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About Chulyin the Spirit TalkerBOT ME:
You can find dice expressions through the sheet. Here are common actions. NOTE: Chulyin’s Animal Companion has 1 action every turn uncommanded. NOTE: Chulyin heals 1 HP / 1 minute, so typical exploration activities such as treating other people’s wounds will also restore 10 HP to Chulyin. Heal [dice=◆ Battle Medicine (DC 20), Assurance]23[/dice]
Ward Medic, Continual Recovery: Can treat 2 characters at the same time every 10 minutes without cooldown for 2d8+10 HP. [dice=◆ Wand of Heal (1st)]1d8[/dice]
[dice=◆ Staff of Healing: Heal (1st)]1d8+1[/dice]
Weapons [dice=◆ +1 Staff of Striking (Staff of Healing) (T)]1d20+15[/dice]
Spells Can cast Heal Animal (usually for Animal Companion) using the same dice expression at 4th level.
[dice=◆◆ Burning Hands]2d6[/dice] [dice=◆◆ Searing Light]1d20+16[/dice]
[dice=◆◆ Lightning Bolt (3rd)]4d12[/dice]
PFS Information:
PFS Number: 230524-2001 Experience: 97 Fame: 19 Gross Gold: Training: Spells Major Factions
Purchased Boons
Multicultural Training (slotless) (2 Fame): Mwangi
Chulyin the Spirit Talker:
Ethnicity: Sarkorian (Kellid) Nationality: Mwangi Birthplace: Nantambu Age: 25 Gender & Pronouns: Male (he/him) Height: 5’ 11” Weight: 210 lbs Physical Appearance: Human (skilled) Sarkorian Reclaimer Druid (Animal); Level: 9; Experience: 97 Medium Humanoid Human Neutral Good Associations: Pathfinder Society, Magaambya Languages: Common (Taldane), Hallit, Mwangi, Draconic, Sylvan, Undercommon, Cyclops, Abyssal ____________________ ABILITY SCORES STR 16 (+3), DEX 14 (+2), CON 14 (+2)
HIT POINTS: 106/106 ARMOR CLASS
Unarmored: [T], Light: [T], Medium: [T], Heavy: [U] SAVING THROWS
Druid DC: 25 (10 + (4 Wis) + (11 Proficiency) + (0 Item)) [T]
Speed: 30 feet Melee Strikes Fist +14 ((3 Str) + (11 Proficiency) + (0 Item) [T]
+1 Greater Staff of Striking (Staff of Healing) +15 ((3 Str) + (11 Proficiency) + (1 Item) [T]
Cold Iron (low grade) Dagger +14 ((3 Str) + (11 Proficiency) + (0 item) [T]
Ranged Strikes Sling +13 ((2 Dex) + (11 Proficiency) + (0 Item) [T]
Weapon Proficiencies
Magic Traditions
Spell Attack Roll (primal): +17 = ((4 Wis) + (13 Proficiency)) [E]
Focus Points: 1/1 (maximum)
Spell Slots per Day
Spells Memorized
Spell Attack Roll (arcane): +13 = ((2 Int) + (11 Proficiency)) [T]
Halcyon Spells Known
____________________
SKILLS:
Acrobatics: +14 = (2 Dex) + (11 P) + (1 I) [T] (natural skill) [dice=Acrobatics (T)]1d20+14[/dice] Arcana: +17 = (2 Int) + (15 P) + (0 I) [M] (heritage: Expert @ 5th) [dice=Arcana (E)]1d20+17[/dice] Athletics: +14 = (3 Str) + (11 P) + (0 I) [T] (order) (+2 to jumps) [dice=Athletics (T)]1d20+14[/dice] Crafting: +13 = (2 Int) + (11 P) + (0 I) [T] [dice=Crafting (U*)]1d20+11[/dice] Deception: +9 = (0 Cha) + (9 P) + (0 I) [U*] [dice=Deception (U*)]1d20+9[/dice] Diplomacy: +11 = (0 Cha) + (11 P) + (0 I) [T] (initial) (+1 to Make an Impression) [dice=Diplomacy (T)]1d20+11[/dice] +1 more to Make an Impression Intimidation: +9 = (0 Cha) + (9 P) + (0 I) [U*] [dice=Intimidation (U*)]1d20+9[/dice] Lore: +11 = (2 Int) + (9 P) + (0 I) [U*] [dice=Lore (undefined) (U*)]1d20+11[/dice] Lore (Abyssal): +13 = (2 Int) + (11 P) + (0 I) [T] (background) (+1 C = +12 vs. fiends) [dice=Lore (Abyssal)]1d20+13[/dice] +1 more vs. fiends Lore (Pathfinder Society): +13 = (2 Int) + (11 P) + (0 I) [T] (training) [dice=Lore (Pathfinder Society) (T)]1d20+13[/dice] Medicine: +18 = (4 Wis) + (13 P) + (1 I) [E] (background) (Assurance: 22) [dice=Medicine (E)]1d20+18[/dice] Nature: +19 = (4 Wis) + (15 P) + (0 I) [M] (class) [dice=Nature (M)]1d20+18[/dice] Occultism: +13 = (2 Int) + (11 P) + (0 I) [T] (initial) [dice=Occultism (T)]1d20+13[/dice] Performance: +9 = (0 Cha) + (9 P) + (0 I) [U*] [dice=Performance (U*)]1d20+9[/dice] Religion: +17 = (4 Wis) + (13 P) + (0 I) [E] (initial) (+1 C = +18 vs. fiends) [dice=Religion (E)]1d20+17[/dice] +1 more vs. fiends Society: +13 = (2 Int) + (11 P) + (0 I) [T] (natural skill) [dice=Society (T)]1d20+13[/dice] Stealth: +13 = (2 Dex) + (11 P) + (0 I) [T] [dice=Stealth (T)]1d20+13[/dice] Survival: +15 = (4 Wis) + (11 P) + (0 I) [T] (initial) [dice=Survival (T)]1d20+15[/dice] Thievery: +11 = (2 Dex) + (9 P) + (0 I) [U*] [dice=Thievery (U*)]1d20+11[/dice] ____________________ FEATS:
Ancestry Feats and Abilities
Skill Feats
General Feats
Class Feats and Abilities
Bonus Feats
____________________ EQUIPMENT Held: +1 striking greater staff of healing
Invested Items:
1. Wayfinder (playtest points) with Engraved Lid (boon) 2. Aeon Stone (pearly white spindle) (resonant) 3. Boots of Bounding 4. Ring of Energy Resistance (fire) 5. Backfire Mantle 6. Pendant of the Occult 7. magic item 8. magic item 9. magic item 10. magic item Bulk: 5.8 (Encumbered at: 8 = 5 + (3 Str); Maximum at: 13 = 10 + (3 Str))
Coins: 1277.73 gp
Sarkorian Wolf (Wolf)
____________________
1. PFS(2) 1-01: The Absalom Initiation:
[X] Reputation(s): +4 (Vigilant Seal) Fame Earned: 4 Fame Spent: 0 Gold Earned: 14 gp Downtime: Earn Income (0.4 gp (success)) 2. PFS(2) 1-00: The Pact of the Open Road (GM Credit):
[_][_][_] Nexian Researcher: You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon. Reputation(s): +4 (Vigilant Seal) Fame Earned: +4 Fame Spent: 0 Gold Earned: 14 gp Downtime: Earn Income (1.6 gp (critical success)) 3. PFS(2) 1-03: Escaping the Grave:
[_] [_] [_] Team Player: Reaction (fortune); Trigger: an ally fails a check on which you Aided; Effect: the ally can reroll the check and use the better result. Reputation(s): +4 (Vigilant Seal), +2 Envoy’s Alliance Fame Earned: 4 Fame Spent: 0 Gold Earned: 14 gp Downtime: Earn Income (0.4 gp (success)) 4. PFS(2) 1-02: The Mosquito Witch:
Cryptid Scholar (Untyped): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction. <reaction> (fortune) Uses 3 [_][_][_] Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result. Reputation(s): +4 (Vigilant Seal) Fame Earned: +4 Fame Spent: 0 Gold Earned: 22 gp Downtime: Earn Income (0.08 gp (failure)) 5. PFS(2) 1-06: Lost on the Spirit Road:
[_][_][_] Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would cricially fail a check to Hide, Sneak, Sense Directions, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead. Reputation(s): +4 (Vigilant Seal) Fame Earned: +4 Fame Spent: 0 Gold Earned: 22 gp Downtime: Earn Income (0.4 gp (success)) 6. PFS(2) 1-10: Tarnbreaker’s Trail:
Reputation(s): +2 (Vigilant Seal) Fame Earned: 2 Fame Spent: 2 Gold Earned: 17.6 gp Downtime: Earn Income (0.08 gp (fail)) 7. PFS(2) 1-05: Trailblazer’s Bounty:
Experienced Mountaineer (General): While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than greater difficult terrain. Reputation(s): +4 (Vigilant Seal), +2 (Horizon Hunters) Fame Earned: 4 Fame Spent: 0 Gold Earned: 38 gp Downtime: Earn Income (4 gp (success) - Society Connections Level 3) 8. PFS(2) Q#11: A Parchment Tree:
[_][_] Amateur Genealogist (General): Immediately after the venture-captain briefing in a scenario, you can check a box next to this boon to increase your proficiency in either Genealogy Lore or Heraldry Lore by 1 step until the end of the scenario. Reputation(s): +1 (Vigilant Seal) Fame Earned: 1 Fame Spent: 0 Gold Earned: 9.5 gp Downtime: Earn Income (0.4 gp (success)] 9. PFS(2) 1-07: Flooded King’s Court:
Blast from the Past: You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng. Reputation(s): +6 (Vigilant Seal) Fame Earned: 4 Gold Earned: 38 gp Downtime: Earn Income (0.8 gp (success) x 4 days, repairing playhouse x 4 days Gold Spent: 8.28 gp (net income = 30.52 gp) 10. PFS(2) 1-09: Star-Crossed Voyages:
Ally of the Iruxi (Slotless) Reputation(s): +4 (Vigilant Seal), +1 (Horizon Hunters) Gold Earned: 38 gp Downtime: Cursebreaker (3 gp progress on wand of healing) Gold Spent: 90 gp 11. PFS(2) 2-02: Mountain of Sea and Sky:
Reputation(s): +4 (Vigilant Seal), +2 (Envoy’s Alliance) Gold Earned: 64 gp Downtime: Cursebreaker (6.4 gp progress on wand of healing) Gold Spent: 12. PFS(2) 2-04: Path of Kings:
Reputation(s): +4 (Vigilant Seal), +2 (Horizon Hunters) Gold Earned: 64 gp Downtime: Cursebreaker (6.4 gp progress on wand of healing) 13. PFS(2) 1-04: Bandits of Immenwood:
Gold Earned: 64 gp Downtime: Cursebreaker (6.4 gp progress on wand of healing) 14. PFS(2) 2-00: The Thorned Monarch (3-6):
Gold Earned: 100 gp Downtime: Cursebreaker (8 gp progress on wand of healing: complete) 15. PFS(2) 1-23: The Star-Crossed Court (3-6):
Gold Earned: 100 gp Downtime: Earn Income (fail = 0.64 gp) 16. PFS(2) Adventure: The Fall of Plaguestone:
Gold Earned: 400 gp Downtime: Earn Income (success x 3 (5th, 6th, 6th) = 31.2 gp) 17. PFS(2) 2-15: Dirge for Sarkoris:
Gold Earned: 150 gp Downtime: Call animal companion (7 days) 18. PFS(2) 2-20: Breaking the Storm: Bastion in Embers:
Gold Earned: 220 gp Downtime: Earn Income (success = 16 gp) 19. PFS(2) 3-99: Fate of the Future:
Gold Earned: 220 gp Downtime: Earn Income (success = 7.2 gp) 20. PFS(2) 2-22: Breaking the Storm: Excising Ruination:
Gold Earned: 220 gp Downtime: Earn Income (success = 7.2 gp) Extra Reputation: +2 Vigilant Seal 21. PFS(2) 2-24: Breaking the Storm: Parting Clouds:
Gold Earned: 300 gp Downtime: Summon Animal Companion (7 days), Earn Income (success = 1.5 gp) (1 day) 22. Malevolence:
Gold Earned: 900 Downtime: 24 days Year 1 Legacy Reputation Boon Text:
Combat Mentor While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2. Resist Corruption No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier (2) with the Vigilant Seal faction. Adamant Wayfinder Resist Harm (reaction); Trigger You would take damage; Effect You gain resistance to acid, cold, electricity, fire, force, negative, positive, and sonic damage equal to 1 plus your reputation tier against one attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as persistent damage or an ongoing hazard). You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.
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