Goblin

Looni Burni's page

76 posts. Organized Play character for Hawthwile.


Race

HP 46 | AC 19 | F +10 R +10 W +7 | Perc +5, Darkvision 60 ft |

Classes/Levels

Speed 25 ft | Focus 2/2 | Spells 1st: 3/3 2nd: 3/3| Hero Points: 1 | Active Conditions: None

Gender

CN M Goblin (charhide) Oracle 4 |

About Looni Burni

"Looni Burni, burning bright,
set your ugly pants alight!
On the road or home in bed,
soon enough we all be dead!"

PFS # 264524-2004
Faction Vigilant Seal

Ancestry: Goblin (charhide)
Background: Tapestry Refugee
Class: Level: Oracle 4
Size/Traits: Small Humanoid (goblinoid)
Alignment: CN
Languages: Common, Draconic, Goblin, Gnomish
Experience: 41
Gold: 94.17 gp

Perception: +5 [T]
Special Senses: Darkvision 60 ft
Speed: 25 ft

ABILITY SCORES
STR 10, DEX 14, CON 14, INT 14, WIS 8, CHA 18

Defense:
DEFENSES

HIT POINTS: 46

ARMOR CLASS
AC: 19 [T]
Unarmored: [T], Light: [T]
Resistances: Fire 2

SAVING THROWS
Fortitude: +10 [E]
Reflex: +10 [E]
Will: +7 [E]
Notes:

Offense:
OFFENSE

Melee Strikes
Dagger +8 [T] d4 [Piercing or Slashing] Agile, Finesse, Thrown 10 ft

Ranged Strikes
Sling +8 [T] d6 [Bludgeoning] (Propulsive, Reload 1)

Weapon Proficiencies
Simple: [T]

Skills:
SKILLS

Acrobatics: +8 [T]
Arcana: +2 [U]
Athletics: +0 [U]
Crafting: +2 [U]
Deception: +10 [T]
Diplomacy: +10 [T]
Intimidation: +11 [T]
Lore (swamp): +8 [T]
Medicine: +7 [E] (Assurance 18)
Nature: -1 [U]
Occultism: +2 [U]
Performance: +10 [T]
Religion: +5 [T]
Society: +2 [U]
Stealth: +8 [T]
Survival: -1 [U]
Thievery: +2 [U]

Item Bonuses:
Intimidation +1

Feats:
FEATS:

Ancestry Feats and Abilities
1st: Burn It!

Skill Feats
Background: Assurance (Medicine)
2nd: Intimidating Glare
4th: Continual Recovery

Class Feats and Abilities
2nd: Widen Spell
4th: Divine Access (Sarenrae: burning hands, fireball, wall of fire)

General Feats
3rd; Canny Acumen (Fortitude)

Magic:
MAGIC

Spell Attack Roll (tradition): +10[T]
Spell DC (tradition): 20 [T]

Focus Points: 2

Focus:
Fire Ray
Incendiary Aura

Spell per Day
1st: 3
2nd: 3

Spells Known
Cantrips (lvl 2):
Produce Flame
Detect Magic
Guidance
Message
Shield
Stabilize

1st:
Bane
Burning Hands
*Heal

2nd:
*Dispel Magic
Faerie Fire
Resist Energy

*Signature Spell

Equipment:
EQUIPMENT

Bulk: 3 B 3 L (Encumbered: 5, Maximum: 10)
Combat Gear: Dagger, Leather Armor, Sling, Sling Bullets (10)
Magic Items: Demon Mask, Lesser Rope of Climbing, Wand: Lvl 1 Alarm
Other Gear: Backpack, Bedroll, Belt Pouch (2), Chalk (10), Flint and Steel, Healer’s Kit, Rope (50 ft), Rations (2 weeks), Soap, Torch (5), Waterskin