Harbormaster Permelia

FieryFran's page

312 posts. Organized Play character for UncleFroggy.

Full Name

Francine "The Fiery" Quickfingers


HP 56/56 | AC 21 (23 w/ buckler) | F/R/W 9/12/8 | Perc +8 | 35 feet | Class DC 20 |


Acrobatics(E): +12, Stealth/Thievery: +10, Deception/Intimidation/Diplomacy/Performance: +9, Lore (PFS/Gladiatorial) +6, Athletics(U): +1 | Exploration Activity: Avoid Notice | ◆◇↺ |


2396852-2013 | CG Female Human | Gladiator | Swashbuckler Lvl 4 | Hero Points: 2/3 | Minor Healing Potion (2) |

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About FieryFran

Female Human Gladiator Swashbuckler 4
CG, Human, Humanoid
Heritage: Versatile
Background: Gladiator
Perception: +8
Languages: Common, Elven
STR 12 (+1), DEX 18 (+4), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 16 (+3)
AC 21, HP 56, F/R/W: +9/+12/+8
Class DC: 19
Speed: 35 ft

PFS Info:

PFS#: 2396852-2013
PFS School/Training: Swords
PFS School Gear: 2x Minor Healing Potion


Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Acrobatics(E): +12
Stealth, Thievery, Performance (Dance): +10
Deception, Intimidation, Diplomacy, Performance: +9
Lore (PFS, Gladiatorial) +6
Athletics(U): +1

Melee Strikes:

Dagger +10/+6/+2 (1d4 +1 Piercing; Agile, Finesse, Versatile S, Thrown 10')
Throwing Knife +10/+6/+2 (1d4 +1 Piercing; Agile, Finesse, Thrown 20')
Hatchet +7/+3/-1 (1d6 +1 Slashing; Agile, Sweep, Thrown 10')
+1 Striking Rapier +11/+6/+1 (2d6 +1 Piercing, Finesse, Deadly d8)

Ranged Strikes:

Dagger +10/+6/+2 (1d4 +1 Piercing; Agile, Finesse, Versatile S, Thrown 10')
Throwing Knife +10/+6/+2 (1d4 +1 Piercing; Agile, Finesse, Thrown 20')
Hatchet +10/+6/+2 (1d6 +1 Slashing; Agile, Sweep, Thrown 10')

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st level Class Feat

Background Feats:
Impressive Performace - Make an Impression using Performance instead of Diplomacy

Class Feats:
Buckler Expertise - AC +2 with buckler raised
Flying Blade (Natural Ambition) - While have Panache, apply precise strike damage to ranged Strikes with thrown weapons in 1st range increment and can use Finishers with same.
Tumble Behind - Successful Tumble Through leaves foe flat-footed to attacks before end of turn
Swaggering Initiative - +2 bonus to initiative, can interact to draw a weapon

General Feats:
Fleet - +5 Speed
Toughness - DC of Recovery checks is 9 + Dying Value

Skill Feats:
Fascinating Performance - You can fascinate an observer with your Perfomance skill. (Swashbuckler Style)
Acrobatic Performer - Can use Acrobatics for the Perform action
Virtuosic Performer (Dance) - +1 to Performance checks when using Dance

Class Abilities:
Swashbuckler Style: Battledancer - Gain Panache when Fascinating Performance check exceeds Will DC of any foe (even if they are not fascinated).
Panache (DC 21) - 5-foot bonus to speed, +1 to checks to Tumble Through; precise strike damage
Precise Strike - only with Panache; +2 extra damage w/ agile or finess melee/unarmed attack; 2d6 damage if used with Confident Finisher
Confident Finisher - additional 2d6 precision damage when used with panache; half precision damage on a failed attack
Opportune Riposte - You take advantage of an opening from your enemy’s fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.

Stylish Tricks:
Cat Fall - Treat falls as 25' less

Other Abilities:
Radiant Oath Champion


Combat Gear: Dagger(1), Throwing Knife (4), Hatchet(7), +1 Striking Rapier
Armor: Leather Armor, Buckler
Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves tools
Consumables: Minor Healing Potion (2), Lesser Healing Potion (2)
Bulk: 4 (Encumbered at: 6; Maximum at: 11)
Coins: 12.80 gp


Fran will always enter combat attempting to get Panache. She'll either do this by either Dancing or Tumbling Through. A successful Tumble Through will make the opponent FF. Fran has Acrobatic Performer, so she can use Acrobatics in both cases as it's her highest ability.

[dice=Tumble Through/Dance]d20+12[/dice]

Melee Attacks

[dice=+1 Striking Rapier]d20+11[/dice]
[dice=+1 Striking Rapier, MAP]d20+6[/dice]
[dice=+1 Striking Rapier, MAP 2+]d20+1[/dice]

[dice=Hatchet, Melee]d20+7[/dice]
[dice=Hatchet, Melee, MAP, Agile]d20+3[/dice]
[dice=Hatchet, Melee, MAP 2+, Agile]d20-1[/dice]

[dice=Throwing Knife/Dagger Melee]d20+10[/dice]
[dice=Throwing Knife/Dagger Melee, MAP, Agile]d20+6[/dice]
[dice=Throwing Knife/Dagger Melee, MAP 2+, Agile]d20+2[/dice]

Add +2 Precision if the above attacks are done with Panache.

Ranged Attacks
[dice=Throwing Knife/Dagger/Hatchet]d20+10[/dice]
[dice=Throwing Knife/Dagger/Hatchet, MAP, Agile]d20+6[/dice]
[dice=Throwing Knife/Dagger/Hatchet, MAP 2+, Agile]d20+2[/dice]
[dice=Throwing Knife/Dagger, Piercing]d4+1[/dice]
[dice=Hatchet, Slashing]d6+1[/dice]

Fran has the Flying Blade Feat. Add +2 Precision if any of the above attacks are done with Panache. Generally she will use Confident Finisher if the situation is desperate...