Tarnbreaker's Trail with DM Deevor (Inactive)

Game Master Deevor

Tarnbreaker's Trail Slides


51 to 67 of 67 << first < prev | 1 | 2 | next > last >>
Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

You're frustrated?

If I get healed and stand up to get away, he op attacks me and I die.
If I get healed, he full attacks me and I die
If I don't get healed, I bleed out and die.

98% guaranteed character death. Fun.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

I feel your frustration guys ....

I got crit dying two with the first attack when I played my character in this....

Getting healed is better than dying ...

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

@ Lewdvik I think you forgot we still have badsong still active through lingering performance. Gives you a +1 to hit and damage. Maybe that would let you hit the bear.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||
Grabshanks Moneymaker wrote:
@ Lewdvik I think you forgot we still have badsong still active through lingering performance. Gives you a +1 to hit and damage. Maybe that would let you hit the bear.

I took the to hit into account, Lewdvik doesn't hit the bear, even with a +2 which is the max bonus I thought it would be. I'll add 1 to damage.

Horizon Hunters

F LG Goblin Bard 1 | HP 20 | AC 17/18 | Spell Slots: 1st 0/2 | Focus Pool = 1/2 | Hero Point = 2 | Fort +5, Ref +5, Will +6 | Perc +6 | Speed 25' | Default Exploration Activity: Scouting | Active Conditions: none |

Iggy casts Soothe on Grabshanks. HP to Grabshanks: 1d10 + 4 ⇒ (8) + 4 = 12 and he gains a +2 status bonus to saves against mental effects for 1 minute. Then she casts Shield on herself.

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk
Iglith "Iggy" Moneymaker wrote:
Iggy casts Soothe on Grabshanks. [dice=HP to Grabshanks]1d10+4 and he gains a +2 status bonus to saves against mental effects for 1 minute. Then she casts Shield on herself.

This is the discussion thread.

And before you heal me. I think the best thing to do is not heal me.

If you do, he's going to attack me, grab, and throw me, and kill me. Just as simple as that. If you try to lure him out on to the ice, then you can heal me next round and we can continue to pelt him with ranged attacks. He can't move super fast over the ice, probably has no ranged attacks, and if we hit him there's a chance he falls down. I have a boon that lets me survive one more round if I fail my stabilization check.

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

@GM ARe you going to make me roll a deception check to stay down, or is the creature going to stop attacking me because a goblin laying down not doing anything is less of a threat than the ones activly pelting it with arrows? This will affect my decision.

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

Does the bear have a 50 foot move speed? Because even if he crit succeeded on the balance check, that's 25 feet he moved over difficult terrain by my count. Probably does, he's a nasty monster.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

The bear gets a boost on speed which takes him that far!!

So yes a nasty monster!!!

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

Little known fact: 2e bard song adds to all damage rolls, including all spell damage rolls

Inspire courage wrote:


You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.

So magic missiles do +1 damage!

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

Thanks for running the game, that last fight was pretty harrowing.

Horizon Hunters

1 person marked this as a favorite.
F LG Goblin Bard 1 | HP 20 | AC 17/18 | Spell Slots: 1st 0/2 | Focus Pool = 1/2 | Hero Point = 2 | Fort +5, Ref +5, Will +6 | Perc +6 | Speed 25' | Default Exploration Activity: Scouting | Active Conditions: none |

Thank you for GM'ing for us DM Deevor! :D While scary, that bear and the circumstances were fun and made us think and worry. I like that alot. LOL

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

Game reported on Paizo boards, I hope to provide certs soon, however if you don't her from me, don't worry your certs will be done.

Vigilant Seal

1 person marked this as a favorite.
LN Goblin Investigator 2 | HP 24| AC 18| F +3 R +8 W +8 | Perc +8| Default Exploration Activity: Investigate

Agreed, thanks.

Sovereign Court

Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) | || Current Map ||

You should be able to get your certs here.

Let me know if there is a problem with any of them, and that you can retrieve them OK.

Thanks for the game, hope to meet you again.

I will deactivate the game in a week or so.

Vigilant Seal

Male Goblin, HP 21/32|AC 19 (21 with shield)| Fort+7/Ref+9/Will +6|Speed 25 Monk

Got it!

Horizon Hunters

F LG Goblin Bard 1 | HP 20 | AC 17/18 | Spell Slots: 1st 0/2 | Focus Pool = 1/2 | Hero Point = 2 | Fort +5, Ref +5, Will +6 | Perc +6 | Speed 25' | Default Exploration Activity: Scouting | Active Conditions: none |

Yep, I downloaded it without any problems. Thanks again. :)

51 to 67 of 67 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Tarnbreaker's Trail with DM Deevor Discussion All Messageboards

Want to post a reply? Sign in.