Harighal

Chulyin the Spirit Talker's page

802 posts. Organized Play character for Blake's Tiger.


Race

HP 106/106 | AC 27 (28/29) | F +16 R +16 W +18 | Perc +17 | Stealth +13 |

Classes/Levels

30 ft | Hero 1/3 | focus 1/1 | wand 1/1 | staff 6/6 | spells 1: 2 2: 3 3: 3 4: 3 5: 1 | halcyon: 1 | Active Conditions: toughness, catfall, resist fire 5, evil 3 (adj. allies), negative 1, cold 1, electricity 1, regenerate 1 hp/min

Gender

NG Male Human (Sarkorian) Halycon Druid 9 |

About Chulyin the Spirit Talker

BOT ME:

You can find dice expressions through the sheet. Here are common actions.

NOTE: Chulyin’s Animal Companion has 1 action every turn uncommanded.

NOTE: Chulyin heals 1 HP / 1 minute, so typical exploration activities such as treating other people’s wounds will also restore 10 HP to Chulyin.

Heal

[dice=◆ Battle Medicine (DC 20), Assurance]23[/dice]
[dice=Healing]2d8+10[/dice]

Ward Medic, Continual Recovery: Can treat 2 characters at the same time every 10 minutes without cooldown for 2d8+10 HP.

[dice=◆ Wand of Heal (1st)]1d8[/dice]
[dice=◆◆ Wand of Heal (1st)]1d8+8[/dice]
[dice=◆◆◆ Wand of Heal (1st), 30 ft Burst]1d8[/dice]
Do not overcharge wand.

[dice=◆ Staff of Healing: Heal (1st)]1d8+1[/dice]
[dice=◆◆ Staff of Healing: Heal (1st)]1d8+11[/dice]
[dice=◆◆◆ Staff of Healing: Heal (1st), 30 ft Burst]1d8+1[/dice]

Weapons

[dice=◆ +1 Staff of Striking (Staff of Healing) (T)]1d20+15[/dice]
[dice=Magic, Bludgeoning, 1-handed]2d4+3[/dice]
[dice=Magic, Bludgeoning, 2-handed]2d8+3[/dice]

Spells

Can cast Heal Animal (usually for Animal Companion) using the same dice expression at 4th level.
X = Spell Level
[dice=◆ Heal]Xd8+1[/dice]
[dice=◆◆ Heal]Xd8+1+X*8[/dice]
[dice=◆◆◆ Heal, 30 ft Burst]Xd8+1[/dice]

[dice=◆◆ Burning Hands]2d6[/dice]

[dice=◆◆ Searing Light]1d20+16[/dice]
[dice=◆◆◆ True Strike > Searing Light]2d20[/dice] Take Highest +17
[dice=Fire]5d6[/dice] + [dice=Good vs. Fiend or Undead]5d6[/dice]

[dice=◆◆ Lightning Bolt (3rd)]4d12[/dice]
[dice=◆◆ Lightning Bolt (4th)]5d12[/dice]

PFS Information:

PFS Number: 230524-2001
Experience: 97
Fame: 19
Gross Gold:

Training: Spells

Major Factions
Envoy’s Alliance: 2 (Ignored)
Grand Archive: 2 (Ignored)
Horizon Hunters: 6 (Ignored)
Vigilant Seal: 99 (Admired)
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 105 (Admired)

Purchased Boons
Vigilant Seal Champion (Faction) (0 Fame)
Initiate’s Wayfinder (Slotless) (2 Playtest Points)
Home Region (Slotless) (0 Fame): Natambu | The Mwangi Expanse
Promotional Vestment (Promotional) (0 Fame)
Leader by Example (Slotless) (0 Fame): gain additional Reputation and Fame when GMing
Secondary Initiation (Magaambya) (2 Fame)
Cursebreaker (Wand of Heal (1st)) (2 Fame)

Multicultural Training (slotless) (2 Fame): Mwangi
Combat Mentor (mentor) (2 Fame)
Adamant Wayfinder (item) (2 Fame)
Resist Corruption (general) (2 Fame)
Adversary Lore (general) (4 Fame): fiend

Chulyin the Spirit Talker:

Ethnicity: Sarkorian (Kellid)
Nationality: Mwangi
Birthplace: Nantambu
Age: 25
Gender & Pronouns: Male (he/him)
Height: 5’ 11”
Weight: 210 lbs
Physical Appearance:

Human (skilled)
Sarkorian Reclaimer
Druid (Animal); Level: 9; Experience: 97
Medium Humanoid Human
Neutral Good
Associations: Pathfinder Society, Magaambya
Languages: Common (Taldane), Hallit, Mwangi, Draconic, Sylvan, Undercommon, Cyclops, Abyssal
____________________
ABILITY SCORES

STR 16 (+3), DEX 14 (+2), CON 14 (+2)
INT 14 (+2), WIS 18 (+4), CHA 10 (+0)
____________________
SENSES
Perception: +17 ((4 Wis) + (13 Proficiency) + (0 item)) [E]
____________________
DEFENSES

HIT POINTS: 106/106

ARMOR CLASS
AC: 27 (10 + (2 Dex) + (11 Proficiency) + (4 Item))
Wooden Shield: +2 Hardness 3 Max HP 12 / BT 6 Current HP 12
Shield (arcane): +1 Hardness 10

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +16 ((2 Con) + (13 Proficiency) + (1 Item)) [E]
[dice=Fortitude (E)]1d20+16[/dice]
Reflex: +16 ((2 Dex) + (13 Proficiency) + (1 Item)) [E]
[dice=Reflex (E)]1d20+16[/dice]
Will: +18 ((4 Wis) + (13 Proficiency) + (1 Item)) [E]
[dice=Will (E)]1d20+18[/dice]
Notes: resist evil 3
____________________
OFFENSE

Druid DC: 25 (10 + (4 Wis) + (11 Proficiency) + (0 Item)) [T]
Rogue DC: 23 (10 + (2 Dex) + (11 Proficiency) + (0 Item)) [T]

Speed: 30 feet

Melee Strikes

Fist +14 ((3 Str) + (11 Proficiency) + (0 Item) [T]
damage (1d4 + (3 Str)) [Bludgeoning] (agile, finesse, non-lethal, unarmed)
[dice=◆ Fist (T), Agile]1d20+14[/dice]
[dice=Non-Lethal, Bludgeoning]1d4+3[/dice]

+1 Greater Staff of Striking (Staff of Healing) +15 ((3 Str) + (11 Proficiency) + (1 Item) [T]
damage (2d4 + (3 Str)) [Bludgeoning] (two handed 2d8)
[dice=◆ +1 Staff of Striking (Staff of Healing) (T)]1d20+15[/dice]
[dice=Magic, Bludgeoning, 1-handed]2d4+3[/dice]
[dice=Magic, Bludgeoning, 2-handed]2d8+3[/dice]

Cold Iron (low grade) Dagger +14 ((3 Str) + (11 Proficiency) + (0 item) [T]
damage (1d4 + (3 Str)) [Piercing] (agile, finesse, thrown 10 ft, versatile S)
[dice=◆ Cold Iron Dagger (T), Agile]1d20+14[/dice]
[dice=Cold Iron, Piercing/Slashing]1d4+3[/dice]

Ranged Strikes

Sling +13 ((2 Dex) + (11 Proficiency) + (0 Item) [T]
damage (1d6 + (1 Str)) [Bludgeoning] (50 ft, propulsive)
[dice=◆ Sling]1d20+13[/dice]
[dice=Bludgeoning]1d6+1[/dice]

Weapon Proficiencies
Simple: [T], Martial: [U], Other (Unarmed): [T]
____________________
MAGIC

Magic Traditions
Arcane: 9
Divine: --
Occult: --
Primal: 9

Spell Attack Roll (primal): +17 = ((4 Wis) + (13 Proficiency)) [E]
Spell DC (primal): 27 = (10 + (4 Wis) + (13 Proficiency)) [E]

Focus Points: 1/1 (maximum)
Focus Spells: heal animal

Spell Slots per Day
1st: 3 2nd: 3 3rd: 3 4th: 3 5th: 2

Spells Memorized
Cantrips (5th) (5): Disrupt Undead, Electric Arc, Light, Ray of Frost, Read Aura
1st (3): (staff charge), True Strike, True Strike
2nd (3): Scorching Ray, Resist Energy, Hydraulic Push (2nd)
3rd (3): Heal (3rd), Lightning Bolt, Slow
4th (3): Fly, Lightning Bolt (4th), Searing Light (4th)
5th (2): Cone of Cold, Wall of Stone

Spell Attack Roll (arcane): +13 = ((2 Int) + (11 Proficiency)) [T]
Spell DC (arcane): 23 = (10 + (2 Int) + (11 Proficiency)) [T]

Halcyon Spells Known
Cantrips (5th): Mage Hand, Message, Shield
1st: Magic Missile, True Strike

____________________

SKILLS:

Acrobatics: +14 = (2 Dex) + (11 P) + (1 I) [T] (natural skill)
[dice=Acrobatics (T)]1d20+14[/dice]
Arcana: +17 = (2 Int) + (15 P) + (0 I) [M] (heritage: Expert @ 5th)
[dice=Arcana (E)]1d20+17[/dice]
Athletics: +14 = (3 Str) + (11 P) + (0 I) [T] (order) (+2 to jumps)
[dice=Athletics (T)]1d20+14[/dice]
Crafting: +13 = (2 Int) + (11 P) + (0 I) [T]
[dice=Crafting (U*)]1d20+11[/dice]
Deception: +9 = (0 Cha) + (9 P) + (0 I) [U*]
[dice=Deception (U*)]1d20+9[/dice]
Diplomacy: +11 = (0 Cha) + (11 P) + (0 I) [T] (initial) (+1 to Make an Impression)
[dice=Diplomacy (T)]1d20+11[/dice] +1 more to Make an Impression
Intimidation: +9 = (0 Cha) + (9 P) + (0 I) [U*]
[dice=Intimidation (U*)]1d20+9[/dice]
Lore: +11 = (2 Int) + (9 P) + (0 I) [U*]
[dice=Lore (undefined) (U*)]1d20+11[/dice]
Lore (Abyssal): +13 = (2 Int) + (11 P) + (0 I) [T] (background) (+1 C = +12 vs. fiends)
[dice=Lore (Abyssal)]1d20+13[/dice] +1 more vs. fiends
Lore (Pathfinder Society): +13 = (2 Int) + (11 P) + (0 I) [T] (training)
[dice=Lore (Pathfinder Society) (T)]1d20+13[/dice]
Medicine: +18 = (4 Wis) + (13 P) + (1 I) [E] (background) (Assurance: 22)
[dice=Medicine (E)]1d20+18[/dice]
Nature: +19 = (4 Wis) + (15 P) + (0 I) [M] (class)
[dice=Nature (M)]1d20+18[/dice]
Occultism: +13 = (2 Int) + (11 P) + (0 I) [T] (initial)
[dice=Occultism (T)]1d20+13[/dice]
Performance: +9 = (0 Cha) + (9 P) + (0 I) [U*]
[dice=Performance (U*)]1d20+9[/dice]
Religion: +17 = (4 Wis) + (13 P) + (0 I) [E] (initial) (+1 C = +18 vs. fiends)
[dice=Religion (E)]1d20+17[/dice] +1 more vs. fiends
Society: +13 = (2 Int) + (11 P) + (0 I) [T] (natural skill)
[dice=Society (T)]1d20+13[/dice]
Stealth: +13 = (2 Dex) + (11 P) + (0 I) [T]
[dice=Stealth (T)]1d20+13[/dice]
Survival: +15 = (4 Wis) + (11 P) + (0 I) [T] (initial)
[dice=Survival (T)]1d20+15[/dice]
Thievery: +11 = (2 Dex) + (9 P) + (0 I) [U*]
[dice=Thievery (U*)]1d20+11[/dice]

____________________

FEATS:

Ancestry Feats and Abilities
Heritage: Skilled (Arcana)
1st: Natural Skill
5th: Clever Improviser
9th: Multitalented (Rogue)

Skill Feats
Background: Battle Medicine
2nd: Recognize Spell
4th: Catfall
6th: Ward Medic
8th: Multilingual (cyclops, abyssal)

General Feats
3rd: Continual Recovery
7th: Toughness

Class Feats and Abilities
Feature 1st: Druidic Order (Animal)
Feature 1st: Wild Empathy
1st: Animal Companion
2nd: Magaambyan Attendant Dedication
4th: Mature Companion
6th: Halcyon Speaker Dedication
8th: Incredible Companion (nimble)
Feature: Surprise Attack

Bonus Feats
Shield Block (Class)
Untrained Improvisation (Clever Improviser)
Assurance (Medicine) (Pathfinder School)
Rogue Archetype Dedication (Multitalented)
Quick Recognition (Rogue Archetype Dedication)


____________________
EQUIPMENT

Held: +1 striking greater staff of healing
Worn: +1 resilient hide armor, cold iron dagger, sling, sling bullets (10), backpack, holly & mistletoe, healer’s tools (expanded), flint & steel, scroll case, manacles (poor) (1), signal whistle, wayfinder, boots of bounding, wand of healing, pendant of the occult, backfire mantle, (consumable items: see below)
Stowed:, oil (2), bedroll*, waterskin*, writing set*, clothing (winter)*, candle, hammer*, manacles (poor) (2), chalk, soap, compass, crowbar*, rope of climbing (lesser)*, tent (pup)*, rations (1 week)*
-----
Magic Items: greater staff of healing, wayfinder, boots of bounding, ring of resistance (fire), crying angel pendant, wand of healing, aeon stone (pearly white spindle), +1 armor potency rune, +1 armor resilient rune, +1 weapon potency rune, weapon striking rune, pendant of the occult, backfire mantle
Other Consumables: minor elixir of life, feather token (ladder), scroll of restoration (2nd), scroll of restore senses (2nd), scroll of shrink (2nd), scroll of dispel magic (2nd), scroll of spider climb (2nd), scroll of water breathing, scroll of speak with animals, (2) scroll of endure elements, scroll of neutralize poison, healing potion (lesser), feather token (ladder), (1) lesser antidote, snapleaf (affixed), (2) potions of invisibility, (4) holy water, (2) elixir of darkvision (lesser), dust of appearance, cold iron metalmist sphere (lesser), psychic warding bracelet
Other Stowed Consumables: (2) lesser antidotes, (2) lesser antiplagues, feather token (ladder), elixir of darkvision (moderate)
Temporary Items: Scroll of Fly, Moderate Healing Potion

Invested Items:

1. Wayfinder (playtest points) with Engraved Lid (boon)
2. Aeon Stone (pearly white spindle) (resonant)
3. Boots of Bounding
4. Ring of Energy Resistance (fire)
5. Backfire Mantle
6. Pendant of the Occult
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 5.8 (Encumbered at: 8 = 5 + (3 Str); Maximum at: 13 = 10 + (3 Str))
*Backpack (1 of 2) bulk = 0 bulk

Coins: 1277.73 gp
____________________
ANIMAL COMPANION (Nimble)

Sarkorian Wolf (Wolf)
Medium
Perception +16 (E) (low-light vision, scent 30 ft)
HP: 96
AC: 27 (T) | Fort +17 (E), Reflex +19 (E), Will +16 (E)
Melee: Jaws +17 (T) (2d8+6 P) (finesse, magical)
Support: Master’s strikes apply a -5 ft speed penalty for 1 round (-10 ft penalty on critical)
Advanced Maneuver: ◆ Knockdown (automatically knock target prone on a hit)
Acrobatics +19 (E), Athletics +15 (T), Intimidation +11 (T), Stealth +17 (T) Survival* +16 (E)
Move: 40 ft
STR: +4 DEX: +6 CON: +4 INT: -4 WIS: +3 CHA: +0
Equipment: (not worn) light barding

____________________
CHRONICLES

1. PFS(2) 1-01: The Absalom Initiation:

[X] Society Connections (Downtime): Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the results of a failure for that task.
Reputation(s): +4 (Vigilant Seal)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gp
Downtime: Earn Income (0.4 gp (success))

2. PFS(2) 1-00: The Pact of the Open Road (GM Credit):

[_][_][_] Nexian Researcher: You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.
Reputation(s): +4 (Vigilant Seal)
Fame Earned: +4
Fame Spent: 0
Gold Earned: 14 gp
Downtime: Earn Income (1.6 gp (critical success))

3. PFS(2) 1-03: Escaping the Grave:

[_] [_] [_] Team Player: Reaction (fortune); Trigger: an ally fails a check on which you Aided; Effect: the ally can reroll the check and use the better result.
Reputation(s): +4 (Vigilant Seal), +2 Envoy’s Alliance
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gp
Downtime: Earn Income (0.4 gp (success))

4. PFS(2) 1-02: The Mosquito Witch:

Cryptid Scholar (Untyped): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction.
<reaction> (fortune) Uses 3 [_][_][_] Trigger You attempt to Recall Knowledge to identify a creature you can see; Effect You roll the skill check twice and use the better result.
Reputation(s): +4 (Vigilant Seal)
Fame Earned: +4
Fame Spent: 0
Gold Earned: 22 gp
Downtime: Earn Income (0.08 gp (failure))

5. PFS(2) 1-06: Lost on the Spirit Road:

[_][_][_] Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would cricially fail a check to Hide, Sneak, Sense Directions, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.
Reputation(s): +4 (Vigilant Seal)
Fame Earned: +4
Fame Spent: 0
Gold Earned: 22 gp
Downtime: Earn Income (0.4 gp (success))

6. PFS(2) 1-10: Tarnbreaker’s Trail:

Reputation(s): +2 (Vigilant Seal)
Fame Earned: 2
Fame Spent: 2
Gold Earned: 17.6 gp
Downtime: Earn Income (0.08 gp (fail))

7. PFS(2) 1-05: Trailblazer’s Bounty:

Experienced Mountaineer (General): While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than greater difficult terrain.
Reputation(s): +4 (Vigilant Seal), +2 (Horizon Hunters)
Fame Earned: 4
Fame Spent: 0
Gold Earned: 38 gp
Downtime: Earn Income (4 gp (success) - Society Connections Level 3)

8. PFS(2) Q#11: A Parchment Tree:

[_][_] Amateur Genealogist (General): Immediately after the venture-captain briefing in a scenario, you can check a box next to this boon to increase your proficiency in either Genealogy Lore or Heraldry Lore by 1 step until the end of the scenario.
Reputation(s): +1 (Vigilant Seal)
Fame Earned: 1
Fame Spent: 0
Gold Earned: 9.5 gp
Downtime: Earn Income (0.4 gp (success)]

9. PFS(2) 1-07: Flooded King’s Court:

Blast from the Past: You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng.
Reputation(s): +6 (Vigilant Seal)
Fame Earned: 4
Gold Earned: 38 gp
Downtime: Earn Income (0.8 gp (success) x 4 days, repairing playhouse x 4 days
Gold Spent: 8.28 gp (net income = 30.52 gp)

10. PFS(2) 1-09: Star-Crossed Voyages:

Ally of the Iruxi (Slotless)
Reputation(s): +4 (Vigilant Seal), +1 (Horizon Hunters)
Gold Earned: 38 gp
Downtime: Cursebreaker (3 gp progress on wand of healing)
Gold Spent: 90 gp

11. PFS(2) 2-02: Mountain of Sea and Sky:

Reputation(s): +4 (Vigilant Seal), +2 (Envoy’s Alliance)
Gold Earned: 64 gp
Downtime: Cursebreaker (6.4 gp progress on wand of healing)
Gold Spent:

12. PFS(2) 2-04: Path of Kings:

Reputation(s): +4 (Vigilant Seal), +2 (Horizon Hunters)
Gold Earned: 64 gp
Downtime: Cursebreaker (6.4 gp progress on wand of healing)

13. PFS(2) 1-04: Bandits of Immenwood:

Gold Earned: 64 gp
Downtime: Cursebreaker (6.4 gp progress on wand of healing)

14. PFS(2) 2-00: The Thorned Monarch (3-6):

Gold Earned: 100 gp
Downtime: Cursebreaker (8 gp progress on wand of healing: complete)

15. PFS(2) 1-23: The Star-Crossed Court (3-6):

Gold Earned: 100 gp
Downtime: Earn Income (fail = 0.64 gp)

16. PFS(2) Adventure: The Fall of Plaguestone:

Gold Earned: 400 gp
Downtime: Earn Income (success x 3 (5th, 6th, 6th) = 31.2 gp)

17. PFS(2) 2-15: Dirge for Sarkoris:

Gold Earned: 150 gp
Downtime: Call animal companion (7 days)

18. PFS(2) 2-20: Breaking the Storm: Bastion in Embers:

Gold Earned: 220 gp
Downtime: Earn Income (success = 16 gp)

19. PFS(2) 3-99: Fate of the Future:

Gold Earned: 220 gp
Downtime: Earn Income (success = 7.2 gp)

20. PFS(2) 2-22: Breaking the Storm: Excising Ruination:

Gold Earned: 220 gp
Downtime: Earn Income (success = 7.2 gp)
Extra Reputation: +2 Vigilant Seal

21. PFS(2) 2-24: Breaking the Storm: Parting Clouds:

Gold Earned: 300 gp
Downtime: Summon Animal Companion (7 days), Earn Income (success = 1.5 gp) (1 day)

22. Malevolence:

Gold Earned: 900
Downtime: 24 days

Year 1 Legacy Reputation Boon Text:

Combat Mentor
While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2.
Resist Corruption
No matter whether you’re a shining beacon of good or a jaded pragmatist with a mission, you must be prepared to shield yourself and your allies against unholy energy. While this boon is slotted, you and any adjacent allies gain resistance to evil damage equal to your Reputation Tier (2) with the Vigilant Seal faction.
Adamant Wayfinder
Resist Harm (reaction); Trigger You would take damage; Effect You gain resistance to acid, cold, electricity, fire, force, negative, positive, and sonic damage equal to 1 plus your reputation tier against one attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as persistent damage or an ongoing hazard).

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.
Adversary Lore
It doesn’t matter how powerful your weapons are if you don’t know where to strike. Before an adventure, you take time to study a certain category of creatures, making it easier to recall their capabilities later. When you purchase this boon, either select one creature type from List 1 below, or choose two creature types from List 2. While this boon is slotted, you have a +1 circumstance bonus to Recall Knowledge about creatures of the selected type(s). If your Reputation Tier for the Vigilant Seal faction is 4, this bonus increases to +2.
List 1 aberration, animal, beast, construct, dragon, elemental, (fiend), undead.
List 2 astral, celestial, ethereal, fey, fungus, giant, monitor, ooze, plant.