Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (excluding tower shields.) *
Weapon Proficiency: You are proficient with all Simple weapons.
Aura (Core 39): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment
Favored Weapon (Core 39): You gain proficiency with the favored weapon of your deity (Shortspear)
Channel Energy (Su) (Core 40) (5 /day): You can release a wave of negative energy which causes 1d66 of damage to living creatures. (Will Save DC 14) You can use this ability 5 times a day.
Spontaneous Casting (Core 41): You can lose any prepared spell that is not a orison or domain spell in order to cast an inflict spell of the same spell level or lower.
Domain Powers: You gain the following domain powers:
- Hell's Corruption (APG 90)
(6 /day): You can cause a creature to become more susceptible to corruption with a melee touch attack. Creatures touched take a –2 penalty on all saving throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts 1 rounds and you can use this ability 6 times a day.
- Metal Fist (APG 94)
(6 /day): As a swift action, you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal a base 1d6 points of bludgeoning damage. These unarmed strikes do not provoke attacks of opportunity, but attacking with both uses the two-weapon fighting rules as normal. In addition, these unarmed strikes ignore the hardness of items with a hardness of 10 or less. You can use this ability 6 times a day.