Anhana

Orla Durluwond's page

91 posts. Organized Play character for pippinTook.


Classes/Levels

Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5

Gender

Character Art

Strength 7
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 20

About Orla Durluwond

Orla Durluwond
Lunar Dual Cursed Oracle 1
N Medium female Halfling
Faction: Grand Lodge
Init -1; Perception +0
DEFENSE
AC 17, touch 14, flat-footed 14 (+2 leather armor, +1 buckler, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +0 (0 class, 0 Con), Ref +3 (0 class, 3 Dex), Will +2 (2 class, 0 Wis),
OFFENSE
Speed 30 ft
Ranged: Moonbeam +5 (+8 with adaptable luck), 1d6+1 + blindness (Fort save DC 15)
STATISTICS
Str 7, Dex 16, Con 10, Int 10, Wis 10, Cha 20
Base Atk +0; CMB -3; CMD 10
Feats: Point-blank Shot
Traits
-Magical Knack (reduce metamagic cost for inflict moderate wounds)
-Fate's Favored (+1 to all luck bonuses)
Skills (4x1=4; ACP=-2) Acrobatics +1 (3 Dex, 2 ACP), Bluff +5 (+5 Cha), Climb -4 (-2 Str, -2 ACP), Diplomacy +9 (+5 Cha, 1 rank, 3 class), Heal 0 (0 Wis), Knowledge History +4 (0 Int, 1 rank, 3 class), Perception 0 (0 Wis), perform (masterwork flute) 7 (5 cha, 2 masterwork instrument), Sense Motive +4 (0 Wis, 1 rank, 3 class), Spellcraft +4 (0 Int, +1 rank, +3 class), Stealth +1 (3 Dex, ACP -2), Survival 0 (0 Wis), Swim -4 (-2 Str, -2 ACP),
Languages: Common, Halfling
Prepared Spells:
Cantrips-Stabilize, Detect Magic, Grasp, Create Water, Ghost Sound
1st Level (5/day)-Barbed chains, Burning Disarm, Burning Hands, Fairie Fire
SPECIAL ABILITIES AND RACIAL TRAITS
-Lunar Mystery (no mystery spells; archetype)
-Moonbeam Revelation (ranged touch attack for 16+1/2 level damage +blindness for 1 round, Fort save DC=cha mod +1/2 level), 5/day
-Blackened Curse (-4 to weapon attacks, add burning hands to spells known)
-Pranked Curse (-4 to initiative checks, adds fairie fire and ghost sound to spell list)
-Adaptable Luck (3/day add +2 luck bonus to d20 roll) *becomes +3 with fate's favored
-Fleet Footed (30' movement speed)
GEAR:
leather armor, 5 days of trail rations, bandolier, 40' knotted hemp rope with grappling hook, belt pouch (x2), acid flask (x1), 2 waterskins, spell component pouch, masterwork flute, buckler, wand of cure light wounds (50 charges), spring-loaded wrist sheath
Currency:
506 GP