Aravashnial

Zeno Loxley's page

387 posts. Organized Play character for I'm Hiding In Your Closet.


Full Name

Zeno Loxley

Race

Elf

Classes/Levels

Mage 4/Fighter 4/Archer 1

Spoiler:
|AC 20*, T 16, FF 15*|HP: 54*/42|F +5, R +7, W +6 (+2 vs Enchantment/red dragon breath)|Init +6, Perc +18|CMB +10 CMD 23|11/11 Prescience, 1/1 Pearl, 1/1 Arcane Bond, #4

Gender

male

Size

medium

Age

145

Special Abilities

Elven archery, astonishing agility, razor-sharp mind, pointed wit, favors owed

Alignment

Chaotic Good

Deity

Ketephys

Location

Koldukar, Belkzen

Languages

Common, Elven, Draconic, Celestial, Gnoll, Sylvan, Azlanti, Orc, Terran, Auran, Ignan, Aquan

Occupation

adventurer, cartographer

Strength 14
Dexterity 18
Constitution 8
Intelligence 22
Wisdom 12
Charisma 8

About Zeno Loxley

6'8'', 158 lbs.; platinum hair; turquoise eyes; mostly a quiet, focused, introverted and observant sort, but has been known to display an intimidating wit on certain occasions; tends to view the new black powder weapons and the like - and hence, those keen on wielding them - as graceless and even ridiculous upstart vocational rivals

Absurdity:
Voice of: Fred Berman

Personality:
Primary Motivator: Discovery
Secondary Motivators: Achievement, Understanding
Tertiary Motivators: Liberation, Competition, Play
Emotional Disposition: Calm
Moodiness: Phlegmatic
Outlook: Optimistic
Integrity: Conscientious
Impulsiveness: Controlled
Boldness: Cautious
Agreeableness: Agreeable
Interactivity: Reserved
Conformity: Conventional
Sense of Humor: Laconic

Laurels:

#40025-8

Experience: 24

Prestige: 23

Fame: 40

Prestige Awards:
personal cartographer's workshop
Liberty's Edge protégé: Nikolai the Assistant

Faction Objectives:
Season 6:
Liberate Slaves/Captives/Hostages + + +!
Adventure in +the River Kingdoms +Andoran!
Mentor named freed slave NPC +!
Defeat a Known Slaver +!
Total Goals met: 4

Faction Rewards:
Freedom Fighter
Abolitionist

Titles:
Exemplar of Falcon's Hollow
Hero of the Fey
Scalefriend
Dragonfoe
Friend of the Green
Friend of the Family
Eagle Knight
Savior of the Reef
Legend of Urglin

Boons:
Debt of Ciphers
Riddleport Respect
Crisis Averted
Day at the Auction
Red Dragonslayer
Debt of Shadow
Ally of Belhaim and the Green Faith
Pathfinder's Excellence (Combat)
Pathfinder's Excellence (Magic)
Tapestry Fast Travel (Andoran)
Water Affinity X2
Aquel's Favor
Welcome in the Boundless Sea ++

Perils: 1
- nearly killed in a sledding accident

Travails: 2
- pacified by monstrous pollen
- fell for a trap-floor, spent a battle climbing the stairs back up

Statistics:
Hit Points: 42 (4d6+4d10+1d10-9+1)
Initiative: +6
AC: 16, touch 16, flat-footed 11 (+4 Dexterity, +1 dodge, +1 insight)

Speed: 30 feet

BAB: +7/+2
CMB: +10
CMD: 23

Attacks: "Comet" +14/+9 (1d8+6/x3) or +1 Elven Branched Spear +10/+5 (1d8+4/x3) or "Clarity" +10/+5 (1d6+3/+2 threat, 15-20)

Other: +1 to ranged attack and damage rolls within 30 ft; +1 to attack rolls and weapon damage rolls against known slavers

Saving Throws:
Fortitude: +5
Reflex: +7
Will: +6

Other: immune to sleep, vapors, gases, drowning, suffocation, and asphyxiation; +2 versus Enchantment; +2 to Reflex saves against breath weapons of red dragons

Skills: Appraise +10, Climb +8, Craft (Cartography) +20, Diplomacy +5, Intimidate +10, Knowledge (Arcana, Geography) +20, Knowledge (Dungeoneering, Engineering, Nature, Planes) +13, Knowledge (History, Local, Nobility, Religion) +12, Linguistics +13, Perception +18, Profession (Any) +3, Ride +8, Spellcraft +18, Stealth +8, Survival +5, Swim +8

Other: +2 to Spellcraft checks to identify magic items, and to identify and learn Divination spells; +6 to Day Job rolls; +2 to Survival checks to avoid getting lost; +2 to Diplomacy checks to gather information and to Intimidate checks in Riddleport; +1 circumstance bonus to Charisma-based skill checks against citizens of Andoran; +1 to Diplomacy and Knowledge (Nobility) checks in Absalom; +1 circumstance bonus to Swim checks when wearing diving suit; +1 to Diplomacy checks toward Undines and [Water] creatures; +2 to Charisma-based skill checks against Orcs in Varisia and any of its geographic neighbors

Favored Class: Wizard (+2 Prescience), Arcane Archer (+1 hit point)

Abilities:
Racial Abilities:
Low-Light Vision
Keen Senses
Elven Weapon Familiarity
Elven Immunities
Elven Magic

Traits:
Magic: Magical Knack (Wizard)
Social: Bruising Intellect

Feats:
Weapon Proficiencies (Simple, Martial, Elven)
Armor Proficiencies (All)
Shield Proficiencies (All)
Cypher Script
Point-Blank Shot
Precise Shot
Weapon Focus (Longbow)
Focused Shot
Breadth of Experience
Dodge*
Deadly Aim -2/+4
Weapon Specialization (Longbow)
Favored Prestige Class (Arcane Archer) [Perception]

11th level: Improved Critical (Longbow)

13th level: Critical Focus?

17th level: Blinding Critical?[/i]

Class Features:
Cantrips
Arcane Bond - "Comet"
Forewarned +2
Prescience 11/day
Hawkeye +1/+5 ft.
Trick Shot (Disarm)
Enhance Arrows (Magic)

Inventory:

GP: 3,750

spellbook
"Comet" (Arcane +2 Adaptive Composite Longbow)
"Clarity" (+1 Keen Elven Thornblade)
Efficient Quiver
21 arrows
19 pronged arrows
17 blunt arrows
20 silver arrows
16 cold iron arrows
14 adamantine arrows
10 thistle arrows
4 dye arrows (1 green, 1 red, 1 blue, 1 black)
1 smoke arrow
1 splintercloud arrow
1 raining arrow
1 pheromone arrow
1 lodestone arrow
1 trip arrow
1 +1 Dwarfbane Arrow
10 +1 Dragonbane Arrows
10 +1 Elfbane Arrows
12 +1 Humanbane Arrows
+1 Elven Branched Spear Future upgrade (16,000 gp): Truthful
Handy Haversack
Wayfinder inset with Dusty Rose Ioun Prism
aristocratic finery
diving suit (at home)
cold weather outfit (at home)
hot weather outfit (at home)
spell component pouch
arcane family workbook
masterwork cartographer's kit
mapmaker's kit
flint and steel
bedroll
mess kit
waterskin
grooming kit
scrivener's kit
1-oz vial of ink
3 sheets of parchment
fishing kit
10 days of Elven trail rations
50 ft. silk rope
grappling arrow
caltrops
smoked goggles
10-foot pole
earplugs
100 ft. twine
dartboard set
fancy board game
waterproof bag
masterwork thieves' tools
miniature shovel
25 gp worth of powdered gemstones
3 flasks of acid
3 pots of alchemical grease
3 flasks of alchemist's fire
2 smokesticks
2 packets of flash powder
2 packets of itching powder
3 flasks of liquid ice
9 doses/3 uses of quicksilver
80 doses/4 uses of natron
5 doses/5 uses of saltpeter
10 doses/5 uses of sulfur
12 doses/3 uses of urea
8 doses/4 uses of magnesium
5 doses/5 uses of black powder
20 doses/4 uses of darkwood bark
20 doses/2 uses of phosphorus
50 doses/10 uses of dew of Lunary
4 ironflame grenades
scroll box
scroll of make whole (CL 12th)
potion of jump (CL 5th)
potion of shield of faith (CL 6th)
wand of mage armor (39 charges)
wand of shield (41 charges)
wand of lucky number (27 charges)
1st-level Pearl of Power
Belt of Incredible Dexterity +2
Headband of Vast Intelligence +2 (keyed to Perception)
Necklace of Adaptation

Magic:

School:
Foresight
(Opposition - Abjuration and Illusion)

Spells Per Day:
Cantrips - 4 (DC 16)
1st - 5+D (DC 17)
2nd - 4+D (DC 18)

Spells Prepared (CL 6th):
Cantrips - read magic, detect magic, prestidigitation, mage hand
1st - gravity bow, feather fall, stumble gap, detect secret doors, comprehend languages, rune trace*
2nd - , force sword, frigid touch, flaming sphere, sense vitals*

Spells Learned: (Divination spells are CAPITALIZED)

Spellbook #1: 72/100 pages
0 - READ MAGIC, DETECT MAGIC, prestidigitation, arcane mark, acid splash, DETECT POISON, daze, dancing lights, flare, GRASP, light, ray of frost, spark, bleed, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, scrivener's chant
1st - magic missile, TRUE STRIKE, bungle, DETECT SECRET DOORS, shocking grasp, expeditious retreat, mage armor, IDENTIFY, gravity bow, burning hands, crafter's fortune, animate rope, chill touch, lock gaze, grease, stumble gap, ray of enfeeblement, touch of gracelessness, snapdragon fireworks, alter winds, thunderstomp, obscuring mist, COMPREHEND LANGUAGES, TECHNOMANCY, HEIGHTENED AWARENESS, body capacitance, burning sands, snowball, DETECT CHARM, DETECT UNDEAD, damp powder, weaken powder, air bubble, touch of the sea, AUTHENTICATING GAZE, charm person, secluded grimoire, ANTICIPATE PERIL, tripvine, feather fall, RUNE TRACE, lucky number, SEE ALIGNMENT, longshot, TRUE SKILL
2nd - SEE INVISIBILITY, gust of wind, frigid touch, create pit, flaming sphere, ricochet shot, frost fall, stone call, blindness/deafness, false life, time shudder, hideous laughter, recoil fire, levitate, molten orb, LOCATE OBJECT, ELEMENTAL SPEECH, investigative mind, certain grip, extreme flexibility, SHARE LANGUAGE, force sword, acid arrow, arrow eruption, garden of peril, ARAM ZEY'S FOCUS, SENSE VITALS

How to Puppeteer:
Zeno is a very "Zen" sort: An Elf of few words, but meaningful ones; few shots, but deadly ones; few spells, but brilliantly-used. He makes frequent use of gravity bow, but only against strong enemies. He is a quintessential Elven Archer, but that doesn't mean he is unwilling to engage in melee for the right reasons (or even just to conserve ammunition, if the foe is weak enough). If he can't make a full attack with his bow, he will make a Focused Shot. He makes regular use of Prescience. He will try his Disarm Trick Shot against anyone with a weapon that is extraordinarily powerful/dangerous in and of itself. He usually uses Deadly Aim, unless the enemy is harder to hit than to down, or if the enemy is at all difficult to hit and he truly cannot afford to miss. Spells are cast sparingly, but cleverly; he won't pass up any "golden opportunities" that might present themselves (again, unless the challenge is too trivial); much the same goes for his array of specialized/trick arrows. He will often use thistle arrows against foes that are strong enough to be worth it.