Harighal

Chulyin the Spirit Talker's page

839 posts. Organized Play character for Blake's Tiger.


Race

Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 |

Classes/Levels

halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1

Gender

Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) |

About Chulyin the Spirit Talker

BOT ME:

You can find dice expressions through the sheet. Here are common actions.

NOTE: Chulyin’s Animal Companion has 1 action every turn uncommanded.

NOTE: Chulyin heals 1 HP / 1 minute, so typical exploration activities such as treating other people’s wounds will also restore 10 HP to Chulyin.

PFS Information:

PFS Number: 230524-2001
Experience: 101
Fame: 19
Gross Gold:

Training: Spells

Major Factions
Envoy’s Alliance: 2 (Ignored)
Grand Archive: 4 (Ignored)
Horizon Hunters: 10 (Ignored)
Vigilant Seal: 123 (Admired)
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 139 (Admired)

Purchased Boons
Vigilant Seal Champion (Faction) (0 Fame)
Initiate’s Wayfinder (Slotless) (2 Playtest Points)
Home Region (Slotless) (0 Fame): Natambu | The Mwangi Expanse
Promotional Vestment (Promotional) (0 Fame)
Leader by Example (Slotless) (0 Fame): gain additional Reputation and Fame when GMing
Secondary Initiation (Magaambya) (2 Fame)
Cursebreaker (Wand of Heal (1st)) (2 Fame)

Multicultural Training (slotless) (2 Fame): Mwangi
Combat Mentor (mentor) (2 Fame)
Adamant Wayfinder (item) (2 Fame)
Resist Corruption (general) (2 Fame)
Adversary Lore (general) (4 Fame): fiend

Chulyin the Spirit Talker:

Ethnicity: Sarkorian (Kellid)
Nationality: Mwangi
Birthplace: Nantambu
Age: 28
Gender & Pronouns: Male (he/him)
Height: 5’ 11”
Weight: 210 lbs
Physical Appearance:

Human (skilled)
Sarkorian Reclaimer
Druid (Animal); Level: 11; Experience: 121
Medium Humanoid Human
Associations: Pathfinder Society, Magaambya
Deity: Dolok Darkfur (holy)
Languages: Common (Taldane), Hallit, Mwangi, Draconic, Fey, Undercommon (Sakvroth), Cyclops, Abyssal, Elven
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ABILITY SCORES

STR +3, DEX +3, CON +3
INT +3, WIS +4*, CHA +0
____________________
SENSES
Perception: +19 ((4 Wis) + (15 Proficiency) + (0 item)) [E]
____________________
DEFENSES

HIT POINTS: 128/128

ARMOR CLASS
AC: 29 (10 + (3 Dex (2 max)) + (13 Proficiency) + (4 Item))
Wooden Shield: +2 Hardness 3 Max HP 12 / BT 6 Current HP 12
Shield (arcane): +1 Hardness 15

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +19 ((3 Con) + (15 Proficiency) + (1 Item)) [E]
[dice=Fortitude (E)]1d20+19[/dice]

Reflex: +19 ((3 Dex) + (15 Proficiency) + (1 Item)) [E]
[dice=Reflex (E)]1d20+19[/dice]

Will: +22 ((4 Wis) + (17 Proficiency) + (1 Item)) [M]
[dice=Will (E)]1d20+22[/dice] (success becomes critical success)

Notes: fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1
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OFFENSE

Druid DC: 29 (10 + (4 Wis) + (15 Proficiency) + (0 Item)) [E]

Speed: 30 feet

Melee Strikes

Fist +18 ((3 Str) + (15 Proficiency) + (0 Item) [E]
damage (1d4 + (3 Str)) [Bludgeoning] (agile, finesse, non-lethal, unarmed)
[dice=◆ Strike: Fist (T), Agile]1d20+16[/dice]
[dice=Non-Lethal, Bludgeoning]1d4+3[/dice]

+1 Staff of Striking (Greater Staff of Healing) +19 ((3 Str) + (15 Proficiency) + (1 Item) [E]
damage (2d4 + (3 Str)) [Bludgeoning] (two-handed 2d8)
[dice=◆ +1 Staff of Striking (Greater Staff of Healing) (T)]1d20+19[/dice]
[dice=Magic, Bludgeoning, 1-handed]2d4+3[/dice]
[dice=Magic, Bludgeoning, 2-handed]2d8+3[/dice]

Cold Iron (low grade) Dagger +18 ((3 Str) + (15 Proficiency) + (0 item) [E]
damage (1d4 + (3 Str)) [Piercing] (agile, finesse, thrown 10 ft, versatile S)
[dice=◆ Cold Iron Dagger (T), Agile]1d20+16[/dice]
[dice=Cold Iron, Piercing/Slashing]1d4+3[/dice]

Ranged Strikes

Sling +18 ((3 Dex) + (15 Proficiency) + (0 Item) [E]
damage (1d6 + (1 Str)) [Bludgeoning] (50 ft, propulsive)
[dice=◆ Sling]1d20+18[/dice]
[dice=Bludgeoning]1d6+1[/dice]

Weapon Proficiencies
Simple: [T], Martial: [U], Other (Unarmed): [T]
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MAGIC

Magic Traditions
Arcane: 11
Divine: --
Occult: --
Primal: 11

Spell Attack Roll (primal): +19 = ((4 Wis) + (15 Proficiency)) [E]
Spell DC (primal): 29 = (10 + (4 Wis) + (15 Proficiency)) [E]

Focus Points: 1/1 (maximum)
Focus Spells: heal animal

Primal Spell Slots per Day
1st: 3 2nd: 3 3rd: 3 4th: 3 5th: 3 6th: 2

Primal Spells Memorized
Cantrips (5th) (5): Electric Arc, Guidance, Light, Needle Darts, Vitality Lash
1st (3): Sure Strike, Sure Strike, Sure Strike
2nd (3): Blazing Bolt, Resist Energy, Loose Time’s Arrow
3rd (3): Holy Light, Lightning Bolt, Slow
4th (3): Fly, Lightning Bolt (4th), Blazing Bolt (4th)
5th (3): Cone of Cold, Heal (5th), Wall of Stone
6th (2): Chain Lightning, Vitrifying Blast

Divine Spell Slots
Divine Spells Memorized
Cantrips (5th) (2): Divine Lance, Haunting Hymn

Halcyon Spells Known
Cantrips (5th): Mage Hand, Message, Shield
1st: Magic Missile, True Strike
2nd: Blazing Bolt, Restoration
3rd: Fear (3rd), Wooden Double

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SKILLS:

Acrobatics: +17 = (3 Dex) + (13 P) + (1 I) [T] (natural skill)
[dice=Acrobatics (T)]1d20+17[/dice]
Arcana: +20 = (3 Int) + (17 P) + (0 I) [M] (heritage: Expert @ 5th)
[dice=Arcana (E)]1d20+20[/dice]
Athletics: +16 = (3 Str) + (13 P) + (0 I) [T] (order)
[dice=Athletics (T)]1d20+16[/dice] +2 more to for Jump
Crafting: +14 = (3 Int) + (11 P) + (0 I) [T]
[dice=Crafting (U*)]1d20+14[/dice]
Deception: +11 = (0 Cha) + (11 P) + (0 I) [U*]
[dice=Deception (U*)]1d20+11[/dice]
Diplomacy: +13 = (0 Cha) + (13 P) + (0 I) [T] (initial) (+1 to Make an Impression)
[dice=Diplomacy (T)]1d20+13[/dice] +1 more to Make an Impression
Intimidation: +11 = (0 Cha) + (11 P) + (0 I) [U*]
[dice=Intimidation (U*)]1d20+11[/dice]
Lore: +14 = (3 Int) + (11 P) + (0 I) [U*]
[dice=Lore (undefined) (U*)]1d20+14[/dice]
Lore (Abyssal): +16 = (3 Int) + (13 P) + (0 I) [T] (background) (+2 C = +14 vs. fiends)
[dice=Lore (Abyssal) (T)]1d20+16[/dice] +2 more vs. fiends
Lore (Pathfinder Society): +16 = (3 Int) + (13 P) + (0 I) [T] (training)
[dice=Lore (Pathfinder Society) (T)]1d20+16[/dice]
Medicine: +20 = (4 Wis) + (15 P) + (1 I) [E] (background) (Assurance: 25)
[dice=Medicine (E)]1d20+20[/dice]
Nature: +21 = (4 Wis) + (17 P) + (0 I) [M] (class)
[dice=Nature (M)]1d20+21[/dice]
Occultism: +16 = (3 Int) + (13 P) + (0 I) [T] (initial)
[dice=Occultism (T)]1d20+16[/dice]
Performance: +11 = (0 Cha) + (11 P) + (0 I) [U*]
[dice=Performance (U*)]1d20+11[/dice]
Religion: +21 = (4 Wis) + (15 P) + (0 I) [M] (initial) (+2 C = +21 vs. fiends)
[dice=Religion (M)]1d20+21[/dice] +2 more vs. fiends
Society: +16 = (3 Int) + (13 P) + (0 I) [T] (natural skill)
[dice=Society (T)]1d20+16[/dice]
Stealth: +16 = (3 Dex) + (13 P) + (0 I) [T]
[dice=Stealth (T)]1d20+16[/dice]
Survival: +17 = (4 Wis) + (13 P) + (0 I) [T] (initial)
[dice=Survival (T)]1d20+17[/dice]
Thievery: +14 = (3 Dex) + (11 P) + (0 I) [U*]
[dice=Thievery (U*)]1d20+14[/dice]

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FEATS:

Ancestry Feats and Abilities
Heritage: Skilled (Arcana)
1st: Natural Skill
5th: Clever Improviser
9th: Multitalented (Rogue)

Skill Feats
Background: Battle Medicine
2nd: Recognize Spell
4th: Catfall
6th: Ward Medic
8th: Multilingual (cyclops, abyssal)
10th: Quick Recognition

General Feats
3rd: Continual Recovery
7th: Toughness
11th: Robust Health

Class Feats and Abilities
Feature 1st: Druidic Order (Flame)
Feature 1st: Wild Empathy
1st: Animal Companion
2nd: Magaambyan Attendant Dedication
4th: Mature Companion
6th: Halcyon Speaker Dedication
8th: Incredible Companion (nimble)
10th: Halcyon Spellcasting Initiate

Bonus Feats
Shield Block (Class)
Untrained Improvisation (Clever Improviser)
Assurance (Medicine) (Pathfinder School)
Cleric Archetype Dedication (Multitalented)


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EQUIPMENT

Held: +1 striking greater staff of healing
Worn: +1 resilient hide armor, cold iron dagger, sling, sling bullets (10), backpack, holly & mistletoe, healer’s tools (expanded), flint & steel, scroll case, manacles (poor) (1), signal whistle, adamantine wayfinder, boots of bounding, wand of healing, pendant of the occult, backfire mantle, swarmeater’s clasp, (consumable items: see below)
Stowed:, oil (2), bedroll*, waterskin*, writing set*, clothing (winter)*, candle, hammer*, manacles (poor) (2), chalk, soap, compass, crowbar*, rope of climbing (lesser)*, tent (pup)*, rations (1 week)*, wayfinder (playtest boon)*
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Magic Items: greater staff of healing, wayfinder, boots of bounding, ring of resistance (fire), crying angel pendant, wand of healing, aeon stone (pearly white spindle), +1 armor potency rune, +1 armor resilient rune, +1 weapon potency rune, weapon striking rune, pendant of the occult, backfire mantle, swarmeater’s clasp
Other Consumables: minor elixir of life, feather token (ladder), scroll of restoration (2nd), scroll of restore senses (2nd), scroll of shrink (2nd), scroll of dispel magic (2nd), scroll of spider climb (2nd), scroll of water breathing, scroll of speak with animals, (2) scroll of endure elements, scroll of neutralize poison, healing potion (lesser), feather token (ladder), (1) lesser antidote, snapleaf (affixed), (2) potions of invisibility, (4) holy water, (2) elixir of darkvision (lesser), dust of appearance, cold iron metalmist sphere (lesser), psychic warding bracelet
Other Stowed Consumables: (2) lesser antidotes, (2) lesser antiplagues, feather token (ladder), elixir of darkvision (moderate), potion of quickness
Temporary Items: Scroll of Breath of Life (5th)

Invested Items:

1. Adamantine Wayfinder (boon) with Engraved Lid (boon)
2. Aeon Stone (pearly white spindle) (resonant)
3. Boots of Bounding
4. Ring of Energy Resistance (fire)
5. Backfire Mantle
6. Pendant of the Occult
7. Swarmeater’s Clasp
8. Shadow Signet
9. magic item
10. magic item

Bulk: 5.8 (Encumbered at: 8 = 5 + (3 Str); Maximum at: 13 = 10 + (3 Str))
*Backpack (1 of 2) bulk = 0 bulk

Coins: 2407.73 gp
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ANIMAL COMPANION (Nimble)

Sarkorian Wolf (Wolf)
Medium
Perception +18 (E) (low-light vision, scent 30 ft)
HP: 116
AC: 29 (T) | Fort +19 (E), Reflex +21 (E), Will +18 (E)
Melee: Jaws +19 (T) (2d8+6 P) (finesse, magical)
[dice=◆ Strike: Jaws]1d20+19[/dice]
[dice=magical, piercing]2d8+6[/dice]
Support: Master’s strikes apply a -5 ft speed penalty for 1 round (-10 ft penalty on critical)
Advanced Maneuver: ◆ Knockdown (automatically knock target prone on a hit)
Acrobatics +21 (E), Athletics +17 (T), Intimidation +13 (T), Stealth +19 (T) Survival* +18 (E)
Move: 40 ft
STR: +4 DEX: +6 CON: +4 INT: -4 WIS: +3 CHA: +0
Equipment: (not worn) light barding