[Non-PFS] [3PP Class Only] Shadowed Keep on the Borderlands (Inactive)

Game Master djpika

Info
Character Order
Artfell Forest
Shadowed Keep
Shadowed Keep Overhead View

NPC's
Swallowfeld
Maban & Bleja
Melor Keast
Beryan Teague
Jory Mayne

Maps
*RotBM
Shadowed Keep Ground Floor
Tower
Swallowfeld
Camp
Silver Bulette
Olfden

Handouts
Handout 1


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

So still 2-3 up on the top of the tower and thats like 40ft above us? and the door is currently being broken down but has not broken down well yet. Yes?


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Scholar Zupon wrote:
So still 2-3 up on the top of the tower and thats like 40ft above us? and the door is currently being broken down but has not broken down well yet. Yes?

Correct. Each story is about 14' and the tower has 3 levels. The door looks like it's close to breaking...


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Was going to wait to react to other's actions since Zupon is Zupon but~

Taking a moment to guage the distance. Zupon decides to pester the enemy; although he considered trying to blow them up-as this is not quiet regardless, retaining it for now seems apt.
Zupon fires a dart when one of the briggands makes to throw a stone.
Neelde Launcher. Increment 40ft: 1d20 + 2 ⇒ (14) + 2 = 16 Apply penalties if further than 40ft.
On hit; no damage, target takes -2 penalty to Attack rolls, AC, CMD.
I have no preference on the target, but would opt for undamaged if there is an option


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Chigao Waiyo wrote:
It's gonna sound kinda weird [bear with me here ;p] but since Chigao has Cut your Losses as one of her feats, mebbe she can use that to pull either Xeph and/or Kurian aside/away from the tower door [smaller]

Unless the target wants to be moved, I don't think this is really an option... it would be a contest against the target's CMD then, treating it as a combat maneuver. If they're willing, then I think it's just readying an action to move someone.


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Zupon starts to return fire, but the needle disappears off into the sky.

Both blue and green are undamaged, so I just assumed blue... which only really mattered if it hit.


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Male Human Direlock (Predator) 1| HP 14/14 | AC: 17/T 11/ FF 16 | Fort: +4; Ref: +1; Will: +2 | Init: +2 | CMB +2; CMD 13 | Per +4 ; SM: +4 | Spd 25 ft. | Dire Pool: 4 | Dire Zone: 10' | Inimica DC: 14 | Perc + 4; SM +4

Kurian’s eyes narrow as the fell door stands...hard, and.... wooden and... barred and menacing and unstoppable. Hatred mixed with resolve grows in his breast. If they don’t defeat this portal the entire world will be in peril... The young man charges as if his life depended on it...

Nnngfff!!!: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (4) + 2 = 6

He almost trips over and narrowly avoids busting his nose on the threshold.


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Kurian's stumble attack isn't the most precise, but the bulk of his weight continues to strain the door.

1=Xeph, 2=Chigao, 3=Andru, 4=Kurian: 1d4 ⇒ 2
1=Xeph, 2=Chigao, 3=Andru, 4=Kurian: 1d4 ⇒ 3

boulder: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
boulder: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19

damage: 1d6 ⇒ 3

While recharging his contraption, Andru is struck by the earthen counter measures.

Bold can go.

Round 4
Door -18
Bandit(Red) -18 KO
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20 If you want to apply a different action or confirm the move attempt in Round 3?

I'm going to partially hijack Andru's move since he's pre-rolled the damage. With Andru's last burst of flame, the door falls, unable to maintain it's own weight on the white-hot iron hinges.

I added an opening to the map to show the entrance.

The party can go but if timing becomes an issue, Andru and Chigao will have priority for their Round 3 action.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)
DM rel20 wrote:

I'm going to partially hijack Andru's move since he's pre-rolled the damage. With Andru's last burst of flame, the door falls, unable to maintain it's own weight on the white-hot iron hinges.

I added an opening to the map to show the entrance.

Out of character, I can't believe that actually worked!!

Round 4
"Ha-Zaa!" The astral deva cheers as the smoking barricade falls. Drawing his rapier, Xephkiel advances inside the tower with excited caution.


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As Xephkiel enters the tower, a bandit behind an overturned table takes a shot with a light crossbow. Unfortunately for the bandit, it goes off target.

Light Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8


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Once the party enters the tower, I'm going to switch to a new link for maps. Someone posted some nicer tower maps we can use; it'll just break the flow up bouncing back and forth between the overall keep map, inside the tower, and the roof.


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |
DM rel20 wrote:
Unless the target wants to be moved, I don't think this is really an option... it would be a contest against the target's CMD then, treating it as a combat maneuver. If they're willing, then I think it's just readying an action to move someone.
DM rel20 wrote:

Chigao 20 If you want to apply a different action or confirm the move attempt in Round 3?

The party can go but if timing becomes an issue, Andru and Chigao will have priority for their Round 3 action.

Cool, I'll have Chigao ready her action to move somebody then, DM rel20, and for Chigao's priority third round action, I have her take that confirmed readied action to move her fellow door-bashing party member, just to keep things simple within the flow of the game. :)

PS. I moved Andru to his former fire-spraying position just to keep things with the given narrative flow thereby making sense of the damage he takes with that last rubble attack; also moved Kurian up so that he isn't occupying between 2 squares. Feel free to adjust things as needed...

Helping to steer a fellow party member aside after they bash against that accursed door for Andru to take his shot, Chigao once again narrowly avoids getting pelted with rubble while noting that the Varisian Gearhead does not fare quite as well this time around.

As the door finally falls over with Andru's last blast of flame, Chigao follows afterwards into the tower upon the heels of Xephkiel's entrance by moving southeast diagonally, then entering past the open door with another two steps, and finally makes her way southward with another three steps directly south while still wielding her dagger in hand.

If Chigao spots the crossbow bandit, she'll throw her dagger at the bandit; otherwise she'll attempt to make a stealth check in the 4th round after entering the tower.

throw dagger at crossbow bandit: 1d20 + 3 ⇒ (5) + 3 = 8. dagger ouch: 1d4 + 1 ⇒ (2) + 1 = 3. Or Stealth: 1d20 + 7 ⇒ (5) + 7 = 12.


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

While the door finally goes down and his companions go up, Braggi stands where he is, ready to throw the shield at the first man that shows his head.

Readied Attack:

Throwing Shield, Range Penalties: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage, Startoss: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


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Map update: here is the link for the tower. Please use this for placement within the tower. Changes supercede the original content, although it should be obvious (the table is now turned over).


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Bold can go.

Round 4

Bandit(Red) -18 KO
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20

Chigao moves into the tower and throws a dagger that gives a dull thud into the table.

Braggi prepares another toss, waiting for a target (assuming that the ones in view on the roof don't count?).


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Ah, no, I assumed they were hiding their heads. If I can see them, then I'll just do a Shield Barrage.

Shield Barrage #2, range penalties: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage, Startoss: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


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Male Human Direlock (Predator) 1| HP 14/14 | AC: 17/T 11/ FF 16 | Fort: +4; Ref: +1; Will: +2 | Init: +2 | CMB +2; CMD 13 | Per +4 ; SM: +4 | Spd 25 ft. | Dire Pool: 4 | Dire Zone: 10' | Inimica DC: 14 | Perc + 4; SM +4

Kurian will move just inside, to the square adjacent south of Xeph...


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon fruitless takes another needle shot then to distract while the others head further in.

Hindering Projectile. On successful Hit. Target takes -2 Penalty to Attack Rolls, AC, CMD.: 1d20 + 2 ⇒ (13) + 2 = 15 No damage


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The bandits on the roof have cover from the crenelations, but they aren't darting out of view (other than the ko'd one).

Braggi's toss hits blue, resulting in a bwak! as the bandit stumbles in cries of pain.

@Kurian - See the other thread for updates if you want to move now...

Zupon continues to provide "covering fire".

Assuming Kurian is no longer outside, the bandits retrieve their crossbows and take aim at Braggi.

The bloodied bandit yells, "Get that bastard with the shield! Make him pay for that!"

xbow: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
xbow: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

damage: 1d8 ⇒ 4

I believe that hits even with the AoO increase?

Bold can go.

Round 4

Bandit(Red) -18 KO
Bandit(Blue) -10
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21 finalize move?
Zupon 21
Braggi 11
Chigao 20


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Yep, that hurt XD


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LN| Male| Human | 1st Gearhead| Conditions: Human (Varisian) 8/8| AC:14 (FF12/T12)| FO:+1 RE:+4 WL:+2|Initiative: +2| Perc:+4| Stealth: +3

The block of stone had hit Andru on the shoulder and he scowled up at the brutes above thinking...Im gonna see you burn He followed Xeph inside the tower as the door collapsed from burning. He moved to the corner of the room allowing his allies to follow and spun spraying the man behind the desk with the Yellow headband. The fire splashed all along the wall of the keep behind the guard as well.

fire spray damage DC12 reflex to half: 1d4 ⇒ 1


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@Andru - We're using the Tower map for inside the tower, which is a separate link. Please check that to make sure the spot aligns to where you want to be.

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

The Yellow Bandit burns for the full point of damage as the scent of burnt hair joins vinegary wine.


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LN| Male| Human | 1st Gearhead| Conditions: Human (Varisian) 8/8| AC:14 (FF12/T12)| FO:+1 RE:+4 WL:+2|Initiative: +2| Perc:+4| Stealth: +3

I adjusted him. didnt want him adjacent. the boards they are standing on. if they are removed, is there a hole to go down?


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The boards are actually supposed to be the table, now turned on it's side and being used for cover.

In case it's helpful, I put the original map image in the corner to compare.


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Bold can go.

Round 5

Bandit(Red) -18 KO
Bandit(Blue) -10
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21 finalize move?
Zupon 21
Braggi 11
Chigao 20


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Male Human Direlock (Predator) 1| HP 14/14 | AC: 17/T 11/ FF 16 | Fort: +4; Ref: +1; Will: +2 | Init: +2 | CMB +2; CMD 13 | Per +4 ; SM: +4 | Spd 25 ft. | Dire Pool: 4 | Dire Zone: 10' | Inimica DC: 14 | Perc + 4; SM +4

My Round 4 action was to move as indicated. Is my Round 5 action now up?


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Decided to keep the ruffians occupied while his companions climb to the top of the tower, Braggi stands where he is, throwing his shield once and again.

Shield Barrage, Range Penalties: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Damage, Startoss: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Shield Barrage, Range Penalties: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Damage, Startoss: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
Xephkiel attempts to flip over the overturned table. If successful, the astral deva will attack.

Successful Acrobatics:
Rapier: 1d20 + 3 ⇒ (15) + 3 = 18 Dmg.: 1d6 + 2 ⇒ (1) + 2 = 3


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Kurian wrote:
My Round 4 action was to move as indicated. Is my Round 5 action now up?

Yes, your round 5 action is also up. I just wanted to confirm your round 4 move based on the updated information.


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Xephkiel wrote:

[dice=Acrobatics]1d20 + 6

Xephkiel attempts to flip over the overturned table. If successful, the astral deva will attack.
** spoiler omitted **

This doesn't align with an acrobatics check, although I couldn't find a good example of moving an object during combat other than just a raw str check. Since flipping the table would technically force the bandit back a square as well, we'll treat it as a CMB vs. CMD - bull rush.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

I think you misunderstand. Xephkiel will use his Acrobatics to do a flip over the overturned table and attack the bandit, not flip an overturned table over.


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Ok, flip/jump not rage flip the table. Fair enough. Acro is fine - Xeph horse vaults the table and hits the bandit with a quick thrust of his rapier.


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Bold can go.

Round 5

Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -4
-------
Xeph 20
Andru 4 You can still take a Round 3 move action...
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

Zupon looks at the top of the tower seeing them, and hears the sounds of battle within. Taking a moment of indecision, Zupon decides to help maintain the tower top's attention. Firing yet another needle and cursing himself for not developing smaller personal Ordnance weaponry. Not being able to do much without risking his allies

Hindering Projectile. On successful Hit. Target takes -2 Penalty to Attack Rolls, AC, CMD: 1d20 + 2 ⇒ (10) + 2 = 12

boyo oof. Rough level 1 with my choices.


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

I moved the icons for Andru, Kurian and Xeph for both the tower map and the ground floor keep map; please feel free to adjust their positioning as needed. ;)

Chigao, remaining where she is standing at, draws out another sharpened dagger and tosses it at the singed and stabbed crossbow bandit.

2nd dagger toss: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18.

if the dagger hits: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4.

This would be for Round 5; since Chigao is at 0 BAB, she's unable to do the standard movement while drawing another weapon- so she went with another dagger toss. Added in the ranged penalty [forgot to factor that in on the last attack] since the bandit might be more than 10' away from where Chigao is currently at.


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Male Human Direlock (Predator) 1| HP 14/14 | AC: 17/T 11/ FF 16 | Fort: +4; Ref: +1; Will: +2 | Init: +2 | CMB +2; CMD 13 | Per +4 ; SM: +4 | Spd 25 ft. | Dire Pool: 4 | Dire Zone: 10' | Inimica DC: 14 | Perc + 4; SM +4

Round 5

Kurian hustles toward the stairwell, blocking the bandit’s escape. The wild lad listens for further brigandly interruptions...

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


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Zupon continues the exchange in the rain, but water keeps streaking in his eyes, blurring his vision. Inside, Chigao sees a window to throw a dagger while Xephkiel presses him into a corner, hitting the wood of the table like a knife thrower at a carnival.

Kurian partially descends the stairs, but still can't see around the corner into the space below.

perception result:
Kurian hears a low, hoarse voice yelling, "Hey! Down here! Let me out!"

The bandits on top continue to take shots over the wall.

xbow Zupon: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
xbow Braggi: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

damage: 1d8 ⇒ 4

The bloodied bandit delivers on his threat, a grisly grin matted by blood appearing on his face.

The bandit inside flings his crossbow at Xephkiel as he pulls out a flail, whirling it overhead in a quick follow up motion that crashes into Xephkiel, the chainmail doing little to absorb the raw force. He then steps back, moving the flail about in wide circles between the wall and table.

flail: 1d20 + 2 ⇒ (18) + 2 = 20

damage: 1d8 ⇒ 5

Bold can go.

Round 5

Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -4
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20

Everyone can just go and we'll sort through the timing if we have to.


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Male
Skills:
Acro +7|Bluff +7|Diplo +7|Intim +6|Kn. (Pl./Relig) +7|Percept. 7|SM +6
F: +2, R: +5, W: +5|Init: +2| HP: 10/19|AC: 18 (13 Tch, 16 Fl)|Resist Electricity 5|CMB: +4, CMD: 16|SR 12 Astral Deva/2nd|Speed 30ft (30ft)

Round 6
Xephkiel grunted as he took the flail across his left shoulder. The astral deva watched the movements of his opponet's weapon swing to find the right spot to send his rapier in.
Rapier: 1d20 + 3 ⇒ (19) + 3 = 22
Confirming: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg.: 1d6 + 2 + 1d6 + 2 ⇒ (6) + 2 + (5) + 2 = 15


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HP 15/16 AC 16 Touch 12 FF 14 CMD 12 FCMD 10 Init+2 ; perception+5 Fort +2 Ref +5 Will +4 Impv Alch Items: 4 Total. 1 Cherry Bomb (lightning). 1 Cherry Bomb (Coating) (Bashing)

The Scholar opts to change his tactis, telling Braggi, "Keep them looking down at us-not at them. Implying them as our cohorts within the tower fighitng an uphill battle.
Removing more of his supplies, Zupon attempts to patch Braggi's broken brow in an effort to keep his vision clear of blood to continue his quite effective assault against the tower guards.
Heal Attempt #2 on Braggi: 1d20 + 8 ⇒ (16) + 8 = 24
Zupon's nerves have settled down, no longer is he having that dreadful feeling of the librian, of the hoarde hunting him. Zupon's ministrations prove to be utmost effective.
Braggi Heals 1+9=10HP

Braggi can be healed by this method only 2 more times today. Everyone else still has their 4 uses per day. Though I can also do Treat Wounds if we end up with an hour and Braggis badly hurt-Alchemy would be more efficient healing/time though


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi nods in agreement. "That's what I'm trying to do, but those bloody ramparts are too much on my way!" He quickly thanks the healing salve and tries another time with his shield.

Shield Barrage #1, Range Penalties: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage, Startoss: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Shield Barrage #2, Range Penalties: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage, Startoss: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8


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Male Human Direlock (Predator) 1| HP 14/14 | AC: 17/T 11/ FF 16 | Fort: +4; Ref: +1; Will: +2 | Init: +2 | CMB +2; CMD 13 | Per +4 ; SM: +4 | Spd 25 ft. | Dire Pool: 4 | Dire Zone: 10' | Inimica DC: 14 | Perc + 4; SM +4

”Someone down here...calling for help...” yells Kurian, not for a moment considering it might be a trap. He rushes down...


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Angered by the brute force attack of the bandit, Xephkiel maintains his poise and thrusts his rapier between rib bones, hitting internal organs that release arterial spray as the blade withdraws.

Zupon unleashes the alchemical equivalent of cyanoacrylate on Braggi's wounds, binding them together in rapid fashion with the familiar rapid onset of stinging as it dries, chips of crumbling stonewall already falling into it as Braggi's shield ricochets against the tower.

The lower level is revealed as slide 1 - Kurian, please update your movement there.

Lower Level:
A small, dank chamber divided by a wall of iron bars stands at the bottom of the stairs. Within the cell, a dwarf and a small humanoid with a wide, ungainly head sit manacled to the wall. A
well, surrounded by a low wall, pierces the chamber’s floor.
Nearby, lie several buckets attached to damp lengths of rope.

Bold can go.

Round 5

Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -19 KO
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |

Placed in another Kurian token in the dungeon/basement map- kept the ground floor token of Kurian in place though for movement measurement; feel free to adjust the placement in that section, Kurian. ;)

Kurian wrote:
”Someone down here...calling for help...” yells Kurian, not for a moment considering it might be a trap. He rushes down...

Hearing Kurian shouting about somebody needing help down below, Chigao glances away from the Flail Bandit just in time to see the Young Kellid Direlock heedlessly rushing down the stairs.

The novice Kunoichi lass responds to this latest development by drawing out her re-sharpened masterwork sickle and starts moving up towards where Kurian had been standing at but after taking two steps to the north, Chigao moves in a diagonal line to the northeast in an attempt to prevent the Flail Bandit from following behind.

If this generates an attack of opportunity from the Flail Bandit, Chigao will chance the aoo anyways. ;)

PS. also shifted Xeph up one square northward as well. :)


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LN| Male| Human | 1st Gearhead| Conditions: Human (Varisian) 8/8| AC:14 (FF12/T12)| FO:+1 RE:+4 WL:+2|Initiative: +2| Perc:+4| Stealth: +3

Andru saw the situation well in hand and took a step backward into the corner and trianed his fire spray on the stairs coming from above...ready to spray the people upstairs if they came down.


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My bad, I forgot to mark that yellow bandit was downed on the map. Chigao, do you want to redo your turn?

Andru, you technically have 2 rounds worth of actions to take as I don't believe you took the previous one and the rest of the party caught up with Round 5. Do you want to ready the action for 2 rounds then?


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LN| Male| Human | 1st Gearhead| Conditions: Human (Varisian) 8/8| AC:14 (FF12/T12)| FO:+1 RE:+4 WL:+2|Initiative: +2| Perc:+4| Stealth: +3

yes. both rounds pointing the firespray at the stairs. he fully expects them to realize whats going on and come down.


True-Neutral, Female Human Kunoichi Ninja | HP: 18/18 | AC: 15 /15 (13/13 TAC;12 FFAC ) | Init: +3/3 | Perc: +6; Low-Lt | Fort: +1; Refl: +6/6; Will: +1 | CmD: 15/15 | +8/8 Stealth; +5 Sense Motive | Ki: 0/3 | 0 HealSalve, Vapor | SLA's: 3 Mirror Image; 1 CLW spent, -0 acp |
DM rel20 wrote:
My bad, I forgot to mark that yellow bandit was downed on the map. Chigao, do you want to redo your turn?

Cool, good to know, DM rel20, and thank you for giving Chigao the option for redoing that turn. :)

Chigao Waiyo wrote:
Kurian wrote:
”Someone down here...calling for help...” yells Kurian, not for a moment considering it might be a trap. He rushes down...
Hearing Kurian shouting about somebody needing help down below, Chigao glances away from the Flail Bandit just in time to see the Young Kellid Direlock heedlessly rushing down the stairs.

Focusing her attention back upon the Flail Bandit, the novice Kunoichi lass starts to draw her masterwork sickle only to witness Xephkiel decisively ending that particular threat with one solid thrust from his rapier.

Responding to this latest development, Chigao moves up to the where Kurian was last standing at and attempts to follow the unkempt Direlock youth down the stairway to the dungeons where Kurian had heard the voice emanating from. This stairway... it must lead to the underground- a cellar or storehouse, perhaps?

DM rel20, how is the lighting down in the dungeon area? If it's dark down there, Chigao will draw out a sunrod from her pack to strike open on her next turn; otherwise, if there are light sources down below, Chigao will draw out her third sharpened dagger. Also, would this dungeon room below the tower be considered "underground" enough that her fey magics come into play? ;)


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The basement can qualify as underground, although it is dark. Chigao can pull out the sunrod to illuminate the area.


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Andru Cardei wrote:
yes. both rounds pointing the firespray at the stairs. he fully expects them to realize whats going on and come down.

Ok. Andru covers the stairs, eagerly anticipating enemies to descend.


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Incoming crossbow fire from the roof:

xbow Zupon: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
xbow Braggi: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Inside the tower, the ground floor remains unchanged as Chigao and Kurian descend below. Chigao lights a sunrod (Chigao can also look at the lower level text above).

"Good, your not with them. Get me out of here, please!" yells the dwarf.

Bold can go.

Round 5

Bandit(Red) -18 KO
Bandit(Blue) -10
Bandit(Yellow) -19 KO
-------
Xeph 20
Andru 4
Bandits 6
Kurian 21
Zupon 21
Braggi 11
Chigao 20


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CG Human Barbarian 1 | Status:
Stats:
AC 16(14) T 11(9), FF 15(13) | CMB +4(+6) CMD 15 | Init +3 | Speed 30ft | F +5(+7) R +1 W +1(+3) | Perc +5 SM +1
Damage: 0 | HP 16(18)| Rage 7/7

Braggi quickly blocks the bolt directed at his chest. He picks the shield with his other hand and hurls it with strength. The northerner tries a single throw this time, hoping to hit and prevent one of them from firing the crossbow.

Because rolling TWO 16s and missing got me mad :P

Shield throw vs Blue, Range Penalties: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage, Startoss: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Yay!

After picking back his shield, Braggi shouts so the man in the tower can hear him.

"Surrender! I'm dropping you all one by one and I'm still standing despite all your efforts!"

He lets the realisation of the fact work its way through his morale.

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