About *SombraAbout Sombra Sombra
======================================================================= Defense AC 14, touch 14, flat-footed 11 (+ 3 Dex, + 1 size)
BAB = + 1 CMB = -1 CMD = 12 ======================================================================== Offense Speed 20 ft. Melee
Ranged
Space: 5 ft.; Reach: 5 ft. ======================================================================== Skills Linguistics 7 (1 rank + 3 Int + 3 class skill)
Languages: Common, Wayang, Draconic, Infernal, Goblin, Tian ======================================================================== Wayang Racial Traits:
+ 2 Dexterity, + 2 Intelligence, - 2 Wisdom: Wayangs are nimble and cagey, but their perception of the world is clouded by shadows. Wayang: Wayangs are humanoids with the wayang subtype. Small: Wayangs are Small creatures and gain a + 1 size bonus to their AC, a + 1 size bonus on attack rolls, a – 1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Wayangs have a base speed of 20 feet. Shadow Resistance: Wayangs get a + 2 racial bonus on saving throws against spells of the shadow subschool. Lurker: Wayangs gain a + 2 racial bonus on Perception and Stealth checks. Darkvision: Wayangs can see in the dark up to 60 feet. Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated. Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following languages: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu. Alternate Racial Trait
======================================================================== Traits:
Highlander (Region): You were born and raised in rugged badlands or hills, and you’ve become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas. Reactionary (Basic/Combat): You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
Feats:
Extra Arcanist Exploit (1st Level) Exploit Selected: Potent Magic ======================================================================== Arcanist Class Features:
Class Skills: The Arcanist's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill points at each level: 2 + Int modifier. Weapon and Armor Proficiencies: Weapon and Armor Proficiencies: Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist’s gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor). Spell Casting
To learn, prepare, or cast a spell, the arcanist must have an Intelligence score equal to at least 10 + the spell’s level. The saving throw DC against an arcanist’s spell is 10 + the spell’s level + the arcanist’s Intelligence modifier. An arcanist can only cast a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Arcanist under “Spells per Day.” In addition, she receives bonus spells per day if she has a high Intelligence score. An arcanist may know any number of spells, but the number she can prepare each day is limited. At 1st level, she can prepare four 0-level spells and two 1st-level spells each day. At each new arcanist level, the number of spells she can prepare each day increases, adding new spell levels as indicated on Table: Arcanist Spells Prepared. Unlike the number of spells she can cast per day, the number of spells an arcanist can prepare each day is not affected by her Intelligence score. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells an arcanist can prepare. An arcanist must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour studying her spellbook. While studying, the arcanist decides what spells to prepare and refreshes her available spell slots for the day. Like a sorcerer, an arcanist can choose to apply any metamagic feats she knows to a prepared spell as she casts it, with the same increase in casting time (see Spontaneous Casting and Metamagic Feats). However, she may also prepare a spell with any metamagic feats she knows and cast it without increasing casting time like a wizard. She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (unless she has the metamixing arcanist exploit, detailed below). Spellbooks
An arcanist begins play with a spellbook containing all 0-level wizard/sorcerer spells plus three 1st-level spells of her choice. The arcanist also selects a number of additional 1st-level spells equal to her Intelligence modifier to add to the spellbook. At each new arcanist level, she gains two new spells of any spell level or levels that she can cast (based on her new arcanist level) for her spellbook. At any time, an arcanist can also add spells found in wizards‘ or other arcanists’ spellbooks to her own. Cantrips
Arcane Reservoir (Su)
Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way. Arcanist Exploits
Consume Spells (Su)
======================================================================== Arcanist Exploits:
Quick Study (Ex) (1st Level) Strength: Normal The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced. Potent Magic (Su) (1st Level Feat)
Arcane Reservoir:
: 4 points Spells:
0 Level 5 spells prepared Disrupt Undead Detect Magic Read Magic Acid Splash Prestidigitation 1st Level 2 spells prepared, 4 spells per day
Spellbook:
All 0 Level Spells 1st Level Spells:
======================================================================== Item Tracking Sheet:
Crossbow, light Bolts (10) Masterwork Backpack Mundane Gear:
Explorer's Outfit Dagger [2] Mace, light Bolts, crossbow (10) Bedroll Blanket Soap [2] Rope, silk (50 ft.) Whetstone Rations, trail [6] Backpack, common Canteen Pouch, belt Bandolier Sack [2] Box, scroll Ink Inkpen [2] Parchment [5] Spellbook Pouch, spell components [2] Hammer Piton [2] Chalk [5] Kit, grooming Crowbar Hook, grappling, common Poncho Candle [10] Flint & steel Torch [2] Journal Pitons [2] Waterproof Bag Wrist sheath (spring loaded) Alchemical Items:
Acid (flask) Alchemical Fire (flask) [2] Tindertwig [2] Magic Items:
Scroll of Shield [3] Scroll of Mage Armor [2] Scroll of Expeditious Retreat [2] Scroll of Comprehend Languages [2] Scroll of Monkey Fish Scroll of Identify Potion of Cure Light Wounds Scroll of Secluded Grimoire [2] Scroll of Ant Haul Scroll of Air Bubble Scroll of Magic Weapon Scroll of Protection from Evil Scroll of Touch of the Sea Scroll of Unseen Servant Scroll of Endure Elements Wand of Magic Missile (CL 1) [49 charges]
======================================================================== Sombra's Boons:
Pathfinder Society Scenario #5-08: 'The Confirmation' Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle Sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name – such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item – would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle Sheet. Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
|