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Anjo carefully and respectfully tosses the kobold corpses onto the traps, triggering them.
Okay, that made me laugh.

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Anjo, are you able to designate your hunted prey even though you don't know how many there are?
Yes. But you've uncovered one of many issues with the Ranger and the rules.
What happens when there are more than one creature behind a door? The rules don't say. Some GMs let you pick after you see them. I think the GM should decide. Pick the one that was actually moving, or roll randomly, obviously eliminating any that the Ranger wouldn't have heard.
In addition, Anjo has Monster Hunter, so technically, he gets a Monster Hunter roll against that creature. There's nothing in the rules that I see that says that you have to see the creature for MH to work.

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Just for FYI and reference
Draw a line from the center of the attacker's space or burst to the center of the target's space.
Lesser Cover +1 circumstance bonus to AC if line passes through creatures but no objects.
Cover +2 circumstance bonus to AC, Reflex saves against area effects, and Stealth checks to Hide or Sneak. You can use Take Cover to increase this to greater cover.
Greater Cover As cover, but a +4 bonus.

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Also, it takes two actions to Ready an action in 2e. Given that they had to have line of sight on the dog last round, did they have enough speed to get to their current positions in a single action?

GM Watery Soup |

Also, it takes two actions to Ready an action in 2e. Given that they had to have line of sight on the dog last round, did they have enough speed to get to their current positions in a single action?
Hmm, I didn't notice that.
I'm going to dig a bit because the listed tactics in the scenario are becoming more and more divergent with the rules. There was already a discrepancy last round that I had to futz with and now this.
I think the most likely resolution is that the kobolds won't have readied actions, but they would then be in different places. I'll resolve it tonight.

GM Watery Soup |

Alright, I'm going to go with that. The kobolds didn't ready actions last round - they Strode three times and went around the corner. Pretend you don't know where they are or what they're doing.
Crunch stuck out their shield but no arrows came flying, and nobody hit Looni.

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hmm, I think only one square used. here's my thought:
from the square north of Finn, it's raise shield, wave/deception (at something that would be hiding to the north), step east.
then next round, raise, wave/deception (at something off to the east), step north to where the token is now. they're on their last action, but hopefully have enough movement left to reach the kobolds.
Crunch is being very procedural-cop-show, back against the wall, peeking, moving, etc. Cautious, even if loud.
And in the end, they still step right into the line of fire. :D

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:You needed to put an empty helmet on top of the shield and some fake arms. But with that roll, I dont't think it would have helped!!

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I don't want to go all "paladin must smash evil" on the group before folks have had a chance to interact, so let me know when we're done entertaining the thing. :)

GM Watery Soup |

Okay, just a little OOC here.
All joking aside, you have a legitimate choice. I'll just blurt it out - if you hand Diggen over, the devil will let you all leave (his pretending otherwise is just to set an unreasonable baseline for negotiations, he's a softy at heart). You can also fight the devil, and whenever you guys decline the deal, I'll roll for initiative (the devil is more than willing to fight).
You've locked in your Primary objective; this choice determines the Secondary, plus which boon(s) you get. As this is a decision that affects everyone, I'll need a unanimous decision one way or the other, which is why I'm waiting.

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Looni will be fine either way - I've run this scenario, so I don't want to push things one way or another. That being said, Vigilant Seal would at least want to make an effort to contain or destroy an evil creature.

GM Watery Soup |

It seems likely that you will defeat the devil in combat.
The final group decision that will need to be made is whether you release Diggen from the onyx dog, or whether you bring the item back to the Lodge. If you can decide this ahead of time, I can begin filling out the Chronicles so you get them as soon as the scenario ends.

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Finn thinks for a moment, "I vote to bring Diggen back with us, if he is willing. There might be more things the society could learn from a ghost his age. Otherwise, if it is his preference to go into the afterlife, i will not stop him."
I know this is not much of a decision from Finn, but i guess he will wait to see what the others say.

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I don't know that we can communicate with him inside the item.
Crunch is suspicious that the ritual won't simply release his soul, but won't stop anyone from performing it. Despite those concerns, if others are confident that it's safe, they would prefer Diggen be released than kept.

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I don't think Xun would normally bound someone's soul and pass it to the Pathfinder. He would vote for releasing it. What we can learn from Diggen? An ancient recipe for scrambled eggs? :P

GM Watery Soup |

Primary Objective: recover Handouts #3 and #4 [X]
Secondary Objectives:
- seal Nashaxian within his throne [X], or
- complete the adventure with Diggen Thrune still sealed within a magic item [ ]
Boons:
- Devil's Keep: bind Nashaxian within his throne [X]
- Diggen the Liar: keep Diggen sealed within the magic item [ ]
Treasure Bundles:
[X][X] Flaming skeleton combat
[X][X] Inside a trap (this one was the tough one)
[X][X] Summoning Hall
[X][X] Library
[X][X] Barricade
I will try to get the Chronicles available in a few hours.

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The Pathfinder Society sends an orc investigator to shore up the structural integrity of the tower. He finds some shiny parts which are perfect for the periscope he's building. Then, he salvages some parts from the disabled traps and finds some good stuff for fake manacles he's making.
2d: Crafting lead time (12.5/25 completed)
8d: Craft (periscope) @ 1.6 gp/day (25/25 completed)
2d: Craft (false manacles, DC 15)
Crafting: 1d20 + 8 ⇒ (12) + 8 = 20
Success, 0.4 gp/day

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As always, thanks for running!
Cheers to all of my compatriots. Hope to see y'all again at another one.

GM Watery Soup |

This is the folder for Chronicles. I've uploaded everyone, including Anjo's and Finn's without downtime, only because I know some of you are eager to get them.
I'm more than happy to revise Anjo's and Finn's Chronicle to include Downtime if they post rolls.

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Looks good. Thanks again.

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Downtime Lore: 1d20 + 4 ⇒ (16) + 4 = 20
I have to say, this is the first time knowing that a crit failure could lead to false information played a role. Since I didn't know if Finn's intuition was good, I asked some questions. The answers were good enough, I was ready to assume Finn's intuition was just off. But it wasn't. Had this been PF1, I would have obviously known something was wrong, but in PF2, I couldn't be certain.
Thanks for GMing, great job. I would love to keep playing if you're doing something else.

GM Watery Soup |

Anjo, your updated Chronicle is in the same folder.
---
I will be starting a new game, but I'm still deciding which one to run. Or, more specifically, someone has offered to run a game for me, and I'm allowing them to pick a game for me to run in return.
I'm definitely trying to get one in before Outpost. If nothing happens before the new year, I'll probably run a publicly recruited repeatable (which tend to be quicker).

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The chronicle looks good, and is downloaded.
@Gm thank you for running this scenario I had a blast. It was definitely something else. I really like the mechanics of fighting kobolds, it is a pity that the last fight was so quick, but we got some crazy rolls in.
Thank you all for the game. I hope to see you at other tables.

GM Watery Soup |
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The final fight was supposed to be Moderate, whereas the one with the barricade was supposed to be Severe.
You didn't get to experience the barricade encounter fully, due to weird circumstances. The way it was designed was that three of the kobolds would hold sacrifice themselves in the corridor, while the others retreated behind the trapped barricade, shooting crossbows while the mage cast spells. But you ended up killing all three of the ones that were supposed to stay in the corridor, so everyone retreated and Crunch followed right behind on the same turn, triggering the trap, surviving the damage, and critting the mage.

GM Watery Soup |

Thank you for running GM! Fun game!
Finn, did you want me to put Downtime on your Chronicle?

GM Watery Soup |

This game has been reported. I'll leave this thread open for another day or two and then close the campaign. I'm always reachable by PM if you need something in the future.

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Finn Adonai wrote:Thank you for running GM! Fun game!Finn, did you want me to put Downtime on your Chronicle?
No it's okay! I am okay with no downtime! :) Thank you though!