City of the Spider Queen (Inactive)

Game Master CrusaderWolf

Roll20 Maps Link


101 to 113 of 113 << first < prev | 1 | 2 | 3 | next > last >>

Clocks tool TG Roll20 link
Saoirse wrote:
Personally, I just want to get to the part of the adventure that explains why we don't just leave and go back up to the surface tomorrow.

I don't know what this means, can you clarify what you feel is missing?


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

A justification for us to care about Underdark politics beyond setting up a guard-post in these areas to stop drow from raiding the surface? Like, is there some approaching doomsday we'll learn about? What's the overarching plot of the module?

Im not dissatisfied so far, im just looking forward to the part where it gets climactic.


Clocks tool TG Roll20 link

If you would like me to PM you an outline of the overarching plot that can be arranged (usual stipulations about character vs player knowledge, of course), but the adventure doesn't show all its cards in the first handful of rooms of the first location.

There is going to be more information revealed over time, I'm in the process of doing it now with the roper.


1 person marked this as a favorite.
Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

I totally understand! Thus, my reasoning for wanting to usher everyone forward.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Olly-olly oxen free?


Clocks tool TG Roll20 link

Apologies for being slow to respond.

After reviewing the relevant rules, the illusory walls of the Permanent Image do still block LOS even you recognize it's an illusion. That means the hypnotic lights wouldn't affect the spider-archer person--but could possibly affect the roper if you wished. Saoirse can change that action if preferred.

We have unfortunately lost Nicodemus as their player messaged me that they have to duck out. I'll also be drawing up a short anonymous survey that I'll post here in the Discussion tab to solicit feedback, should anyone like to utilize that.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Oh, I thought the person on the map was our opponent. I understand now that it's the roper. I will submit additional movement and another action once the others have posted, since I'm actually last in initiative.


Clocks tool TG Roll20 link

Oh no sorry, the person on the map is the opponent but they've stepped back through the illusory wall. I left them there as a visual aid because otherwise PBP/Roll20 play can have some missing context.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Is the wall clearly marked?


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

We're on 13 days now since any game movement or GM posts in the Gameplay thread. Everything ok? Should I stop checking this thread?


Clocks tool TG Roll20 link

Hey Saoirse, thanks for the bump.

I have been dealing with some IRL things and don't think it's feasible to keep up with PBP games. For that reason I'm going to withdraw from PBP gaming in general, this campaign included.

Thank you for your patience and I'm sorry it came to this. I wish you all excellent games going forward. I'll close the thread tonight or tomorrow after everyone has had a chance to see this.


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

I really hope that everything is will be ok for you in the end. I'm sorry that it had to end like this, but I wish you the best, and hopefully I'll see you again on these forums someday!


Male Suli Sorcerer 5/Dragon Disciple 5| AC 22 T 13 FF 21 CMD 24 | HP 82/96| F +10 R +7 W +11; | Init +3 | Perc +14 (Darkvision 60', Blind Sense 30', Low-Light Vision)

I am sorry to hear you are going through something and hope things get better.

If you get the chance would you inactivate the game please in a day or two. Thanks.

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The War Room (CotSQ Discussion) All Messageboards

Want to post a reply? Sign in.