with Cover (+2 AC)
Red Bandit Fled
Black Bandit Dead

The Party is Up!


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

◆ Recall knowledge society DC 16: 1d20 + 6 ⇒ (20) + 6 = 26

Lem will start a tune "Strike, strike, strike down the hidden bandit" ◆ (courageous anthem +1 to hit and damage for everyone this round)

and then let off an arrow at the third bandit

shortbow, CA, deadly d10: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 1d6 + 1 ⇒ (4) + 1 = 5 P

Lastly he'll call out "They'll cut you if you move near them"

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

If Fran killed the first one, then she'd still have one action. Can she use the dancing to fascinate Red (even though he just turned and ran)?

Fran laughs at the poorly executed ambush. She grins and stabs the third bandit.

+1 Strike Rapier, CA: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 for Piercing: 2d6 + 1 ⇒ (3, 4) + 1 = 8 and Confident Finisher: 2d6 ⇒ (1, 2) = 3

She dances again for the bandit before trying to run him/her through again.

Dance: 1d20 + 12 ⇒ (5) + 12 = 17 Probably doesn't work. Panache for 1 rd

+1 Striking Rapier, MAP, CA: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for Piercing, CA: 2d6 + 1 + 1 ⇒ (4, 5) + 1 + 1 = 11 and Confident Finisher: 2d6 ⇒ (5, 5) = 10

◆ Stab (whiff)
◆ Dance
◆ Stab

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

Ida moves up for a better shot, drinking her quicksilver mutagen; nasty stuff, really.

"Your friend seems eager to be on his way, but I do hope you stick around to chat."

◆ Activate Quicksilver Mutagen
◆ Stride
◆ Quick Bomber to make a moderate glue bomb and throw it at Green. Glue Bomb: 1d20 + 10 ⇒ (7) + 10 = 17. On a hit, she takes a -15-foot penalty to her Speeds for 1 minute. She can Escape (DC 19) to end the effect early. Alternatively, she can end the effect without a check with three Interact actions to carefully remove the glue. These checks don't have to be consecutive, and can be provided by other creatures. (On a crit she's also immobilized for one round, but that doesn't look likely.)

Radiant Oath

Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

Dinardin rushes forward and threatens the bandit with his guisarme. "Hey," he says. "I've been where you are. Hungry, angry, got no place in society so why not take from the weak, yeah? It don't gotta be like this. We can help you. Drop the weapon and sit down. I'll see you get a meal and a new start. Think about it."

1. Stride.
2 & 3. Ready.

Ready: Trip the bandit if he does anything other than drop the weapon and sit down.

Trip Attempt vs. Reflex DC:
Trip: 1d20 + 11 ⇒ (5) + 11 = 16


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The gnomish woman surrenders, casting down her weapons.

"I value my life" she glances at someone in the party's wayfinder "You are duty-bound to spare me now" smug, even in defeat! "I will talk - but you must ask the right questions"

You guys can open Lem's spoiler!

Sense Motive (DC 20):

She is not bluffing. Her surrender is real.


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

Perception sense motive DC 20: 1d20 + 8 ⇒ (13) + 8 = 21

Society DC 15: 1d20 + 6 ⇒ (2) + 6 = 8

"Glad you are seeing sense. Now who sent you to attack us?"


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

"I am a contractor" she replies evasively "And thereby sent myself"

If anyone is Expert in a social skill (or has a cool skill feat), you can use that to force her to speak with less evasiveness without rolling. Or you can just roll. Her Will DC is 22.

She turns it around "Who sent you to this forest?" trying to bait the emphasis of whereabouts away from her own person and redirect it onto the group.

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

"You were duty bound not to try to attack us in the first place. I see you trust our respectability more than your own."

Ida takes a small cake out of one of her pouches. "Here, have some cake. Now, I'm pretty sure that's not how contractors work. If you're here on a contract, then someone sent you. That's what the word means, I think."

Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20
Cool skill feat... Seasoned? To.. have above-average snacks?

"Oh, if anybody is hurt, I can... what? Nobody? Oh dear. This little ambush didn't go well at all."

It wasn't quite true. The mutagen Ida made for herself wasn't exactly a health drink, and it had hurt her--the cost one must pay for the benefits. But she can't heal that until it wears off anyway.
Ida did take 6 damage from the quicksilver mutagen. Should've mentioned that. The damage can't be healed while it's in effect.
That's in effect for 10 minutes. Once it wears off she can heal herself (elixirs of life: 2d6 ⇒ (5, 3) = 8) to full with no cost but Versatile Vials, which are fully restored after another 10 minutes.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The gnome woman takes the cake - she looks hungry, and something about it looked ostensibly more seasoned than other cake. She reveals her badge "That's who contracted me" Go ahead and open THIS SPOILER

"As to who sent me, well, let's just say it was a matter of A Curious Claim!"

She looks down at the slain bandit by her side, still bleeding and spasming in death...

What does the party want to do with her?

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

PFS Lore: 1d20 + 6 ⇒ (8) + 6 = 14

No idea what that badge is


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

Lem just shakes his head sadly at the quip.

"Aspis Consortium then is it? So what's their interest in this?"

and depending on how evasive her answer is, Lem will say "Shall we pick her up when we get back?" with a sigh.

Radiant Oath

Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

"I promised her help," says Dinardin. "And she's gonna get it." He pulls a day's rations from his pack and hands it to the woman, along with a silver coin. "You made a smart choice a moment ago. You can make another one now. Take this food and this coin and go to the Pathfinder lodge. Tell 'em that Dinardin sent you. They'll give you work and food until I get back, when I'll find you somethin' permanent. You got my word on that."

"You're thinkin' that you'll rabbit as soon as we leave. Like I said, I been there. Just do yourself a favor and think again. Like I said, It don't gotta be like this. You can have a life. Okay, I said my peace. I hope to see you in town. Gotta go do a thing now." He looks at the gnome with sincere intensity for a moment, then stands, adjusts his pack and heads out.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The Wreck

The team decides to pick her up when they get back, but not before searching her for contraband, which they find. As well as a note “Stop the investigators. Hide our involvement.” She smirks as she is rewarded with freedom over death or detention "I can't say you won't regret this" and immediately flees back into the forest.

After another hour’s travel, the PCs arrive at a footpath leading down to the site of the wreck on the lake shore. A large gathering of undead creatures roam the shallows near the beached ship. Storm clouds loom not far up the coast...

Trained in Religion or Undead Lore:

Too many to fight, without a squadron of at least twice or thrice your current party's combat capabilities!

Trained in Survival:

The storm is fast rolling this direction - you have perhaps a little more than a half an hour before it arrives with torrential rain and wind!

The party decides what to do...

Everyone can make a single skill check to progress any "plans" they have forward!

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

"Storm's moving in," says Ida, looking up at the clouds. "Heavy wind and rain. I think that would hinder us more than them, so we should probably make our move quickly."

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

None of the above

Fran follows the rest of the party.


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

Lem also looks at the scene with confusion. "We need to make our move but what should we do? Could we sneak in? Create a distraction?" and then thinking a bit more he will add "Anyone have any ideas why the undead are here?"


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Phase 1: Get on the Boat

...bobbing in the water, floating mindlessly, several animated corpses pursue only their hunger, blind to finer discriminations of sense and feeling, unawares except for their sheer numbers...

...deciding not to take the direct approach, the party schemes a way on, using sneaky tricks and clever thinking...

First Round in a Multi-round Skill Challenge: Choose a single skill, describe how it would "get you on the boat", and roll it!
If you have a cool skill feat or cast a cool spell, I may add a bonus to your roll (please include link)!

Hints (Open / Optional):

The PCs might use: Stealth to sneak past the undead, Deception to pose as undead, Craft to improvise a raft, or Athletics to quickly swim to the ship.

Party Progress (Open):

Round One @ 0pts
Round Two @ 0pts

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

"...maybe we can just go around? Let's see, we could travel over the water if we just had something that floats and something to use as a platform. Maybe..."

Crafting: 1d20 + 7 ⇒ (3) + 7 = 10


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

"Hey, I've got an idea...."
Lem sets about applying makeup and pulling on some old clothing which he tears artistically. "How about this zombie impression.... braaaaains"
Deception: 1d20 + 9 ⇒ (3) + 9 = 12
hero point reroll
Deception: 1d20 + 9 ⇒ (4) + 9 = 13

*sigh*

and once the group finishes laughing he'll cast figment to add some oozing blood, and then stagger across the flats towards the boat.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

The party mounts Ida's platform but it sinks...

Lem's applies makeup and swims up but it washes off - a couple animated corpses swim to follow him - he manages to circle back around to there he started...

Two failures so far - Dinardin and Fran!

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran attempts to tiptoe past the undead.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Fran "tiptoes" through the water - a couple animated corpses swim to follow her - she manages to circle back around to where she started...

Failure

Dinardin


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

((Botting Dinardin))

Dinardin waits for the undead to be distracted by Lem and Fran and then swims across to the ship as fast as he can.

Athletics: 1d20 + 11 ⇒ (19) + 11 = 30

Radiant Oath

Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

I'm Dinardin and I approve this message.

Thanks, Lem!


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Phase 2: Investigate Quickly and Quietly

...Dinardin swims quickly onto the boat. Waiting until the coast is clear, he gives the signal for the party to approach more slowly, which they are able to eventually do...

...looking around to see no less than 10d6 ⇒ (3, 2, 4, 6, 2, 3, 4, 4, 6, 4) = 38 creates lying around, some sealed, others cracked, other "guarded" by a small hoard of mindless undead, the party tries to make sense of the packing of the ship without alerting the undead passengers aboard...

Second Round in a Multi-round Skill Challenge: Choose a single skill, describe how it would "quietly locate cargo", and roll it!
If you have a cool skill feat or cast a cool spell, I may add a bonus to your roll (please include link)!

Hints (Open / Optional):

The PCs might use: Perception to find cargo, Stealth to move quietly, or Sailing Lore or Mercantile Lore to know where cargo and documents are
usually stored on a trade ship.

Party Progress (Open):

Round One @ 2pts
Round Two @ 0pts
Round Three @ 0pts

Radiant Oath

Human Champion (Paladin)/Blessed One 3 - HP 44/44, AC 21 - Perception +4 - F: 8/R: +7 / W: +7 - Speed: 25 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Defend

None of Dinardin's skills are "quiet." Quite the opposite, in fact. So he'll just stay quiet and look around.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24 That'll do, pig. That'll do.


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Dinardin, an auditor of the highest degree(!?), locates the appropriate deck upon which certain crates bearing the most weight - those most likely to contain a (lost) shipment of steel ingots! - resides. He leads his party to the base of the ship, careful to observe multiple exits in case they are followed by the undead...

2 points! - the rest of the party can roll - more is better!


Male Halfling bard 3 | Max HP 33 | AC 19 |F +6 R +10 W +8 | Perc +8 | Stealth +8 | Focus Points 2/2 |Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Search | Conditions: None

While he doesn't let many people know about it, Lem does knows when discretion is needed. He'll sneak below decks following Dinardin.

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

It's as if he was never there

Radiant Oath

2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) | HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 | Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |

Fran follows Lem and Dinardin..

Stealth: 1d20 + 10 ⇒ (16) + 10 = 26

Not a crit but it should work :)


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Lem sneaks around another way - right past several walking dead, silent as a cat - and is able to observe the labels on the package. These are the crates the party is looking for. Fran is not far behind, and too can confirm as much...

5 points so far - awaiting Ida

Envoy's Alliance

Female Halfling Alchemist 3 | HP 36/36 | AC 20 | F+8 R+10 W+7 | Perc +7 | 6/6 Versatile Vials | Speed 25 ft | Hero Points 1 | Exploration: Investigate (Crafting +11) | Active Conditions: None

Ida examines the crates, watching for the ones that are reinforced to carry the heavy material and trying to determine the best way to extricate said material.

Perhaps it would involve fire! Probably not, but one can hope.

Crafting: 1d20 + 11 ⇒ (12) + 11 = 23


Maps / Slides | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | ☘️ @ Dinardin (□□), Fran (□□□), Ida (□□), Lem (□□) | Contact Info | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Phase 3: Load Cargo

...Ida locates another crate, away from the others, that might have easily been missed...

...There is so much loot to bring, but the party locates a dinghy or two. Now. Examining the water, a wave passes, and undead lurk around every corner...

Third Round in a Multi-round Skill Challenge: Choose a single skill, describe how it would "carefully unload cargo", and roll it!
If you have a cool skill feat or cast a cool spell, I may add a bonus to your roll (please include link)!

Hints (Open / Optional):

The PCs might use: Athletics to carry heavy cargo, Perception to watch for approaching undead, Mercantile Lore or Labor lore to make logistical plan, or Nature to time departure with favorable conditions.

Party Progress (Open):

Round One @ 2pts
Round Two @ 6pts
Round Three @ 0pts
Round Four @ 0pts

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