Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Ah, I assumed it was magic based. Hmm... The power needed for something that big..."

He ponders his knowledge and experience to see if anything resembling a coherent thought comes up...

electronics: 1d6 ⇒ 2
wild: 1d6 ⇒ 5


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Ounce ponders the situation. "I wonder if maybe someone added that field to trap the Coalition inside. Doesn't seem likely, but keep an eye out for others around the perimeter."

As Bart prepares to reconnoiter, Ounce asks, "Do you need darksight? I can give it to you for an hour."

"Since we're close to a ley line, I can try Divination, see if the spirits around here know anything."

She meditates for a minute, concentrating on any nature spirits in this wild area.

Faith: 1d10 ⇒ 7
Wild: 1d6 ⇒ 5

Ounce successfully elicits a response from a nature spirit. She asks it who created the energy field around the warehouses and when?


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart smiles, "Well, being able to see in the dark would absolutely help. Thank you!"


Savage Rifts RotRwT

Before Bart goes on his solo reconnaissance mission, Ounce communes with the local spirits. They show her a vision of a woman dressed in what appears to be clothes made from the hides of several creatures. She has bones and twigs and other materials tied on and around the clothes. Though she seems older than most of you, her eyes betray a power you have never felt before.

From what you can tell, this field is definitely magical in nature. There are no emitters, wires, or other telltale signs of high technology and even if there were, this would be way above the Coalition's current technology level.

You can not get close enough to see anyone through the barrier, but getting close to it sends a jolt of electricity through you, and that is standing a few meters from the edge. You feel if you get any closer, the jolt will be far more than just a tickle.

You are able to see the vehicle and it is inside the barrier, near the warehouses. From what you can tell, other than this barrier, there are no other defenses. So far.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"Can anyone here teleport?"


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart returns, his short hair standing on edge.
"Bad juju over here. It's definitely magic."

He then relates all he learned.


Savage Rifts RotRwT

Does anyone want to follow up to what Burgurk asked or what Bart reported?


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

"We can't teleport," Ounce says, gesturing toward Gummitch as she does, "but we can both fly. Does that barrier extend up indefinitely or does it form a dome?"

"If we can't get in, maybe we just watch for a while. What the spirits showed me suggested someone like a druid or shaman could be responsible for this, which doesn't seem something the Coalition would have on their side. Maybe some local powerful native entity is isolating them for some reason."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Ping?


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Hey Burgurk. Got any magic type sensing you can do on that thing?"


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

I know, i got nothing that might help.


Savage Rifts RotRwT

Throwing a bone..

As you discuss how to get past the barrier, you watch as a low flying craft comes into view. At first it looks as if it might crash right into the field, but a small hole opens up and the craft flies right in. The hole then reseals itself. You lose sight of the craft once it is beyond the barrier.


Female Human Veteran Glittergirl | Bennies 1

"Well, there's our answer, boys."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"The question is, does that hole open automatically for *any* craft, or did it radio a password to open it, or is there someone watching who recognized the craft and opened it?"


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Or is there some dingus on the craft that opens it automatically. Well. Hard to experiment on. If it's automatic we can steal a vehicle and try it. I'd suggest a basic ground vehicle and bail out just in case. If it's radio, we'd need to know some password. Plenty to consider..."


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

I assume we have radio gear that can monitor different frequencies. Did we hear any radio chatter during the ship's entry into the zone?


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart looks around to see if there is a small vehicle he could, er, liberate as a test subject.


Savage Rifts RotRwT

You can roll Electronics to see if you can pick up something on your radios. The higher you roll, the more you get.

As Ounce fiddles with the radios, Bart tries to find something that you can use to get in, other than the Mammoth you brought with you. Unfortunately, the only other vehicles he sees are on the river and manned. However, he does note that the barrier seems to stop right where the land meets the river.


Female Human Veteran Glittergirl | Bennies 1

Electronics: 1d6 ⇒ 1
Wild die: 1d6 ⇒ 5

Barbara hops on her frequency scanner and starts idly checking for anything that might be an encrypted comm. Or heck, something in the clear. You never know, some days you get lucky.


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Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

After taking a quick look around Bart returns to find Barbara scanning darkly.

He jumps in to help.

electronics: 1d6 ⇒ 6
electronics xplode: 1d6 ⇒ 4
wild: 1d6 ⇒ 1


Savage Rifts RotRwT

Between Ounce’s turning of dials, Barbara’s tuning of her scanner and Bart’s seemingly savant knowledge of radio frequencies, you manage to pick up the following message:

”…Badger Two Five, this is Badger Den. You are cleared for approach. We will open the gates at precisely thirty degrees, azimuth 45 degrees. Do not deviate from your current heading. You have two minutes before the gate closes again. Do you copy?”

”We copy, Badger Den. Transferring command runes now.”

There is then a strange static that covers the frequency and when it is over, you see what appears to be a hover sled flying towards the barrier. At precisely one minute, a hole opens. As the craft goes through, you watch as the hole begins to slowly close.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Huh. Now, how do we use this..."


Female Human Veteran Glittergirl | Bennies 1
Bart Swanson SWRifts wrote:

After taking a quick look around Bart returns to find Barbara scanning darkly.

He jumps in to help.

[dice=electronics] 1d6
[dice=electronics xplode] 1d6
[dice=wild] 1d6

I see what you did there, Philip K.


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

How fast is the river moving?


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

Good question. Does the field appear to go underwater? Might one swim under and into the controlled area?

Common Knowledge: 1d6 ⇒ 2
Wild: 1d6 ⇒ 4

Ounce tries to glean some information from the speakers' accents to figure out something about them.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8
Barbara Lance wrote:
Bart Swanson SWRifts wrote:

After taking a quick look around Bart returns to find Barbara scanning darkly.

He jumps in to help.

[dice=electronics] 1d6
[dice=electronics xplode] 1d6
[dice=wild] 1d6

I see what you did there, Philip K.

:)


Savage Rifts RotRwT

Ounce thinks that the speakers are probably local, based on how they enunciate their words. Human more than likely.

The river itself is flowing at about 3-5 mph (1.3 meters per second to 2.2 meters per second) according to readouts from the electronics aboard the Mammoth and Barbara’s Glitter Girl. It seems that the barrier is only connected to the land and the river’s water stops it. Swimming would be difficult, but not impossible. The real question would be how to get your vehicles through once your people are inside.


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

Could one in full eba be able to walk along the bottom, and come up on the inside.

He quickly cheks the tank for air, then ties the end of a roe to himself.

Hold on to this end pleasse

He starts a slow walk into the river after checking his compass bearing

the slow walk is to check temp, current vs walking/swiming, and bottom terrain for the car.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Check the depth too. See if we can get the truck or the glitter girl under there..."


Map Female Human Mystic (Veteran, 9 advances)| Bennies 4 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 3/15 ISP 10/20 | Active Power:

What would happen if someone with the fly power attempts to use it to move underwater?


Savage Rifts RotRwT

By default, Flight does not work underwater. It is specifically for flying through the air. Another power would need to be used to move fast through water. Environmental Protection plus Speed would allow you to move fast through water.

Terry starts his march towards the water and as soon as he enters, he can feel the pull of the water against him. While it doesn't take him off of his feet, he knows it will be difficult going. Though the edge of the river is fairly shallow, the slope of the bank tells him that it will be deeper than thirty feet by the time he reaches the middle. The temperature readout on his armor tells him the water is approximately 20 degrees Fahrenheit. For either foot or wheeled vehicle, it would be slow going, but doable.

Basically a 6 yards of movement spent for 2 yards actually moved.


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

Terry takes his time, and slowly walks across the floor of the river, and looks to see if he can come up under the dome.

If it does, he will surface on this side of the dome, and wave my arms to see if we can get people to pull him back across

As soon as Terry has rewrapped himself around a warm drink, he passes on all that he found on his underwater walk


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch watches the Terry's progress with interest and listens to his report. Then he says, "I know I can get to the other side fairly easily. I can change into a fish or an otter and swim over. I can swim in my dragon form as well, but that would be more noticeable. I could change into something like a cat and scout the area without drawing much suspicion or I could become invisible. I'm also good at sensing arcane energy, so perhaps I could scout the area to find out what is going on."


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart listens intently as well. When Gummitch speaks up, "Hmm.. a good idea but I do fear for your safety still. Perhaps a quick recon. If you can find a spot we can pull the truck out of the water and hide something this size and the Glitter girl. Now, IS this truck designed to go underwater? Anywhere we need to plug a possible leak?"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

So, before we plan any further, the first things we need to know are : was Terry able to slip in under the dome from the water? And if so, how big of a gap was there?


Savage Rifts RotRwT

Apologies everyone, Paizo seemed to be up and down all last week.

Terry continues his foray underneath the river until he comes to the shore. As soon as the barrier hits water, it ends. He also notes that it does not extend underneath the waves and you could slip beneath the barrier if you could somehow keep water over you. The barrier seems averse to water. To test his theory, Terry sticks a soaked glove towards the barrier and it bends a bit, but then snaps back as his glove dries.

Bart looks over the Mammoth and as he does, he notes several place where water could get in, other than the main cab and the troop areas. Those are environmentally sealed.


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

"Terry, what kind of earth was right at the water's edge? Sand, dirt, rock? Maybe we could dig a very short 'tunnel' into the ground but under the water, so that the water stops the barrier at water level, but we could crawl in the water-filled tunnel until we're past the barrier. I hope that makes sense. But that would mean we could only get ourselves inside - no Mammoth, no Glitter Girl."

Of course, I'm expecting DMSBM to answer the question...

I've created a crude image to help visualize the idea, HERE. The earth slopes from the water's edge down and to the right underwater, and that's where we'd start digging the tunnel. Hope it helps!


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart says "Hmm..." and walks out.

He walks back in a few minutes later."Yep. We got one. So hear me out. Water stops it. The river seems pretty open. When we try to pull this beast out, good chance someone's going to see us. I'm sure there are better places to enter. We have water plentiful and... a good sized hose to wash this beast. Think we could spray enough to get her through? Any of the magic folks, can you control water to form a shield?"


Savage Rifts RotRwT

It’s a combination of river sand and rock. I think Bart is on to something though. Ounce doesn’t have elemental control that I see, but Gummitch does and Burgurk has telekinesis, he could assist with Gummitch.


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

Terry takes the time to pass on all the information on the other shore, the river bed, along with anything else that he can think of


Female Human Veteran Glittergirl | Bennies 1

"I'm going to scout for a secluded spot that I can use for supporting fire if you need to make a hasty retreat."


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch is game to try to work with the others to come up with a way to hit the force field with water long enough to get a vehicle through. He wonders if other elements might affect it similarly, such as lightning.


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"We can get your Glitter Girl through as well if you want to join the party!"


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk says "Has anyone scouted the area to see if there's a place next to the force field that's far enough away from the buildings and any possible sentries that the Mammoth and Glitter Girl could even approach the force field without being noticed? Because if there isn't, we'll be under attack by who knows what as soon as we clear the force field. It might be better if we go in without the big machines, we'll be much less noticeable."


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

"Good point. We can send some in to do a little recon. A wet body or two should be easy to slip in undetected. Now, let's go find a good spot..."


M Human;
Bennies:
3/3
Cyberknight Veteran (9 Advances); Toughness 16 (6 Armour); Pace 8, Parry 6+(3 Psi Shield), ISP 20/20,

Sneaking around is not my forte. I will do my best if selected, but I am not the best at it.

He heads over to a covered spot and tries to dry off, while being in a spot that is not to obvious.

I had thought I grabbed bino's when I created my character. Turns out I didn't


Female Human Veteran Glittergirl | Bennies 1

"Didn't bring a swimsuit for this one, but if I need to go in without the armor, I'll do my best."


Male Simvan Psycho-K; Wounds 0, Bennies 3/3; Parry 5, RATN 6, Toughness 18(9); Heal d4, Intim d6, Notice d6, Psionics d12; 35 ISP

Burgurk pulls a pair of goggles out his pack, and puts them on. "These should give me a good view of the entire area, to find a suitable entry point."

For 1 ISP, they give me +2 to sight-based Notice checks, and the wearer gains access to Farsight, among other things, so I should be able to see to the other side of the shield pretty clearly.

Notice & Wild: 1d6 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (2) + 2 = 4


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Bart smiles at Barb, "A might cold for a swim today though."

"No worries, Terry. I can go in. I hear someone can turn invisible as well. Just a quick look to check things out."


Savage Rifts RotRwT

Burgurk scouts the area and notes that there is a spot that is on the opposite side from the river that appears to be uncovered by any sentries. It has an escarpment that bends inwards and is out of sight because of the buildings inside. Unless someone happened to be standing underneath it, they wouldn’t see a person coming in through that area. A vehicle would be out of the question though. Unless it was expected.

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