Harbormaster Permelia

FieryFran's page

427 posts. Organized Play character for UncleFroggy.


Full Name

Francine "The Fiery" Quickfingers

Race

HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 |

Classes/Levels

Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

Gender

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion |

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About FieryFran

Female Human Gladiator Swashbuckler 5
Human, Humanoid
Heritage: Versatile
Background: Gladiator
Perception: +9
Languages: Common, Elven
STR 14 (+2), DEX 18 (+4), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 18 (+4)
AC 22, HP 73, F/R/W: +11/+13/+9
Class DC: 21
Speed: 35 ft

PFS Info:

PFS#: 2396852-2013
PFS Provision: Lesser Healing Potion

Skills/Offensive Strikes:

Please see Botting Spoiler

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st level Class Feat

Background Feats:
Impressive Performace - Make an Impression using Performance instead of Diplomacy

Class Feats:
Elegant Buckler - AC +2 with buckler raised; Gain Panache if strike critically misses w/buckler raised
Flying Blade (Natural Ambition) - While have Panache, apply precise strike damage to ranged Strikes with thrown weapons in 1st range increment and can use Finishers with same.
Tumble Behind - Successful Tumble Through leaves foe flat-footed to attacks before end of turn
Swaggering Initiative - +2 bonus to initiative, can interact to draw a weapon; Gain Panache if first to act

General Feats:
Fleet - +5 Speed
Toughness - DC of Recovery checks is 9 + Dying Value
Shield Block - Reduce damage by the shield's hardness; Francine and the shield take the remaining damage (Versatile Human General Feat)

Skill Feats:
Fascinating Performance - You can fascinate an observer with your Perfomance skill. (Swashbuckler Style)
Acrobatic Performer - Can use Acrobatics for the Perform action
Virtuosic Performer (Dance) - +1 to Performance checks when using Dance

Class Abilities:
Swashbuckler Style: Battledancer - Gain Panache when Fascinating Performance check exceeds Will DC of any foe (even if they are not fascinated).
Panache (DC 21) - 5-foot bonus to speed, +1 to checks to Tumble Through; precise strike damage
Precise Strike - only with Panache; +2 extra damage w/ agile or finess melee/unarmed attack; 2d6 damage if used with Confident Finisher
Confident Finisher - additional 2d6 precision damage when used with panache; half precision damage on a failed attack
Opportune Riposte - You take advantage of an opening from your enemy’s fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.

Stylish Tricks:
Cat Fall - Treat falls as 25' less

Other Abilities:
Radiant Oath Champion

Equipment:

Combat Gear: Dagger(1), Hatchet(7), +1 Striking Rapier
Armor: Studded Leather Armor, Minor Reinforced Buckler (H6; 50/50)
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves tools
Magic Items: Wayfinder (w/Pearly White Spindle Aeon Stone); +1 Thrower's Bandolier (7 hatchets)
Consumables: Minor Healing Potion (2), Lesser Healing Potion (2)
Bulk: 4 (Encumbered at: 6; Maximum at: 11)
Coins: 63 gp

Botting:

SAVES / PERCEPTION
[dice=Perception(E)]d20+9[/dice]
[dice=Fortitude(E)]d20+11[/dice]
[dice=Reflex(E)]d20+13[/dice]
[dice=Will(E)]d20+9[/dice]

PANACHE
[dice=Tumble Through (Acrobatics vs Reflex DC)]1d20+13[/dice]
[ooc]Opponent OG if the check succeeds[/ooc]

[dice=Dance (Performance vs Will DC)]1d20+14[/dice];

[ooc]Panache as long as the above roll is not a crit failure (end of next turn on a fail; until combat ends or if he uses a finisher otherwise)[/ooc]

INITIATIVE
[dice=Francine Swaggering Initiative; Avoid Notice]d20+11+2[/dice] Panache if she acts first

SKILLS
[dice=Acrobatics(E)]d20+13[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Deception(T)]d20+11[/dice]
[dice=Diplomacy(T)]d20+11[/dice]
[dice=Intimidation(T)]d20+11[/dice]
[dice=Performance(E)]d20+13[/dice]
[dice=Performance(E), Dance]d20+14[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Thievery(T)]d20+11[/dice]

[dice=PFS Lore]d20+7[/dice]
[dice=Gladiatorial Lore]d20+7[/dice]

MELEE

[dice=+1 Striking Rapier]d20+14[/dice] for [dice=Piercing]2d6+1[/dice] plus [dice=Precision]3[/dice]
[dice=+1 Striking Rapier, MAP]d20+9[/dice] for [dice=Piercing]2d6+1[/dice] plus [dice=Precision]3[/dice]
[dice=+1 Striking Rapier, MAP 2+]d20+4[/dice] for [dice=Piercing]2d6+1[/dice] plus [dice=Precision]3[/dice]
[ooc]Critical Hit: Double Damage, Deadly d8, Crit Specialization[/ooc]
[dice=Deadly]1d8[/dice]

[dice=Hatchet, Melee]d20+11[/dice] for [dice=Slashing]1d6+1[/dice] plus [dice=Precision]3[/dice]
[dice=Hatchet, Melee, MAP, Agile]d20+7[/dice] for [dice=Slashing]1d6+1[/dice] plus [dice=Precision]3[/dice]
[dice=Hatchet, Melee, MAP 2+, Agile]d20+3[/dice] for [dice=Slashing]1d6+1[/dice] plus [dice=Precision]3[/dice]
[ooc]Critical Hit: Double Damage, Crit Specialization[/ooc]

[dice=Dagger Melee]d20+11[/dice] for [dice=Piercing]d4+1[/dice] plus [dice=Precision]3[/dice]
[dice=Dagger Melee, MAP, Agile]d20+7[/dice] for [dice=Piercing]d4+1[/dice] plus [dice=Precision]3[/dice]
[dice=Dagger Melee, MAP 2+, Agile]d20+3[/dice] for [dice=Piercing]d4+1[/dice] plus [dice=Precision]3[/dice]
[ooc]Critical Hit: Double Damage, Crit Specialization[/ooc]

[dice=Confident Finisher]2d6[/dice] Half if a miss (but not a critical miss)

**Add +2 Precision Damage to all agile/finesse weapons if the attack connects and Fran has Panache.**

RANGED

[dice=+1 Hatchet]d20+13[/dice] for [dice=Slashing Damage]d6+2[/dice] plus [dice=Precision]3[/dice]
[dice=+1 Hatchet, MAP, Agile]d20+9[/dice] for [dice=Slashing Damage]d6+2[/dice] plus [dice=Precision]3[/dice]
[dice=+1 Hatchet, MAP 2+, Agile]d20+5[/dice] for [dice=Slashing Damage]d6+2[/dice] plus [dice=Precision]3[/dice]
[ooc]Critical Hit: Double Damage, Crit Specialization[/ooc]

[dice=Confident Finisher]3d6[/dice] Half if a miss (but not a critical miss)