GM Erich's 5-17 Fate of the Fiend (Tier 7-11) (Inactive)

Game Master Thereus, Silver Crusader


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Liberty's Edge

CG male Elf Mage 4/Fighter 4/Archer 2
Spoiler:
|AC 16, T 16, FF 11|HP: 48/48|F +5, R +7, W +7 (+2 vs Enchantment/red dragon breath)|Init +5, Perc +21|CMB +11 CMD 24|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond

I'll take the Ring of Climbing if nobody else could use it more.

"Hellknights wish for freedom, trust, and the kindness of unobliged strangers..." Zeno says dryly, leaving most of the 'joke' to convey itself.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare looks at the woman and nods.

” Za.. Zarta told us tha.. that you have proven your loyalty many times. We wa.. want to see you re.. return home safely!“ she says still shaking from the confrontation with her team members.

She takes out two pieces of paper with her notes.

”Lady Ka.. Karn, do you know wh.. where we can find the.. the golems a.. and the ivory batons, which allowed Ji.. Jistkan artificers to co.. command their go.. golems? Or where the je.. jet obelisks are located that may allow for te... teleportation throughout the ci.. city?!“ she asks with a quivering voice.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

"Then do help us out of here and we will be on our way." Paralictor Ambusta shouts up.

--------------------

"Of course I can help you to find this place, but I'm telling you -it is overrun. We will need all the help we can get." Karn whispers and nods discreetly to the morlocks in the cell and the Hellknights below.

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

The Rock does not like the direction of this conversation with the Hellknights.

"We can use all the help we can get fighting this horde. We can free you but we expect you to fight."

He pauses for a moment.

"You are Hellknights after all and able to do so."

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas lowers a rope to the Hellknights, making sure it is knotted to let them climb easier.

There are a few weapons from the fallen demons you can use... he says when they get out of the cell.

We could use your help with the enemies we have yet to face. I understand that your current condition might not enable that, but we do have some method to heal you. Up to you. Oh, and there was a couple fallen Hellknights we came across. I assume you want to administer whatever rites on them.

oh forgot to mention ...wanna nab a couple of the potions if that's ok

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The Hellknights eagerly climb the offered rope to escape the pit. The Paralictor climbs last and surprises you with his stout stature.

"We are obliged by your kindness. You speak of a fight, what exactly do you mean?"

After any further explanations you offer, give me a diplomacy check to influence the Hellknights to your cause.

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

The Rock looks around at his motley crew looking for someone to speak to the Hellknights. He grins slightly introducing the party monk.

"Perhaps Setare you could explain our mission to these gentlemen?"

Aid to Diplomacy,Setare DC 10: 1d20 - 2 ⇒ (15) - 2 = 13

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Need some more rolls everyone...

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

diplomacy aid: 1d20 - 1 ⇒ (7) - 1 = 6

Awww, I don't like Hellknights. I don't got a Devil-Bane magical axe for nothing! They stand for eveything I hate...

With angry eyes, Brallenera prefers to keep her mouth shut.

That would be way more helpful that if she speaks..

Liberty's Edge

CG male Elf Mage 4/Fighter 4/Archer 2
Spoiler:
|AC 16, T 16, FF 11|HP: 48/48|F +5, R +7, W +7 (+2 vs Enchantment/red dragon breath)|Init +5, Perc +21|CMB +11 CMD 24|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond

"We are here to investigate Jistkan ruins. Prepare to fight powerful golems of the likes you've never seen before." Zeno hopes that Hellknights will at least appreciate being spoken to in terse, factual imperatives...

aid Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

...but not even his stone-faced delivery and dry monotone can prevent his disdain from showing through (as if their proclivity for baroque armor-as-uniform was not sufficiently worthy of Zeno's disdain all on its own!).

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus keeps his mouth shut.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas sighs as he talks to the Hellknights.

We were sent by the Society to find out about the Jistkian artificers and the batons they used to control their constructs. We had to deal with many foes along the way, with who knows how many more ahead. I understand that you are not bound to help us, and I understand that. I won't hold it against you. It would be for the greater good if you were to aid us in our mission. And to bury your fallen brethren.

diplomacy, untrained, I have no idea what I'm doing: 1d20 + 1 ⇒ (9) + 1 = 10

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

We are waiting for Setare to lead the discussion here hence the aid. She is the only one in the party halfway decent at talking to people.

The Rock looks at Setare to speak after his polite introduction (successful aid). He shakes his head at Rallas' feeble attempt at negotiation.

@Rallas - Please do not try to lead a Diplomacy roll with a +1 bonus in a 7-11 scenario. It is likely an automatic fail even on a natural 20.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare moves to the hellknights and bows.

”Ehh ... we really could use y... your help. May.. maybe it’s even pa.. part of your mission to h.. help us?! These a.. are demons! Please!“ she pleads.

diplomacy : 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Ranalus (below), I did the diplomacy check(s) wrong anyway. So a bit of a recant.

Paralictor Ambrus observes the group carefully, lingering for a few moments on Zeno, Rallas and Brallenera. Then a great deal of time on the cleric. Detect Chaos

Karn's nervous swallow is audible.

"I suppose my squad could assist you against the demons, but why? Our forces are weakened, we should relent and return when at full strength. We can escort you to the stairs to regroup with us." The paralictor counters.

Give me another set of Diplomacy checks to change his mind and aid you.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

For Detect Chaos, note that Ranalus radiates a strong aura of Chaos, as a 5th-level cleric of a Chaotic god. I don't think his Prestige Class increases the strength of the aura, but if it does, the aura is Overwhelming.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

diplomacy : 1d20 + 13 ⇒ (9) + 13 = 22

”Well, you c... could be a heroic sa... savior!! And we he... helped you! Pl... please?!?!“ Setare pleads.

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

The Rock tries to help put a bit of sense behind Setare's charming pleading.

"Once the demonic forces are entrenched they are so much more difficult to remove. Time really is of the essence."

Aid to Diplomacy: 1d20 - 2 ⇒ (7) - 2 = 5

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17

Awww... I supposed you were willing to kick demon's butts, in the name of all things Hellish? Don't you want to avenge your comrades in arms? Or did they died in vain? We are willing to take the brunt of the battle, and we can heal some of your wounds before, so you can fight along, on our side.It's now or never.

Liberty's Edge

CG male Elf Mage 4/Fighter 4/Archer 2
Spoiler:
|AC 16, T 16, FF 11|HP: 48/48|F +5, R +7, W +7 (+2 vs Enchantment/red dragon breath)|Init +5, Perc +21|CMB +11 CMD 24|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond

"View it as an opportunity to show the 'problematic' among us what you're really made of...and perhaps afterwards you could give Setare some lessons in proper articulation..."

aid Diplomacy: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

After making the paralictor friendly with your first check, the DC for requesting dangerous aid was DC 26, which you just made with the two aids.

"I suppose we should aid your mission. Our primary goal will be to free any archaeologists that still remain at the site." The paralictor ultimately concedes.

Marianix Karn finally exhales. She leans into the Rock and whispers. "Now let's try to get the morlock woman's aid as well."

With a snap of Ambrus' fingers, the remaining Hellknights cut down their hanging comrades' bodies to prepare them for a more dignified end.

Let me have a final pair of diplomacy checks (influence and ask for aid) to convince the Morlock golem-keeper to help your cause if you wish. Aids are welcome once again for each check.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare is relieved that the Hellknight agreed to support!!

“Tha.. thank you sir!!“

*

She moves the Morlock golem-keeper.

“I know tha.. that it is ha.. hard to trust u.. us! But I .. I also know that yo.. you need u.. us to defeat the de.. demons that h.. have taken your ho.. home golem-keeper!“

diplomacy influence : 1d20 + 13 ⇒ (14) + 13 = 27

*

“You have t.. to bring a.. all you have to this f.. fight because this is our o.. only chance to attack wi.. with full force! It wi.. will be hard and there wi.. will be casualties b.. but we have to use everything we h.. have!“

diplomacy ask for aid : 1d20 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

aid attempt: 1d20 ⇒ 13

Although it takes some deft translation by Bogipfen, the weathered and time-marked morlock is reassured of your intentions and then angered by the treatment of her tribe at the hands of the demonic forces. She vows to aid the battle ahead.

Bogipfen turns back to you. "We must prepare in our way. We withdraw to the Fiendsmaw, which you say water-fall. There Agajprak summon the golem. Go to your Imperial Plaza. We return to you there in one cycle (approximately a day) to fight for our freedom."

--------------------

You may rest here for the night in anticipation of the next day's battle. Karn knows the general way there and surmises there are two ways into the Plaza. Depending on how you choose to mount your assault, you can approach from either the grand southwest passageway or the narrow eastern tunnels. Bogipfen and the majority of the allied morlocks attack from the tunnels - though Agajprak will use the larger passage because of her controlled golem’s bulk. For their part, the Hellknights chafe at using the small tunnels and attack from the southwest.

New map - go ahead and prepare and put yourself in one of the two starting locations.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare takes the tunnels and is ready to confront the evil demons!

She asks one of her companions to use her wand of mage armor on herself.

In right hand she is gripping her adamantine chestus.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus is not thrilled at approaching with the Hellknights, but he is not great at tight tunnels.
No ranks in Escape Artist which I think is sometimes needed for tight spaces.

At least the Hellknights will be there to absorb enemy attacks.

He prepares the following spells:

Spells:
0 (4): Guidance, Detect Poison, Purify Food and Drink, Light
1 (6+1): Expeditious Retreat (D), Shield of Faith (2), Magic Weapon, Murderous Command, Liberating Command, Protection from Evil
2 (6+1): Blindness (D), Resist Energy, Hold Person, Spiritual Weapon, Sound Burst, Silence, Boneshaker
3 (4+1): Fly (D), Magic Vestment (2), Communal Resist Energy, Dispel Magic
4 (4+1): Shadow Conjuration (D), Blessing of Fervor, Divine Power, Freedom of Movement, Dimensional Anchor
5 (3+1): Summon Monster V (1d3 Shadows) (D), Plane Shift, Breath of Life, Communal Air Walk

He will cast Magic Vestment at the beginning of the day on both his armor and shield.

He also casts Communal Air Walk on everybody who wants it before the party splits up.

Finally, he will cast Shield of Faith and activate Feyskinned as we move in.

Liberty's Edge

CG male Elf Mage 4/Fighter 4/Archer 2
Spoiler:
|AC 16, T 16, FF 11|HP: 48/48|F +5, R +7, W +7 (+2 vs Enchantment/red dragon breath)|Init +5, Perc +21|CMB +11 CMD 24|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond

@Ranalus: Count me in for communal air walk!

@DM: Has it been a full 24 hours since I gave everyone lucky numbers? If not, we've still got them.

Zeno uses his - and Setare's - mage armor wands, as well as further warding and arming himself with mysterious power...

false life, CL 7th: 1d10 + 7 ⇒ (9) + 7 = 16

Once the moment draws truly nigh, I will also cast gravity bow (using magnesium to make it last 7 minutes), anticipate peril, expeditious retreat and at the very last moment (i.e. 'round 0', ideally), sense vitals, using dew of Lunary to cast it at CL 7th.

...and finding a place to hide while he waits.

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare gladly also takes the air walk spell.

She thanks Zeno and sneaks to the front.

stealth : 1d20 + 10 ⇒ (20) + 10 = 30

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera, having accepted the air walk spell, marches along Ranalus, her axe ready

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

I'll take the air walk gladly.

Rallas activates his wands to give himself an advantage.

umd shield: 1d20 + 13 ⇒ (2) + 13 = 15
umd lead blades: 1d20 + 13 ⇒ (2) + 13 = 15
umd lobgstrider: 1d20 + 13 ⇒ (2) + 13 = 15

ugh...really? 3 2's
shield: 1d20 + 13 ⇒ (1) + 13 = 14
lead: 1d20 + 13 ⇒ (14) + 13 = 27long: 1d20 + 13 ⇒ (1) + 13 = 14wtf....this RNG is crap

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Zeno lucky numbers are still up

Once a grand plaza decorated with frescos, this previously sealed section of Rachikan has weathered the ages fairly well. Sections of its walls have collapsed, and the floor is now a mess of faded plaster debris and dust. This sprawling plaza opens from a fissure providing a glimpse into Rachikan’s past. Bright tiles decorate the plaza depicting a series of five mosaics honoring a proud and stern Jistkan woman. Ornate marble columns, a pristine fountain, and travertine stairs lead towards an impressive stronghold mounted atop an immense, crouching quadruped.

Surrounding the central area is a host of demonic creatures and morlock warriors. Standing out is particular is a fearsome Kalavakus and a set of musclebound morlock barbarians.

With a great roar, the Kalavakus activates the two center "statues" to attack as well. Their stone joints grind loudly as they animate.

Agajprak screeches a command and her golem strides forward. Bogipfen commands his morlocks to stream ahead through the tunnels and Primo Ambusta leads with his sword. "By the order of Cheliax!"

Marianix Karn stays with your group and shouts. "The battle is drawn, what do we fight first?"

Note that there are a great deal of lesser demons (including dretches, schirs, and incubi - not shown) in the plaza, but they should be adeptly handled by your new allies (in blue).

Initiative!:

Brallenera Init: 1d20 + 1 ⇒ (10) + 1 = 11
Ginger Init: 1d20 + 3 ⇒ (2) + 3 = 5
Rallas Init: 1d20 + 11 ⇒ (8) + 11 = 19
Ranalus Init: 1d20 + 8 ⇒ (20) + 8 = 28
The Rock Init: 1d20 + 14 ⇒ (13) + 14 = 27
Setare Init: 1d20 + 13 ⇒ (11) + 13 = 24
Zeno Init: 1d20 + 6 ⇒ (13) + 6 = 19
Red Init: 1d20 + 10 ⇒ (11) + 10 = 21
Orange Init: 1d20 + 10 ⇒ (3) + 10 = 13
Yellow Init: 1d20 + 10 ⇒ (17) + 10 = 27
Purple Init: 1d20 + 1 ⇒ (19) + 1 = 20
Pink Init: 1d20 - 1 ⇒ (11) - 1 = 10
Lt. Blue Init: 1d20 - 1 ⇒ (5) - 1 = 4

Round 1 - Bold can act - Communal Air Walk and Lucky Numbers (as before) are up
Ranalus <magic vestment, DR/10 cold iron, shield of faith>
The Rock
Yellow Morlock
Setare <mage armor>
Red Morlock
Purple Demon
Rallas <lead blades>
Zeno <mage armor, false life 17, gravity bow, anticipate peril, expeditious retreat, sense vitals>
Orange Morlock
Brallenera
Agajprak and her Golem
Bogipfen and his Morlocks
Ambusta and the Hellknights
Marianix Karn
Pink Golem
Ginger
Lt. Blue Golem

DC21 Knowledge Arcana for the statues:
These are actually stone golems, much like the one your morlock ally commands. They are immune to magic and only adamantine can get through their DR.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus casts Blessing of Fervor, catching 11 targets within range.

That should be Ranalus, Rallas, Brallenera, The Rock, Ginger, Karn, Agajprak, and 4 Hellknights (should they choose to accept it). The golem would be immune, and his other allies are out of range.

For the Hellknights' sake he holds off on saying anything like "Go forth and do battle in the name of Count Ranalc of the Eldest."

He just thinks it.

For himself, he takes the +2 attacks/AC/Reflex this round.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Ranalus blesses most of the group. One of the morlocks screams in anger then joins with his friend to swarm.

Round 1 - Bold can act - Communal Air Walk and Lucky Numbers (as before) are up
Ranalus <magic vestment, DR/10 cold iron, shield of faith, blessing of fervor>
Yellow Morlock
The Rock <blessing of fervor>
Setare <mage armor>
Zeno <mage armor, false life 17, gravity bow, expeditious retreat, sense vitals>
Red Morlock
Purple Demon
Rallas <lead blades, blessing of fervor>
Orange Morlock
Brallenera <blessing of fervor>
Agajprak and her Golem
Bogipfen and his Morlocks
Ambusta and the Hellknights
Marianix Karn
Pink Golem
Ginger <blessing of fervor>
Lt. Blue Golem

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare charges forward with Ranalus‘ air walk spell to get to the flatfooted leading demon!

She fights defensively in her crance style!

Swift action: crane style.
40 ft speed and the distance is around 80ft. She uses her boots of speed to gain additional movement to complete charge with air walk.

AC 40 vs melee attacks or AC 46 vs. melee attacks of the pink golem (AC sinks by 4 if hit) / AC 36 vs. ranged attacks :

AC while fighting defensively vs. melee attacks with mage armor and haste from boots of speed : 40, Touch 35, FF 22
(+4 armor, + 1 haste, + 6 Cha Scaled Fist Monk, +7 Dex, Dodge feat +1, +1 Nimble/dodge, Natural Armor +1, Deflection +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) [only -2 on attack rolls due to Crane Style while fighting defensively’]

Additionally +6 Cha dodge bonus from feat ‘Osyluth Guile’)
Crane wing bonus of +4 vanishes after first hit.

"We will not allow your evil to spread!!!!" she shouts and tries to hit the demon.

She uses her feather touch ability to attack with her adamantium Chestus with nonlethal force to intimidate as an enforcer and try to stun the flatfooted demon!

FEATHER TOUCH :
A softstrike monk does not take the normal –4 penalty on attack rolls for using a lethal weapon to deal nonlethal damage. In addition, he can use his stunning fist ability while making a nonlethal attack with a weapon.

If below is a hit: DC 17 fortitude save or be stunned from stunning fist (1/4 used).

Primary attack vs flatfooted AC, fighting defensively, piranha strike, haste: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 241d4 + 8 + 4 + 6 ⇒ (4) + 8 + 4 + 6 = 22

Enforcer feat Free action intimidate demoralize vs. DC 10+CR+wis modifier : 1d20 + 21 ⇒ (6) + 21 = 27

Enforcer feat :

Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.

Shaken :
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Setare With the ruins in the way, I don't think there is a charge lane opportunity from the tunnels.

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

@GM Erich - I would like to drop a Wall of Thorns spell. Is it alright
for me to mess up your battlefield map or would you rather take care of it?

The Rock spells in effect - Mage Armor, Barkskin (Extended), Wild Shape (Air Elemental - Medium), Blessing of Fervor. (Heightened Awareness has been expended for initiative for +14).

Ginger spells in effect - Longstrider, Mage Armor, Barkskin (Extended), Resinous Skin (Extended), Bull Strength, Magic Fang, Greater, Blessing of Fervor, Light (stick - in claw).

The Rock flies straight up like a rocket and then summons a field of thorny shrubbery to entrap their foes.

Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

@GM: Then Setare would use Adroit Step (Ex) and spend a panache and swift action to ignore difficult terrain and be able to charge with air walk. Then Setare could not use a swift action to go into crane style. She would not fight defensively so attack rolls are 2 higher. Her AC would then be 32 with Haste and mage armor and she would continue her charge with air walk.

Adroit Step (Ex) :
At 3rd level, a wildstrider can use a swift action to treat a 5-foot square of difficult terrain as if it were normal terrain. If she also spends a panache point, she can treat all difficult terrain as though it were normal terrain until the end of her turn.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Rock Go ahead and mark it up

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

@GM Erich - The spell is cast at 10th level with his Place Magic ability (+1 CL) so 20 blocks of (10' X 5'). This spell is fun but is a pain to draw out. :)

The Rock lets his spell go attempting to trap all of the visible opponents and potentially some future ones as well.

The spell is SR=NO and No save so they should be all trapped and take some minor scratch damage unless they have some fun special abilities.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The Rock fills the plaza with thorny walls that encase the enemies. Setare moves in and strikes the demon through the thicket.

fort save: 1d20 + 10 ⇒ (1) + 10 = 11
Red STR check: 1d20 + 6 ⇒ (12) + 6 = 18
Orange STR check: 1d20 + 6 ⇒ (13) + 6 = 19
Pink STR check: 1d20 + 8 ⇒ (14) + 8 = 22
Lt. Blue STR check: 1d20 + 9 ⇒ (10) + 9 = 19
Yellow STR check: 1d20 + 6 ⇒ (8) + 6 = 14

They all failed to escape, so everyone gets their turn...

Round 1/2 - Bold can act - Communal Air Walk and Lucky Numbers (as before) are up
Red Morlock -32 damage
Purple Demon -12 damage <stunned, shaken>
Zeno <mage armor, false life 17, gravity bow, expeditious retreat, sense vitals>
Rallas <lead blades, blessing of fervor>
Orange Morlock -32 damage
Brallenera <blessing of fervor>
Agajprak and her Golem
Bogipfen and his Morlocks
Ambusta and the Hellknights
Marianix Karn
Pink Golem
Ginger <blessing of fervor>
Lt. Blue Golem
-------------------------
Ranalus <magic vestment, DR/10 cold iron, shield of faith, blessing of fervor>
Yellow Morlock -32 damage
The Rock <blessing of fervor>
Setare <mage armor>

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Swift action: smite evil demon. AC 32 with haste. AC 38 vs demon with deflection bonus from Smite. Boots of speed 2/10.

"I will stop you!!!!" she says now with a shout as the battle is starting.

She attacks with her adamantium chestus with nonlethal force to stun the demoralized demon again!

Stunning fist dc 17 fort if below is a hit.

Haste attack nonlethal with stunning fist, haste +1, Smite +6/2: 1d20 + 13 + 1 + 6 ⇒ (11) + 13 + 1 + 6 = 311d4 + 8 + 4 + 6 + 2 ⇒ (4) + 8 + 4 + 6 + 2 = 24

She then switches to lethal force and pierces the demon with her weapon.

Primary attack, haste +1, Smite +6/2: 1d20 + 13 + 1 + 6 ⇒ (9) + 13 + 1 + 6 = 291d4 + 8 + 4 + 6 + 2 ⇒ (3) + 8 + 4 + 6 + 2 = 23

-
Flurry attack, haste +1, Smite +6/2: 1d20 + 13 + 1 + 6 ⇒ (16) + 13 + 1 + 6 = 361d4 + 8 + 4 + 6 + 2 ⇒ (1) + 8 + 4 + 6 + 2 = 21

Crit? Flurry attack, haste +1, Smite +6/2 no precise strike : 1d20 + 13 + 1 + 6 ⇒ (19) + 13 + 1 + 6 = 391d4 + 8 + 6 + 2 ⇒ (3) + 8 + 6 + 2 = 19

-
Iterative attack, haste +1, Smite +6/2: 1d20 - 6 + 13 + 1 + 5 ⇒ (15) - 6 + 13 + 1 + 5 = 281d4 + 8 + 4 + 6 + 2 ⇒ (2) + 8 + 4 + 6 + 2 = 22

Crit? Iterative attack, haste +1, Smite +6//2 no precise strike: 1d20 - 5 + 13 + 1 + 6 ⇒ (3) - 5 + 13 + 1 + 6 = 181d4 + 8 + 6 + 2 ⇒ (2) + 8 + 6 + 2 = 18

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas moves up, using Ranalus' spell to make him faster. He readies to strike if an opponent comes close enough.

readied, power attack: 1d20 + 15 ⇒ (10) + 15 = 252d8 + 7 + 9 ⇒ (5, 7) + 7 + 9 = 28no penalty on PA from furious focus...adamantine weapon

Liberty's Edge

CG male Elf Mage 4/Fighter 4/Archer 2
Spoiler:
|AC 16, T 16, FF 11|HP: 48/48|F +5, R +7, W +7 (+2 vs Enchantment/red dragon breath)|Init +5, Perc +21|CMB +11 CMD 24|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond

Are these really wood golems, or do they just look like it?

Zeno races into the air before launching a powerful missile of pure acid down at the nearest golem (and using blessing of fervor to Extend it to 6 rounds!).

acid arrow, sulfur (+1 damage), Point-Blank Shot VS Teal-y Dan: 1d20 + 12 ⇒ (11) + 12 = 23
acid damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Large T-Rex Animal Companion | |HP 60/60|AC 25 T 12 FF 22 |CMB +15/+19 Grab CMD 28|F +8 R +9 Evasion W +5/+9, +4 vs Enchantment|INIT +3| PER +7/+15, Scent Low Light Vision SM+3| Speed 30'|

Ginger hustles up to the nearest target (double move).

Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above.

The Exchange

Male Human(Kellid) Druid (Menhir Savant) 9 |Active Condition: | HP 84/84| AC 17 T 14 FF 14 |CMB +10 CMD 24|F +12 R +10 W +15|INIT +8|PER +22 SM+5|30' Speed|Immune to Poison
Daily Resources:
Reroll 1/1, Slush Fund 50/50, Wild Shape 4/4, Place Magic 8/8, Walk the Lines 5/5, Pearl 1st 4/4, Four Leaf Clover 3/3, Rods (lesser): Intensify 3/3, Extend 3/3 | Spells 1st 6/6 2nd 5/5 3rd 4/4 4th 3/3 5th 2/2

The Rock flies in closer to the combat and summons a ball of flame in his free hand to throw at any that might escape.

(Intensified Produce Flame cast at CL 10 with his Place Magic ability)

Blessing of Fervor - +2 to hit, +2 dodge AC and reflex saves already added in to stats above.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus will move up, taking the extra movement from Blessing of Fervor, and cast Dimensional Anchor on the demon (purple).

Ranged Touch Attack: 1d20 + 11 ⇒ (20) + 11 = 31
SR if applicable: 1d20 + 11 ⇒ (8) + 11 = 19

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera just moves as quickly as possible, eager to engage in battle

Double move

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Zeno There is a check above to see exactly what they are, but they certainly look like the stone golem that your Morlock friend has brought along.

Zeno's arrow plinks harmlessly off the golem's plating. Rallas, Brallenera and Ginger move forward with the rest of the allies. Marianix Karn begins to issue commands about how to thwart the demon's powers.

Karn's aid - The archivist and any allies within 30 feet gain a +2 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by demons.

Ranalus tries to lock the demon in the thistles, but it narrowly resists the abjuration. The Rock summons fire and Setare lets loose with a flurry of strikes. Trying to escape the thorny prison with magic, the demon can't quite get it right, but one of the golems makes progress and squeezes partially out, the thorns screeching loudly against its stony armor as it menaces Setare.

fort save vs stun: 1d20 + 10 ⇒ (9) + 10 = 19
Red STR check: 1d20 + 6 ⇒ (8) + 6 = 14
Purple Concentration: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Orange STR check: 1d20 + 6 ⇒ (2) + 6 = 8
Pink STR check: 1d20 + 8 ⇒ (18) + 8 = 26
Lt. Blue STR check: 1d20 + 9 ⇒ (2) + 9 = 11
Yellow STR check: 1d20 + 6 ⇒ (3) + 6 = 9

Round 2/3 - Bold can act - Communal Air Walk and Lucky Numbers (as before) are up
Red Morlock -48 damage
Purple Demon -102 damage <shaken>
Zeno <mage armor, false life 17, gravity bow, expeditious retreat, sense vitals>
Rallas <lead blades, blessing of fervor>
Orange Morlock -48 damage
Brallenera <blessing of fervor>
Agajprak and her Golem
Bogipfen and his Morlocks
Ambusta and the Hellknights
Marianix Karn
Pink Golem
Ginger <blessing of fervor>
Lt. Blue Golem
-------------------------
Ranalus <magic vestment, DR/10 cold iron, shield of faith, blessing of fervor>
Yellow Morlock -48 damage
The Rock <blessing of fervor>
Setare <mage armor>

Liberty's Edge

CG male Elf Mage 4/Fighter 4/Archer 2
Spoiler:
|AC 16, T 16, FF 11|HP: 48/48|F +5, R +7, W +7 (+2 vs Enchantment/red dragon breath)|Init +5, Perc +21|CMB +11 CMD 24|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond
GM Erich wrote:
Zeno's arrow plinks harmlessly off the golem's plating.

Are you certain about this? At least normally, golems are only immune to magic that allows spell resistance.

If this is truly an exception, may I have a do-over?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Zeno I was just being fancy describing you missed his AC.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Swift action: Crane Style.

AC 40 vs melee attacks or AC 46 vs. melee attacks of the pink golem or the purple demon (AC sinks by 4 if hit) / AC 36 vs. ranged attacks :

AC while fighting defensively vs. melee attacks with mage armor and haste from boots of speed : 40, Touch 35, FF 22
(+4 armor, + 1 haste, + 6 Cha Scaled Fist Monk, +7 Dex, Dodge feat +1, +1 Nimble/dodge, Natural Armor +1, Deflection +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) [only -2 on attack rolls due to Crane Style while fighting defensively’]
Additionally +6 Cha dodge bonus from feat ‘Osyluth Guile’) vs. the pink golem
Additionally +6 Cha deflection bonus from smite vs. purple demon
Crane wing bonus of +4 vanishes after first hit.

"You cannot escape Sarenrae's light!!!!" Setare shouts.

She again attacks with her adamantium chestus with nonlethal force to stun the demoralized demon!

Stunning fist dc 17 fort if below is a hit. Shaken -2 to save.

Haste attack nonlethal with stunning fist, haste +1, Smite +6/2: 1d20 + 13 + 1 + 6 ⇒ (15) + 13 + 1 + 6 = 351d4 + 8 + 4 + 6 + 2 ⇒ (2) + 8 + 4 + 6 + 2 = 22

*

She then switches to lethal force and pierces the demon with her adamantium chestus.

Should the demon fall she targets the stone golem! If targeting the golem please consider 6 less to hit and 2 less to damage.

Primary attack, haste +1, Smite +6/2: 1d20 + 13 + 1 + 6 ⇒ (14) + 13 + 1 + 6 = 341d4 + 8 + 4 + 6 + 2 ⇒ (4) + 8 + 4 + 6 + 2 = 24
-
Flurry attack, haste +1, Smite +6/2: 1d20 + 13 + 1 + 6 ⇒ (8) + 13 + 1 + 6 = 281d4 + 8 + 4 + 6 + 2 ⇒ (1) + 8 + 4 + 6 + 2 = 21

-
Iterative attack, haste +1, Smite +6/2: 1d20 - 5 + 13 + 1 + 6 ⇒ (17) - 5 + 13 + 1 + 6 = 321d4 + 8 + 4 + 6 + 2 ⇒ (1) + 8 + 4 + 6 + 2 = 21

Crit? Iterative attack, haste +1, Smite +6//2 no precise strike: 1d20 - 5 + 13 + 1 + 6 ⇒ (17) - 5 + 13 + 1 + 6 = 321d4 + 8 + 6 + 2 ⇒ (2) + 8 + 6 + 2 = 18

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