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About RanalusThis half-elf is quiet, unassuming, and not much of a conversationalist. Discussions of theology or forbidden loves may get him talking. "Count Ranalc is the Betrayed, not the Betrayer. His fellow Eldest could not accept his love for a mortal, so they offered him a choice. He chose love, and they banished him for it. He has disappeared, you say? And yet he grants me his blessings."
Ranalus is noticeably distrustful of anybody in authority, particularly those with a LN or LE bent and especially those from Cheliax. He sympathizes with outcasts, and is generally reluctant to take life without good cause. Character Sheet Level 14:
Ranalus Half-Elf Clr5/Feysworn 9 (Domains: Exploration, Darkness) N Medium Humanoid Init +10; Perception +36 (+14 ranks, +6 SF, +7 Wis, +2 racial, +5 Eyes of the Eagle, +2 Luck) ----------------- DEFENSE ----------------- AC 24, touch 15, flatfooted 24 (+7 armor, +2 shield, +4 Dex, +1 Insight; +4 Sacred whenever denied Dex); DR 10/Cold Iron HP 129 (14d8+56) Fort +17, Ref +15 (Evasion), Will +23; +2 vs enchantments, immune to Sleep, immune to effects that do not affect fey ----------------- OFFENSE ----------------- Speed 40 ft. Melee +1 Rapier +12/+7 (1d6+3/18-20) or Light Mace +11/+6 (1d6+2/x2) Ranged MW Composite Longbow +14/+9 (1d8+2/x3) ----------------- STATISTICS ----------------- Str 14, Dex 14 (18), Con 12 (16), Int 13, Wis 19 (25), Cha 10 BAB +9/+4; CMB +11; CMD 26 Feats Skill Focus (Perception), Improved Initiative, Additional Traits, Blind-Fight, Fey Obedience, Combat Casting, Heighten Spell, Toughness, Spell Penetration Traits Armor Expert, Magical Knack, Fate's Favored, Criminal FCB Cleric +5 Skill Points Skills (44 ranks: 4/level Cleric and 3/level Feysworn) Bluff 1 +6 Diplomacy 1 +6 Disable Device 1 +13 Handle Animal 1 +6 Heal 1 +13 Knowledge (History) 1 +8 Knowledge (Nature) 1 +7 Knowledge (Planes) 5 +11 Knowledge (Religion) 1 +7 Linguistics 2 +9 Perception 14 +36 Sense Motive 8 +20 Spellcraft 1 +7 Stealth 4 +15 Survival 4 +16 Swim 1 +5 Languages Common, Elven, Infernal, Sylvan, First Speech Special Immune to Sleep, +2 vs Enchantment, Low-Light Vision, Door Sight 10/day (11 inches), Channel 3/day (3d6/2 + grant Darkvision), Touch of Darkness 9/day, Feymarked, Obedience, Breacher, Feyskinned (DR 10/cold iron, constant), Boon (Deeper Darkness 1/day, Shadow Step 3/day, Shadow Walk 1/day), Summon Fey 1 (1 ekekeh or satyr, 1d3 nuglub gremlins, 1d4+1 fauns), Alien Mind (Immediate Action, +4 sacred bonus to mental stat and vs mind-affecting effects, 9 rds/day), Plane Swap (std action, 1/day, self and 9 others between Material Plane and First World), Summon Fey 2 (1 bogeyman, 1d3 nuckelavees, or 1d4+1 escorites), Shades 1/day Spells (Concentration +25, DC 17+Spell Level): 0 (4): Guidance, Detect Poison, Purify Food and Drink, Light 1 (6+1): Expeditious Retreat (D), Shield of Faith (2), Murderous Command, Liberating Command, Protection from Evil, Divine Favor 2 (6+1): Blindness (D), Resist Energy, Spiritual Weapon, Sound Burst, Silence, Bull's Strength, Lesser Restoration 3 (5+1): Fly (D), Prayer, Bestow Insight, Communal Resist Energy, Magic Vestment (2) 4 (5+1): Shadow Conjuration (D), Blessing of Fervor, Freedom of Movement, Death Ward, Dimensional Anchor, Divine Power 5 (4+1): Teleport (D), Breath of Life, Plane Shift (2), Life Bubble 6 (3+1): Find the Path (D), Heal, Chains of Light, Antilife Shell 7 (2+1): Power Word Blind (D), Particulate Form, Summon Monster VII Equipment +1 Mithral Breastplate, +1 Buckler, MW Composite Longbow (+2 Str), +1 Rapier, MW thieves' tools, holy symbol, traveler’s outfit, 32 arrows, 20 silver arrows, 18 cold iron arrows, wand of CLW (19), 2 alchemists' fire, backpack, spell component pouch, Wayfinder, Eyes of the Eagle, 7 +1 Keen Arrows, Belt of Physical Might (Dex/Con +4), Scroll of Communal Resist Energy x2, Elven Rune-Cloak +5, Headband of Inspired Wisdom +6, Scroll of Bestow Insight (x2), Scroll of Moment of Greatness , Pearl of Power (1st level), Lesser Rod of Bouncing Spell, Scroll of Mass Planar Adaptation, Set of Tuning Forks for Plane Shift, Lesser Bracers of Archery, Continual Flame coin (heightened to 5th level), Lesser Talisman of Freedom, Lesser Talisman of Beneficial Winds, Buffering Cap, 2nd-level Pearl of Power, Dusty Rose Prism Ioun Stone, Stone of Good Luck, Ring of Evasion Current encumbrance: 51 lbs (light) Recent Purchases:
Rune-Cloak to +2 (3,000) Potion of Invisibility (300) Scroll of Heroism (375) Spent 15 Prestige, 1200 gp on retraining Lesser Rod of Bouncing Spell (3,000) Headband to +4 (12,000) Scroll of Mass Planar Adaptation (1,650) Belt to +4 Dex/+4 Con (36,000) Lesser Bracers of Archery (5,000) Earned in 8-99D: 6,500 Earned in 8-09: 3,990 Earned in 8-11: 4,054 Earned in 5-17: 7,824 Earned in 8-20: 7,778, spent 50 Earned in 4-20: 7,960 Buffering Cap (2,000) Dusty Rose Prism (5,000) 2nd-level Pearl of Power (4,000) Lesser Talisman of Freedom (900) Lesser Talisman of Beneficial Winds (50) Spent in Wardens Pt 1: 11,950 Earned in Wardens Pt 1: 32,799 Upgrade Headband to +6 Wis (20,000) Luckstone (20,000) Elven Rune-Cloak to +3 (5,000) Spent in Wardens Pt 2: 45,000 Remaining: 272 Earned in Wardens Pt 2: 45,000 Ring of Evasion (25,000) Cloak to +5 (16,000) Chronicles:
Delirium’s Tangle The Stolen Heir The Goblinblood Dead Voice in the Void Among the Living Black Waters The Horn of Aroden Risen from the Sands Between the Lines Trouble in Tamran The Sky Key Solution Through Maelstrom Rift The Dalsine Affair Wrath of the Fleshwarped Queen Serpent's Rise The Solstice Scar, Version A The Traitor's Lodge The Solstice Scar, Version B The Hellknight's Feast The Golemworks Incident The Lion's Justice What Sleeps in Stone Captives of Toil The Solstice Scar, Version D The Cindersworn Pact Cleansed with Fire The Emerald Spire: The Automaton Forge Fate of the Fiend Torrent's Last Will Words of the Ancients Character Sheet Level 16:
Ranalus Half-Elf Clr6/Feysworn 10 (Domains: Exploration, Darkness) N Medium Humanoid Init +10; Perception +39 (+16 ranks, +6 SF, +8 Wis, +2 racial, +5 Eyes of the Eagle, +2 Luck) ----------------- DEFENSE ----------------- AC 24, touch 15, flatfooted 24 (+7 armor, +2 shield, +4 Dex, +1 Insight; +4 Sacred whenever denied Dex); DR 10/Cold Iron HP 147 (16d8+64) Fort +18, Ref +16 (Evasion), Will +25; +2 vs enchantments, immune to Sleep, immune to effects that do not affect fey ----------------- OFFENSE ----------------- Speed 40 ft. Melee +1 Rapier +14/+9/+4 (1d6+3/18-20) or Light Mace +13/+8/+3 (1d6+2/x2) Ranged MW Composite Longbow +16/+11/+6 (1d8+2/x3) ----------------- STATISTICS ----------------- Str 14, Dex 14 (18), Con 12 (16), Int 13, Wis 20 (26), Cha 10 BAB +11/+6/+1; CMB +13; CMD 28 Feats Skill Focus (Perception), Improved Initiative, Additional Traits, Blind-Fight, Fey Obedience, Combat Casting, Heighten Spell, Toughness, Spell Penetration, Quicken Spell Traits Armor Expert, Magical Knack, Fate's Favored, Criminal FCB Cleric +6 Skill Points Skills (54 ranks: 4/level Cleric and 3/level Feysworn) Bluff 1 +6 Diplomacy 1 +6 Disable Device 1 +13 Handle Animal 1 +6 Heal 2 +15 Knowledge (History) 1 +8 Knowledge (Nature) 1 +7 Knowledge (Planes) 5 +11 Knowledge (Religion) 1 +7 Linguistics 2 +9 Perception 16 +39 Sense Motive 12 +25 Spellcraft 1 +7 Stealth 4 +15 Survival 4 +17 Swim 1 +5 Languages Common, Elven, Infernal, Sylvan, First Speech Special Immune to Sleep, +2 vs Enchantment, Low-Light Vision, Door Sight 11/day (12 inches), Channel 3/day (3d6/2 + grant Darkvision), Touch of Darkness 11/day, Feymarked, Obedience, Breacher, Feyskinned (DR 10/cold iron, constant), Boon (Deeper Darkness 1/day, Shadow Step 3/day, Shadow Walk 1/day, Shades 1/day), Summon Fey 1 (1 ekekeh or satyr, 1d3 nuglub gremlins, 1d4+1 fauns), Alien Mind (Immediate Action, +4 sacred bonus to mental stat and vs mind-affecting effects, 10 rds/day), Plane Swap (std action, 1/day, self and 10 others between Material Plane and First World), Summon Fey 2 (1 bogeyman, 1d3 nuckelavees, or 1d4+1 escorites), Tear Reality Spells (Concentration +28, DC 18+Spell Level): 0 (4): Guidance, Detect Poison, Purify Food and Drink, Light 1 (6+1): Expeditious Retreat (D), Shield of Faith (2), Murderous Command, Liberating Command, Protection from Evil, Divine Favor 2 (6+1): Blindness (D), Resist Energy, Spiritual Weapon, Sound Burst, Silence, Bull's Strength, Lesser Restoration 3 (6+1): Fly (D), Prayer, Bestow Insight, Communal Resist Energy, Magic Vestment (2), Dispel Magic 4 (6+1): Shadow Conjuration (D), Blessing of Fervor, Freedom of Movement, Death Ward, Dimensional Anchor, Divine Power, Spell Immunity 5 (5+1): Summon Monster V (1d3 Shadows) (D), Breath of Life, Plane Shift, Life Bubble, Communal Air Walk, Spell Resistance 6 (4+1): Find the Path (D), Heal, Chains of Light, Antilife Shell, Banishment 7 (3+1): Greater Teleport (D), Particulate Form, Greater Scrying, Destruction 8 (2+1): Phase Door (D), Discern Location, Antimagic Field Equipment +1 Mithral Breastplate, +1 Buckler, MW Composite Longbow (+2 Str), +1 Rapier, MW thieves' tools, holy symbol, traveler’s outfit, 32 arrows, 20 silver arrows, 18 cold iron arrows, wand of CLW (19), 2 alchemists' fire, backpack, spell component pouch, Wayfinder, Eyes of the Eagle, 7 +1 Keen Arrows, Belt of Physical Might (Dex/Con +4), Scroll of Communal Resist Energy x2, Elven Rune-Cloak +5, Headband of Inspired Wisdom +6, Scroll of Bestow Insight (x2), Scroll of Moment of Greatness , Pearl of Power (1st level), Lesser Rod of Bouncing Spell, Scroll of Mass Planar Adaptation, Set of Tuning Forks for Plane Shift, Lesser Bracers of Archery, Continual Flame coin (heightened to 5th level), Lesser Talisman of Freedom, Lesser Talisman of Beneficial Winds, Buffering Cap, 2nd-level Pearl of Power, Dusty Rose Prism Ioun Stone, Stone of Good Luck, Ring of Evasion Current encumbrance: 51 lbs (light) Money (before Level 13): 12,568 gp +3990 -1650 +4054 +23574 = 42,536 -41,050 = 1,486 +7,824 = 9,310 +7,778-50 = 17,038 +7,960-575 = 24,423 -11,950+32,799-45,000 = 272 63+X Fame, 39+X Prestige, 36 XP[/spoiler] |