GM Mauve - PFS 1e Module: Master of the Fallen Fortress (Inactive)

Game Master MauveAvengr

Maps and Info!


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Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
GM Mauve wrote:

Petro manages to stanch the wounds, preventing him from bleeding more.

Do the Pathfinders continue up the stairs or risk the bats again?

Sombra votes for continuing up the stairs.

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Ken'ichi nods in agreement, not wishing to pick a fight with the bats if it's not necessary.

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Aye...not a fan of bats...stairs it is.. Petro agrees with the others. He casts a quick spell to heal his wounds first.

clw: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Up we go...

Evelyn readies a bolt in her crossbow

Grand Lodge

Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5

Orla gives a smile and tries to use one of the quotes she heard from Janira, "This creshon is better than part of...the valor," and feeling like she was close to nailing it, she gives the group another smile and a reassuring thumbs up.

Stairs sounds fine. After all, discretion is the better part of valor ;=)


The Pathfinders trudge up the stairs. This floor looks similar to the others - one door to the west.

If you attempt to open the door:

There is a 20% chance it is jammed.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

20% jammin: 1d100 ⇒ 6 [ooc]Having some Bob Marley's music in my head now. Thats not a bad thing.[/b]

The door is stuck

Wanna try to push this open, Ken Ichi? You look stronger than I am

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Ken'ichi examines the door a moment with a tilt of his head. "I will try my best." He readies himself to throw his shoulder into the stuck door.

Strength check: 1d20 + 2 ⇒ (20) + 2 = 22

I'll take it!


Ken'ichi slams against the door and it swings wide open. Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. In the center of the room, three troglodytes stand up with their spears drawn.

GM Screen:

Ken’ichi: 1d20 + 2 ⇒ (11) + 2 = 13
Evelyn: 1d20 + 3 ⇒ (5) + 3 = 8
Kelleran: 1d20 + 4 ⇒ (1) + 4 = 5
Orla: 1d20 - 1 ⇒ (13) - 1 = 12
Petro: 1d20 + 1 ⇒ (17) + 1 = 18
*Sombra: 1d20 + 5 ⇒ (11) + 5 = 16

red: 1d20 + 1 ⇒ (11) + 1 = 12
green: 1d20 + 1 ⇒ (2) + 1 = 3
yellow: 1d20 + 1 ⇒ (17) + 1 = 18

Only Petro is fast enough to notice the troglodytes and is able to react.

Anyone entering the room must make a DC 11 Fortitude save or be sickened for 10 rounds

===============

Round 1

Petro

Yellow

Sombra
Ken'ichi
Orla

Red

Evelyn
Kelleran

Green

Petro is up!

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Another one? watch yourselves!

fort: 1d20 + 3 ⇒ (17) + 3 = 20 Petro steps forward, managing to keep his lunch from making an encore appearance and brings his morningstar to bear

attack: 1d20 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (7) + 1 = 8


Though Petro is able to hold in his lunch, the smell still gets to him. He can't seem to hold his morning star properly.

GM Screen:

?: 1d20 + 1 ⇒ (9) + 1 = 10
?: 1d4 - 1 ⇒ (1) - 1 = 0

?: 1d20 - 4 ⇒ (7) - 4 = 3
?: 1d3 - 2 ⇒ (2) - 2 = 0

?: 1d20 - 4 ⇒ (3) - 4 = -1
?: 1d3 - 2 ⇒ (2) - 2 = 0

The young yellowish troglodyte steps up to the cleric. With his club, e tries to smash down, but can't get through Petro's armor. He tries to bite and scratch, but the troglodyte has no experience and doesn't leave a dent.

==============

Round 1

Petro

Yellow

Sombra
Ken'ichi
Orla

Red

Evelyn
Kelleran

Green

Sombra, Ken'ichi, and Orla are up!

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Fort save vs. DC 11: 1d20 + 2 ⇒ (2) + 2 = 4

.... Wow.... Apparently he's very smell-sensitive. :p

Ken'ichi is immediately sick once he enters the room, having not fully recovered from the last Troglodytes.

Sickened

Despite that, he still strides into the room and helps out Petro with the aggressive creatures, slashing at one of them (Yellow).

Katana Attack w/ Flanking & Sickened: 1d20 + 5 - 2 + 2 ⇒ (5) + 5 - 2 + 2 = 10
Slashing Damage: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Grand Lodge

Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5

"Leave my friend alone!" Orla calls as her eyes gloss over in black. She reaches up with her burned left hand and brings it down in a sharp and aggressive gesture even as chains suddenly erupt from the floor the green lizardman.

Barbed Chains: 1d20 + 4 ⇒ (3) + 4 = 71d6 ⇒ 3 It's slashing damage

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)

Sombra moves into the room and faces the troglodyte's stench.

Fort Save: 1d20 + 2 ⇒ (10) + 2 = 12

And provokes from the green troglodyte to cast Color Spray; he's aiming it so green and blue are affected and the remaining area of the cone is behind the troglodytes (not hitting any PCs).

Color Spray

Save DC is 14.


GM Screen:

blue: 1d20 ⇒ 16
green: 1d20 ⇒ 15

c: 1d20 + 1 ⇒ (11) + 1 = 12
cl: 1d20 - 4 ⇒ (20) - 4 = 16
crit?: 1d20 - 4 ⇒ (17) - 4 = 13
b: 1d20 - 4 ⇒ (14) - 4 = 10

?: 1d4 + 1d3 + 1d3 ⇒ (4) + (1) + (1) = 6

All the troglodytes seem hardy - nothing the Pathfinders do can harm them! Both saved vs Color Spray. The reddish hued one looks at the tengu. With his club, the troglodyte swings but barely misses. The tengu then sees his claw come down to scratch Nat 20, but doesn't confirm. 1 point of non-lethal damage. These things are vicious!

DC 11 Fortitude save if entering the room

==============

Round 1

Petro

Yellow

Sombra
Ken'ichi (sickened, 1 point NL)
Orla

Red

Evelyn
Kelleran

Green

Evelyn and Kelleran are up!

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Once again, the mage loads a bolt into his crossbow. Alright you disappointing contraption, last chance. Kelleran takes aim at...it doesn't really matter, does it? Let's say one with a runny nose. He steadies his breathing, slowly squeezes the trigger, and watches the bolt shatter uselessly against the far wall. He holds the weapon at arm's length for a moment, inspecting it for any apparent design flaw. "Excuse me ladies." The mage steps over to the stairwell before taking the grip in both hands and begins to repeatedly slam the crossbow against the stone. After six or so seconds, the elf is exhausted. In earnest disgust, he hurls the offending war machine down into the depths of the fortress with all his might. It clatters off the stone work, the echoes only serving to taunt the wizard even more.

Xbow (melee): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Fort: 1d20 + 2 ⇒ (19) + 2 = 21

Seeing things coming to close combat, Evelyn puts down her crossbow and unsheats her rapier before entering the room, ready to dodge any incoming attack

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (7) + 9 = 16


Kelleran can't seem to hit anything. With frustration, he tosses the handy crossbow away. A perfectly good crossbow!

Evelyn dashes in and with her elfy acrobatics, dodges out of the way of any attack.

GM Screen:

c: 1d20 + 1 ⇒ (11) + 1 = 12
cl: 1d20 - 4 ⇒ (10) - 4 = 6
b: 1d20 - 4 ⇒ (19) - 4 = 15

?: 1d4 + 1d3 + 1d3 ⇒ (2) + (2) + (3) = 7

The green hued troglodyte attempts to hit Petro with his club. But the distraction of the elven woman twirling about sets makes the troglodyte miss.

==============

Round 2

Petro

Yellow

Sombra
Ken'ichi (sickened, 1 point NL)
Orla

Red

Evelyn
Kelleran

Green

Petro is up!

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Petro presses his attack.

attack: 1d20 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (6) + 1 = 7

But apparently, he needs to practice with his weapons a bit more.


You guys aren't rolling well at all!

Petro misses... again. The troglodytes laugh in a high pitch squeal.

GM Screen:

?: 1d20 + 1d20 + 1d20 ⇒ (7) + (6) + (16) = 29
?: 1d4 + 1d3 + 1d3 ⇒ (3) + (2) + (2) = 7

The little troglodyte with yellow stripes attempts to lunge out at the acrobat (Evelyn). No matter how hard he tries, he can't hit her either.

==============

Round 2

Petro

Yellow

Sombra
Ken'ichi (sickened, 1 point NL)
Orla

Red

Evelyn
Kelleran

Green

Sombra, Ken'ichi, and Orla are up!

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Ken'ichi does his best to keep his stomach from heaving as he strikes at the trog.

Katana Attack w/ Flanking & Sickened: 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24
Slashing Damage: 1d8 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Confirm Crit?: 1d20 + 5 - 2 + 2 ⇒ (10) + 5 - 2 + 2 = 15
Crit Damage: 1d8 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)

Sombra takes a 5' step back and targets green with a spell.

Daze

Save DC is 13.


Ken'ichi - which troglodyte did you attack? There are two in front of you - red and yellow.

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Sorry. Same as before. Yellow. Hence the flanking bonus. ;)


Oh, of course!

With a fell swoop, Ken'ichi decapitates the troglodyte.

Will: 1d20 ⇒ 1

And Sombra moves back. In some arcane language, he attempts to daze the young troglodyte. And the trog seems to just stand in place, eyes closed, wobbling back and forth. Seems the spell worked!

==============

Round 2

Petro

Yellow

Sombra
Ken'ichi (sickened, 1 point NL)
Orla

Red

Evelyn
Kelleran

Green (dazed)

Orla is up!

Grand Lodge

Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5

Frustrated that her first attack missed, Orla takes a deep breath, focuses her energy, her eyes gloss over, and her arm moves more crisply and angrily in that same motion as the chain bursts forth from the ground again.

Barbed Chain: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 6


Orla can't seem to focus - the smell is starting to permeate the small room she is in, making her cough instead of focusing.

GM Screen:

?: 1d2 ⇒ 1

The red troglodyte moves back around the room and heads south. Petro and Ken'ichi get AOO

If the troglodyte survives, will open up the door to the south. Will wait to see the results of the AOO.

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

AoO w/ Sickened: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Slashing Damage: 1d8 + 3 - 2 ⇒ (5) + 3 - 2 = 6

No Bueno.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
GM Mauve wrote:

Orla can't seem to focus - the smell is starting to permeate the small room she is in, making her cough instead of focusing.

** spoiler omitted **

The red troglodyte moves back around the room and heads south. Petro and Ken'ichi get AOO

If the troglodyte survives, will open up the door to the south. Will wait to see the results of the AOO.

To clarify his move action is to move *to* the door and then his standard action would be to open the door correct?


Correct. Move action to head to the door. Standard action to open it (if he survives that long).

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

AoO: 1d20 + 1 ⇒ (12) + 1 = 131d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)

Paging Evelyn and Kelleran.

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Waiting for the official word we can take our actions as we resolve AFTER red.


Petro knocks out kills the troglodyte.

==============

Round 2

Petro

Yellow

Sombra
Ken'ichi (sickened, 1 point NL)
Orla

Red

Evelyn
Kelleran

Green (dazed)

Evelyn and Kelleran are up.

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

With a disappointing sigh, Kelleran once again snaps his wrist and feels the wand slide into his hand. He levels the 'weapon' at the remaining trog and looses an unerring bolt of energy. It slams into the creature with a terrible thud.

Wand of MM: 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Evelyn moves toward the last troglodyte, and tries to hit it, but she has an hard time keeping her stomach in line, and the rapier misses


Kelleran takes out his wand. A missile the size of a dart flies forth from it and slams into the size of the last remaining troglodyte. It just sways back and forth, still in a daze.

Evelyn moves forward, but can't seem to hit it.

Then the troglodyte snaps back to attention and realize its now surrounded.

==============

Round 3

Petro

Yellow

Sombra
Ken'ichi (sickened, 1 point NL)
Orla

Red

Evelyn
Kelleran

Green (-5 HP)

Everyone is up!]

Liberty's Edge

|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Ken'ichi moves around to a flanking position and puts the miserable (and smelly!) creature out of it's misery. "Your spirit be put to rest."

Katana Attack w/ Flanking & Sickened: 1d20 + 5 - 2 + 2 ⇒ (4) + 5 - 2 + 2 = 9 (vs. Green)
Slashing Damage: 1d8 + 3 - 2 ⇒ (1) + 3 - 2 = 2

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Another bolt of energy dives into the lone troglodyte.

Wand of MM: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

Petro tries to end the threat.

attack: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 171d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5

I assume that has probably dropped the troglodyte, and if that's the case, Orla casts stabilize on the troglodyte. If that one's not down, she'll cast it on one of the others.

"We must be merciful where we can," Orla says quietly. "That's what Janira always tells me."


All the troglodtyes are knocked out killed. As much as Orla tries, none of them seem to stabilize from her magics.

There is a door to the northeast and a door to the southeast.

If you open either door:

There is a 20% chance it is jammed.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)

Sombra comforts Orla on the loss of the troglodytes.
"I recommend we try the door to the south but we should be prepared for danger; the one troglodyte seemed keen to open that door and exit in that direction. First we should carefully search this room and the troglodytes and see if there is anything of value."

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Loot can be important, but let's keep an eye on that door, just in case the sounds of our battle dragged more foes. I don't think the trog we just defeated wanted to go to the lavatories.

Grand Lodge

Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5

Orla gives Sombra a nod of thanks as he offers some comfort at her inability to save any of the troglodytes. She then begins following suit with the group and searching the room.

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

But as she bends over to inspect something on the floor, a blur of blue moves across behind her and her skirt is flipped up resulting in her mooning the group. "Glamoursten!" she scolds as she quickly stands up and smooths down her skirt. She then turns to the group, blushing, and says, "Sorry."

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn whispers in Orla's ear

Thats the second time. The third will earn you a quick spank.


Evelyn looks around the room. The troglodytes have some very basic clubs, but beyond that? Not much. There are crude bunks here but probably nothing the Pathfinders want - crusty old blankets, wobbly bedframes, piles of rotten food.

The Concordance

| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'

Kelleran politely averts his gaze. That is NOT the behavior of a familiar. Perhaps she really is cursed.

Grand Lodge

male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps

I think that your...friend is a little on the mischievous side...I hope that he doesn't do anything to hinder you in anyway... Petro says as he looks around the room. Filthy...be on the look out for anything worth salvaging...not telling what they have here.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Sombra is unconvinced that the mooning was accidental.

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