GM Tarondor's The Two-Headed Serpent Campaign - Pulp Cthulhu (Inactive)

Game Master Tarondor

Maps and Images for Chapter Four: Oklahoma

House Rules
The Glossary and Campaign Notes
Firefight Cheat Sheet
Inspirational Images for Pulp Cthulhu

Spot Hidden:

[dice=Abraham Spot Hidden (90%)]1d100[/dice]
[dice=Antonio Spot Hidden (50%)]1d100[/dice]
[dice=Elliot Spot Hidden (80%)]1d100[/dice]
[dice=Enoli Spot Hidden (50%)]1d100[/dice]
[dice=Chakos Spot Hidden (55%)]1d100[/dice]
[dice=Minerva Spot Hidden (60%)]1d100[/dice]


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Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Louise's equipment list reminds me that in the 1930s, we would all be smoking like chimneys.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

What's your brand Padre?

Just imagine, this could have been a serious topic of conversation.


Well, we've got character sheets for Antonio, Enoli, Louise and Minerva. We'll get started when we've got one for Charlie, too.


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

How do you PM someone? I've tried to add people to the address book, but I don't see the option under others profiles.

Tarondor, could you PM me and I can reply?
Thanks


Sure.

But what you do is click on that person's name (click on "GM Tarondor" above my icon, for instance, and it will bring you to my page. There, you just click on "Send Private Message."


Alright, that's weird. I don't see a "Send Private Message" link for either Enoli or Donovan Dildine. Can anyone else PM him?


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

I don't see the usual link to send a PM either. Is there a way to disable PMs? Maybe Enoli has them disabled and doesn't know it?


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

I've heard people talk about having to turn on the option, so yes, I think there's a way to disable/enable them. Enoli, look into your account settings under privacy settings. There should be a checkbox.


Yep. Go to your Account, then navigate all the way to the bottom and check "Let People Send Me Private Messages."


Sorry, I am running behind.

I bought a car this weekend and it ended up taking more time than I planned.

I'll get Charlie finished up.


Cat Burglar - Grease Monkey Hit Points: 5/22; Dodge: 50/25/10; Listen: 50/25/10; Spot Hidden:60/30/12; Luck: 65/65; Sanity: 37/40; Default Reaction: Dodge.

I pulled all the points out of Mechanical and put them in electrical. I moved the points I had in electrical and upped dodge, German, and throw.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Yeah, I also put some more points in Dodge. Can't fix stuff if you're dead!


Lian "Louise" Zhao wrote:
Can't fix stuff if you're dead!

That should be the motto of every adventuring group.


Louise: Could you please adjust your Class/Level line as requested in the Character Creation document, please?


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Oh, sure. There we go.


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge
Lian "Louise" Zhao wrote:
What's your brand Padre?

Chesterfields. But Lucky Strikes were getting very popular when he left New York. Those will do too.


JoshB, please get Charlie's character sheet done today. We're starting tonight one way or the other.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Dunhills here, but Camels will do in a pinch because Louise is a doctor.

I added a couple of things to my gear list I'd forgotten.


Cat Burglar - Grease Monkey Hit Points: 5/22; Dodge: 50/25/10; Listen: 50/25/10; Spot Hidden:60/30/12; Luck: 65/65; Sanity: 37/40; Default Reaction: Dodge.

Minerva smokes Fatima by Liggett & Meyers as her preferred brand.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Fatima, now that's a brand with a lineage. Introduced in 1870, the dawn of time for pre-rolled cigarettes. First to be sold in a pack of 20 around 1911. The sole sponsor of Dragnet when it was a radio show in the early 50's. I love Google.

I suppose Minerva favors the cork tips?


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

In Paraguay in 1930s, handmade cigars are probably just as prevalent. Probably better too. In fact, that's probably Antonio's preference, especially in New York where you can get that cuban tobacco imported!


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

Although there is traditional tobacco, which Enoli does keep some in a pouch, used for ceremonial and spiritual purposes, he probably does smoke the white man's cigarettes as part of his rebelling against his Grandfather and culture. But he doesn't know what he likes, so he is always bumming one from each of you to try it.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Ha! Well I'm glad we could get coordinated on the important stuff!

I hope the rest of you are bringing booze. Louise's generosity only stretches so far.


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Anywhere in Paraguay will have caña (fermented sugar cane juice), but the real love is yerba mate.


It has begun. Please report to the dance floor.


Cat Burglar - Grease Monkey Hit Points: 5/22; Dodge: 50/25/10; Listen: 50/25/10; Spot Hidden:60/30/12; Luck: 65/65; Sanity: 37/40; Default Reaction: Dodge.

Minerva is a gin girl. Remember prohibition is still going on in the US in 1933.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Louise laughs at Minerva's joke. "Oh sweetie, I'll tell you what's going in 1933. Money, that's what's going."


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

(starts working on several backup characters after watching Cari get almost gut shot)


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Pretty sure somewhere in the handbooks it says to try to avoid combat...


Yeah, but this is Pulp Cthulhu. That shot would have killed any ordinary CoC character outright.

This is how the story starts, and there is quite a bit of combat in this adventure.


Cat Burglar - Grease Monkey Hit Points: 5/22; Dodge: 50/25/10; Listen: 50/25/10; Spot Hidden:60/30/12; Luck: 65/65; Sanity: 37/40; Default Reaction: Dodge.

Death is close. It's nice to no play a "god" character with armor. We'll see what happens.


JoshB: I need to hear from you today, please.


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

I will never let go of this rifle again, I will need to learn to eat with it


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Hey Keeper, should we have edit access to the map?


Yep. Fixed now.


JoshB: I'd like to hear from you, but if you can't check in by tomorrow night I'm going to have to give your slot to another player.


JoshB has dropped the game. I've asked KingHotTrash to join the game. Please help him figure out some connections to your characters once he has an idea of the sort of character he'd like to play.


Hey there folks! I am happy to be hopping in! I will read over the discussion page and get something ready tonight or tomorrow. Thank you for having me :)


Cat Burglar - Grease Monkey Hit Points: 5/22; Dodge: 50/25/10; Listen: 50/25/10; Spot Hidden:60/30/12; Luck: 65/65; Sanity: 37/40; Default Reaction: Dodge.

Welcome to the game.


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

We could use some combat help!

:)


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Hiya and welcome! Unless you have something else in mind, we could really use someone good at murdering things.


I was considering a Hard-Broiled Private Eye who happened to get on the wrong side of the Mob back in NYC. This is a way for him to get out of town and lay low for a bit. I was also thinking of having him been in WW1 and in the trenches.

I'll have more info tomorrow after I do some reading but I'll have something soon to help you all out.

Luck: 2d6 + 6 ⇒ (5, 2) + 6 = 13 x 5 = 65


Ranger - Explorer; Hit Points: 11/26; Dodge: 40/20/8; Listen: 60/30/12; Spot Hidden: 50/25/10; Luck: 42/50; Sanity: 84/90; Default Reaction: Dodge

Nice! Enoli helped Father Pena to track a missing child in New York, but his experience in a big city is limited, so maybe they brought you in to help. There was some mentoring, and one time the mob caught up with you and Enoli helped out in a fire fight.


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Welcome! Yeah, a combat specialist would be nice. Are you thinking a former mob member? Or someone who faced them down?


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Hm, I've been pressed for time so I'm only now beginning to look through the rules beyond character creation. Les complicated than Pathfinder, but maybe fuzzier, not sure yet.

I've started with combat because that's where we are! Looking at the present combat, it seems a lot depends on how the actions that have occurred are split among the rounds that have passed. Does the breakdown below look correct?

Round 1: Louise dives for cover and makes Spot Hidden check.

Round 2: Louise crawls to Minerva and shoots at guy she spotted.

Round 3: Louise gets attacked, moves away from guy who attacks her, and attacks in response.

If this breakdown is correct, as I read the rules, it seems like Louise would have gotten the bonus die for being prone in round 2. She started the round prone, having dove for cover the previous round.

In round 3 she's also still prone and remains so, rolling away for her attacker. I can easily see how being prone here isn't helpful in attacking since she' not prone in a single position, able to steady the weapon. However if she's shooting Point Blank up to 18' away, she would have a bonus die on her round 3 attack. She moved about 10 or 15 feet (I think 15...) away from her attacker.

Does the above seem right? If not, is it because I have the sequence of events wrong. or the rules?

If it is all correct: A. I think the same bonus dice would apply to Minerva's attacks for the same reasons. B. Combat is really freakin' deadly! Maybe we should think about applying some circumstance exceptions to the rules based on specifics of the situation. It's hard to see how being prone helps her shoot in round 3 above since she's also evading.

Or do we actually want combat to be that deadly?


Enoli - Black Fox wrote:
Nice! Enoli helped Father Pena to track a missing child in New York, but his experience in a big city is limited, so maybe they brought you in to help. There was some mentoring, and one time the mob caught up with you and Enoli helped out in a fire fight.

That'll definitely work. I'm seeing my guy as a former cop that went private investigator after getting tired of the corrupt runaround he had in the precinct. He plays dirty too but he does it to catch the bad guys, not let them get away.

Father Antonio Peña wrote:
Welcome! Yeah, a combat specialist would be nice. Are you thinking a former mob member? Or someone who faced them down?

My character (I'm thinking of going with Abraham Pierce), has gone toe to toe with the mob multiple times. I think what made the last time dangerous was it took someone down who was high-ranking or close to the Don, both of which was too much heat for one guy to have. His loyal friends had convinced his stubborn ass to get out of town so he didn't end up gunned down in a drive-by.

I can see Father Antonio and Abraham knowing one another due to the fact that, while Abraham isn't a religious fellow at all, he does need someone to talk to sometimes. He could've been the one that helped convince him to leave on this charity work in the end as well.

I took a look at Louise and Minerva and I have a few ideas on how our characters could know one another...

For Minerva, I think maybe their paths crossed after a burglary she had done happened to be involved with a kidnapping or a murder. He had investigated her, realized she was just a thief, and maybe they worked together to nail down the real culprit. Since then, when she is in New York, he is a contact for her and vice versa?

For Louis, I was thinking that he may have been brought into the University while she was a student to get a bullet removed and be patched up during one of his more dangerous cases. They couldn't take him to a real hospital, the assassin had agents waiting to finish the job. She patched him up and made sure he didn't bleed to death?

I'm working on my character and trying to find a headshot that I like that isn't a famous person either. I'll have them both up in a bit.


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

So here is what I have for Abraham so far. If there are any suggestions that people would like to make, I'm all ears. It has been years since I've done CoC and I've never done it with the Pulp rules before either.


Priest - Steadfast; Hit Points: 30/30; Dodge: 40/20/8; Listen: 50/25/10; Spot Hidden: 59/29/11; Luck: 37; Sanity: 78; Default Reaction: Dodge

Antonio would be willing to speak and counsel Abraham anywhere and anytime. What does Abraham like doing? Maybe one of his friends brought him to the gym to watch. Or even as simple as they met in a deli. Though, he'll give you a hard time for not coming to church with a name like Abraham.

I just thought about Antonio learning English in New York. He's a Latino who speaks English with an Irish New York accent.


Medical Doctor - Thrill Seeker; Hit Points: 17/20; Dodge: 55/27/11; Listen: 20/10/5; Spot Hidden: 25/12/5; Luck: 70/70; Sanity: 50/50; Default Reaction: Dodge

Looks good to me Abe! Now hurry and come save us! :p


Private Eye - Hard-Boiled | Hit Points: 04/30; Dodge: 60/30/12; Listen: 51/25/10; Spot Hidden: 90/45/18; Luck: 08/65; Sanity: 45/90; Magic: 10/10; Default Reaction: Dodge

I'll do the best I can, ma'am :P

From what I remember of Call of Cthulhu, combat is really just that deadly and is that way to reinforce that it shouldn't be the first thing you do. Usually though, we would have eight to twelve hitpoints; low enough that a good roll from a handgun could put you down instantly.

A quick read seems to be a case-by-case scenario with the Keeper making the decision on what will or will not apply.

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