[PbP Gameday IX] SFS 3-00 The Last Bite (Tier 5-6) GM Xain (Inactive)

Game Master Xain

Combat MAPS. - I will try to keep the current map (if one) always on slide 1.

PREPARATION REWARDS:

Unless otherwise mentioned, using a reward gained from a preparatory task requires no action. If a reward gives a bonus to a check or otherwise affects a check, the PCs must declare the use of that reward before rolling. These rewards apply to the group, and the group must agree to use the bonus before a PC can gain the benefits.

BUFFET CRISIS

Easy Thankful for the help, the head caterer gifts the PCs with a vacuum-sealed, spoilage-resistant takeout container full of scrumptious food. Once during the adventure, a PC can consume this food to gain a +1 bonus to Skill checks and Saves for a number of Minutes equal to their Character Level.

Hard In addition to the reward above, the food also functions as a Mk 3 Serum of Healing that must be used during this adventure.

MEDIA BOOST

Easy The PCs launch a social media tag about the upcoming events that quickly gains momentum throughout the local infosphere.

Average Once during the adventure, each PC gains a +2 bonus to a Charisma-based skill check attempted when interacting with an individual who is not a Starfinder.

Hard When using the reward above, the PCs can roll their check twice and take the better result (in addition to gaining the +2 bonus).

MEDIA CONTROL

Easy The PCs end the peaceful, albeit misguided, protest. They learn from the demonstrators that despite the Society's efforts to counteract Datch's smear campaign, many individuals in the Pact Worlds still distrust their organization.

Average The PCs gain valuable insight into the crowd’s behavior. At any point during the adventure, a PC can attempt a Hard Bluff, Diplomacy, or Intimidate check to influence a crowd.

Hard Once during the adventure when the group encounters a team of two or more adversaries, the group can activate this reward to grant each PC a +4 bonus to their initiative checks for that encounter.

SOUND CHECK

Easy While helping Fitch and her brood, the prodigious young ysoki offer a few helpful tips about fixing equipment on the fly.Each time the PCs attempt a skill check to repair or reprogram a technological item during the adventure, one PC can gain a +1 bonus to the check.

Average As above, but instead the PCs gain a +3 bonus.

Hard Once during the adventure, each PC can roll twice (to repair or reprogram a technological item) and take the better result.

VALET PILEUP

Easy Solving the problem gives Tall Sam free reign of the Society's parking garage and starship hangars. With Zigvigix's permission, Tall Sam modifies several of the parked vehicles. Once during the adventure, the party can flip a boost switch to add a +4 to a single Piloting check during starship combat or a vehicle chase.

Average When using the reward above, the starship or vehicle can also move one additional hex or zone.

Hard In place of the reward above, the PCs can force the crew of an enemy ship or vehicle to take a –2 penalty to all Piloting checks made during the round. The use of this ability must be declared at the start of the starship combat or vehicle chase round.

VIP ROUNDUP

Easy After a hectic search of the grounds, the PCs locate each of the missing guests of honor. The three VIPs are grateful for the escort and give each PC a Mk 1 Serum of Healing that must be used during the course of this adventure.

Average The magnanimous Zo! thanks the PCs by gifting them a voucher for a one-time 10% discount on gear or equipment purchased on Absalom Station for the duration of the adventure. This discount does not stack with any other discount, and Table GMs should mark its use on the Chronicle sheet.

Hard The VIPs pool their resources together to offer the group some special swag. Each PC can select a serum or grenade from the Core Rulebook with an item level less than or equal to the group's APL to receive free of charge. This item must be used during the course of this adventure.

Agents' Respite: Once during the adventure, each PC can reroll a failed attack roll, save, or skill check.
Ki
K'saret


51 to 82 of 82 << first < prev | 1 | 2 | next > last >>
Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata should take science (+20) or engineer (+19)

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Drake sounds good if its available.

Daata is better than Engineering/Science than Lynn. We can split roles with Lynn jumping in the 2nd or 3rd gunner seat when science isn't needed. Alternatively, Lynn can pilot and our two best gunners (Viper and Ki) can take those seats.


https://paizo-images.s3-us-west-2.amazonaws.com/image/download/StarShips+Gu ide.pdf

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Drake up - Viper can pilot, if we struggle hitting the enemy I'll swap out with Line

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

A note on my boon - it's sustained 4 rather than sustained 2.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

You have received an aid token!


Aid token effects on slides 2-4 use it or boost it!


Lynn spent the RP so I marked the aid token as boosted with Remote Assistance and passed it on to the only other table that hasn't seen one yet.

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

Is there a way to get the dice roller to show a success/failure vs a specifric DC? I can't figure out how to do it if so and I think I've seen a few rolls state success/failure.


VC - Sydney, Australia

we waiting on more gunnery?

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

We've got our gunneries. I think just waiting on Azara?

@K'saret: That's a feature on Discord AFAIK.


Stewards Support When the House GM announces that the Stewards Support condition is in effect, a patrol of Steward starships arrives to the fray to assist the Starfinder fleet. The PCs gain a +4 bonus to starship combat checks until the end of the current drone wave.

Hopefully with that bonus Ki can take out the second drone.


PCs who have the Acquainted with Datch ally boon slotted (Ki and K'saret) get a +2 bonus to skill checks and saves related to all traps and other defenses inside the complex, and can reroll a failed skill check or save once during Part 4. Datch speaks to these PCs by name.

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

Fun, that's me.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Bot me today, I’m swamped


Anyone else want to bot Daata?

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Posted!

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

Azara, just noticed you're in HP damage, just checking if it's correct and when did that happen please? K'saret will have some healing coming your way soon.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Poor record keeping. It happened when we fought the Shadow Creature on the mining station. I believe we have days' worth of travel between missions so I should be back up to full.

I've only taken SP damage since we came to Datch's station.


Second Wind: When the House completes checkpoint 2, the PCs recover their energy as they realize that escape is within reach. All PCs can recover their Stamina Points as though they have taken a 10-minute rest without spending Resolve Points.


1 person marked this as a favorite.

I am a bit disappointed no one succeed at that hard perception check. If you haven't already do feel free to read it by the end of the scenario. Just keep player and character knowledge separate.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata got it with a 32. For some reason I didn’t compute that it was significant. I’ll post about it.


Thanks for playing everyone. I have chronicles for you here:

https://drive.google.com/drive/folders/1QgunLRRSjJw7vo4Fu30S13o29YtkHeez?us p=sharing

Note that you must use the 10% discount now and cannot use credits from this scenario to purchase it. If you let me know what you purchase I will mark it on your chronicles. Also let me know of any corrections or additional notes you want me to make (Skitter credit etc.)

Everyone please roll a d20 for boon prizes. If you roll a natural 19 or 20 roll a d3 to determine which.

I also need emails for reporting.

Boon Roll!: 1d20 ⇒ 5

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Boon disappointment generation 2020 edition v.3: 1d20 ⇒ 18 :(

Thanks for running Xain! Pretty neat special and you kept us chugging through it at a good clip. Unfortunately I spent down all of Lynn's credits before this session, so there's no benefit to be gained from the discount.

I'll PM you my email.

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

Thanks for that!

Chronicle notes: Ki will buy Advanced Lashunta Tempweave (8500) so i'll take the discount on that ^^.

boon?: 1d20 ⇒ 1

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 98/98 [HP]75/75| Resolve: 6/9 |

Boon Baby!: 1d20 ⇒ 16

I won't be taking advantage of the discount, as I can't think of anything to buy at the moment.

My e-mail address is james@blackguardpress.com

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

Thanks for running.

Is it possible to buy a Personal Upgrade Mk1 with the discount but not use it yet? I'm not seeing anything saying no and hoping I haven't missed something.

I already have a Mk1 so can't use another just yet, except this will make K'saret level 6 so could purchase the Mk1 at the start of the scenario and then upgrade his existing existing Mk1 to Mk2 (which he can afford) at the end before equipping the new, discounted Mk1.

Perhaps not the best use of the discount but I can't see much else I want for K'saret right now.

Boon roll: 1d20 ⇒ 5


Thanks GM! Sheet looks good - no changes for me.

Boon 1d20 ⇒ 8


K'saret wrote:
Is it possible to buy a Personal Upgrade Mk1 with the discount but not use it yet? I'm not seeing anything saying no and hoping I haven't missed something.

I see nothing wrong with that, I've seen Personal Upgrades as treasure in APs. It is just a crystal (or whatever) you can carry around in your backpack until you have a chance to use it.

I'll give Daata another day to respond before I report without an email for any I don't have, I've gotten a couple by PM already.

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.
GM Xain wrote:
K'saret wrote:
Is it possible to buy a Personal Upgrade Mk1 with the discount but not use it yet? I'm not seeing anything saying no and hoping I haven't missed something.

I see nothing wrong with that, I've seen Personal Upgrades as treasure in APs. It is just a crystal (or whatever) you can carry around in your backpack until you have a chance to use it.

I'll give Daata another day to respond before I report without an email for any I don't have, I've gotten a couple by PM already.

I'll take a Mk 1 Dexterity Personal Upgrade then please. Will PM my email now.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Thanks for running GM!

Boon?: 1d20 ⇒ 9


Session reported!

51 to 82 of 82 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PbP Gameday IX] SFS 3-00 The Last Bite (Tier 5-6) GM Xain Discussion All Messageboards

Want to post a reply? Sign in.