GM Spazmodeus presents Hell's Vengeance (Inactive)

Game Master Spazmodeus

A tale in which valiant defenders of the Throne of Thrune beat back the fires of rebellion!

Map of Longacre

Combat Map



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We have only just started the AP Hell's Vengeance and the player of our arcane character has gone AWOL.

The original recruitment was actually done by one the players, here is his instructions:

Keep things RAW - don't ask for exceptions. Let's simplify to our GM
Only Paizo published material (No third-parties), Pathfinder 1st Edition
20-point-buy
2 traits, one of such must be from the Player's Guide. No drawbacks.
Background skills and VMC are in use, no automatic bonus progression
This is an evil AP. Alignment must be LE or within one step of it
HP is max first level, then 1/2 + 1
Classes: Use unchained version for summoners, barbarians, rogues and monks. Guns are emerging
Races: Use CORE preferentially, and FEATURED up to 13 race points
No hero points
No "Elephant in the Room" rules or other customizations
Average gold for the class, paying full price for gear (no crafting). Don't plan characters around crafting
Try to avoid minmaxing - it will probably gimp your chances, focus on flavor
Avoid classes with too many companions, familiars, summons, etc. as they usually slow down too much the game in the forums

The most important thing to keep in mind: Despite being an evil AP, the characters should be designed with an overall goal of working in a party; no backstabbing. This is not the AP for overly chaotic, "some people just want to watch the world burn" type of character. It's more about scheming evil. It's not for the "Joker" type of evil, or anything openly megalomaniac; it's more about devils than demons.

For your submission, please put up three things: your concept (just like a paragraph, mention the flavor of the character, what roles you plan to fulfill and overall plans for the future, no need to be too specific and it's not written in stone), your tentative sheet and a background matching the player's guide instructions. Feel free to create a new profile and link to it (don't post more than 10 times in it so you can delete if not selected). Please don't use this thread for RP or clog it too much.

Remember, we're looking for arcane submissions right now, so stick to that area to increase your chances of being chosen.

I'll leave this recruitment open for the next week or so and see where we're at...


I would be interested! I'll write something up and pitch it shortly.


I am very interested. Thanks for pointing out the party will have to work together. I've been in a few evil campaigns that fell apart due to party conflict. I much prefer smart, pragmatic evil characters.

I'll think it over and give you my offering soon.


Concept:
Human Sorcerer with Fey Bloodline who, like a wizard aspiring to become a lich, hopes to cheat death and exact her revenge by becoming a Hag. For the full backstory, playstyle, and character sheet check out: Munta.

Alignment but with a Group:
She's NE, and not afraid to break the law when it suits her. But she understands that following the rules provides both power and cover. So she generally won't be flagrant about it, or do it without reason, and she'll always attempt to get away with it (i.e. doing it secretly, or if she feels it would put her at risk avoid it all together)

She won't generally act against the will of the group if it doesn't significantly further her goals. She's also not likely to risk her own life if it isn't necessary, and considers a group of allies a buffer of lives to be risked before her own. Thus, she considers it within her best interest to preserve the lives of her allies.

Combat Style:
Combat wise, she's a Crowd Controller, opting for spells and tactics that control the battle field through charms, debuffs, and disables. The plan is to build her with a concentration on Save Spells.

Thematic Style:
Thematically, consider her a wanna-be-witch trying to make the most of the gift she's been given through her sorcerous bloodline with the ambitious goal of becoming a hag to skirt death. She's a human woman in her late 40s, black frizzled hair with streaks of grey and a wild look in her eye. She's not the most refined in terms of etiquette but she lived in town long enough to understand the power afforded those who blend in.

She's more likely to roll the with the flow than cause unnecessary waves. She has long-term goals and intends to survive long enough to reach them. She views trust as a currency, and will attempt to build it where she can so she can use it to her advantage later.


I’ll try to get a submission up soon. Tiefling Magus or Sorcerer, probably. Maybe an Arcanist, I’ve been wanting to try an Arcanist for a while.


DBH here with my rough draft.

Concept: Human Blood Summoner. Her Eidolon looks like her, if Noravia was a female devil made of jet, with blood coating her body. Where Noravia is calm and composed her Eidolon Aivaron seems to show her hidden side. Flexing her claws and snarling silently at those who annoy her Summoner.

Alignment: Lawful evil. Noravia took the Thrune informant trait. She believes that the current ruling system is the correct one for Cheliax. If people are unhappy then do as Noravia is. Work with the system and gain greater power. She is aware that she isn't all powerful, or all knowing. So working with a group is vital for her survival.

Role: Her main role is to provide the party with disposable minions in and out of combat. Once she gains a few levels she will spilt her spells between buffing and attack.

Style: Tall, slender. Very attractive and always composed. Aivaron is her dark mirror. Noravia tries to dress elegantly and behave with decorum. Even when she is doing terrible things to people.

She sees the current situation as a threat to the political system she thinks is the best for her country. And also a chance for her to gain greater power and rise in status.


I'd be interested in this game, as before. I bowed out of the original recruitment purely because I found the game too close to recruitment's end and couldn't work out my char before then.

Concept Human Twilight Sage Arcanist. As is clear, he'd be a full arcane caster who will also have the ability to aid the resident Antipaladin as face. As his archetype suggests he will have a thing for necromancy, though less for raising the undead as he shares the distaste for them common among Chelish nobility. He'll also be investing in teleportation magic so at higher levels he can help with transportation.
Another factor for him is that he recently stopped worshipping Asmodeus and switched to Barbatos instead. It's a secret he guards anxiously as he knows his family wouldn't approve and would disown him at the very least. He hopes making a name for himself will either keep him in his family's good graces should his change of devotion come out or at least make him able to take care of himself if he does get kicked out.
His trait would be Asmodean Acolyte, representing how he was raised.

A sheet will be coming in the next few days.

Background in short Radovan grew up in the church of Asmodeus for his father is the youngest brother of Aspexia Rugatonn, the current Grand High Priestess of Asmodeus in Cheliax and a high priest in his own right. He is his father's third son and has a total of two older brothers and two younger sisters.
Of those brothers one his a cleric and one ended his own life (he did so to prevent being arrested and tortured as a member of the Glorious Reclamation, but Radovan doesn't know that). One of his sisters is a Hellknight Armiger for the Order of the Scourge and the youngest is training at the opera.

As a young child Radovan already showed an aptitude for magic, resulting in him being sent to Egorian Academy of Magical Arts as soon as he was old enough. There the magic that was somehow ingrained in his being caused him to quickly surpass his peers, allowing him to spend more time in church as his father demanded. As a result Radovan always was a very devout Asmodean.

Recently things changed. Within a span of a few years he saw first one of his brothers, then his mother and then a former lover end their own lives. Instead of wallowing in his grief Radovan devoted himself fully to the study of the arcane and especially it's relation to life and death. This dedication to necromancy quickly changed his status within the Academy from golden boy to pariah.
It's also during these studies that he came into contact with followers of Barbatos and learned of that Infernal Duke's association with the souls of those that take their own life. It was also this period of obsessive research that saw Radovan slip in his devotion to Asmodeus. Combining that with his newfound interest in the things Barbatos could offer him, the change in worship from Asmodeus to one of his most trusted advisors was an easy one. He still keeps up appearances though, knowing that his family would disapprove of his change of heart.


I made Bellana the Gravewalker witch for this recruitment, and she's still here. She's kind of like an evil smurf, wouldn't you say? ;)

Concept:
Concept is a halfling slave possessed by evil spirits that reside inside a creepy doll. (At least, she thinks the doll is making her do things, but maybe the doll is just allowing her to do things she never could before?) After her master's death, she began overseeing the manor in the baron's place, and she likes it. She hopes that the Archbaron never finds out, or that if he does she can convince (or force) him to allow her to remain in charge as a sort of seneschal. One of the evil spirits in the doll is Cimri Staelish's great-aunt, and it has advised the character to seek out her niece in order to advance her goals.

Background:
Bellana and her halfling family were born into slavery here in Cheliax, and as is standard practice she was separated from them when she was still a child. She grew up as a maid in service to Lord Jero Leroung, a petty baron with lands near the town of Longacre. His grandfather backed House Thrune during the civil war, and as their only local descendent he has been allowed to keep his holdings separately from his overlord Archbaron Fex.

Lord Jero is known to be a reclusive, bookish sort who dabbles in magic and alchemy, though like many aristocrats he is too unfocused to accomplish anything noteworthy. Only his servants know the truth about him: every year since he was a young man he has "adopted" an heir, usually an orphan girl of Chelaxian descent, who he brings in secret to his manor and slowly tortures to death. Like his other slaves, Bellana was sworn to secrecy and has always known that she can do nothing to stop these horrors from occurring.

The girls' chambers had to be extensively cleaned between occupants, but his desceased daughter's furnishings and possessions always remained for the new girls to inherit. Bella became obsessed with a doll that lived in the room and that like her always watched what happened there without a word. The doll began talking to her at night, in a quiet whisper that only Bella could hear. The doll said things that the baron had said to the girls, that she must do what it directed her to do without question. That it wanted to "play" with her.

Though it was almost unthinkable for her, Bella eventually succumbed to the doll's influence. It told her to draw upon the strength of the dead girls' spirits, and to use that strength to bring the baron to them. By taking his life, Bella would send him to join them, so they could take their turns playing with him, too. While she slept, she dreamed she was the doll, or perhaps the doll was her. It crept into Lord Jero's study while he dozed at his desk, and shot a crossbow bolt straight into his brain. Then she woke up standing next to his bleeding corpse.

That happened a month ago. Since then, through her, the doll has read most of the books in the former baron's library, and promised Bella that they will wield powerful magic. The doll believes it is Baron Jaro's heir, and Bella is as anxious to please it as she would be any new master. The other slaves are terrified; they know what happened but not how, and they know that eventually someone will find out that the baron is dead. Then they will be at the mercy of the archbaron, who will presumably seize them all. Until that happens, the doll has convinced them (through Bella) to remain and behave normally, as if the baron were still there.

For some reason, the doll instructed Bella to seek out a human woman in Longacre named Cimri Staelish. Bella found the woman, and when she agreed to hear Bella out the doll told her what to say: that she knew Cimri's great-aunt Annari, and that she "wanted in." Cimri was surprised and said that Rhona's younger sister had died thirty years ago. "Yes," said the doll through Bella, "and her spirit watches over you. You are planning something big with your friend at Ash House, and your great-aunt wants you to include me in your group."


My search outside this thread has found a replacement player.

I appreciate your interest, and will advise if we need new blood later on.

Happy Gaming!

Dark Archive

Place holder


After a couple of delays a number of our players have not returned.

Currently we have a Human Hunter , and a Human Wizard.

I'll be seeking 2-3 new members. The party is just about to meet the good Baron, so the newcomers will have missed the earlier festivities in Longacre. We'll have them brought in from a neighboring town to help quell any rebelliousness in Longacre!

In the interest of fairness, we'll use the original submission guidelines, written up by one of the players:

Keep things RAW - don't ask for exceptions. Let's simplify to our GM
Only Paizo published material (No third-parties), Pathfinder 1st Edition
20-point-buy
2 traits, one of such must be from the Player's Guide. No drawbacks.
Background skills and VMC are in use, no automatic bonus progression
This is an evil AP. Alignment must be LE or within one step of it
HP is max first level, then 1/2 + 1
Classes: Use unchained version for summoners, barbarians, rogues and monks. Guns are emerging
Races: Use CORE preferentially, and FEATURED up to 13 race points
No hero points
No "Elephant in the Room" rules or other customizations
Average gold for the class, paying full price for gear (no crafting). Don't plan characters around crafting
Try to avoid minmaxing - it will probably gimp your chances, focus on flavor
Avoid classes with too many companions, familiars, summons, etc. as they usually slow down too much the game in the forums

The most important thing to keep in mind: Despite being an evil AP, the characters should be designed with an overall goal of working in a party; no backstabbing. This is not the AP for overly chaotic, "some people just want to watch the world burn" type of character. It's more about scheming evil. It's not for the "Joker" type of evil, or anything openly megalomaniac; it's more about devils than demons.

For your submission, please put up three things: your concept (just like a paragraph, mention the flavor of the character, what roles you plan to fulfill and overall plans for the future, no need to be too specific and it's not written in stone), your tentative sheet and a background matching the player's guide instructions. Feel free to create a new profile and link to it (don't post more than 10 times in it so you can delete if not selected). Please don't use this thread for RP or clog it too much.

I'm looking for a quick recruitment, I hope to be able to make my decision by the 6th of September.


My current HV game seems to have died after the first fight. Unless it suddenly springs back to life, I'll submit my character here.

Leontiana here is a Cleric of Mammon, archdevil of avarice and wealth.

Background:
Born to well off and unscrupulous merchants, Leontiana had a comfortable childhood. As she grew up her parents taught her well many life lessons :
As it can purchase anything, money is the most important thing in life
A deal is fair when all parties agree to it - if later one party finds that it's not as fair as they thought, then that's their fault for not doing due diligence
When someone steals from you, take full retribution.
In her teens she helped out her parents' business - getting the best deals from their customers, learning how to display wares to conceal flaws and look their best, and even dealing with rivals shops. But, with two older brothers, there would not be enough profit for her to remain with the family business as an adult, so - as she was always a dutiful child - her parents purchased her an apprenticeship with their Mammonite priest.

Now an adult, Leontiana has left home to make her own fortune. Thus far she has found some success by reporting possible malcontents to the appropriate authorities, but she has faith that soon wealth will flow to her.

Crunch in profile, I think I just have to adjust to a 20-point buy.

Party role would be buff/debuffs/healing, depending on what the rest of the party make-up is. Don't have any firm plans for future character progression, beyond going straight cleric.


Still working on the character, should be done soon.

Concept Tiefling Inquisitor of Asmodeus that will primarily keeping in with the theme of being a sort of Witchfinder genral, routing out heresy against the church and those that wished to strike out or lash against the reign of Thrune. Very much the intimidator. Combat wise will be a good combatant, but just enough magic focus to act as second-string caster. Being a Tiefling does make her somewhat odds with Chelish society, but she sees it as a sort of quasi state of perfection, the to be part devil and part human.

Background Born under contract with a devil and a clergy member of the Asmodean church, Mecula was born a Tiefling due to the unholy union and brought up in the church. Indoctrinated into the faith by the clergy and her own mother, it was not without issue, Chelish society at large looking down upon such beings. Therefore, Merula was bullied for a large part of her young life, further leading to anger and resentment of others around her and pushing herself along a line of thought that fell into the full thinking of the church.

Along the line as she grew older, Merula would take in a warped view in response to her treatment, that members of society like her were in fact perfect beings in accordance with the nine circles of hell. With a religious fervor, Merula would be an instrument of the church to not only route out those that dared to defile her perfect country.

Grand Lodge

I think I can build something fun!
I've ran the AP, and it was hilarious and brutal.


might submit something. Most likely a bounty hunter, possibly with hellknight aspirations.

Concept:
Slave turned slave hunter turned bounty hunter after being freed.
Switch hitter focusing on melee TWF with an orc double axe he received upon earning his freedom, named Severance. Thematically, it comes apart into two axes and can be combined back together at will, No mechanical changes. "Nothing personal, but a jobs a job"

short and brief Background:
He is a half-orc who started out as a slave. His strength set him apart and he moved up the "ranks" of slavery, eventually becoming a hunter who hunted down fellow escapee slaves for reward. Eventually, he gained his freedom and for a time worked as a bounty hunter for hire, though maybe that is going to change soon. He seeks power, or money, to fund his own noble title, or, perhaps, form his own mercenary guild in service to the crown.

Crunch: WIP Will be a slayer or Fighter.

Alignment:
Probably NE.

Personality:
Cold, ambitious, stoic, driven, gruff, mildly flamboyant pragmatic and logical yet prone to bursts of anger and emotion under certain situations. He views forced service, and service freely given as two separate things. He is very adamant he will not be forced to do anything, but, anything can be done for a price. He takes his name and reputation very seriously and hopes one day the entire nation will know it. He has a penchant for flair as well.

Question, none of the other traits quite fit him background wise. I can see about tweaking the background a bit, to fit the "local Tough" trait, but I feel like him being a slave, who proved his loyalty by working as a bounty hunter to reclaim escaped slaves is pretty integral to his character vibe.

So, I'd like to take the Erratic malefactor trait. Though subdued. He is out for himself first and foremost, But he knows no one makes it alone. He does have some pent up anger from his time as a slave, but he has found... proper, outlets for that. His primary goal is power or money. For one follows the other in most cases. And neither comes to those who stand alone, or cannot properly self discipline. At least, if they do they are fleeting.

Grand Lodge

So, I'm thinking Bard/Oracle of Lore could help out a lot.

Scarab Sages

Einnim, Female Ratfolk, Insanity Witch

Concept: bullied child gains power, seeks respect and the source of a vision

Witch, no archetype. I have not taken Slumber and hope I never feel the need to. I have Evil Eye and Cackle, to stay useful in most situations.

Background:
The gnomes in Brastlewark called her "Einnim the Mad" Ratfolk are often forced to the fringes of society in the first place. But Einnim was odder than most, and was nearly shunned. You see, Einnim was cursed with visions. Visions of a vast ratfolk empire, entire cities of her kind, living without shame. She could hardly contain talking about it, and how she sensed it was "far away, above the sky." These rantings left her picked on as a youth and mocked as a teenager. Even when she became a young woman, her prospects seemed bleak. That is... until the stray rat adopted her. The rat that brought visions of the glory of Nethys. The power, and the destruction, there for the taking. She took it. That brought the power, the curses, the spells. With it came fear. Fear from those who had tormented her. But the rat promised more, a quest, a journey, a task. What? Neither knew. Only that a time was coming; and that the greatest reward of all waited... the Ratfolk Empire.

Alignment: NE.

PersonalityShe embraces the destructive side of Nethys, but with calculated precision, not chaos. She will brook no disrespect and is more than happy to curse a being, then laugh at its pain. She considers allies useful, if only to add more targets, and will work with those who treat her properly. She loves her rat more than anything else, but the rat has no name. Or rather, the rat has not told her its name yet.

The Amoral Mercenary Trait is the closest I can find to fit her.

The character is in HeroLab, save gear, and I can send a PDF if requested.


I completely missed the Amoral mercenary trait when I was reading through. That one would work fine for Arrac as well. So don't worry about my question above. Apologies.


I was part of a HV PbP where the DM recently disappeared. Here is a human investigator I was playing that I believe fits all the criteria. I would like to throw my hat into the ring.

Let me know if there are any adjustments you would like made to him.


I've adjusted for a 20pt buy


Is the party still at level 1?


Also I'm guessing it is OK to ignore Longacre in our backgrounds since the campaign has moved on from that. Is that right?


Yes , 1st level.

New characters will have been doing jobs to prove themselves for an individual named Razelago, in a neighboring town, let's call it Haxxon's Ford. Having proved themselves, they've been invited to meet Baron Fex at his castle at dawn. That will be the new players introduction to the old.
Subsequent activities will be focused on quelling rebellion in Longacre.

Great submissions and ideas so far guys. I'll get to any questions concerns I may have over the weekend!


Pathfinder Adventure Path Subscriber

Ah Hell's Vengeance is very interesting.
How about an Antipaladin here with the Tyrant archetype?
More of an evil, dark knight LE type than the CE Joker type.

More details later.

The Exchange

Concept: The Hungry Void, a Tiefling Oracle of Shadow infected by a rare and pernicious shadow plague, turning all she eats into quasi-real shadows and leaving her permanently hungry. However, it's also given her power over shadows and disease which can only grow as she continues to feed the void within. She'll be playing as a divine spellcaster with a focus on debuffs, presumably a de facto healbot, and a natural attack melee combatant. She will also bring some utility spells, stealth, and social skills to the table.

Sheet: Tiefling (pitborn, maw or claw [claws], prehensile tail, vestigial wings)
Oracle (dual-cursed [hungry, plagued+], shadow mystery)
Kuthite Caster, Local Tough
STR 17 DEX 11 CON 14 INT 8 WIS 10 CHA 17
1st: Multiattack, Revelation : Dark Secrets

Background: Just another discarded half-fiend wandering the streets and scrounging for scraps, she doesn't know when or where she first became afflicted. But as she grew, so did her hunger, and soon she came to embody "will work for food". With her dangerous, animalistic features, ruthless attitude, and minor curses, she was usually hired to cause people trouble. That's been working for her well enough that it might be time for a promotion.


Character: Jagen Marvisian

Concept: Bard, using the Court Bard archetype to penalize enemy attacks rather than boost allies via performance. Bardic spells would still go toward party support and some healing (always at a premium in evil parties). Plays secondary melee in combat. The Court Bard performances are mind-affecting and language dependent, so they won't always apply, but should more reliably in an evil campaign than most.

Statistic Summary:
Human (Chelaxian)
Bard (Court Bard archtype)
Ability Scores: Strength 16, Dexterity 14, Constitution 14, Intelligence 10, Wisdom 10, Charisma 14
Traits: Reactionary & Thrune Informant
Feats: Arcane Strike & Improved Initiative
Fighting Style: 1-h & buckler

Background: one of the many youth orphaned by the Goblinblood Wars in Isger, Jagen was taken in my an Asmodean monastery where he learned the proper way of the world: order through strength and authority. The failure of the Isger armies to protect Jagen's homeland was due to a lack of discipline. Though he aspired to become a Hellknight initially, the orphanage recognized his talents in subterfuge and broadened his training beyond the martial arts.

Jagen recently returned from a deployment to Andoran, where he was working to infiltrate the staff of a member of the People's Council. The existence of the Chelaxian spy ring was discovered, however, and Jagen withdrew with the remaining operatives.

Jagen's dedication to Cheliax is matched only by his ambition. An increase in station is the natural reward of merit, and he has no intention of allowing those of lesser talent and resolve to rule over him.


Alrighty,

Here's the list of applicants so far:

Leontiana Caelion ( rabscuttle ) Human Cleric
Merula Priscula ( FreeRadical) Tiefling Inquisitor
Arrac Brant ( rorek55) Half-orc Slayer or Fighter
Einniim ( LucianC ) Ratfold, Witch
??? Hayato Ken ??? Antipaladin
The Hungry Void (d)-Kal Tiefling Oracle
Jagen Marvisan (Darkest Doomed) Bard

Let me know if I missed anyone.
Application process will end at midnight EST!

Thanks


You missed me! I neglected to post a few things in my initial application up-thread so here it goes:

Concept: Investigator, Ruthless Agent Archetype. Kehlysch is a 'true believer' of the Chelish model of government. He is also of the mindset that it is necessary for certain individuals to do whatever it takes to make sure that system works, even if those actions fall outside the law.

Background: is in Profile.

Party Role: As an investigator, Kehlysch will be versatile character with a combination of knowledges, skills, precision damage, and alchemy. He will be able to back-up or temporarily fill any niche the party needs.


So I did!

Leontiana Caelion ( rabscuttle ) Human Cleric
Merula Priscula ( FreeRadical) Tiefling Inquisitor
Arrac Brant ( rorek55) Half-orc Slayer or Fighter
Einniim ( LucianC ) Ratfold, Witch
??? Hayato Ken ??? Antipaladin
The Hungry Void (d)-Kal Tiefling Oracle
Jagen Marvisan (Darkest Doomed) Bard
Kehlysch Human Investigator


Def. Gonna go with Slayer. 20pt buy a bit too short for a good TWFing fighter haha.


Concept : Garidan Hemlock, a hedonistic Urban Ranger. Will skill heavily into Knowledge (local), because he likes to know what's going on, Trapfinding and trap detection. Again, he doesn't like surprises. Otherwise, a standard two-handed beatstick.
He's a devout follower of Urgathoa, but will blindly ignore any comments about her Undeath portfolio. He's only interested in feasting and gluttony.

Sheet: Human
Devine Tracker Urban Ranger
STR 18 DEX 14 CON 14 INT 11 WIS 13 CHA 7
Skills: a.o. Disable Device, Knowledge (Local), Perception, Stealth, Profession (Chef), etc
Feats: Power Attack, Divine Fighting Technique
Traits: Amoral Mercenary, Magical Knack?

Background: Hemlock is an ugly an obese man. He worked the kitchen of a tavern for many years, but has been let go due to new hygiene regulations that he did not approve of.
He's fed up with the governing body and prepared to do what is necessary for a new rulership. Thrune rewards those who serve it well and what Garidan wants is to be able to open up his own restaurant where he sets the rules. And the only rule is 'eat until you pass out'. Until then he'll worship the The Pallid Princess alone and in secrecy, if necessary.


Pathfinder Adventure Path Subscriber

ConceptCalamity Valeria LaCroix, Tyrant Antipaladin. Dark Dame/Knight holding up the tenets of her faith and believes, namely those of Asmodeus. Classix (Anti)Paladin, healing herself with negative energy and punishing enemies. Power attacking paired with intimidation later on, using Hurtful and Cornugon Smash. Maybe some Dhampir feats too.

Calamity LaCroix:

Female dhampir antipaladin (tyrant) 1
LE Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +4
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +0; +2 vs. disease and mind-affecting effects, +2 vs. death
Defensive Abilities negative energy affinity; Resist undead resistance
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee halberd +4 (1d10+4/×3) or
. . longsword +4 (1d8+3/19-20)
Special Attacks smite good 1/day (+3 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—charm person (DC 14), command (DC 14)
Antipaladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect good
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 7, Cha 16
Base Atk +1; CMB +4; CMD 16
Feats Fey Foundling[ISWG], Power Attack
Traits Hellknight ancestry, hellknight aspirant (Order of the Scourge)
Skills Acrobatics -3 (-7 to jump), Bluff +9, Handle Animal +7, Intimidate +7, Knowledge (planes) +5, Linguistics +1, Perception +4; Racial Modifiers +2 Bluff, +2 Perception
Languages Celestial, Common
SQ fangs[ARG], heir to undying nobility, resist level drain
Other Gear four-mirror[UC], heavy steel shield, halberd, longsword, 5 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Fey Foundling Magical healing works better on you
Heir to Undying Nobility Can use command and charm person each once per day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.

Background
Calamitys was cursed from birth on, being the offspring of her human mother and - most likely - a vampire. Something her mother, the daughter of a long line of glorious Hellknights, never admitted too.
The signs were and are obvious though and her mother never really took another man. Instead Calamity was raised with iron discipline and dark fate looming over her.
Her undead blood is strong as is her believe in the infernal emperor, Asmodeus.
Seeing her own birth as the unwanted outcome of chaos, Calamity is driven by a healthy amount of self-hate and disregard. Not enough to punish herself, but enough to want to establish the infernal order on Golarion, making it a true haven.
She thinks she owes something to Cheliax and the Hellknights, admires the Queen and the Knights, who keep and establish true order in Cheliax, and strifes to proof herself, defend the homeland against foreign and chaotic threats, be it from different realms and planar intrusions or dangerous and foolish ideas and ideals, hoping one day to join the ranks of the Hellknights and make a name for herself.


I'm late to the party, but I'd kick myself if I didn't apply for this game and try out my evil side. :)

Concept: Jamaria Bloodleaf, LE Human Female fighter who hates Iomedae and all of her clergy who has a goal of one day becoming a Gray Maiden (prestige class). Front-line fighter sword and shield style, with Intimidation as a social skill and Survival for living on the road. Background: There's bad apples in every church, right?

Character sheet:

Jamaria Bloodleaf
Human fighter 1
LE Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee chakram +4 (1d8+4) or
. . cold iron longsword +6 (1d8+4/19-20) or
. . longsword +6 (1d8+4/19-20)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Iron Will, Weapon Focus (longsword), Gray Maiden Initiate (Avenging Knight and Scarred)
Traits bully, ex-iomedaean
Skills Acrobatics -4 (-8 to jump), Climb +2, Intimidate +7, Survival +4
Languages Common
Combat Gear acid; Other Gear scale mail, heavy steel shield, chakram[APG], cold iron longsword, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, sunrod (10), torch (10), trail rations (5), waterskin
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Special Abilities
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You gain a +1 bonus on damage rolls against any creature that dealt damage to you during the previous round.
Against followers of Iomedae, including many (but not all) archons and angels, you gain a +1 trait bonus on attack rolls and weapon damage rolls.

Background:
Jamaria was an innocent Varisian of good values, with long black locks and green eyes, who was raised in Magnimar to a family of modest wealth. Her family, avid worshippers of Iomedae, indoctrinated her in the Inheritor's church as well. However, as she turned into a teenager and her body developed, Jamaria discovered there is evil everywhere, even in the Church of the Inheritor. She was abused by a priest of the Church who took away her virginity and to make matters worse, when she reported the abuse, no actions were taken against him. Even her parents failed to believe her and found her behavior shameful. In the end, the priest was allowed to maintain his position in the church with no reprisals for his behavior. It was on that day that Jamaria swore vengeance on Iomedae and her followers and abandoned her parents as well. She ran away with as much gold as she could steal and headed to Cheliax. She learned of the Erinyes Company of Gray Maidens and dedicated herself to train as a warrior, using Iomedae's favored weapon of the longsword in an ironic twist, seeking to gain their favor. Her personality changed after her abuse - from meek and innocent, she became a bully, mean, and dangerous, taking what she wanted. Over the years, she had built her formerly thin frame to a stocky and muscular one. She carries the trauma of her abuse every day in her mind and uses it as motivation. She is now a firm devotee of Asmodeus and seeks to one day wear the proud armor of the Gray Maidens and wreak vengeance on Iomedae and all her clergy, especially.

Physically, Jamaria stands 5'9", with short black hair (she cut it off when she left the Inheritor's Church). Her face was horribly scarred during Gray Maiden initiation, destroying her beauty. However, Jamaria cares little for that, as her scars now inspire fear in her enemies. She carries a deep hatred in her heart that can only be placated with Iomedaen blood.


Aaaaaaaannnd....times up!

Thanks for all of the submissions, as usual this community makes it hard for us DMs to choose!

I'll review tomorrow and hopefully have a decision tomorrow as well, get the game going again as soon as possible.


Ill finish up the rest of what's on their equipment wise. Got a little busy recently.

The Exchange

After giving my concept some further thought, I've decided to withdraw from this one. Maybe some other time. Best of luck everyone.


Ok.

I am evilly please to invite the following to join us in quelling the Rebellion in Longacre!

Leontiana Caelion ( rabscuttle ) Human Cleric
Jagen Marvisan (Darkest Doomed) Bard
Kehlysch (Cuchulainn) Human Investigator
Merula Priscula ( FreeRadical) Tiefling Inquisitor

Please join us in the Discussion thread.

For those not selected, thanks for putting forth your evil ideas, I'd have taken you all if I could.

Happy Gaming!


Too bad. Happy gaming all!

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