
GM Watery Soup |

Please post:
Player Name:
Character Name:
Character Level:
PFS #:
Faction:
Downtime (go ahead and make rolls if you're sure what you want to do):
Please note that PFS rules regarding Schools and School items have changed since 1-08. Please make sure your character is updated.

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Player The Fox
Character Name Reev Ranzak
OPF Number 75958-2002
Faction Horizon Hunters
Downtime Earn Income Lore, Scouting: 1d20 + 4 ⇒ (14) + 4 = 18

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Am I correct that we also no longer need to slot boons?

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Player Name: Farol
Character Name: Xun Saburo
Character Level: bard 2
PFS #: 2359780-2002
Faction: Grand Archive
Downtime (go ahead and make rolls if you're sure what you want to do): Story telling, performance, earn money: 1d20 + 8 ⇒ (10) + 8 = 18

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Given that Maldlethu no longer has healing magic at his fingertips, let’s swap him out for Looni. Surely nothing will go wrong with a pyromaniac goblin in the party, right?
Player Name: Hawthwile
Character Name: Looni Burni
Character Level: 1
PFS #: 264524-2004
Faction: Vigilant Seal
Downtime: Swamp Lore: 1d20 + 5 ⇒ (4) + 5 = 9

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Hi everyone! Watery Soup - thank you for going to such lengths to track me down! I did not know that you had to enable PMs. I think I have that fixed now!
I would love to join this game, but unfortunately my daughter is having some serious health issues that will be ongoing for at least the next several weeks and I just can't commit to anything right now. I would be interested in future games down the road when things finally settle down.
Have fun!

GM Watery Soup |

Hi everyone! Watery Soup - thank you for going to such lengths to track me down! I did not know that you had to enable PMs. I think I have that fixed now!
I believe you have to go into your E-mail and click some kind of confirmation. I still can't PM you.
I would love to join this game, but unfortunately my daughter is having some serious health issues that will be ongoing for at least the next several weeks and I just can't commit to anything right now. I would be interested in future games down the road when things finally settle down.
Have fun!
Absolutely - take care of your family. Hit me up when you're ready to play, and I'll run something for you.

GM Watery Soup |

Can everyone who checked in to this thread let me know your willigness to play with fewer than 6?
There's 3 of you right now, plus Anjo from Recruitment. Barashk and Elariel won't be joining, and Crunch hasn't responded. So right now it looks like 4-5. Recruitment is still open but it doesn't look like it will be oversubscribed.
To be clear, I'm willing to run anything (down to 2, which is now allowed by PFS), so anything that people agree on is good with me.

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I'm fine with 4 players, but it would be good to have someone on the front line who can take a hit and give as good as they get. Do we know what kind of character Anjo is bringing?

GM Watery Soup |

Anjo (the character) is a bow ranger.
I'll leave it to you guys to discuss (I'll invite Anjo to join Discussion in a few hours), and intentionally not say anything to avoid giving you any tips that MAY INADVERTENTLY PREVENT A TPK MUHAHAHAHAHA I mean that may improperly influence you.
If the feeling is that it's a very significant problem, you (plural) always have the choice of bringing a pregen and applying the credit to the intended character. I believe all the iconics have a Level 1, and some have a Level 3. If there's significant interest in this path, I'll look up the rules on pregens and applying credit so there's clarity. (I don't know them very well.)

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Hey-yo!!
Sorry I was AFK over the weekend - remodeling my office.
Got a new laptop (from the office, so it's only *this* snazzy) too, so doing a lot of install-and-refresh.
Hopefully not too late to join:
Player Name: Vic
Character Name: Crunch
PFS # 2361-2003
Faction: Envoy's Alliance
Downtime Activity: Earn Income as construction foreman
Labor Lore: 1d20 + 4 ⇒ (13) + 4 = 17
I have leveled up on the character sheet, just need to update my profile.

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Yeah, I second what was said. I don't mind playing in a team smaller than 6 however I would like a front line. Now given that Crunch is with us I think we are fine.

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Well, beggars can't be choosers, so I guess I'll play this with Anjo
Player Name: Arrowhawk on Mythweaers
Character Name: Anjo Aroh
Character Level: 2
PFS #: 43870-1
Faction: Vigilant Seal
Downtime (go ahead and make rolls if you're sure what you want to do):

GM Watery Soup |

When everyone has checked in, please introduce yourselves in Gameplay.

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Hi everyone, and thank you GM for accepting me into the game!
Player name: Tealk / Pavel Suslov
Character name: Finn Adonai and Flute the Falcon
PFS Number: 159547-2002
Class: Ranger 1
Leveling Speed: Normal

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Elariel Neverin wrote:Hi everyone! Watery Soup - thank you for going to such lengths to track me down! I did not know that you had to enable PMs. I think I have that fixed now!I believe you have to go into your E-mail and click some kind of confirmation. I still can't PM you.
Found it - it went to spam. Hopefully it is really and truly fixed now!
Absolutely - take care of your family. Hit me up when you're ready to play, and I'll run something for you.
Thank you! That's so nice of you - I will take you up on that!

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How do we slot boons in this brave new era? Do we just get the benefit of any we have?

GM Watery Soup |

That's my understanding, that essentially they're all slotted. The Advanced boons get slotted the same way (1 slot, and you have to choose), and there's a minion slot. All the other boons are always active.

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Best. Monologue. Ever.

GM Watery Soup |

Verbatim from the scenario instructions:
"Ven has little else of value to share with the PCs, though he’s happy to talk as long as the PCs will let him"
I decided not to test the boundaries of what you would allow.

GM Watery Soup |

Can everyone put their icons in marching order, and fill out their Perception and Initiative modifiers, on Slide 2?

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FYI on Anjo. Anjo will be using Tracking if he finds tracks to follow. If not, he will use Scout. However, I believe a player is not required to use Survival for Initiative when tracking, I believe it is optional. As such, Anjo will always use Perception.

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Can everyone put their icons in marching order, and fill out their Perception and Initiative modifiers, on Slide 2?
Done.
The boons that Xun has:
Touched by the Storm (general): provide resistance 1 to cold and electricity
Eperienced Mountainer (general): treat mountain and slopes as dificult terrain and not greater difficult terrain.
Traveler of the Spirit Road (General - 3 uses) - When critically fail Hide, Sneak, Sense Direction or Track in a forest, use free action to change it to failure.
Sand Slide (3 uses) - Trigger: you would fail reflex save to avoid trap's effect. Effect: you step and fall prone in the new location. You gain +2 reflex save circumstance bonus. If that bonus would make your save ot pass you pass the save instead.

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Not important right now, but was just reminded - the River Kingdoms Politician boon (since we are there) allows that Earn Income roll up above to be a level 3 task instead of level 0.

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Hey everyone, I'm very sorry about dropping off the face of Golarion for the past crazy week. I will attempt to catch up this weekend if that's ok.

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No worry Reev, crazy times.
Btw. We are waiting for you to make a move in this combat ;)

GM Watery Soup |
1 person marked this as a favorite. |

Reev, good to see you back, but I'm putting you into delay later today if you haven't posted.

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Also also, I was thinking along the lines of using the time they had to climb out of the ground to draw our weapons. ;)
I have to say, I find Pathfinder/PFS really annoying with this. Frequently monsters are allowed to advance on the scene and the PCs are not allowed to take any actions. I'm in another scenario where we hear creatures crashing through the forest, but the PCs can't do anything until the monsters are in range and we roll init. *facepalm*

GM Watery Soup |

In the same vein, the skeletons could complain that they ambushed you and somehow half of you beat them on initiative.
The skeletons started unarmed, just like you, even though they initiated the ambush. So, yes, the rules are a little weird, but they're equally weird for both sides.
The in-character explanation that I usually give is that these things are happening simultaneously. The skeletons started rising out of the ground, half of the group noticed and got to draw their weapons as the ambush was unfolding, half the group didn't notice until the skeletons moved forward.

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The Age of Ashes campaign I recently finished playing was very sloppy at times with weapons being out or not, hands being free or not, reactions being available, and so on (more than once, a pc was swallowed and he always used a two-handed weapon to get out), which led me to being less accurate about such things myself.
Last week's first installment of extinction curse showed the trend will continue. :|
I appreciate that most pfs gms are a lot closer to the line, even if it occasionally means nothing happens first turn.
Doesn't mean I won't ask, though - esp when we had creepy visions forewarning us (albeit the day before). :D

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In the same vein, the skeletons could complain that they ambushed you and somehow half of you beat them on initiative.
The annoyance isn't with who won initiative. It's with being unable to take any actions prior to init needing to be rolled.
I've noticed this tends to crop up more PbP. In a F-2-F game when the villain starts monologuing, I immediately tell the GM, "I draw my weapons..." In PbP, the GM immediately transitions to Init, so there's no opportunity to interject actions.
To be fair, I've found a lot of table variation on this. As someone who plays a wand using Ranger in PF1, I'm particularly vigilant about what pre-init actions are allowed, so I pay far more attention.
The skeletons started unarmed, just like you, even though they initiated the ambush. So, yes, the rules are a little weird, but they're equally weird for both sides.
But that doesn't make the situation symmetrical. PCs will often have to draw weapons and have buff spells to cast. Most monsters don't need to draw weapons. And those that have spells to cast, the scenario routinely allows the NPCs to cast pre-Init.
Granted, this is all part of the encounter difficulty i.e. taken into account, but I guess I find it an annoying way for PFS to code encounters. Another way to put it, go watch the entire Lord of the Rings / Hobbit trilogy. The need to draw weapons as a penalty is never a thing like it is in Pathfinder. There's no concept of having to use precious time drawing a weapon. Again, this is PF's fault, not trying to lay this on the GM.

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Sorry, it's been my birthday so i have not been on as much.
Finn attacks the closest enemy, hoping to bring it down. Then, he sends his bird after the creature at the back.
Shoot, red: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d8 ⇒ 2
Shoot, red: 1d20 + 7 + 1 - 5 ⇒ (18) + 7 + 1 - 5 = 211d8 ⇒ 2
Flute, Fly-byAttack, Yellow: 1d20 + 6 ⇒ (16) + 6 = 221d6 ⇒ 2

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Finn, I think you meant to post in the gameplay thread. Also, why not use Hunt Prey and Hunted Shot?
Also, it doesn't look like you're giving yourself the Flurry bonus. Your second attack should be at -3, not -5.

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True, hunting takes an action and you have to repeat it with every new target.
On the flipside, skeletons (by and large) resist 5 piercing damage, so the extra d8 raises the average above that threshold.
Swarms and skeletons - the bane of so many 1st level encounters.

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Hi Anjo, because from my understanding i would neeed to use hunted shot agasint every target, and there are lots of targets. And flurry only works agasint hunted shot targets
I think you mean Hunted Prey?
1. Yes. Flurry only works against your hunted Prey.
2. However, it appears you have Hunted Shot.
Hunt Prey + Hunted Shot > Strike 1 + Strike 2
You'll get the same number of attacks using Hunt Prey first and then Hunted Shot as you will using two strikes. PLUS, you'll get a lower MAP. In addition, if you have your Companion attack your Prey with two attacks, it also benefits from Flurry.

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On the flipside, skeletons (by and large) resist 5 piercing damage, so the extra d8 raises the average above that threshold.
I believe Finn is Flurry, so he's not getting an extra d8. However, using Hunted Shot, both attacks are combined for the purposes of Resistance. If he uses two separate strikes, they are not.

GM Watery Soup |

While this is good advice for the future, for this round, it won't matter - all of the attacks hit, even without flurry; and the two arrows combined don't overcome resistance.
Finn, if you want to revise your actions to Hunt Prey, Hunted Shot, Command an Animal, I'm okay with that - that will allow Red to remain your hunted prey for next round. But the decision is always yours.

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Inspire courage gives +1 to Will saves but only vs fear, which again this is not.
You are correct that the Demoralize action does not have the Fear tag. However, it is nonsensical that something that causes you to be "Frightened" is not a fear effect.
Frightened
Source Core Rulebook pg. 620 1.1
You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.
This is one of those situations where I think Paizo screwed it up.

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Yeah, unfortunate.
There are a couple of issues with bard's compositions and other effects. For example Demoralize seemed like a one in a lifetime opportunity for me to use
Counter Performance a composition that every bard has.
But alas, the trigger states: 'You or an ally within 60 feet rolls a saving throw against an auditory or visual effect'
Demoralize is a visual or auditory effect but you don't make a roll against it. It targets Will DC (will mod + 10). So again I can't use it.
Fortunately, I have plenty of other ways to RP Xun, so I simply try to forget the inaccuracies that exist

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Garundi
Garundi span the nations of northern Garund along the shores of the Inner Sea, and their clans are known for strength and empathy, treating their neighbors with compassion and respect. Their skin tones often range from dark brown to beige, and they often have tall statures, broad shoulders, and high cheekbones. Garundi have access to the Osiriani language.
So looking at the info on page 430, it looks like what was true in PF1 is also true in PF2. So while the table on 432 doesn't list Garundi, it would appear the Garundi ethnicity does have access to Osiriani. At least that's how I read it.

GM Watery Soup |

So while the table on 432 doesn't list Garundi, it would appear the Garundi ethnicity does have access to Osiriani.
Yes, correct - you can choose Osiriani. But it is a permanent choice. And it's not your only choice.
As long as that's clear, your choice is fine.

GM Watery Soup |

If they act, they won't be flat-footed, so you lose a +2 if you delay past their turn.

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I didn't know PF2 uses that like pf1. I'll have to double check the rules.

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Oh wait. They are flat footed because we were Hidden?