GM Tarondor's The Two-Headed Serpent Campaign - Pulp Cthulhu (Inactive)

Game Master Tarondor

Maps and Images for Chapter Four: Oklahoma

House Rules
The Glossary and Campaign Notes
Firefight Cheat Sheet
Inspirational Images for Pulp Cthulhu

Spot Hidden:

[dice=Abraham Spot Hidden (90%)]1d100[/dice]
[dice=Antonio Spot Hidden (50%)]1d100[/dice]
[dice=Elliot Spot Hidden (80%)]1d100[/dice]
[dice=Enoli Spot Hidden (50%)]1d100[/dice]
[dice=Chakos Spot Hidden (55%)]1d100[/dice]
[dice=Minerva Spot Hidden (60%)]1d100[/dice]


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Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Only words Elliot will use are:

"Oohhhh shiiiiii......"

Kinda like the scene out of Butch Cassidy and the Sundance Kid!

Classic Scene!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Chakos will go over his Rosary a time or two while we’re in the air.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Would it be inappropriate and unmanly for us to hold hands during the initial jump from the plane?


Not that there's anything wrong with that.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Elliot might be clinging onto Chakos like a cat whether he likes it or not! :)


Sorry to disappoint, but we're going to scoot you along to the temple for the final scene of this first adventure. You crashed into the jungle canopy with only minor scrapes and broken bottle of rubbing alcohol. Having learned from the doctors and nurses that both the soldiers and the Caduceus team you're supposed to meet have gone into the jungle.

You found a strange structure protruding from the jungle floor, helically tapered like a giant screw that has driven up out of the ground. You found a long, winding passage leading in...

Head to the Gameplay tab!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Glad to get into the mix!

Is this us coming up the hall into the ambush?


Yup.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Gtg! I posted with a wee bit of artistic license.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Are we using the Optional Rule of "Transferable Skill Benefit" found on page 121 of the Investigator Handbook?


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

GM, do we know who in Caduceus sent us? Not sure if a name would help assuage any IC suspicion or not...


Chakos: No. We're sticking with Pulp Hero for this.

Elliot: It was an administrator named Mr. Shapiro.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
GM Tarondor wrote:
Chakos: No. We're sticking with Pulp Hero for this.

Thank you!


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

I'll try to have a post up tonight folks; I'm fighting off a headache and it is making posting very slow. If not tonight, definitely tomorrow.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

I can't remember... if you use Luck to get a success, you do NOT mark that skill for the Investigator Training phase, right? It has to be a natural success on the dice roll?


Correct.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

But you do get Luck back either way in Pulp. Like 1d10+ something


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

If we survive this encounter, I'll tell you guys what Chakos thinks about this room from his book learning.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Yep, you roll your luck and if you succeed, it's like 1d10+10 or something, but if you fail, you get 2d10+20 or thereabouts? So FAIL the roll when you do the Training! Same goes for all the skills, you get points if you fail the Training roll, but none if you succeed on the roll. Though not as many points as you get for Luck!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

And now to survive!


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

I'm guessing the trap's trigger was either magical shenanigans or I just didn't roll well enough to notice it.


Chakos Hyluan wrote:
GM Tarondor wrote:
Chaosium so rarely includes maps. This is more a "theater of the mind" encounter. I'll use maps when they're necessary (and available).
I had figured that the room being 200' across, and the statue being in the middle, it would be 100', or call it 33 yards from us, so if I move my 9 yards and shoot, I'd be at 24 yards, and thus need to take a penalty die. I'm learning on the job here! Tons of RPG experience, but first time with Cthulhu and this system. Feel free to tell me when I'm wrong and need to readjust!

You're in the same boat as most of us. This is my first Cthulhu game ever.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
GM Tarondor wrote:
Chakos Hyluan wrote:
GM Tarondor wrote:
Chaosium so rarely includes maps. This is more a "theater of the mind" encounter. I'll use maps when they're necessary (and available).
I had figured that the room being 200' across, and the statue being in the middle, it would be 100', or call it 33 yards from us, so if I move my 9 yards and shoot, I'd be at 24 yards, and thus need to take a penalty die. I'm learning on the job here! Tons of RPG experience, but first time with Cthulhu and this system. Feel free to tell me when I'm wrong and need to readjust!
You're in the same boat as most of us. This is my first Cthulhu game ever.

I shall consider myself to be in good company then!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Elliot, I think you’re right! Those pillars are close!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

OMG! The wife and I just watched the first episode of “30 Coins” on HBO. Super awesome, and very Lovecraftian!


Is that a reference to Judas?

Or Harry Dresden? In which it is a reference to Judas.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I’m assuming so, Hitchcock and others also wrote about the 30 coins. It definitely looks to be so, since we some coins in episode 1, and they look like Roman coins.

I’m on Book 9 of the Dresden Files.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Oooh! Interesting! I'm a huge Dresden fan. Read the series twice, though I haven't had a chance to grab the newest one yet! No excuse though, I think it's been out for a few months now...


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

The newest Dresden books (I assume you mean both new books) are good, but prepare for some major changes and tone shifts.

But Father Forthill was an inspiration for Antonio. I like to think of him as someone who might teach Forthill later in life (if he survives).


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

It’s not the best book to screen adaptation ever, but I did enjoy the one season of the Dresden Files TV series.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Never watched the series, though I remember I meant to at some point. I'll have to prepare myself for the tone shift - I know I've been a little leery about Harry's general mood getting much darker than it used to be early in the series. Considering everything he's endured, it isn't surprising - but still, I found myself enjoying those early books more when I reread the series not long ago.

Looks like the latest book in my collection is Skin Game, so yeah I've got two books to read! They came out in the same year? That's very unusual.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

@Keeper - would you mind if I borrowed your character creation guidelines, made some mods, and used them for my home group? It looks like we might start a Pulp Cthulhu game (NOT playing this scenario though!), so I'd prefer to not have to reinvent the wheel completely to help them with character creation stuff.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

If you're looking for a game, I'm playing Masks of Nyarlathotep and it's a lot of fun. Also, there's a website with a character creator that uses the pulp rules. Makes it super easy to make a character! And a backup, and another...

https://www.dholeshouse.org/

Has some other cool stuff there as well. Honestly, I haven't even investigated the site as much as I probably should have.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Thanks, Nyarlathotep is the one I'll likely run for my friends, after trying an introductory thing, so probably better I don't play it, as I'm going to be reading and Keeping for it.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Elliot Sorenson wrote:

If you're looking for a game, I'm playing Masks of Nyarlathotep and it's a lot of fun. Also, there's a website with a character creator that uses the pulp rules. Makes it super easy to make a character! And a backup, and another...

https://www.dholeshouse.org/

Has some other cool stuff there as well. Honestly, I haven't even investigated the site as much as I probably should have.

Dholeshouse needs a UID and PW to log in! I'll pass I think, but I'll let my players know it's there.


Chakos Hyluan wrote:
@Keeper - would you mind if I borrowed your character creation guidelines, made some mods, and used them for my home group? It looks like we might start a Pulp Cthulhu game (NOT playing this scenario though!), so I'd prefer to not have to reinvent the wheel completely to help them with character creation stuff.

Be my guest!


I own "Masks". It looks super awesome!


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

Thoughts on “A Cold Fire Within?”


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

I'm thinking it may be better for Antonio to save his luck at the expense of sanity. That seems like an odd choice, but he has relatively less luck and a high amount of sanity. Is that a bad choice in CoC?


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

I've no idea! But Luck you get back, and Sanity well, not so much, right?


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

Sanity is much harder to get back. We may have more opportunities with it being a pulp adventure but by standard practices, it is difficult.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Losing Sanity and going mad can potentially cause your character harm, or even your allies. Shooting your friends with the gun in your hand is not terribly far-fetched - depending on the Madness roll... Normally I believe you get a little bit of Sanity back at the end of a Chapter, but yeah you get a fair amount of Luck back a few times during the Chapter, whenever you do Investigator Training (or whatever it's called... basically leveling up.) All depends on the dice roll though, but for Sanity you're rolling like 1d4 and Luck it's like 1d10 or 2d10 +10 or so. Personally, I'd spend the Luck - but definitely do whatever you're comfortable with! Going mad is a big part of the crazy fun we players get to have in this game! :)


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

You'd still be above the crucial 30 luck that allows you to avoid death. It takes all your luck but has a minimum cost of 30 luck.


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

Just fyi, I have a "spell" that can suppress the effects of sanity loss temporarily if the situation comes up, I've used it once. Just fyi in case I forget :)


FWIW, we're near the end of Chapter One and you'll get a chance to gain some SAN then. Y'know, if you live that long.


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

So what is it that we want to do? We have some artifacts, we have the mummy, there's no way out of the room that we can see, and I don't think we can make it back up chute okay.

I'm not sure what to do myself honestly.


Archaeologist - Adventurer | Hit Points: 22/22; Dodge: 60/30/12; Listen: 41/20/8; Spot Hidden: 80/40/16; Luck: 17; Sanity: 79/80; Magic: 16/16; Default Reaction: Dodge

Can we do an idea roll? Has everyone looked at the scroll (maybe somebody with the 'right' language knowledge can read it?) Could be that we could use the scepter (maybe in conjunction with the robes) to make a way out of here?


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Just some ideas? Some might be crazy.

- Kill her
- Wake her up
- Crawl up the crack Antonio fell into. Not sure you could get her up there.
- It's possible the snake has departed or at least enough to give us a chance to run. Carrying her? Not sure.
- Use the whip or scepter on the snake
- Use the whip on her?
- Elliot's already picked up the scepter. Maybe it will do something. Someone should pick up the whip to examine it.


Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge

The missing crown seems important to me. I can't see us wanting to leave here without finding it, but you'd think if she was buried hundreds or thousands of years ago, the lack of the crow would have been noticed then. The little fitted Tiffany's box with a missing item is like a street sign saying "find me!"

As for the whip and the scepter, maybe they can kick the snake's butt, but what if they can't? Chakos has some book learning, I'll give that a try.


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

These are her tools, no idea if they will work for us, although there is a chance they are magical, but if so that means more MP costs and I'm out.

Kill her seems the best choice, although probably won't make our masters happy

Wake her seems ok, if we don't give her the crown/whip/scepter, but she may need those to wake. I suspect the crown would allow her to control the snake and other snake-men we have encountered

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