Feiya

Wintyr's page

72 posts. Alias of Bender is great.


Race

HP 57/62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17 Init: +2

Spells Cast:
Delay poisonx2, 3rd level open slot, Dimension door, Ill omen, rime spell icicle spear, icy prison, frostbite

Alignment

NG

About Wintyr

Wintyr
Changeling Winter witch 5, winter witch 5[Favored Class winter witch+winter witch +HP]
HP 62 BaB 5 Fort 7, Ref 8, Will 11 AC 20 T: 13 FF: 17
Str: 10
Dex: 14
Con: 14-2
Int: 16+2+1+1+2(22)
Wis: 12
Cha: 8+2

Changeling:
+2 Int/Cha, -2 Con
+1 natural AC
Claws(1d4)
+5 to climb and acrobatics on icy surfaces
Darkvision 60

Skills: Ranks Stat Class Misc Total
Bluff 10 6 Y 4 23
Knowledge Arcana 10 6 Y 0 19
Spellcraft 10 6 Y 5 24
UMD 10 0 Y 0 13
Knowledge Plains 10 6 Y 0 19
Sense motive 10 1 N 0 11
Knowledge History 1 6 Y 0 9
Knowledge Nature 1 6 Y 0 9
Knowledge Nobility 1 6 Y 0 9
Survival 6 1 Y 0 10
Fly 1 2 Y 3 7
Heal 10 1 Y 0 14
Background:
Craft(Caligraphy) 10 6 Y 0 19
Craft (Talisman) 10 6 Y 0 19

Witch stuff:
Patron-Trickery *Animate Rope *Mirror Image *Major Image *Hallucinatory Terrain *Mirage Arcana *Wall of ice *Icy Prison
Familiar: Raven(Emissary[freedom])

Hexes: DC 22
Evil Eye
Frozen caress
Cold Flesh: Endure elements(cold) Cold resist 10
Flight
Prehensile Hair
Cackle
Ice Tomb

Freeze and Thaw 2 a day
Sculpt Ice and Snow
Unnatural cold: Halve cold resistance

Traits:
Affinity for the elements: +1 to the DC of cold spells
Magical lineage: 1lvl metamagic forgiveness on frostbite
Clever wordplay: Use Int to bluff
Misbegotten: -2 to dex skill checks

Feats:
1st: Rime spell
3rd: Elemental focus cold
5th: Greater Elemental Focus cold
7th: Favored Prestige class (+4 to bluff)
9th: Prestigeous spellcaster

+4 to the DC of cold spells
62000(2119.5 remaining)
Loot:
Cackling Hag's Blouse(6000) (Grants cackle)
Int Headband+2 (Heal)(4000)
Bracers of Armor +3 (9000)
Amulet of natural armor +1(2000)
Ring of deflection+1 (2000)
Cloak of resistance +3(9000)
Ring of force shield (8500) (+2 AC)
Hexing Doll (2500)
Travelers anytool (250)
Handy Haversack (2000)
Gloves of Elvenkind (7500)
300 for scrolls of second level spells to learn
750 for 3rd level scrolls
1000 for a scrying mirror
1750 for 4th level spells
2249.5 for 5th level spell scrolls
Lesser Extend metamagic rod (3000)

Cantrips: 4/day
Known: all
Usual loadout:
Light
Touch of Fatigue
Detect Magic
Message

Level 1: 6/day DC: 18/22
Known:
Frostbite
Snowball
Cure Light Wounds
Ill Omen
Mount
Obscuring Mist
Reduce Person
Enlarge Person
Touch of Blindness
Cheetah's Sprint
Air Bubble
Blood Money
Animate Rope
Usual Loadout:
FrostbiteX2[Rime spell]
Touch of blindness
Obscuring Mist
Cure Light Wounds

1 open slot

Level 2: 6/day DC 19/23
Known:
Frostfall
Touch of bloodletting
Agressive Thundercloud
Glitterdust
Lip stitch
Masterwork transformation
Delay Poison
Merge With familiar
Tears to wine
Mirror Image

Usual loadout:
Delay Poisonx2
Merge with Familiar
Mirror Image
Glitterdust
1 open slot

Level 3: 4/day DC 20/24
Icicle spears
Wall of Ice
Bestow Curse
Conjure Carrige
Dispell Magic
Excruciating Deformation
Seek Thoughts
Major image

Usual loadout:
Icicle spear
Wall of ice
Bestow Curse
1 open slot

Level 4: 4/day DC 21/25
Ice storm
Scrying
Dimension Door
Enervation
Locate Creature
Hallucinatory terrain
Secure Shelter
Named Bullet
Usual loadout:
Rime spell icicle spear
Dimension Door
Enervation

1 open slot

level 5: 3/day DC 22/26
Icy prison
Mirage Arcana
Break Enchantment
Hold Monster
Truespeech
Reincarnate
Usual Loadout:
Icy Prison
Mirage Arcana
1 open slot

Hugin: HP 31, AC 19
Heal 15, Knowledge Religion 0, Sense Motive 15 as class skills
Can cast guidence at will
Is a raven, so it can talk
10 int
Improved Evasion
If either of us fail a will save, the other can make it as well. If it suceeds, we both save, and can't be done for 24 hours. If it fails, we both are affected
Empathic Link
Domain Influence: 1/day can use the freedom domain ability
Speak with Master
Speak with own kind
+5 natural armor

The woman that you see before you is very beautiful, incredibly pale, and with prematurely white hair. However, even upon a casual glance, anyone could tell that there is something very, very, wrong about her. Most people would point to the scar across her face, the scar that never fully healed, and always looked raw. Others might point out the unsettling nature of her mismatched eyes, one clouded, like a crone, the other the pale blue of the sky in Febuary. The truely observant however, might notice that her head was constantly cocked, as if listening to something that could not be heard, and her body seemed to be at war with itself, twisting unnaturally at times, each step being another challenge. But she wasn't always this way.

When Wintyr was young, her hair was brown. No scar marred her beauty, and her left eye was unclouded. She still moved with an ammount of clumsiness that was unexpected for one so nimble in appearance, but that was nothing to speak of. She had been adopted by a farming family of humans when a baby turned up on their doorstep in the middle of the winter. And for the first 16 years of Wintyr's life, everything seemed normal. That's when the whispering began. At first, it was almost unnoticable, a call to head to head still further north than where her family was. Then the vision in her left eye began to fade, although it could see things that weren't always there. Streaks of white began to show up in her hair, and that's when she and her adopted family knew; her true mother was a hag and she had begun to lay her claim on Wintyr's soul.

Wintyr left her family on the farm then, not wanting to bring additional suffering to those she cared about. She had no desire to become a hag, but she could feel her body becoming stranger and more alien to her by the day. She wrapped herself in charms and sigils to protect herself, and vowed then, swearing a pact under the winter night sky, that she would kill her mother, and be free of the curse of her whisperings. Two things of note occured on her trip north, and both of them would have ripples on the rest of her life. The first was when she slept under the stars, she became aware of a raven, following her. She saw it with both her eyes, but it was clearest in her clouded one. Taking it as a sign that she was being watched by Odin, she took the raven into her camp, and called it Hugin. It stayed with her then, and helped her focus her mind. In time, she found that with Hugin's help, she could create magical effects. Deciding it would be a better plan to try and take on a hag of the north armed with more than a dagger, and blinding hatred, Wintyr took some time to try and master the magic that was in her blood, and make it her own instead.

It was then that the second thing occured. 3 years had passed since Wintyr had left her farm, and another 5 since she started practicing magic. It was then that she ran afoul of Skell, the Paladin. Skell had been asked by the people of the area to smite downn the witch who lived in the tundra near them, and whose voice was often heard on the winter winds. Skell accepted, and he set out to slay the witch. He rode into Wintyr's dwelling, and announced that her evil was at an end. In the dark, what he could see best was Wintyr's clouded eye, and he struck at it, cutting a gash accros Wintyr's face that never truely healed. The paladin was not prepared for what was to come though. Wintyr bowed her head, and merely asked that if she was fated to die here tonight, that this man would take up her quest, and smite down her mother. Intreagued, Skell listened to Wintyr's story, and was moved by it. He declared her spared by the gods, and that he would personally assst Wintyr in her quest. They traveled together then, atesting their strength against other foul creatures in order to gage their readiness to fight her mother. By this time Wintyr had learned to ignore the innoxerable call of the North, and even as she shifted to further resemble a creature of darkness, her resolve to not have that be her fate grew all the stronger. As time went on, Skell and Wintyr became very close, and indeed married. Skell was understanding of Wintyr, being a half orc himself, and having a greater understanding than most of the struggle of one's lineage. They traveled the land together, and there are some folk stories of the glowing knight, and the winter witch by his side.

Good things must come to an end. It was not a foul creature who took Skell from Wintyr, but an unexpected summons from his church. Apparently he was needed as a crusader, and it was his obligation to go to them in their time of need. They agreed that bringing Wintyr with him would be too dangerous; not all paladins are as understanding as Skell after all, and that they would meet up again. This was nearly 10 years ago, and although Wintyr knows that Skell still lives, she worries for him. She tries to live up to the code of honor that he had, but she can feel her thoughts grow darker as the year grows old. The voice whispering in her head is louder than it has ever been before, and not even Higin can help mute it. Wintyr suspects that the hag's patience may be growing thin. When the news of the dark elf invasion became known to her, she seized it as a distraction, to be able to help those in need, and perhaps to learn more secrets of magic from the underdark.

Questionaire:
Goals
1 To maintain morality, even as her mind and body become more corrupted by the influence of her mother.
2 To kill her mother, and be reuninted with Skell
3 To use her gifts of magic to help those less able than herself
4 To oneday return to her family farm

A fear that she has: She fears that were she ever to have children, she would pass her curse down to them.

Important people:
Skell: Her husband and confidant, her support, and often the cause of her ire.
Her Mother: Her nemisis, thoughts of revenge have clouded her mind now for more than half her life, and she does not know what she would be without it.
Grundle Toadstool: A grippli wizard, that Wintyr met in her travels. She thinks of herself as like a surrogate mother to the little frog, who is currently still studying at university. She often sends him gifts when she has the time.
Odin/Hugin: Hugin Will not confirm his origin with her, however she draws strength from her faith in the all-father
Relations to relations of other PC's?
Serfine: A friend of Wintyr's in Daggerdale, Hugin has told her much about her relation to Thomas, although she'd never spoil it.
Ikeshia Solis: Mother of Elestar Solis, Wintyr has had run ins with her in the past, having utilized forms of magic often thought to be... distasteful by others.
Saoirse Morningtide: Wintyr sees herself as a sort of relfection of the avatar. With permission from the player, I'd like it if they could be friends.

Secrets:
Wintyr has often had disturbing, vivid dreams, such as eating children, or blighting the countryside. She has never told anyone about these dreams, as she beleives they could be portents.
Wintyr has asked Skell to make contingency plans should she succumb to her mother, and to end her before she became a danger to others. She does not know what these plans are. Nor does she know the true nature of Hugin.
A cool secret from the GM? Cool!