0: Ray of Frost, Electric Arc
1: Feather Fall
2: Faerie Fire
® COUNTER PERFORMANCE (Focus 1) Trigger You or an ally within 60 feet rolls a saving throw against an auditory or visual effect.
Area 60-foot emanation
Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
=> Inspire Courage Area 60-foot emanation Duration 1 round You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
F> LINGERING COMPOSITION FOCUS 1 Cast [free-action] verbal
If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest‑level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.
Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don’t spend the Focus Point for casting this spell.
F>Faerie Dust : 30 feet, Will save,For each additional action you use Casting the Spell, the burst's radius increases by 5 feet. Failure The creature can't use reactions and takes a –2 status penalty to Perception checks and Will saves.
Critical Failure As failure, and the creature also takes a –1 status penalty to Perception checks and Will saves for 1 minute.
=>Goblin Song: You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of up to 5 enemies within 60 feet. This has all the usual traits and restrictions of a Performance check.
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.
Necklace of Fireballs 8d8, 6d6,4d6, 4d6 (DC 25)
Grim Sandglass: 1/day cast harm(2) or heal(2) DC 24 | After casting necromancy add 1d6 negative damage to weapon until end of next turn.