
Scholar Zupon |
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So still 2-3 up on the top of the tower and thats like 40ft above us? and the door is currently being broken down but has not broken down well yet. Yes?

Scholar Zupon |
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Was going to wait to react to other's actions since Zupon is Zupon but~
Taking a moment to guage the distance. Zupon decides to pester the enemy; although he considered trying to blow them up-as this is not quiet regardless, retaining it for now seems apt.
Zupon fires a dart when one of the briggands makes to throw a stone.
Neelde Launcher. Increment 40ft: 1d20 + 2 ⇒ (14) + 2 = 16 Apply penalties if further than 40ft.
On hit; no damage, target takes -2 penalty to Attack rolls, AC, CMD.
I have no preference on the target, but would opt for undamaged if there is an option

DM rel20 |
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It's gonna sound kinda weird [bear with me here ;p] but since Chigao has Cut your Losses as one of her feats, mebbe she can use that to pull either Xeph and/or Kurian aside/away from the tower door [smaller]
Unless the target wants to be moved, I don't think this is really an option... it would be a contest against the target's CMD then, treating it as a combat maneuver. If they're willing, then I think it's just readying an action to move someone.

Kurian |
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Kurian’s eyes narrow as the fell door stands...hard, and.... wooden and... barred and menacing and unstoppable. Hatred mixed with resolve grows in his breast. If they don’t defeat this portal the entire world will be in peril... The young man charges as if his life depended on it...
Nnngfff!!!: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6
He almost trips over and narrowly avoids busting his nose on the threshold.

DM rel20 |
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Kurian's stumble attack isn't the most precise, but the bulk of his weight continues to strain the door.
1=Xeph, 2=Chigao, 3=Andru, 4=Kurian: 1d4 ⇒ 2
1=Xeph, 2=Chigao, 3=Andru, 4=Kurian: 1d4 ⇒ 3
boulder: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
boulder: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
damage: 1d6 ⇒ 3
While recharging his contraption, Andru is struck by the earthen counter measures.
Bold can go.
Round 4
Door -18
Bandit(Red) -18 KO
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20 If you want to apply a different action or confirm the move attempt in Round 3?
I'm going to partially hijack Andru's move since he's pre-rolled the damage. With Andru's last burst of flame, the door falls, unable to maintain it's own weight on the white-hot iron hinges.
I added an opening to the map to show the entrance.
The party can go but if timing becomes an issue, Andru and Chigao will have priority for their Round 3 action.

Xephkiel |
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I'm going to partially hijack Andru's move since he's pre-rolled the damage. With Andru's last burst of flame, the door falls, unable to maintain it's own weight on the white-hot iron hinges.
I added an opening to the map to show the entrance.
Out of character, I can't believe that actually worked!!
Round 4"Ha-Zaa!" The astral deva cheers as the smoking barricade falls. Drawing his rapier, Xephkiel advances inside the tower with excited caution.

Chigao Waiyo |

Unless the target wants to be moved, I don't think this is really an option... it would be a contest against the target's CMD then, treating it as a combat maneuver. If they're willing, then I think it's just readying an action to move someone.DM rel20 wrote:Chigao 20 If you want to apply a different action or confirm the move attempt in Round 3?
The party can go but if timing becomes an issue, Andru and Chigao will have priority for their Round 3 action.
Cool, I'll have Chigao ready her action to move somebody then, DM rel20, and for Chigao's priority third round action, I have her take that confirmed readied action to move her fellow door-bashing party member, just to keep things simple within the flow of the game. :)
PS. I moved Andru to his former fire-spraying position just to keep things with the given narrative flow thereby making sense of the damage he takes with that last rubble attack; also moved Kurian up so that he isn't occupying between 2 squares. Feel free to adjust things as needed...
Helping to steer a fellow party member aside after they bash against that accursed door for Andru to take his shot, Chigao once again narrowly avoids getting pelted with rubble while noting that the Varisian Gearhead does not fare quite as well this time around.
As the door finally falls over with Andru's last blast of flame, Chigao follows afterwards into the tower upon the heels of Xephkiel's entrance by moving southeast diagonally, then entering past the open door with another two steps, and finally makes her way southward with another three steps directly south while still wielding her dagger in hand.
If Chigao spots the crossbow bandit, she'll throw her dagger at the bandit; otherwise she'll attempt to make a stealth check in the 4th round after entering the tower.
throw dagger at crossbow bandit: 1d20 + 3 ⇒ (5) + 3 = 8. dagger ouch: 1d4 + 1 ⇒ (2) + 1 = 3. Or Stealth: 1d20 + 7 ⇒ (5) + 7 = 12.

Braggi Wrongeye |
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While the door finally goes down and his companions go up, Braggi stands where he is, ready to throw the shield at the first man that shows his head.
Throwing Shield, Range Penalties: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage, Startoss: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

DM rel20 |
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Bold can go.
Round 4
Bandit(Red) -18 KO
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20
Chigao moves into the tower and throws a dagger that gives a dull thud into the table.
Braggi prepares another toss, waiting for a target (assuming that the ones in view on the roof don't count?).

Braggi Wrongeye |
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Ah, no, I assumed they were hiding their heads. If I can see them, then I'll just do a Shield Barrage.
Shield Barrage #2, range penalties: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage, Startoss: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Scholar Zupon |
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Zupon fruitless takes another needle shot then to distract while the others head further in.
Hindering Projectile. On successful Hit. Target takes -2 Penalty to Attack Rolls, AC, CMD.: 1d20 + 2 ⇒ (13) + 2 = 15 No damage

DM rel20 |
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The bandits on the roof have cover from the crenelations, but they aren't darting out of view (other than the ko'd one).
Braggi's toss hits blue, resulting in a bwak! as the bandit stumbles in cries of pain.
@Kurian - See the other thread for updates if you want to move now...
Zupon continues to provide "covering fire".
Assuming Kurian is no longer outside, the bandits retrieve their crossbows and take aim at Braggi.
The bloodied bandit yells, "Get that bastard with the shield! Make him pay for that!"
xbow: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
xbow: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
damage: 1d8 ⇒ 4
I believe that hits even with the AoO increase?
Bold can go.
Round 4
Bandit(Red) -18 KO
Bandit(Blue) -10
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21 finalize move?
Zupon 21
Braggi 11
Chigao 20

Andru Cardei |
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The block of stone had hit Andru on the shoulder and he scowled up at the brutes above thinking...Im gonna see you burn He followed Xeph inside the tower as the door collapsed from burning. He moved to the corner of the room allowing his allies to follow and spun spraying the man behind the desk with the Yellow headband. The fire splashed all along the wall of the keep behind the guard as well.
fire spray damage DC12 reflex to half: 1d4 ⇒ 1

DM rel20 |
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@Andru - We're using the Tower map for inside the tower, which is a separate link. Please check that to make sure the spot aligns to where you want to be.
Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
The Yellow Bandit burns for the full point of damage as the scent of burnt hair joins vinegary wine.

Braggi Wrongeye |
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Decided to keep the ruffians occupied while his companions climb to the top of the tower, Braggi stands where he is, throwing his shield once and again.
Shield Barrage, Range Penalties: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Damage, Startoss: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Shield Barrage, Range Penalties: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Damage, Startoss: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Xephkiel |
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Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
Xephkiel attempts to flip over the overturned table. If successful, the astral deva will attack.

DM rel20 |
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[dice=Acrobatics]1d20 + 6
Xephkiel attempts to flip over the overturned table. If successful, the astral deva will attack.
** spoiler omitted **
This doesn't align with an acrobatics check, although I couldn't find a good example of moving an object during combat other than just a raw str check. Since flipping the table would technically force the bandit back a square as well, we'll treat it as a CMB vs. CMD - bull rush.

Xephkiel |
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I think you misunderstand. Xephkiel will use his Acrobatics to do a flip over the overturned table and attack the bandit, not flip an overturned table over.

Scholar Zupon |
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Zupon looks at the top of the tower seeing them, and hears the sounds of battle within. Taking a moment of indecision, Zupon decides to help maintain the tower top's attention. Firing yet another needle and cursing himself for not developing smaller personal Ordnance weaponry. Not being able to do much without risking his allies
Hindering Projectile. On successful Hit. Target takes -2 Penalty to Attack Rolls, AC, CMD: 1d20 + 2 ⇒ (10) + 2 = 12
boyo oof. Rough level 1 with my choices.

Chigao Waiyo |

I moved the icons for Andru, Kurian and Xeph for both the tower map and the ground floor keep map; please feel free to adjust their positioning as needed. ;)
Chigao, remaining where she is standing at, draws out another sharpened dagger and tosses it at the singed and stabbed crossbow bandit.
2nd dagger toss: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18.
if the dagger hits: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4.
This would be for Round 5; since Chigao is at 0 BAB, she's unable to do the standard movement while drawing another weapon- so she went with another dagger toss. Added in the ranged penalty [forgot to factor that in on the last attack] since the bandit might be more than 10' away from where Chigao is currently at.

Kurian |
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Round 5
Kurian hustles toward the stairwell, blocking the bandit’s escape. The wild lad listens for further brigandly interruptions...
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

DM rel20 |
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Zupon continues the exchange in the rain, but water keeps streaking in his eyes, blurring his vision. Inside, Chigao sees a window to throw a dagger while Xephkiel presses him into a corner, hitting the wood of the table like a knife thrower at a carnival.
Kurian partially descends the stairs, but still can't see around the corner into the space below.
The bandits on top continue to take shots over the wall.
xbow Zupon: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
xbow Braggi: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
damage: 1d8 ⇒ 4
The bloodied bandit delivers on his threat, a grisly grin matted by blood appearing on his face.
The bandit inside flings his crossbow at Xephkiel as he pulls out a flail, whirling it overhead in a quick follow up motion that crashes into Xephkiel, the chainmail doing little to absorb the raw force. He then steps back, moving the flail about in wide circles between the wall and table.
flail: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 ⇒ 5
Bold can go.
Round 5
Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -4
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20
Everyone can just go and we'll sort through the timing if we have to.

Xephkiel |
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Round 6
Xephkiel grunted as he took the flail across his left shoulder. The astral deva watched the movements of his opponet's weapon swing to find the right spot to send his rapier in.
Rapier: 1d20 + 3 ⇒ (19) + 3 = 22
Confirming: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg.: 1d6 + 2 + 1d6 + 2 ⇒ (6) + 2 + (5) + 2 = 15

Scholar Zupon |
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The Scholar opts to change his tactis, telling Braggi, "Keep them looking down at us-not at them. Implying them as our cohorts within the tower fighitng an uphill battle.
Removing more of his supplies, Zupon attempts to patch Braggi's broken brow in an effort to keep his vision clear of blood to continue his quite effective assault against the tower guards.
Heal Attempt #2 on Braggi: 1d20 + 8 ⇒ (16) + 8 = 24
Zupon's nerves have settled down, no longer is he having that dreadful feeling of the librian, of the hoarde hunting him. Zupon's ministrations prove to be utmost effective.
Braggi Heals 1+9=10HP
Braggi can be healed by this method only 2 more times today. Everyone else still has their 4 uses per day. Though I can also do Treat Wounds if we end up with an hour and Braggis badly hurt-Alchemy would be more efficient healing/time though

Braggi Wrongeye |
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Braggi nods in agreement. "That's what I'm trying to do, but those bloody ramparts are too much on my way!" He quickly thanks the healing salve and tries another time with his shield.
Shield Barrage #1, Range Penalties: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage, Startoss: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Shield Barrage #2, Range Penalties: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage, Startoss: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Kurian |
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”Someone down here...calling for help...” yells Kurian, not for a moment considering it might be a trap. He rushes down...

DM rel20 |
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Angered by the brute force attack of the bandit, Xephkiel maintains his poise and thrusts his rapier between rib bones, hitting internal organs that release arterial spray as the blade withdraws.
Zupon unleashes the alchemical equivalent of cyanoacrylate on Braggi's wounds, binding them together in rapid fashion with the familiar rapid onset of stinging as it dries, chips of crumbling stonewall already falling into it as Braggi's shield ricochets against the tower.
The lower level is revealed as slide 1 - Kurian, please update your movement there.
well, surrounded by a low wall, pierces the chamber’s floor.
Nearby, lie several buckets attached to damp lengths of rope.
Bold can go.
Round 5
Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -19 KO
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20

Chigao Waiyo |

Placed in another Kurian token in the dungeon/basement map- kept the ground floor token of Kurian in place though for movement measurement; feel free to adjust the placement in that section, Kurian. ;)
”Someone down here...calling for help...” yells Kurian, not for a moment considering it might be a trap. He rushes down...
Hearing Kurian shouting about somebody needing help down below, Chigao glances away from the Flail Bandit just in time to see the Young Kellid Direlock heedlessly rushing down the stairs.
The novice Kunoichi lass responds to this latest development by drawing out her re-sharpened masterwork sickle and starts moving up towards where Kurian had been standing at but after taking two steps to the north, Chigao moves in a diagonal line to the northeast in an attempt to prevent the Flail Bandit from following behind.
If this generates an attack of opportunity from the Flail Bandit, Chigao will chance the aoo anyways. ;)
PS. also shifted Xeph up one square northward as well. :)

Andru Cardei |
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Andru saw the situation well in hand and took a step backward into the corner and trianed his fire spray on the stairs coming from above...ready to spray the people upstairs if they came down.

DM rel20 |
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My bad, I forgot to mark that yellow bandit was downed on the map. Chigao, do you want to redo your turn?
Andru, you technically have 2 rounds worth of actions to take as I don't believe you took the previous one and the rest of the party caught up with Round 5. Do you want to ready the action for 2 rounds then?

Chigao Waiyo |

My bad, I forgot to mark that yellow bandit was downed on the map. Chigao, do you want to redo your turn?
Cool, good to know, DM rel20, and thank you for giving Chigao the option for redoing that turn. :)
Kurian wrote:”Someone down here...calling for help...” yells Kurian, not for a moment considering it might be a trap. He rushes down...Hearing Kurian shouting about somebody needing help down below, Chigao glances away from the Flail Bandit just in time to see the Young Kellid Direlock heedlessly rushing down the stairs.
Focusing her attention back upon the Flail Bandit, the novice Kunoichi lass starts to draw her masterwork sickle only to witness Xephkiel decisively ending that particular threat with one solid thrust from his rapier.
Responding to this latest development, Chigao moves up to the where Kurian was last standing at and attempts to follow the unkempt Direlock youth down the stairway to the dungeons where Kurian had heard the voice emanating from. This stairway... it must lead to the underground- a cellar or storehouse, perhaps?
DM rel20, how is the lighting down in the dungeon area? If it's dark down there, Chigao will draw out a sunrod from her pack to strike open on her next turn; otherwise, if there are light sources down below, Chigao will draw out her third sharpened dagger. Also, would this dungeon room below the tower be considered "underground" enough that her fey magics come into play? ;)

DM rel20 |
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Incoming crossbow fire from the roof:
xbow Zupon: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
xbow Braggi: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Inside the tower, the ground floor remains unchanged as Chigao and Kurian descend below. Chigao lights a sunrod (Chigao can also look at the lower level text above).
"Good, your not with them. Get me out of here, please!" yells the dwarf.
Bold can go.
Round 5
Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -19 KO
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20

Braggi Wrongeye |
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Braggi quickly blocks the bolt directed at his chest. He picks the shield with his other hand and hurls it with strength. The northerner tries a single throw this time, hoping to hit and prevent one of them from firing the crossbow.
Because rolling TWO 16s and missing got me mad :P
Shield throw vs Blue, Range Penalties: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage, Startoss: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Yay!
After picking back his shield, Braggi shouts so the man in the tower can hear him.
"Surrender! I'm dropping you all one by one and I'm still standing despite all your efforts!"
He lets the realisation of the fact work its way through his morale.