City of the Spider Queen (Inactive)

Game Master CrusaderWolf

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| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

I will post tomorrow and then be a bit quiet until the end of the week.


Clocks tool TG Roll20 link

Jonduli, did you want to try something else since Break Enchantment isn't feasible? I'll hold off advancing the combat any further to give you a little time.


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Hey Jonuli, sorry to do this to you twice but Protection from Evil is a touch spell. It doesn't look like there's much that can be done about Wintyr being Dominated for at least one more turn.

I'll go ahead and post up the turn and Jonuli can go take his last round/new round actions all together.

Scratch that, go ahead and still take your Round 3 actions as normal, I hadn't realized we still needed Nicodemus' action too.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

I'm gonna need a good GM summary post so that I know what's actually happened this round. All this retconning is spinning my brain.


Clocks tool TG Roll20 link

Yeah it's a messy one. Learning curves!

EDIT: Alright round events are posted! I went by-character instead of the more narrative-stye posts, and this is the order it all resolves in. I think this all correct :)


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Nicodemus, there's nothing wrong with Roll20. The vampire is outside of your range of vision. You need to move your character west in order to see. In fact, he's actually kind of far away. It's altogether possible that you don't have the movement to be able to see him and then still attack.


| Init +14 | HP: 83|83 | AC: 31 (16 Tch, 25 FF) | CMD 14 | F:+14, R:+18, W:+16, +2 vs illusions | Per: +25, SM +22
Resources:
Spells 7|0|2|3|4
Conditions: FoM, Delay Poison

Nope, I have found his token now. He is on top of the upper building but we cannot see him unless we move into the building as there are dynamic lightning lines around the building which block token line of sight.


Clocks tool TG Roll20 link

I'm back! Hope everyone had a great weekend, and is ready to finish demolishing this vampire :)

Nicodemus was right about the building's dynamic lighting lines blocking him--Roll20 doesn't really have a way to do vertical distinctions. I moved the vampire just north of the mausoleum and made his token emit a bit of light so he should be visible to everyone now.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Jonuli -- it would help me keep track of the status of your character if you would describe them a little bit more during your posts.

As for the post, I don't think anything needs to be retconned, except that you can roll concealment to see if I actually hit you.

Also, I think posts that are 100% ooc-text are better off coming into this thread, rather than cluttering up Gameplay.

I'm not 100% sure on how dominate person works! I'll let the GM tell me what happens.


Clocks tool TG Roll20 link

I think a status tracker for all of us displaying what buffs are currently active would be a good addition. Similar to Nicodemus' "Conditions" bar on his quick-reference line.

Technically Dominate Person allows a second save if the character is commanded to do something antithetical to their personality or alignment. A paladin who is Dominated could be commanded to defend the caster from assassins without triggering a new save, but if ordered to kill a mouthy servant they would get the save.

I will let you the players decide (within reason) what does or doesn't cross those particular lines. Saoirse wasn't actually ordered to attack anyone but she does come across as aggressive and with her mind semi-shackled she may have taken the initiative on what "service" means.

I don't have any strong feelings about OOC posts myself, but generally it's best practice for clarifying comments or questions to be done in Discussion. Though again, it's not something I feel intensely about.

I would also prefer not to retcon the action, so Jonuli if you want to add a 50% miss chance roll to your action post for this round I think that would work. Does anyone have any objections or preferences?


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

No objections -- and Saoirse is a battle angel. Fighting is her personality when she's in Angel Form. Attacking someone isn't antithetical!


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Jonuli, everything okay? I can bot if needed but I'm not sure how heavily you want to prioritize keeping your Invisibility active vs hitting the vampire.

I'll give this until tomorrow but I'll bot by 11am CST if necessary.


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Just a heads-up but I'm having some trouble with my laptop's battery so I'm taking it to get a new one on Monday. The guy at the shop guestimated it could take anywhere from a couple of hours to a day or two.

I should still be able to update the games but it'll be slower. I'll keep you all posted!


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Yesterday I dropped off the laptop for repairs, they estimated as long as a week to get the new battery shipped in. I hope that's customer-service underpromising and I have it back sooner than that but I might be slow to update here for a few days.

Thank you in advance for your patience!


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My laptop is returned, finally! New GM post up later tonight :) Thanks for your patience, we will now return to your regularly scheduled programming.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Wintyr, you'll want to look at the map.


Clocks tool TG Roll20 link

Sorry, to clarify Wintyr: the 20-30 minutes would be doing it just with the adamantine dagger--Nicodemus' stone shape would definitely turn into a 6-12 second process instead. If you (the party) would like, we can say that Nicodemus used Stone Shape to open up the mausoleum, but that Saoirse triggered the trap/encounter before the mausoleum itself could be swept. The vampire has to stay in its coffin for an hour before it stops being helpless, which is more than enough time to resolve the current encounter and still come back and stake him.

Call it maybe a minute and a half since the end of the vampire, when Round One kicks off?


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Somehow, I doubt that anyone is carrying any stakes. Does anyone even have K. Religion?


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Nope. No religion here.


Clocks tool TG Roll20 link

Nicodemus has +14


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

So, just to be clear, we're in initiative rounds, right? And the party is standing around thinking about the vampire while I'm getting mauled?


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

We just learned Saoirse is getting mauled, if I understand correctly.

I'll be heading that way asap, but wasn't prepared to jump in until the vamp was toasted.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

So you'll toast the vampire first, then?


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Plan is to rush and help Saoirse, assuming the vampire doesn't jump up to bite me first.

Wasn't expecting a split the party situation but we'll have to adapt and overcome


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

I was expecting people to come with me ;)


Clocks tool TG Roll20 link

Is everyone okay?


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Sorry, turned 21 yesterday, and my roommates ended up surprising me, should be back now!


Clocks tool TG Roll20 link

Haha no problem Paizo was having web issues so people were struggling to get logged into their accounts


Clocks tool TG Roll20 link

If people are still having trouble logging in, try clearing cache/cookies, it worked for me and others are reporting success with that as well.


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Yeah, had to do that, as well as a PW reset


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

We just waiting to see if Saoirse killed it already? ;P


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

If that thing's not dead after that barrage of attacks we're running away, right?


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Hey sorry! I haven't gotten a gameplay post up but I'm pretty sure that lion is toast.

My spouse and I are about to close on our first house and a lot of my time is being eaten up making sure everything is in order and boxes are getting packed. Thanks for your patience!


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

It doesn't look to me like we are capable of permanently destroying the vampire at this time. Nobody has anything made of wood, nor does anyone have any holy water, and there is no river nearby.

I think we're just going to have to fight it again if we come back this way, which honestly isn't the worst consequence in the world.


Clocks tool TG Roll20 link

I'm not sure I understand the statement, Saoirse. Finding or making a stake should be trivially easy, at which point the vampire is left helpless until the party can come back and resolve the issue at their leisure. No real need for a second fight.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

I mean, I don't have any items made of wood, so Saoirse is reliant on other people being willing to carve up their equipment.


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

Yeah, just waiting on Nicodemus to tell me what to do and then we sac a torch, stab the vamp, and move on.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Incidentally, it's been 10 days since Nicodemus posted, and 6 days since Jonuli posted.

Everything alright with ya, buds?


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

I can't say I'm excited about an adventure in play-by-post involving a lot of "make a Perception check at the door or take 70 damage". GM, any notes on how often this kind of thing is going to come up?


Init +5; Perception +20; AC 28 / T 18 / FF 22 Fort +8 Ref +15 Will +6

One way to mitigate that slow-down is to standardize our approach while in dungeons exploration.

If SOP is "kick door, kill monster", well be triggering all the traps we come across.

I'm perfectly fine with the GM rolling my perception as our SoP might include Elestar searches for traps and checks for locks bef[ore we try to open anything.

I wish I had taken Trap Spotter but that'll have to do for now I gueas.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

That's a good idea, Elestar -- I'm happy to let you go first in general, if "making sure we do Perception at everything" is a priority. However, as I said, living in a world where that is the case does not thrill me.


Clocks tool TG Roll20 link

Not every door will be trapped of course, but enough will be--and some of them are very unpleasant--that having a SOP to check for traps most of the time is a good idea.

Think of it like this: you are on a mission to assault an enemy base, and while they may not know that you, specifically, are coming for them yet they will be generally prepared for intrusion. A breach-and-clear routine helps protect your people as you advance.

I have been rolling the Perception checks for you so far, but Saoirse's +1 just isn't realistically going to notice traps at this level. Traps are less common than ambushes in this adventure (drow having 120ft darkvision is a big advantage) so Perception will be a key survival skill either way.

I'm also assuming Saoirse will take the Fast Healing evolution as soon as she's eligible? Should give her some incredible staying power as long as you can wait few minutes between fights.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

I mean, sure, at 13th level she'll have enough evolution points to dump her extra arms and gain fast healing, but that's like... "possibly never, but probably in several years" kind of duration from now, so it's not exactly something I want to count on.

Sure, I understand, but I'm still confused about this dungeon. Drow are a threat through this dungeon full of un-disarmed traps and unvanquished enemies that have nothing to do with them?


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To the first point: true, it might take a while but such is the nature of PBP. I was up front about it being an 8-level adventure.

To the second point: yes. Additional information can be uncovered as the adventure proceeds but it isn't/wasn't necessary for the drow to clear this dungeon room by room in order to get to the surface.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

ooookay.


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Apologies all but I am probably going to be quiet for the next couple of days. We're about to get slammed with awful weather over the weekend and we still have to get the furniture moved over.

I should be able to start posting normally on Tuesday and I'll do my best between now and then but no promises, sorry again. Thanks for your patience!


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

It's also your turn, Elestar!


Clocks tool TG Roll20 link

So Saoirse is strongly against bargaining with the roper and wants to keep moving.

Nicodemus has ruled out offering the wand but opened the floor to offering potions or other items.

Does anyone else have a preference either way?


HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2
Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

I like information, potions are valuable, but not more than the information that we could get. It'd have to be decent though.


Female Half-Elf Sage | hp 63/73 | AC 16, flat-footed 16, touch 10, CMD 20 (uncanny dodge) | Fort +7, Ref 5, Will +8 (+2 vs. enchantment) | Init +0, Perception +1, low-light vision

Personally, I just want to get to the part of the adventure that explains why we don't just leave and go back up to the surface tomorrow.

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