Sosiel Vaenic

Farzin Maaravi's page

349 posts. Organized Play character for Fiasko.


Full Name

Farzin Maaravi

Race

| HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7

Classes/Levels

| Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Gender

CN Human Charlatan Sorcerer 4(Hag bloodline)

Languages

Common, Polyglot

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Farzin Maaravi

This Mwangi charlatan is quick to smile and quicker to laugh, but the yellow-beaked magpie on his shoulder is ever alert to threats of danger.

The Tale of Farzin Maaravi:

The Sweet Talking Son of a Preacher Man

The first thing to know about Farzin Maaravi is that his name is not really Farzin Maaravi but Ayo Utunde, a name he abandoned upon leaving home at a young age. And where exactly is home? While he claims to be from various parts of Mwangi at various times, he grew up in a small village near Nantambu. Why ever did he leave? Like most such tales, it’s complicated. He was born into a religious family of shamans, but he was not interested in religion or shamanism himself, and therefore young, capricious Farzin clashed with his father, a holy man and leader in the community.

When Farzin’s magical abilities began to materialize, his parents took him to the Magaambyan Academy in Nantambu to seek advice and understanding. There Farzin underwent a series of tests and trials, to determine the nature and limit of his powers. Surely they were of divine origin, his father, the son of a holy man himself, was so convinced. Surely the gods had gifted Farzin with their blessing, to prove their benevolence if nothing else. But when Farzin’s magical abilities proved not to be divine, nor arcane, not even primal, but occult in origin, and more specifically a curse from a hag, shame fell upon Farzin’s father.

How could such an influence have struck an upstanding family like theirs? IT was a shock and a mystery to most. But the elders knew, as did Farzin’s father, although he’d kept this family history a secret, or so he thought.

Some generations ago there lived, deep in the jungle, a beautiful woman who rarely interacted with the village, but was know by all. Many called her a witch, and worse. And they were right. But that didn’t prevent men from approaching her, or falling in love with her, and abandoning their wives and families. One such man was Farzin’s grandfather.

And so the Utunde family’s shame was brought to light once again through Farzin, who at the time was young Ayo, simply trying to discover his place in the world. His family was uprooted after that revelation, and moved every few years thereafter, because how could they stay in a village once their son’s hag curse was revealed? The experience, however, only inspired Farzin to dive deeper into his occult studies and his abilities, his father's objections be damned. The conflict between Farzin and his father became too great to ever recover, until finally Farzin could take no more abuse, and left home. He changed his name and began making his way as a charlatan, surviving on his charm and wits, selling elixirs and cure-alls, until he eventually settled in with the Pathfinder Society.

And what of his father and mother? On occasion, he receives letters at the Grand Lodge from his mother, addressed to Ayo Utunde c/o Farzin Maaravi. He always accepts them, despite not knowing who this Ayo Utunde could be. And he always replies with a few tales of his adventures, and a few coins for support. But does he ask about his father? No, he does not.

One for Sorrow, Two for Joy

Farzin was always too self-centered and capricious to be able to work with another person, but working alone was hard, and risky. And while he didn’t so much need a partner, he at least needed someone to keep an eye out. He had seen many familiars at the Magaambyan Academy, and that left an impression on him. But he didn’t need or want an assistant, so much as an accomplice, a partner in crime. Not that there was anything illegal about selling lotions and tonics, especially if they helped people feel good about themselves. And if his concoctions should happen to actually work, then all the better. He brought joy, happiness, health, and well being to people. And if they should catch on to him and chase him out of town, well, then surely there had been a misunderstanding.

So it came to be, while traveling through the Bandu Hills, that Farzin worked a con on a woman who had no way to pay him, because the silver chain that she had planned to use as payment had been stolen from her jewelry box by a magpie that had flown in through the window. Farzin’s first thought was that the woman was trying to con him, but he soon learned that this magpie had a reputation in that part of the village for stealing all sorts of shiny objects and valuables. Some villagers had taken to treating the magpie with respect, so as to stay on his good side, greeting him when they saw him and saying, Hello Mr. Magpie. Others claimed he had chased away all the other song birds, and yet others claimed he had warned the village when a panther was lurking nearby.

One thing was clear, Farzin had to meet this magpie.

So, Farzin set a trap. He left a polished piece of tin out while he pretended to take a nap, and when the magpie came to snatch it, Farzin dazed and stunned the bird long enough to grab it. He smiled broadly, and kindly, at the magpie, with its black and white markings, and its bright yellow beak.

”Don’t worry little bird,” Farzin said. ”I’m here to offer you a business proposition.”

And so Farzin recovered the silver chain, only to regain it as payment, and ended the magpie’s thieving spree, only to gain a familiar and a friend.

Or at least, that is the story as Farzin tells it.

Farzin Maaravi Sorcerer 4 (Hag Bloodline)

CN MEDIUM HUMANOID HUMAN
PerceptionT +6
Languages: Common, Mwangi
Skills:CraftingT +7, DeceptionE +11, DiplomacyT +9, IntimidationT +9, LoreT (Underworld) +7, OccultismT +8, SocietyT +7, StealthT +8, ThieveryT +8

Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 18.
Items: Adventurer’s pack2, Clothing (Explorer's), Cold WEather Outfit, Disguise KitL, Grappling HookL, Pendant of the Occult, Thieve's Tools1, Writing SetL
Carrying: 4 +3L (11 max)

AC: 16; FortT +6, RefT +7, WillE +8
HP: 22

Speed: 25
Melee: Morningstar +5 B(Versatile P) Damage 1D6
Melee: Sap +5(Agile, Nonlethal) Damage 1D6
Ranged: Crossbow +6 Damage 1D8

Spells known:
Bloodline:

Jealous Hex:
Uncommon Curse Necromancy Sorcerer
Cast Single Action verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration up to 1 minute
You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target gains an adverse condition depending on its highest ability modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.

At the start of each of your turns, the target can attempt another Will save, ending the effect on a success.

Success The target is unaffected.
Failure The condition's value is 1.
Critical Failure The condition's value is 2.

Cantrips: Telekinetic Projectile, Detect Magic, Electric Arc, Ghost Sound, Daze (bloodline), Guidance (Pendant of the Occult)
1st Level: Color Spray, Grim Tendrils*, Illusory Disguise (bloodline), Phantom Pain
2nd Level:Illusory Creature, Summon Fey*, Paranoia, Touch of Idiocy (bloodline)
*Signiture

Blood Magic: Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save.

Feats:
Ancestry: Reach Spell, Adaptive Cantrip
Background: Charming Liar
Skill: Lie to Me
Class: Familiar, Improved Familiar, Occult Evolution
General:Ancestral Paragon: Natural Skill

Shortcuts:
[Dice=Telekinetic Projectile]1d20+7[/dice]
[Dice=Damage]2d6+4[/dice]

Casting Phantom Pain DC 19 Will save

[dice=Mental Damage]2d4[/dice]

[dice=Mental Damage Persistant]1d4[/dice]

”I’m the fairest in all the land.” Casting Jealous Hex DC 19 Will save

[dice=Electricity]2d4+4[/dice] DC 19 Reflex

Character name:Farzin Maraavi
PFS number:51995
Character number:2002
Character level:4
Character Faction:Vigilant Seal
Downtime and Result, if needed: [dice=Underworld Lore]1d20+6[/dice]