GM Mauve - PFS 1e Module: Master of the Fallen Fortress
(Inactive)
Game Master
MauveAvengr
Maps and Info!
| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'
Chagrined, "Um...anyone have a rope?"
If so, Kelleran will take 10 for a 13 (or 18 if he can use a corner)
The tengu easily clambers up the side of the tower to the second floor. From his vantage point, he can see other similar towers off in the distance.
Kellaran on the other hand has a bit of trouble. He doesn't see any corner to brace against, just wall. Kelleran would fail the climb check on a 13.
Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5
As the tengu prepares to climb up, Orla hands him her knoted rope and asks, "Could you lower this for me when you get up there?" And then she looks at her burned hands and says, "I don't climb very well," and looks a bit embarrassed that she has to ask for help.
Climb Check: 1d20 - 4 ⇒ (13) - 4 = 9
DC 10 for a knotted rope, so she failed to get anywhere.
Climb Check #2: 1d20 - 4 ⇒ (2) - 4 = -2
Wouldn't actually fall since she hadn't left the ground yet, though she does have the grasp cantrip prepared, so immediate action to retry the check at a -2 in case you feel she would have.
Grasp Climb Check: 1d20 - 6 ⇒ (10) - 6 = 4
Sighing heavily, Orla calls up to her allies and asks, quite sheepishly, "I don't suppose you'd be willing to pull me up?"
Strength check to pull up the tiny Halfling girl? Please? Someone?
| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'
So, taking 10 on the knotted rope then? Is that alright?
As long as Ken'ichi agrees to bringing up the knotted rope then yes, you can take 10 on it. And reading the rules on climb checks, it's only a DC 5 to climb a knotted rope, not a DC 10.
|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |
Ken'ichi nods at Orla's request, and finds a secure place to tie off the rope.
Once people have made their way up, he would help whoever needs it.[/ooc]
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
Sombra would've asked one of the stronger characters to carry his 'drop bag' of 'heavy' gear since he has a Str of 10.
"I have a silk rope, grappling hook, hammer, 2 pitons, and a crowbar if we need it. Once I heard where we were going I thought we might need dungeoneering supplies."
Once Orla and Kelleran climb, Sombra climbs next.
Sombra takes 10 on his Climb check for a total of...10.
male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps
Petro lends his rope if needed. He brings up the rear.
The one time you wish you had a scout with you. Climbing isn't included in the teachings at the abbey. Might have to remedy that when I get back there. he jokes.
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
Got a silk rope and grappling hook here too if needed. It ain't a mast
Taking 10 for 11
Evelyn climbs up, and tries to push up the lunar oracle, having no choice but her... moonside to put her hand on for pushing
Aid Orla?: 1d20 + 1 ⇒ (8) + 1 = 9
| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'
With a DC 5, Orla should be able to Take 10 for a total of 6 and join us, with only a little bit of struggling.
Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5
Well, if it's DC 5, Orla made it on the first check. Not sure where I got that it was DC 10 for a knotted rope, but I'm certainly not complaining :=)
Once all the Pathfinders make it to the second floor, they too can see the vast expanse of the Cairnlands. But that's not what they came here to do. In front of them are two doors, one to the northwest and one to the southwest.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
Giving Orla a rest, Sombra will channel arcane energies to check for any magical auras.
Sombra casts Detect Magic and scans the doors.
Neither door seems magical.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
"Evelyn seemed excited to use her masterwork tools on the previous door, perhaps we should allow her to check these doors before we try to open them?"
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
perception, Northwest door: 1d20 + 6 ⇒ (17) + 6 = 23
DD, Msw Tools: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
perception, southwest door: 1d20 + 6 ⇒ (1) + 6 = 7
DD, Msw Tools: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Evelyn checks both doors (and their immediate surrroundings:) for traps, happy to indulge in her unlawful hobby
|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |
Evelyn Kellbor wrote: Evelyn checks both doors (and their immediate surrroundings:) for traps, happy to indulge in her unlawful hobby "Security Specialist" isn't an unlawful hobby. ;)
Neither seem to be trapped!
|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |
Given the go-ahead, Ken'ichi walks through the door to the north.
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
And in the center of the room stands a lizard. With a cackle of electricity, it looks towards the tengu. Its ears perk back and looks expectantly at Ken'ichi.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
Sombra follows behind Ken-ichi, prepared to cast a spell if necessary.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
What Knowledge check for the lizard?
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
KnowledgeArcana: 1d20 + 7 ⇒ (8) + 7 = 15
Sombra recalls coming across this creature in his studies, particularly interested in special attacks or defenses.
This beast is known as a shocker lizard. It will shock nearby enemies with static electricity - an attack that deals nonlethal damage. Hence, it is immune to electric attacks.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
Sombra tells the party what he knows about the shocker lizard.
male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps
We could deal with it from range first...then close with it. I can use my crossbow...Petris says as he loads his bow.
The shocker lizard looks at Ken'ichi expectantly with a tilt of his head but does not come forward to attack.
|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |
Ken'ichi tilts his own head in concert with the lizard, curious at it's own curiosity. "Are you a spirit of peace? Or one of war?"
Not sure if it will allow me to do anything, but if possible, Ken'ichi will attempt to communicate with it on a basic level. Just adding a roll, in case.
Knowledge (nature): 1d20 + 6 ⇒ (11) + 6 = 17 To see if he can make some kind of basic connection.
Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24 To see if he can read the lizard's intentions.
Edit: In case it's unclear, Ken'ichi has not drawn his sword.
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
Does a lizard eat some dead spider, by any chance? Maybe we could bribe safe passage with food...
It tilts its head the other way, almost expecting something from Ken'ichi. Sparks of electricity buzz off it as the lizard seems excited.
|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |
Again, the tengu mimics the lizard. Hearing Evelyn's suggestion, he says to the lizard, "I did not bring any with me, but there is some food down below that you are welcome to have."
He steps aside, so as not to block the doorway, to see if the lizard is willing to leave.
male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps
Oh...good thought, Evelyn. Here...take some of mine. I have some rations packed in here... the priest says as he rummages through his bag for a bundle of food
Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5
"Oooooh, he's just such a little cutie, isn't he?" Orla gushes, watching him turn his head back and forth. She then notices Petro pulling out some rations for the lizard and she asks happily, "Can I feed him?" +5 on charisma and it's a very Orla thing to do
Orla moves forward trusting to a combination of her gentle nature, the promise of food and he adaptable luck to see her through.
Charisma: 1d20 + 5 + 3 ⇒ (20) + 5 + 3 = 28 Plus whatever bonus the food would give.
male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps
Petro covers Orla as she goes to feed the lizard.
| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'
I'm glad my new allies are not so quick to take a life. This bodes well.
As Orla grabs food from her pack, the lizard glides up in excitement. Orla tosses it a ration. It'll grab it in mid air and flee to the northern part of the room, devouring the ration.
How close does Orla get to the lizard when tossing it food?
Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5
If Orla can just toss it and calm it without moving all the way up, she'd stay 10' back since there's electricity crackling along it. I had moved her all the way up anticipating she might need to hand feed it to calm it.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
Sombra moves into the room to hand Orla more rations. "If we can fill his stomach perhaps he'll lose interest in attacking us."
Orla toss the rations from 10 feet away. It grabs the meat in mid air. Distracted, it flees to the northern end of the room, allowing the Pathfinders to move on. But it wont be distracted for too long..
male half elf LN Ranger(urban) 3, HP 28, AC/T/FF 19/14/15, F +4, R +7, W +4, Init +6, Perc +12, +13 traps
Quickly...before it looks for something bigger to munch on..namely us. Petro urges as he moves. He tests the door leading out.
Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30
Evelyn tosses two packs worth of rations
That should satitate its hunger, and it's a small price to pay to avoid a nasty bite and a shock."Loot is good, but always remind that the heavily loaded drown faster", as teaches Besmara
Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5
"Such a cute little baby," Orla coos at the lizard as the group hurries past.
Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4)
Sombra joins the group in hurrying past the lizard.
|LN| Tengu Samurai (Sword Saint) 1 HP 9/10; 1 Non-lethal | AC 17; TAC 12; FFAC 15 | Fort +2; Ref +2; Will +2 | Init: +2 | Perc: +3 (+5 vs. surprise and to detect invisible or incorporeal creatures), SM: +6; low-light vision | Speed 20 ft | Challenge: 0/1; Resolve: 1/1 | Active conditions: None. |
As they make their way past the snacking lizard, Ken'ichi bows in respect before moving on.
Petro urges everyone to follow him as he opens up the next door. Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.
In the center of the room are two creatures chatting. They look young - barely old enough to fight. They see the group coming in and immediately get ready to fight.
==================
Round 1
Kelleran
Green
Evelyn
Sombra
Petro
Orla
Ken'ichi
Blue
Kelleran is up!
DC 10 Knowledge (local) to ID the creatures
| Reroll 1/1 AC Mage Armor {17}14 (T:14/ FF10) HP:17/17 | F:+2/ R:+5/ W:+3 | Init: +11 (Forewarned* ) | Perception: +8 | Darkvision 30' |Low Light 60'
The elf raises his crossbow and snaps off a shot. As the bolt harmlessly shatters on the wall, he privately wonders, Why did I even bring this thing? I haven't hit a single target.
XBow: 1d20 + 3 ⇒ (4) + 3 = 7
As the Pathfinders move in, the smell is overpowering. Anyone entering the room must make a DC 11 Fortitude save or be sickened for 10 rounds. This is a poison based affect. So far just Petro and Sombra.
Kelleran's bolt flies off and hits the wall above the creatures.
The green one takes out a javelin and throws it at Sombra.
The javelin hits Sombra in the chest. But it feels like a toothpick as it simply bounces off. These creatures are young so they must not be throwing all that hard.
==================
Round 1
Kelleran
Green
Evelyn
Sombra
Petro
Orla
Ken'ichi
Blue
Evelyn, Sombra, Petro, Orla, Ken'ichi are up!
DC 10 Knowledge (local) to ID the creatures
If you enter the room, make a DC 11 Fortitude save or be sickened for 10 rounds.
Character Art Halfling Dual-Cursed Lunar Oracle 1; Perception +0, Fort +0, Ref +3, Will +2; AC 16, touch 14, FF 13, Moonbeam 2/5, Adaptable Luck 0/3, 1st Level Spells 0/5
Orla moves across to the other side of the door so she can peek around the corner to blast the creature who has not attacked yet.
As the little Halfling lifts up her hand, her eyes gloss over with a deep blackness and a small orb of light grows in the middle of that darkness right before a flash of darkness flies forth at the creature.
Moonbeam vs. Touch AC: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 1 ⇒ (3) + 1 = 4 Fort save DC 15 or blinded for 1 round
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