Tengu

Ken'ichi's page

176 posts. Organized Play character for Blaydsong.


Full Name

Ken'ichi

Race

HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision

Classes/Levels

| Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |

Gender

|LN| Tengu Samurai (Sword Saint) 1

Size

Medium

Alignment

Lawful Neutral

Deity

Tamashigo

Languages

Common, Sylvan, Tengu

Strength 15
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 14
Charisma 14

About Ken'ichi

Ken'ichi
Male tengu samurai (sword saint) 1
LN Medium humanoid (tengu)
Init +2; Senses low-light vision, scent; Perception +3 (+5 vs. surprise and to detect invisible or incorporeal creatures)
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 10 (1d10)
Fort +2, Ref +2, Will +2
Defensive Abilities resolve 1/day
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mw katana +5 (1d8+3/18-20)
Special Attacks challenge 1/day (+1 damage, +1 to hit and AC when challenge challenger), iajutsu strike
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Statistics
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Str 15, Dex 14, Con 10, Int 12, Wis 14, Cha 14
Base Atk +1; CMB +3; CMD 17
Feats Weapon Focus (katana)
Traits spirit sense, spiritual forester (knowledge[nature])
Skills Acrobatics -2 (-6 to jump), Climb +2, Knowledge (local) +5, Knowledge (nature) +6, Perception +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), Sense Motive +6, Survival +2, Swim +2
Languages Common, Sylvan, Tengu
SQ deft swords, ronin[UC], swordtrained
Other Gear scale mail, masterwork katana, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, soap, torch (10), trail rations (5), waterskin, 716 gp
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Special Abilities
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Deft Swords +2 dodge bonus to CMD while wielding a sword-like weapon.
Iajutsu Strike +1d6 damage/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.
Ronin's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs. challenger when returning a challenge.
Scent (corpses & badly wounded only) (Ex) Detect opponents within 15+ ft. by sense of smell.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Simple Tactics:

[dice=Katana Attack]1d20+5[/dice]
[dice=Katana Damage]1d8+3[/dice]
[dice=Perception (add 2 to detect invisible/incorporeal creatures)]1d20+3[/dice]

Example Picture of Ken'ichi

Items found in the Falling Fortress:

Masterwork Silver Dagger
banner depicting a bird made of living flame