Chulyin's Animal Companion
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The jaguar snarls and pounces back at the trollhound (#4) as it turns away to attack Ionic.
Strike, Strike
Jaws, IC: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
P, IC, Special: 2d6 + 3 + 1 + 1d4 ⇒ (2, 5) + 3 + 1 + (3) = 14
Claw, IC: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
P, IC, Special: 2d4 + 3 + 1 + 1d4 ⇒ (3, 3) + 3 + 1 + (3) = 13
| GM Doug H |
That crits thanks to flank and knocks the hound out.
The jaguar tears into the hound, knocking it out. The jaguar's druid master then extinguishes the trollhoiund's life with a flame.
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Regenerating Sacks of Hitpoints
Ionic Saltbeard, -34 HP
Chulyin
Jaguar
Jayma
Fafrd, -35 HP
Farzin
Sun fire Boom Boom
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Horrible Regenerating Doggy 1, 15 HP, wounded 1, regenerating
Horrible Regenerating Doggy 3, -13 HP, regenerating
Farzin Maaravi
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Farzin attempts to fling a rock at hound #3 with his mind.
Telekinetic Projectile: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Fafrd the Grey Mouse
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So, just my two?
Fafrd continues attacking #1, which has gotten up again.
+1 Striking Rapier: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 piercing: 2d6 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6 deadly: 1d8 ⇒ 1 SUCH GOOD DAMAGE!
+1 Striking main-gauche, flurry: 1d20 + 14 - 2 + 1 ⇒ (1) + 14 - 2 + 1 = 14 piercing: 2d4 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
This has not dropped the beast, so he continues.
+1 Striking main-gauche, flurry: 1d20 + 14 - 4 + 1 ⇒ (5) + 14 - 4 + 1 = 16 piercing: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
+1 Striking main-gauche, flurry: 1d20 + 14 - 4 + 1 ⇒ (17) + 14 - 4 + 1 = 28 piercing: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
"I know it is only going to get up again, but what can I do?"
Chulyin the Spirit Talker
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"Burn the bodies when they fall!" Chulyin calls out. His fingers shift on his snake-headed staff.
Sun Fire Boom Boom
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Need Fafrd's permission to possibly splash him, going to assume he's okay with potentially taking 1 damage, happy to change turn if it's at all an issue.
Sun Fire Boom Boom scrambles over to Fafrd and shouts in the human's ear, "DO THIS"
as he lifts an alchemist's fire from fafrd's gear.
Sun Fire Boom Boom then tosses it at #1 (Or #3 if #1 is down)
untrained flask: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
fire damage: 1d8 + 1 ⇒ (2) + 1 = 3
[ooc]1 persistent fire damage, and 1 fire splash damage.
Sun Fire Boom Boom then cowers, having gotten way too close to the scary doggies.
Stride, draw/steal, Strike
+1 Courage Lingers! (Last Round)
| GM Doug H |
Fafhrd has stated in the OOC he's ok with taking a little damage.
Farzin explodes pustules on hound 3 before Fafhrd takes down the other one, but only after several tries. Sunfire runs in and throws a bomb at the last hound standing, finishing off its friend with some incidental splash.
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The Last Hound
Ionic Saltbeard, -34 HP
Chulyin
Jaguar
Jayma
Fafrd, -36 HP
Farzin
Sun fire Boom Boom
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Horrible Regenerating Doggy 3, -37 HP, 1 pers., not regenerating
Ionic Saltbeard
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If Sunfire used one of the scenario given bombs, they were moderates and deal 2 points of Persistent and splash, and 2d8 damage.
Ionic nods at the jaguar and his master as they take down the troll hound in front of him. He then turns and looks over at the last one, marking its movements actions and how it reacts to getting burned before closing the distance.
"Dis one's burnin', Right? Just hit it till it dies? Sounds good!" He takes two swings at the poor creature.
“First the Axe!” Dwarven Waraxe, Doubling rings, IC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage, Slashing, IC: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
“Next the dagger!” +1 Clan dagger, 2nd strike, hunted prey, IC: 1d20 + 10 - 2 + 1 ⇒ (5) + 10 - 2 + 1 = 14
Damage, Piercing, IC: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
| GM Doug H |
Ionic strikes the hound solidly once but it's still up. Not sure what bomb Boom-Boom used; regardless, the hound would still be up. if neeed: 1d8 ⇒ 8
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The Last Hound
Ionic Saltbeard, -34 HP
Chulyin
Jaguar
Jayma
Fafrd, -36 HP
Farzin
Sun fire Boom Boom
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Horrible Regenerating Doggy 3, -53 HP, 1 pers., not regenerating
| GM Doug H |
❄ ❄ ❄
The Last Hound
Ionic Saltbeard, -34 HP
Chulyin
Jaguar
Jayma
Fafrd, -36 HP
Farzin
Sun fire Boom Boom
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Horrible Regenerating Doggy 3, -62 HP, 2 pers., not regenerating
Jayma
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Jayma watches on in awe as her friends tear into the remaining two doggies. When the dust settles a bit, she sees that only one creature remains upright, but only barely. "Poor doggy. Time for you to go join your friends, I think."
Remembering her rather successful snowball attack against the wolves, she decides to try it out again on this fellow. As before, Jayma moves her arms in a complicated set of increasingly rapid swirling motions. As the speed of her movements increase, the snow on the trees to either side of her rises into the air and coalesces into a large compact sphere above her head. She then shouts, "Doggy demands dousing," and thrusts her hands in the direction of the remaining trollhound. Instantaneously, the snowball shoots straight at it, deftly misses both Ionic and Fafrd and smashes into the creature.
Actions 1 & 2 (◆◆): Cast a Spell: Hydraulic Push (heightened to 2nd Level) vs Doggy 3 with Inspire Courage
Hydraulic Push (L2) Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Hydraulic Push (L2) Damage: 5d6 + 1 ⇒ (5, 1, 6, 2, 5) + 1 = 20 bludgeoning damage vs Doggy 3
If a crit, then add the following extra damage.
Hydraulic Push (L2) Extra Crit Damage: 3d6 ⇒ (3, 1, 6) = 10 bludgeoning damage vs Doggy 3
Note: Target is knocked back 10 feet on a crit.
Jayma whoops in pleasure as her snowball strikes home. Just in case, though, she speaks the word, "shelter," and the space around her shimmers for a moment.
Action 3 (◆): Cast a Spell: Shield - AC 17
| GM Doug H |
Jayma douses the last doggy, ending it. Out of combat!
As the last trollhound falls, Sveinn Blood-Eagle and his men charge toward the forested horizon. A lumbering frost giant swings its massive hammer at Sveinn, and the former Linnorm King of Kalsgard interposes his shield. The steel-shod timber cracks with a sound that rolls across the battlefield, and without missing a beat, the century-old Ulfen casts the shards aside, hurls his axe at the giant’s groin, and whips the mighty hand-and-a-half sword strapped to his back free of its scabbard just in time to deflect a claw slash from another vicious frost troll.
As the mighty king disappears from sight, the echoes of his song — a funeral dirge for himself and his men sung in ancient Skald, echoes, drowning out the last feeble gasps of the monsters he and his men have slain. This is the seeming end of one of Avistan’s movers and shakers; Blood-Eagle was the most powerful and respected of all the Linnorn kings.
Rahahksenwe and Mayor Bloodfang approach; each show signs of battle. She congratulates you. You can not only solve problems but are powerful warriors too! Port Valen would be glad indeed to host the Pathfinders here!
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There’s more hot-tubbing and feasting that night: the town celebrates as if it's a funeral repast for Blood-Eagle and his men. And indeed it is; they have gone on to glorious death. Your venture-captains leave it up to you to decide which location to choose for the lodge; you should vote:
1. Rahahksenwe’s furnished cabin on the shore of Lake Valen. (this was also described as having an ocean view too and being next to the docks… I guess it's on a hill or something and the docks are on the lake, not the ocean)
2. The disputed land, under the condition that the Society agrees to act as stewards of the land’s natural resources
3. Sveinn’s feasting hall
Chulyin the Spirit Talker
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Once their foes have burned in their final death, Chulyin grips his snake-headed staff and slams the butt into the snow while chanting, "Cuairt na beatha a ’toirt air ais na beòshlaint agus ag ithe na mairbh!" A wave of restorative energy explodes outwards and knits wounds back together.
He then goes to check on the jaguar, smoothing his fur and scratching his ears. "Well done, warrior."
As the Shore Council Representative and Mayor approach, he rises and rejoins the others. "I am glad that we were here to help you."
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Once Benarry leaves the decision of which land to choose for the lodge in their hands, he chuckles. "A generation of Pathfinders or more are going to have to live with our choice? I would like to see us keep the promises made to the Molwan and Yrmingar. But one cannot deny the grandeur of Blood-Eagle's hall."
I'll vote for #2 but would switch to #3 to break a tie between 1 and 3.
Jayma
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Jayma finds herself in a good mood. The last battle had been super exciting; she'd gotten to unleash her powers to full effect and even managed to set off a big explosion. They'd taken down Frosty and his minions quickly and efficiently, and without anyone getting too badly hurt in the process. Ionic and Fafrd took the brunt of the attack, but they were big strong guys and could handle themselves face-to-face with the enemy. Of course, poor Jeeves took one for the team again, but he didn't seem to mind.
Now that their work was done here, she was beginning to look forward to returning to civilization, but was somewhat dreading the long boat trip needed to get back. They had secured three possible sites for the new lodge, and they all had their strong points. She still thought that the disputed land with the river running through it was the best of the three. She was already developing plans in her head for how the lodge should be sited and what its construction would look like, but knew that the actual work would fall on someone else's shoulders.
As the days counted down to their departure, she was half-hoping that the Forest of Trials would spit out a few more monsters as a farewell gift to the Pathfinders, but she suspected that after the beating they'd just taken, they would probably be lying low for a while. Instead, she spent her time making sketches for her replacement of the ideas she had for the layout of the new lodge and wondering what her next mission for the Society would be like.
One vote for 2. The disputed land.
If ranked choice is the way to go, then 2, 3, 1.
Fafrd the Grey Mouse
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”Sveinn’s feasting hall would be the obvious place to me, being in the middle of sispd lands makes us a target, while cabin is nice, this is more... mature. ”
Farzin Maaravi
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Lolz, no one else likes the lake house?! Farzin is 1,3,2
Over dinner, Farzin picks at his salmon with lemon and dill, and contends that there is too much drama around the disputed land.
"We will never hear the end of the Molwans and Yrmingars. They will be knocking on our door day night, and probably tapping on the windows too. And does the society really want to take on the role of being stewards of the land? Is that really what we're best at?"
The feasting hall?
"I don't hate it, but there's something so, I don't know, man-cave about it. I'll have to stop waxing my chest if I work there."
But the lake house?
"It's quite charming, tranquil and peaceful, and without a lot of baggage or history attached to it, which, for my sensibilities, seems like a nice, respectable place to settle into. But, you know me, that's how I am. The less drama the better."
Papayo chokes down a crust of bread.
Fafrd the Grey Mouse
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Fafrd looks at Farzin with a look of total surprise on his face. "Shave your chest? Why would you ever want to do that? How do you stay warm at night?"
Fafrd quickly downs his mead to try to wash that image out his head. He spends the rest of the night swapping tales with the locals, and participating in more than one game of strength and chance.
Waking at the crack of noon, he wanders out to see what has happened. He has been able to keep warm that night, but does not speak of it.
Chulyin the Spirit Talker
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Chulyin chuckles at Fafrd's comment. "I think he has feathers."
| GM Doug H |
Ionic may be the deciding vote. Bjersig Torrsen smiles at the death-warden dwarf and makes the Pathfinder hand-sign for No pressure.
Ionic Saltbeard
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Ionic sits down at the table and digs into the feast. He piles a plate full of food and grabs not one but two mugs of mead, intent on getting at least slightly inebriated. He doesn't talk much for the first 20-40 minutes as he seems to have more bread cheese and meat in his mouth than words, though it is likely more his gruffness than anything to do with how much he is eating. After a bit he starts to lossen up, chatting with the people around him.
"'Tis a great hall n all, but is it good fer a lodge?"
"Oi sorecerer man, Where'd ya get a magpie dat can talk?"
"Lake'n'dock can work but kinda lackluster compared to de others. We ain't setting up another Sharrowsmith trading 'r whatever that lodge in the Mwangi's called."
"If Twl ever has babies, can I adopt one? He's a real sweetie..."
"Dis is good dried venison!"
"Who's a good big kitty! Have some steak, Wait! Dat's okay ta feed them right, Chuylin?"
"Like de idea of de Pathfinders being the bridge between two factions. Shows de ideals we should be supportin', doesn't it?"
"Sunfire! I almost forgot! I bought you a tea set in town! You can eat dem without worry. Always good to have a goblin in de group!"
"You wanna dance? With a dwarf? I'm more likely ta trip ya den spin ya!"
"Oi! Sailor man! YEah you, Farfd! WE Gotsta have a rigging contest on da trip baacck!"
Vote in order: 2, 3, 1
| GM Doug H |
Jayma explains ranked-choice voting to the Ulfens. Blood-Eagle would probably have pouted about learning things during his feasting-time… but Mayor Bloodfang and Rahahksenwe listen with great interest.
To the mayor's delight, you choose the disputed land!
You dance long into the night, finally clean and full before setting off on the long journey home.