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I think the consensus is the adamantine applies to the base weapon only, not the enchantments, so 46 in your case.

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So far, my adamantine +2 waraxe has taken 5+11=16 dmg. But how many HP does it have to begin with? 20+1/3 from adamatine (so 26)+20 HP from enchantment=46? Or do you count the adamantine bonus after the enchantment? 20+20=40+(1/3*40)=52 HP? Not very familiar with this aspect of the rules, but Brallenera will swith weapons if her main weapon is nearly destroyed
Wait, item enchantments add hit points? I never knew that - what if that applies to ammunition? Enchanted missile weapons do "bestow their enchantment upon their ammunition"...and is it just 'pluses', or other enchantments as well?

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Ranalus will cast Resist Energy (Acid) on Brallenera for Resist Acid 30. The spell protects the recipient's equipment as well.

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The Rock sees that Rallas is in trouble and rapidly descends to assist. He attempts to suck what remains of the poison out of Rallas' wound.
Heal Skill, Treat Poison: 1d20 + 8 ⇒ (12) + 8 = 20

Ginger T-Rex |

The young dinosaur continues her assault.
Bite,Flank,Armor Non-Proficiency Penalty: 1d20 + 15 + 2 - 4 ⇒ (13) + 15 + 2 - 4 = 26
Damage: 3d6 + 18 ⇒ (2, 1, 1) + 18 = 22
Grab,Flank,Non-Proficiency Penalty: 1d20 + 21 + 2 - 4 ⇒ (9) + 21 + 2 - 4 = 28
Bite,Iterative,Flank,Armor Non-Proficiency Penalty: 1d20 + 15 - 5 + 2 - 4 ⇒ (7) + 15 - 5 + 2 - 4 = 15
Damage: 3d6 + 18 ⇒ (5, 3, 2) + 18 = 28
Grab,Flank,Non-Proficiency Penalty: 1d20 + 21 + 2 - 4 ⇒ (11) + 21 + 2 - 4 = 30

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@Ranalus - save your spell...
Ginger tears into the demon shark and it goes limp in her grasp, the acid forming a bubbling froth around her mouth.
Need a reflex save from Ginger or take Ginger: 2d8 ⇒ (8, 3) = 11 ichor acid damage.
The group rushes in to aid Rallus. The antitoxin gives immediate relief, but the poison persists. Need another save to cure it!
Combat Over (except for the acid and poison!)
Ginger* -10 damage <ice armor, longstrider, barkskin, magic fang, greater resinous skin> <Need Reflex save vs ichor acid damage>
The Rock <mage armor, barkskin, heightened awareness, produce flame>
Ranalus <DR 10/cold iron>
Setare -18 damage <mage armor>
Zeno <mage armor, false life 8, heightened awareness, gravity bow>
Rallas*xxxx -13 damage, -5 CON damage <longstrider, shield, antitoxin> <Need another Fort save vs poison>
Brallenera* -7 damage <DR/4, axe=30/46 hp>
Orange Ichor Shark -180 damage <dead>
Yellow Ichor Shark -134 damage (19 of it NL) -12 <unconscious>
21 Purple Morlocks
--------------------------------
As Rallus struggles to regain his health, a hulking morlock separates himself from his kin. New picture
Speaking in a broken cadence, he stammers, “Surface dwellers, me friend, me name Bogipfen. Much going on and time short. Follow me; I take you to Karn.” As he struggles with an unfamiliar language the large morlock emphasizes his point by shaking a familiar object: a wayfinder.
With surprising speed he shuffles on all fours and begins to scamper off, after 10 feet, the morlock stops and swivels back pleading, “Hurries, hurries, hurries!”

Ginger T-Rex |

Ginger attempts to dodge the spray of acid.
Reflex save, Evasion: 1d20 + 9 ⇒ (13) + 9 = 22

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The Rock continues to attempt to help Rallas.
Heal,Treat Poison: 1d20 + 8 ⇒ (6) + 8 = 14

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Setare runs to the Morlock and smiles.
“Tha.. thanks for yo.. your help!! Wh.. Where do take us?!“
Auto aid diplomacy for +4 on main roll with halfling helpful trait.

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Heal, Aid another: 1d20 + 2 ⇒ (8) + 2 = 10
Aww, I'm rarely poisoned... Not sure how I can help. I do have a potion that could cure some of the damage, if you want it
The blonde barbarian gives the elf a small flask
Potion of Lesser Restoration

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Ranalus does not have Neutralize Poison prepared, alas - there are so many competing spells for those slots.
You're going to end up needing more than one Lesser Restoration, Rallas. Fortunately it looks like you have three scrolls of it.
Ranalus takes off his Belt of Physical Might (+4 Dex/Con) and puts it on Rallas.

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Zeno tries to make himself useful as Rallas slowly rots from within; perhaps there are some useful fungi around here somewhere...?
Profession (Herbalist): 1d20 + 3 ⇒ (18) + 3 = 21
"Hmm, if this doesn't cure him, it might still work as a purgative, or at least his hallucinations will induce antics enough to give us all a story to laugh about for years to come...."

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Awww, I don't think the belt will help, as far as I recall you need 24 hours to attune yourself to the belt
It still counts as a temporary bonus when first donned, so will give a +2 bonus to the Fort save.
It does take 24 hours for it to count as a permanent bonus (which would give a +4 Con buffer against getting Con-drained to 0).
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if someone can cast one of my lesser restoration scrolls and i can use my potion if the scroll doesn't take care of the damage...and with the belt and aids, that might do it...kicking myself for not getting a neutralize poison scroll...prepared for everything else...

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That scroll takes 3 rounds to work... the potion should buy you enough time that you do not die while I am casting it.
Ranalus takes one of Rallas's scrolls and starts casting Lesser Restoration.

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Let's do this...Leeeroy.....MMMMJenkins...lol...had to do it
Rallas downs a potion to help mitigate his debilitating illness.
lesser restoration: 1d4 ⇒ 1
fort: 1d20 + 9 + 2 + 2 - 2 ⇒ (8) + 9 + 2 + 2 - 2 = 19
ok...breaking down the modifiers...+9 Fort save, +2 from a Heal check, +2 from the belt and -2 from having Con drained...i someone has an antitoxin I can get +5 added on...or guidance

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Ranalus is busy with your scroll so cannot cast Guidance.
But the Antitoxin you took before should still be working, right? For 1 hour? I don't think it is just for 1 check.
Also, in your profile, your base Fort save is +10 (before the Con damage which you are already counting separately).

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The antitoxin bonus is good for a whole hour. So from missing the first save Rallas CON damage: 1d3 ⇒ 3. But you still make the next save, and it was 2 saves not 2 consecutive saves, so you are cured!
Zeno searches for helpful mushrooms.
The addition of the belt and Rallas' fortitude pull him through and his health stabilizes (-7 CON though).
-----------------------
Bogipfen squints at all the hubbub surrounding Rallas and moves to Setare to convince her to go. "I tell you more along way. I take you to friend, she in cage."

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Ranalus finishes one of Rallas's scrolls.
Lesser Restoration: 1d4 ⇒ 1
"I really should read another... you still look quite poor."
Assuming the Morlocks can wait 3 rounds for one scroll and then 3 for another...
Lesser Restoration: 1d4 ⇒ 4
Ranalus will take back his belt if that is okay with Rallus.

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The Rock moves to heal Ginger with his wand while Ranalus is patching up Rallas.
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
The Rock then pulls out another wand and attempt to cast Mage Armor on Ginger.
UMD,Mage Armor: 1d20 + 10 ⇒ (5) + 10 = 15
UMD,Mage Armor: 1d20 + 10 ⇒ (14) + 10 = 24
Once the spell is up he encourages Ginger to break (Attack) the annoying Ice Armor that has held her back during the last combat.
(With 30 hit points and 0 hardness that should be fairly easy for her to do and is faster than removing it.)
He then recovers two spells with his pearls of power.
The Rock calls out to Bogipfen.
"Don't worry we will come with you to see and free your friend."

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Awww. Now, you will drink this potion of mine, Rallas. You need it. Even for an elf you look frail and pale. And I'm a dwarf, so I'm stubborn, and you will drink that potion righ now.
Brallenera puts her potion of Lesser Restoration in Rallas's hand, and stays there to watch him drink it.

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Setare also heals herself.
CLW : 3d8 + 3 ⇒ (5, 4, 7) + 3 = 19
She then drinks a tea of transference.
Spending a ki point to regain 1 smite evil use.

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Well, I'm not going to argue with a dwarf...I know when I won't win...Rallas says with a weak smile, but not as bad as he was before.
less restore: 1d4 ⇒ 1also can soneone yse my infernal healing wand on me please? save rolling. i'll replace your potion, Brallenera...ty

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Ranalus will use proper healing on Rallas, rather than the 'gift' of the Archfiend.
He has a deep and abiding hatred of Asmodeus. And I really do not mind being the healer as a cleric.
"The night restores," he whispers, as he gives up Hold Person for Cure Moderate Wounds.
CMW: 2d8 + 10 ⇒ (3, 2) + 10 = 15

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Thanks, Ranalus. It's a good feeling to know that people have my back...now...who might this person be? Bogipfen, is it? Let's go chat somewhere safer...

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With Rallus and the others healed up, Bogipfen and his band of morlocks, lead your group through a maze of collapsed buildings and toppled statuary. Bogipfen shuffles through the broken city with ease, pausing periodically for everyone to catch up.
“Many nasty things came from nowhere. Look like vile paintings found on pots and broken jars that litter home. Who they not smash, they now force to work.” he says along the way, clearly open to answering any other questions you might have.
Ginger* <mage armor, longstrider, barkskin, greater resinous skin>
The Rock <mage armor, barkskin, heightened awareness>
Ranalus <DR 10/cold iron>
Setare <mage armor>
Zeno <mage armor, false life 8, heightened awareness>
Rallas* -1 CON damage <longstrider, antitoxin>
Brallenera* -7 damage <DR/4, axe=30/46 hp>

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Ranalus lets his Feyskinned protection lapse.
Usable 6 minutes/day in 1-minute increments. Next level it is constant! But no more DR 10/Cold Iron for now.
"Do you have one of these vile paintings to show us? Or can we follow you to your home to look at these pots and jars?
It would be good to know what these nasty things are."

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Setare looks around.
”Do w.. we have to g... go down the... there? A.. And where is the pe... person that had th... this Wayfinder you sho... showed us?“ she asks the Morlock with a quivering voice.

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"No time see paintings!" Bogipfen clanks the wayfinder against the ground and looks at Setare. “It from your friend. We go. We see her. Must hurry!”
----------------------------
After traveling for what seems like a mile or more over the shattered remains of Rachikan, your groups arrive about 100 feet away from an intact, rectangular building that rises above the neighboring, ruined structures. It’s a three-story building, but now only its top-most level remains above ground.
Bogipfen motions for silence and quietly explains, “Cage is inside. Underground. Karn inside cage. Lots of bad people. Wings and blades. Bad people.”

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”Should we hi... hide and find our fr.. friend or attack th.. these evil beings?!“ she asks the Morlock.

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Wings and blades? Well, I reckon we'll find out soon enough. I can get the cage open, unless it's magically bound. We'll likely have to eliminate the threats first. Rallas says as he uses a pair of wands to activate them.
umd leadblades: 1d20 + 13 ⇒ (5) + 13 = 18
shield: 1d20 + 13 ⇒ (7) + 13 = 20
leadblades: 1d20 + 13 ⇒ (5) + 13 = 18
leadblades: 1d20 + 13 ⇒ (12) + 13 = 25

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Rokgurn grins anticipating some more trouble.
"It sounds like a party down there. Everyone make sure that they have their dance shoes on."
Rokgurn fortifies Ginger with a Bull Strength enchantment and taps himself with his wand granting himself Heightened Awareness.
"Ready girl?"

Ginger T-Rex |

The T-Rex youth roars with anticipation. She smiles a toothy grin at the party and her eyes sparkle with excitement.

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Bogipfen growls instinctively at Setare. "Hide? We no coward. We fight and kill. Free our friends. Trust or no trust — we need each other. If help me, give you shiny necklace.” He tugs at a small carving of an anteater around his neck for emphasis of the bargain.
As he approaches the "prison" building, the rest of the morlock band holds back, some shaking their heads.
"Cowards." mutters Bogipfen.
-------------------------
You all have the upper hand so feel free to buff up and place yourself at the new map - the opening to the "prison" (indicated by the yellow arrow). Initiative to follow.

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Brallenera puts herself on the frontline, of course
Aww, anyone as the means to make me flying, if needed? If our foes have wings, that can be helpful.
She looks at Setare
And you, remember to stay not too far.

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Ranalus looks to Brallenera. "I could, but - forgive the observation - you do not look like you would be the most graceful in the air. Your armor. This might work better."
He casts Communal Air Walk on the party, catching everyone who wants it.
This way, no Fly checks needed. I think Ginger would need to learn the Air Walk trick to benefit from this so not planning to include her unless otherwise advised.
He will also cast Shield of Faith on himself.
If there are no enemies outside the prison, then Ranalus will approach the door and use Door Sight to see through it, hoping to identify what enemies may be beyond instead of just using the "kick in the door" approach.
Before entering, he will reactivate Feyskinned.

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@Renalus/GM Erich - There is no need to include my character in the Communal Air Walk as he is flying as an Air Elemental already. You could include Ginger and I can push her to Air Walk as we are out of combat and spending a few rounds trying to get a DC 25 Handle Animal check is not that hard. My estimation is that it would be effective for this spell duration only but the GM's ruling is actually needed if this could work to say have her Air Walk and Attack.

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A man of many talents...this will help greatly... Rallas smiles as Ranalus casts the spell.
nice this works with longstrider too, i assume...
Be wary of traps or alarms...I'll do what I can to circumvent them... he says as he checks for any of the sort.
perception: 1d20 + 20 ⇒ (3) + 20 = 23

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Ranalus will also check for traps on the door.
Perception: 1d20 + 30 ⇒ (4) + 30 = 34
@Rallus, yes, it should stack with Longstrider.
@The Rock/GM - yeah, a GM ruling on the extent to which using Push on Ginger would let her act under Air Walk would be helpful. Given the wording in Air Walk it might be a Push action every round you want her to move, or just one for the duration.

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@The Rock It would be for the spell duration. Note that the interior of the prison isn't large enough to make the air walk useful for a large creature (10 foot ceilings).
@Ranalus There is no door, just an opening where the arrow is. If you still want to use the door sight, you could do a wall leading up to it, but it is dark inside, so show me where you want to look through.

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Door Sight in my case is limited to 11 inches thickness, which will get a door but generally not a stone wall. So I will skip it.

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Setare slowly walks forward and thanks for the air walk with an appreciating nod.
stealth to check the surrounding with darkvision : 1d20 + 10 ⇒ (16) + 10 = 26

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Well, isn't this a treat, Zeno muses inwardly as he takes a few steps upward and tries a little aerial softshoe before taking out his Pearl of Power to contemplate. He also draws a small, smooth, mithril wand with a lilac pearl embedded in its center, and waves it across himself. That would be my shield wand, which I could SWEAR I'd used previously, but my post history shows no sign of it; I must've reconsidered one of my actions at some point.
How long has it been now since I cast gravity bow? If it's been more than 7 minutes, I will cast it (with another part alchemical magnesium) again.
Remember your lucky numbers, everyone!

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The building’s interior is dark and contains two rooms. The western room acts as an antechamber for a larger room to the east. The eastern room is filled with four cages, torture implements, and a heavy grate that seals the pit below. As the group moves into the first room, a sudden scream pierces the silence from the other room, as the creatures ply their evil trade on hapless prisoners. 10 foot ceilings
Brallenera Init: 1d20 + 1 ⇒ (14) + 1 = 15
Ginger Init: 1d20 + 3 ⇒ (8) + 3 = 11
Rallas Init: 1d20 + 11 ⇒ (15) + 11 = 26
Ranalus Init: 1d20 + 8 ⇒ (16) + 8 = 24
The Rock Init: 1d20 + 14 ⇒ (14) + 14 = 28
Setare Init: 1d20 + 13 ⇒ (2) + 13 = 15
Zeno Init: 1d20 + 6 ⇒ (3) + 6 = 9
Red Init: 1d20 + 4 ⇒ (20) + 4 = 24
Yellow Init: 1d20 + 4 ⇒ (9) + 4 = 13
Orange Init: 1d20 + 4 ⇒ (1) + 4 = 5
Pink Init: 1d20 + 4 ⇒ (11) + 4 = 15
perception Red: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
perception Yellow: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
perception Orange: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
perception Pink: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Round 1 - Bold can act, Communal Air Walk is up
The Rock <mage armor, barkskin, heightened awareness>
Rallas* -1 CON damage <longstrider, antitoxin, leadblades, shield>
Ranalus <shield of faith, DR 10/cold iron>
Red
Setare <mage armor>
Brallenera* -7 damage <DR/4, axe=30/46 hp>
Pink
Yellow
Ginger* <mage armor, longstrider, barkskin, greater resinous skin>
Bogipfen
Zeno <mage armor, false life 8, heightened awareness, gravity bow, shield>
Orange

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Knowledge (Planes): 1d20 + 9 ⇒ (8) + 9 = 17
Ranalus moves up to where he can see the foes.
"Incubus Demons."
"Blessings of the night."
Wisps of shadow wrap around you all, as the power of the Eldest infuses your souls.
Casting Blessing of Fervor.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

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Rallas moves to close with the yellow tinged demon with his cold iron blade. He swings with a grunt of exertion as he brings it to bear.
attack: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 252d8 + 5 + 9 + 1 ⇒ (2, 5) + 5 + 9 + 1 = 224d6 ⇒ (1, 4, 5, 6) = 16power attack, sneak attack, bewildering strike from debilitating injury, slayer bonus +1 damage, adding the +2 to hit and dodge ac from Ranalus, AC is 28/22/21