[PbP Gameday IX] SFS 3-00 The Last Bite (Tier 5-6) GM Xain (Inactive)

Game Master Xain

Combat MAPS. - I will try to keep the current map (if one) always on slide 1.

PREPARATION REWARDS:

Unless otherwise mentioned, using a reward gained from a preparatory task requires no action. If a reward gives a bonus to a check or otherwise affects a check, the PCs must declare the use of that reward before rolling. These rewards apply to the group, and the group must agree to use the bonus before a PC can gain the benefits.

BUFFET CRISIS

Easy Thankful for the help, the head caterer gifts the PCs with a vacuum-sealed, spoilage-resistant takeout container full of scrumptious food. Once during the adventure, a PC can consume this food to gain a +1 bonus to Skill checks and Saves for a number of Minutes equal to their Character Level.

Hard In addition to the reward above, the food also functions as a Mk 3 Serum of Healing that must be used during this adventure.

MEDIA BOOST

Easy The PCs launch a social media tag about the upcoming events that quickly gains momentum throughout the local infosphere.

Average Once during the adventure, each PC gains a +2 bonus to a Charisma-based skill check attempted when interacting with an individual who is not a Starfinder.

Hard When using the reward above, the PCs can roll their check twice and take the better result (in addition to gaining the +2 bonus).

MEDIA CONTROL

Easy The PCs end the peaceful, albeit misguided, protest. They learn from the demonstrators that despite the Society's efforts to counteract Datch's smear campaign, many individuals in the Pact Worlds still distrust their organization.

Average The PCs gain valuable insight into the crowd’s behavior. At any point during the adventure, a PC can attempt a Hard Bluff, Diplomacy, or Intimidate check to influence a crowd.

Hard Once during the adventure when the group encounters a team of two or more adversaries, the group can activate this reward to grant each PC a +4 bonus to their initiative checks for that encounter.

SOUND CHECK

Easy While helping Fitch and her brood, the prodigious young ysoki offer a few helpful tips about fixing equipment on the fly.Each time the PCs attempt a skill check to repair or reprogram a technological item during the adventure, one PC can gain a +1 bonus to the check.

Average As above, but instead the PCs gain a +3 bonus.

Hard Once during the adventure, each PC can roll twice (to repair or reprogram a technological item) and take the better result.

VALET PILEUP

Easy Solving the problem gives Tall Sam free reign of the Society's parking garage and starship hangars. With Zigvigix's permission, Tall Sam modifies several of the parked vehicles. Once during the adventure, the party can flip a boost switch to add a +4 to a single Piloting check during starship combat or a vehicle chase.

Average When using the reward above, the starship or vehicle can also move one additional hex or zone.

Hard In place of the reward above, the PCs can force the crew of an enemy ship or vehicle to take a –2 penalty to all Piloting checks made during the round. The use of this ability must be declared at the start of the starship combat or vehicle chase round.

VIP ROUNDUP

Easy After a hectic search of the grounds, the PCs locate each of the missing guests of honor. The three VIPs are grateful for the escort and give each PC a Mk 1 Serum of Healing that must be used during the course of this adventure.

Average The magnanimous Zo! thanks the PCs by gifting them a voucher for a one-time 10% discount on gear or equipment purchased on Absalom Station for the duration of the adventure. This discount does not stack with any other discount, and Table GMs should mark its use on the Chronicle sheet.

Hard The VIPs pool their resources together to offer the group some special swag. Each PC can select a serum or grenade from the Core Rulebook with an item level less than or equal to the group's APL to receive free of charge. This item must be used during the course of this adventure.

Agents' Respite: Once during the adventure, each PC can reroll a failed attack roll, save, or skill check.
Ki
K'saret


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Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Somehow the giant Lao Shu Po symbol in the center room doesn't give great vibes, so:

Lynn grins at the sight of the northern room already being solved. "Nice! I wonder where the other Starfinders went after this? Could it be... here?" She pops her head back out into the hallway and looks to the yellow door directly around the curve of the station's walls. "Maybe we can catch up with them. Join forces?"

She hops back into the hallway "Anyone else think its weird that the Society never groups more than six people in each team?"

How about through the northern yellow door, staying to the outskirts, and then through the uncolored door into the north-western room?

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

"I agree it is strange teams are rigidly kept so small, even on large combat mission such as this. Plus party composition can be very strange, almost as if it is completely random, but that can not be it."

That route works for me.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper follows Lynn

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"It keeps operational overhead manageable while maximizing mission flexibility," Azara says.

"Or something like that. Someone commented that on my boards when this came up," he continues as he follows the group.

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

”Could you imagine more than six cramped on a Drake though? Ki would be crushed!” the Skittermander chips in to the discussion regarding team sizes. ”Bigger doesn’t always mean better - we can help more if we’re split up!” As they chatter they follow Lynn through the offices, keeping an eye on Datch incase of anymore dastardly schemes planned by the treacherous Ysoki.

On my phone again if someone could move my token to keep up^^


“Three down, one to go!” Fitch’s voice exclaims over the static. “That’s the third checkpoint. Keep up the good work!”

Table GMs, checkpoint three is complete.


Lynn Perception: 1d20 ⇒ 12

The door opens directly into the vacuum of space! I need a DC 16 Reflex save from Lynn to avoid being sucked out and taking

Bludgeoning: 3d6 ⇒ (2, 2, 1) = 5

damage, success negates. Air is violently sucked from the corridor for a moment before a forcefield activates creating a 10 foot hemispherical bubble on the station's exterior preventing anyone sucked out from floating off into space and also preventing the doorway from being used as a means of escape.

"Watch that first step Starfinders, it's a doozy." Datch teases from the rear.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

"Uaah!" Lynn tumbles out of the opening!

Looks solid on the map, so I'm not sure if this means Lynn's out in space somewhere? If so, she has a couple of tools to get back. Not really clear on how this can be the exterior of the station if its a door toward the interior.


Lynn is captured by the forcefield bubble and can make her way safely (though somewhat bruised) back inside. Space stations are not necessarily solid structures and can have areas of open space to the "interior" of the outermost structures, think DS9.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Gotcha, the map was confusing.

Lynn swims her way back through the open air and into the gravity of the Station. "That one doesn't count Datch! That was totes unfair."

Looks like we have to go through the center then?

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

"OK try the other way" Viper leads back around to the other sets of doors.

As marked on map

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

"Allow me to go ahead and see if there is anything that might cause us problems with the symbol of Lao Shu Po."

K'saret will advance and observe the central area. He will also have Detect Magic up as he checks it out.

Perception: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Mysticism: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22

Going to use my Agents' Respite reroll on whichever check is most relevant. Just going to throw a flat d20 so you can add whichever mod you feel is appropriate GM.

Agents' Respite reroll: 1d20 ⇒ 20

Boom, hope it was worth it :D

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara makes a jump for Lynne but she gets back in without his help.

He follows with the rest of the group, avoiding the mosaic in the middle of the floor like the rest of them.


Passing through the

H4. Central Hub

This circular chamber is empty, save for an intricate mosaic on the floor depicts an emaciated rat with red eyes curled in on itself. Metal doors lead outward in all four cardinal directions, with impressive double doors leading east and west, while single doors lead north and south.

K'saret notices the mosaic conceals pressure plates that trigger spiked panels built into the ceiling. The trap can be disabled with an engineering check, or simply avoided by going around.

Viper leads the party to

H5 [Name Redacted]

Three doors lead into this cavernous chamber with a towering forty-foot-high ceiling. The vault-like room is lined with black metal filing cabinets that feature heavy duty locks, and the area is dimly lit.

The cabinets are arranged in alphabetical order and labeled: AbadarCorp, Celita, Fitch, Iseki-Okaibo, Jadnura, Luwazi Elsebo, Radaszam, Starfinder Society, Zigvigix.

Creature: The vault's single occupant stands at the center of the room, their features obscured by shadows. A tall, androgynous elf with inky eyes and bluish-purple hair and wearing a jet-black armored suit.

The elf draws a longsword and pistol as they speak, "My instructions are to ensure that neither you nor Datch escape this complex alive."

DC 16 Perception or Sense Motive:
Datch seems surprised by this announcement.

Init Daata: 1d20 + 3 ⇒ (14) + 3 = 17
Init Lynn: 1d20 + 7 ⇒ (7) + 7 = 14
Init Azara: 1d20 + 2 ⇒ (11) + 2 = 13
Init Ki: 1d20 + 5 ⇒ (9) + 5 = 14
Init K'saret: 1d20 + 3 ⇒ (20) + 3 = 23
Init Viper: 1d20 + 12 ⇒ (2) + 12 = 14
Init Elf: 1d20 + 4 ⇒ (8) + 4 = 12

Init - Everyone is up!
----------
K'saret
Daata
Viper
Lynn
Ki
Azara

----------
Elf

DC 22 Life Science to Identify:
This elf appears to be augmented with hybrid technology. These enhancements are beyond what can normally be found in the Pact Worlds or Veskarium.

Deflecting Blade (Ex) As a reaction, when targeted by a ranged attack, they can wave their blade in rapid motions to deflect it, gaining a bonus to their AC against that attack.

DC 27 Life Science to Identify:
Resolute Mind (Ex) They can easily shrug off debilitating conditions due to their mysterious enhancements. As a reaction, they can spend 1 Resolve Point to remove any conditions they would gain or already have (as greater remove condition).

DC 32 Life Science to Identify:
Action Boost (Ex) They can spend 1 Resolve Point to take an additional move action, standard action, or swift action.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

"Oooh, is this your vault of dirty secrets Datch? Can we peek?" Lynn sways as she teases Datch. "I wonder if there's a little file in there about me?"

Life Science: 1d20 + 15 ⇒ (20) + 15 = 35

To the elf, she says "Umm, sorry, but we definitely can't help you with that. In fact, I think we're going to fight you over it!" She points a finger gun at the elf and mimes firing it with a wink.

Quickly, she says to her allies "He's all juiced up with tech. He's got some crazy reflexes to block all sorts of shots, can shrug off stuff if we try to slow him down, and he's all hopped up on adrenaline. Careful everyone!"

Lynn wastes no more words and instead begins humming out a resonant melody. She clicks a button on her headset as soon as she's done with one bar, and her humming begins to loop. (Casting Microbot Assault, and spending 1 RP for Cache Concentration hack to allow the effect to continue without requiring Lynn to concentrate. Microbots are now filling the green squares on the map. They continuously provide harrying fire against the creatures within their squares so you guys get +2 to attack the elf. They also grant covering fire on attacks made by creatures within their squares... so if he stays within the squares you'll have +2 AC when he attacks you.)

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

Mind Thrust DC17 Will for ½: 2d10 ⇒ (8, 9) = 17

Sense Motive: 1d20 + 13 ⇒ (3) + 13 = 16

Telepathically to the group "Datch was not expecting this."

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Perception 1d20 + 11 ⇒ (12) + 11 = 23
"You seem surprised Datch? Seems you are fresh out of friends"

Viper scrambles across the room and fires from behind cover!

Trick 1d20 + 19 - 20 ⇒ (19) + 19 - 20 = 18 = DC or lower tricked
Attack 1d20 + 11 ⇒ (13) + 11 = 24 vs FF KAC
Damage 2d6 + 3 + 3d8 ⇒ (2, 3) + 3 + (4, 1, 5) = 18 Kinetic
+Target flat footed to all until Vipers next turn

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"Are they faster than the speed of light? Is their sword made out of the beating heart of a nascent star?" Azara asks Lynne as he dashes into the room and slashes at the elf.

Solar Weapon: 1d20 + 9 ⇒ (11) + 9 = 20
Slashing: 2d6 + 1d4 + 9 + 2 ⇒ (1, 6) + (1) + 9 + 2 = 19

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Keeping an eye on Datch, Daata sics Mikey on the elf assassin and hurls his axe at them.

Move AI, standard attack; AI move and attack.

Attack vs KAC (harry): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage (S, magic): 1d6 + 9 ⇒ (3) + 9 = 12

Attack vs EAC (harry): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Crit Damage (E, nonlethal): 2d6 + 6 ⇒ (1, 6) + 6 = 13 plus arc 2 of another for is near


Click whirrr... botting Ki

Ki enters and levels their cannon...

Yellow Star vs EAC, Deadly aim: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
magic E&F Damage: 2d10 + 9 ⇒ (3, 1) + 9 = 13


Will: 1d20 + 8 ⇒ (15) + 8 = 23

K'saret feels the elf shrug off much of the mental attack. They take several glancing blows from the team and a direct hit from Mikey before side-stepping the microbot cloud and slashing at Azara. Almost as an answer to Azara's question, the blade flashes more times than the solarian probably expected.

Sintered Longsword: 1d20 + 14 ⇒ (19) + 14 = 33
Slashing: 2d10 + 14 ⇒ (1, 9) + 14 = 24

Sintered Longsword Extra: 1d20 + 14 ⇒ (11) + 14 = 25
Slashing: 2d10 + 14 ⇒ (8, 9) + 14 = 31

Init - Everyone is up!
----------
K'saret
Daata
Viper
Lynn
Ki
Azara

----------
Elf -83 HP -1 SP

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper keeps laying down fire!

Trick 1d20 + 19 - 20 ⇒ (6) + 19 - 20 = 5 = DC or lower tricked
Attack 1d20 + 11 ⇒ (20) + 11 = 31 vs KAC
Crit Damage 4d6 + 6 ⇒ (4, 2, 2, 6) + 6 = 20 Kinetic
OK not tricked, but decent shot

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

From her relatively safe position by the door, Lynn sends in a hail of magic missiles against the rather quick assailant.

Magic Missiles; w/ harmful: 3d4 + 6 ⇒ (4, 2, 3) + 6 = 15

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara's attack is not nearly as effective as he would have liked and his opponent's are much more effective.

"Ok...that was pretty good," he grunts, his confidence clearly deflated.

He does not falter, though.

Solar Weapon: 1d20 + 9 ⇒ (16) + 9 = 25
Slashing: 2d6 + 1d4 + 9 + 2 ⇒ (1, 6) + (3) + 9 + 2 = 21


A direct hit from Viper, a barrage of missiles from Lynn, and another strike from Azara finally bring the elf down.

DC 16 Medicine:
One of the "augments" appears to have been a failsafe to prevent capture, on their defeat it released a chemical agent into the bloodstream killing them instantly and preventing any chance of revival.

DC 24 Perception to investigate the body:
There is a hidden subdermal graft on the elf's right hand. The graft is a century-old variant of the modern Starfinder Society graft used to identify agents.

The files include everything from mundane trivia, to details such as blood type and net worth, to shocking personal secrets. Lynn does indeed find a folder with her name on it in the "Starfinder Society" cabinet. It even includes details about that time she [redacted from other players]. There are folders labeled Azara Thenason, Daata, K'saret, Ki'ren'nura, and Viper 6 as well.

DC 16 Mysticism or Culture:
The 'spiritual' value of these files transcends their practical use.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Medicine 1d20 + 13 ⇒ (19) + 13 = 32

"One of the "augments" appears to have been a failsafe to prevent capture, on their defeat it released a chemical agent into the bloodstream killing them instantly and preventing any chance of revival"

"Maybe should have spent more time worrying about the battle rather than spending so much time planning for their defeat" Viper dismisses the elf.

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

After the elf is taken out, Azara gives a bow.

"Whether augmented or not."
"Woe to all our foes.
"Starfinders overcome all."

"Well my life is an open book, there's no secrets...but...but...that happened at summer camp! It doesn't mean, anything!" Azara says, taking his file, perusing it for a moment then shoving it back into the cabinet and slamming it closed.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Lynn only sees a little of her folder before she "accidentally" drops it, "accidentally" polymorphs herself to grow flame glands, and "accidentally" immolates the file in a wave of flame. Afterward she pokes her own cheek, turns her head to the side to flutter eyelashes at the rest of the team and chirps "Ooopsie~"

(Polymorph 2nd level slot just to pick up haan flame breath for the pointless overkill factor, lol!)

Culture: 1d20 + 15 ⇒ (6) + 15 = 21

"Hmmm, Datch, did you put all this together yourself? Its awful thorough!" She wiggles a finger at Datch "Someone has waaaay too much time on their hands, I think!" To the team she adds "There's like, way more fun info here than would be useful for sabotaging the Starfinder Society. Its almost like Datch REALLY liked us - you know, like a stalker-ish fan would."

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Perception (vision): 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32

Daata looks over his file, containing more than it’s fair share of intel about Izalraan, and hands it to Lynn. ”Could you accident this too, please?”

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

Azara, K'saret will absorb 5 of damage you took with Lifelink

Medicine: 1d20 + 8 ⇒ (5) + 8 = 13
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Mysticism: 1d20 + 16 ⇒ (4) + 16 = 20

K'saret only quickly looks through his file.
"I am proud of the idividual I am. I feel no shame in what is recorded here. The 'spiritual' value of these files transcends their practical use."

Wayfinders

Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

"It's a real shame all this is going to be blown up in a few minutes," Azara says.

"Speaking of which...maybe we should go see if we can get out of here..."

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

"Agree, time to go"


"Hmm, I always suspected Iroiveth had ulterior motives, but they provided valuable information the drone ships and on a useful substance harvested from Arniselle." Datch says regarding the corpse.

The trio of doors directly across the hall lead to open space, but having fallen for the trick once the PCs are wise enough to avoid them. This means another trip skirting the edge of the central mosaic to the last unexplored room.

H6. Temple of Grandmother Rat

This opulent chamber is a temple to honor Lao Shu Po, and its decor represents a drastic departure from the aesthetics of the surrounding complex. The transparent ceiling forty feet above exposes a spectacular view of space. A twenty-foot-tall statue of Grandmother Rat presides over the room atop a stone plinth. The steps, plinth, and statue are carved jade, and the statue's eyes are flawless rubies. Velvet drapes of purple and green hang behind the shrine, and a patterned rug partially covers the ivory floor tiles. Candles are the only illumination in this room. Unlike the other rooms this shrine displays no offerings.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Lynn whistles "Woow. This is awfully gaudy. Like, Datchie, I didn't know you were so devoted to this whole Lao Shu Po thing." She focuses her senses and inspects the room while humming to herself.

(Detect magic on the interior)

"Hmm, no offerings, so maybe there's something behind one of the curtains or under the rug?" She taps her chin with a finger.

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

Viper takes the cue and checks behind the curtain.

"Datchy I don't suppose you want to tell us the story of the big rat here and the way out? Or is this going to be painful the whole way?"

Second Seekers (Jadnura)

Non-Binary Skittermander Soldier (Sharpshooter) / 3 / Solarion /2 | SP 44/44 HP 48/48 | RP 9/9 | 26 EAC ; 27 KAC | 35 CMD (KAC+8) Fort +8; Ref +7 (+8); Will +8 | Init: +6 | Perc: +5, SM: +1 | Speed 30ft | Darkvision 60’ | DR: 6 | Resist: 5(10) Sonic OR Electric, 5 Cold, 5 Fire| Hyper 1/1 | Jump Jets 10/10 | Emblem 2/2 Active conditions:

perception: 1d20 + 5 ⇒ (12) + 5 = 17

Seeing nothing of use on the Elvish Assassin and unsure as to why they would be after silencing Datch or where they had come from, Ki shrugs their six arms and bimbles after the rest of their Starfinder allies after adding their own 'spiritual' document and the ones of their Captains to the bonfire started by Lynn.

Plasma cannon readied in case of any other nasty surprises, Ki ponders the strange nature of this place, with the force fields and twisty corridors.. "So complicated - me wonders what Datchie so scared of?" they comment, not aiming it at the Ysoki directly. As they enter the grandiose ritual chamber they whistle softly. "Please help us Datchie? Your allies seem to have abandoned you... We keep you alive at least, they see you dead."

diplomacy?: 1d20 + 16 ⇒ (7) + 16 = 23

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata lingers over the elf’s body for a moment, finally checking their hand. ”This elf was once a Starfinder. An old one. This subdermal graft is a century out of date.”

Second Seekers (Luwazi Elsebo)

Male NG shirren healer mystic 5 | SP 40/40 HP 31/36 | RP 7/7 | EAC 18; KAC 18 | Fort +3; Ref +4; Will +9 | Init: +3 | Perc: +13, SM: +13 | Speed 30ft | blindsense (vibration) 30ft | Spells: 1st 6/6; 2nd 2/3 | Active conditions: None.

"That is sad, we should try and find out more about them later."

K'saret will take an image of Iroiveth to help locate any Starfinder records with them in later.


DC 16 Int or Wis Check:
You get the idea that the lack of clues in this room itself might be a clue, while the correct offering at each of the previous shrines was obvious, it is as if this one was meant to be a secret.


“Now that you’ve deactivated the fourth barrier your escape route is clear.” This time, Radaszam addresses the Starfinders. “Drinks are on me at the elevation ceremony—I expect to see you there.”

Table GMs, checkpoint four is complete.


Days after their daring escape from Datch’s compound, the Starfinders return to Absalom Station to find the Lorespire Complex grounds completely deserted. Its chambers are silent except for the faint sounds of speech from a nearby hall.

Hundreds of diverse creatures fill the Hall of Discovery. Familiar faces appear among the masses as faction leaders, venture-captains, and friends of the Society gather around an illuminated platform. First Seeker Luwazi Elsebo’s magnified voice rings out over the audience’s excited murmurs. “Thus, it is with both sadness and pride that I step down as First Seeker. But before I can welcome my successor, Guidance has an announcement to make.”

A green holographic image of a human woman materializes beside Luwazi and addresses the room. “Greetings, Starfinders and esteemed allies. I have considered your nomination of Ehu Hadif Ko’ra Amares of Clan Tolar as First Seeker. I agree with your selection and have confirmed his elevation in my records. This is a day for celebration.” Guidance bows its head and dissipates.

The crowd erupts into thunderous applause as a kasatha clad in crimson armour strides onto the stage. He nods respectfully to Luwazi, who steps back to offer him her place at the centre of the platform. Ehu Hadif raises two of his hands and says, “Thank you for the warm welcome. I am honoured to accept the title of First Seeker, and all the responsibility that comes with it. First Seeker Elsebo has been our rock through countless hardships. Few First Seekers in our Society’s history has overseen so many successful struggles. Thanks to her, and the brave Starfinders who worked to outwit our foes, we now enter a time of peace. My goal during this time is to return our organization to its roots of discovery and exploration. My colleagues and friends, I invite you to once again turn your eyes to the distant stars. Together, I believe we can gather and preserve precious knowledge for the good of the universe.”

The Starfinder Society triumphed over Datch’s lies and schemes, and a new era of discovery under First Seeker Ehu Hadif is dawning.

Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone joining the PbP Community during these trying times amid the Pandemic. Without you all this wonderful community would not be possible.


After a few minutes of head scratching the party correctly deduces they must provide the shrine with a secret. This reveals another console which opens the last barrier and allows the party to escape before the explosion. "My, look how competent you've become. You should really be thanking me for pushing you in the right direction." Datch says as she is lead out in restraints.

If you investigate the mysterious Iroiveth, you find yourselves contacted by Celita of the Dataphiles. She sends an invitation for you to meet her in her personal office in the Archives' Cortex. She speaks plainly, "After my initial investigations into the one known as Iroiveth, they are still a mystery to me. They were a member of the Society, though we have no records on their actions or their associations. Based on the information provided by other agents, we can tell that they joined the Society well over a century ago. I've started further investigations and will keep you updated as I learn more. That is all I have for now."

Datch is temporarily taken into custody by the Stewards. Shortly after Ehu Hadif's elevation, the Stewards offer to transfer holding custody to the Society, and Datch is placed into confinement within the Adamantine Prison on the grounds of the Lorespire Complex. You can visit the ysoki, who sits in a call with restricted infosphere access tossing a ball against a wall. "Have you brought me any apples?" She asks. If questioned about Iroiveth. "I suspected Iroiveth was a disgruntled ex-Starfinder. We had an arrangement of convenience. They provided me with information to use against the Society, and I didn't ask too many questions. It is clear now they were in the employ of some other organization. Who, or what their motivates are I have no more idea than you."

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Wow, I never would have guessed that thing about giving it a secret! I guess the room with the files was supposed to point us in that direction?

Pouting grumpily at Datch's continued sass, Lynn is visibly happy to pass the captive over to the Stewards. She waves as the ysoki disappears to be placed in some kind of secure holding cell, calling out "Bye bye Datchie! Don't go bothering the people in jail now!~"

At Ehu Hadif's elevation, Lynn skips around, telling stories, singing songs and generally being a bright light in the party. She shamelessly tells people about her new album, Conducting Starlight, as well as singing a few songs for it with special lyrics to accommodate the occasion. Eventually she finds her way back to the party, where she delivers a round of high fives.

"Woo~!" She smiles at the group "Everything went great in the end, both with Ehu Hadif and Datch, huh? And now we'll be off exploring the galaxy and meeting cool new aliens! So many new people to meet. So little time~"

She pulls out her datapad "How about a pic to commemorate? C'mon, it'll be fun!" She drags the group together and takes a wide-angle selfies with the whole team, Ehu Hadif in the background."[/b]

Wayfinders

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Korasha Lashunta Solarian 11th | INIT + 3, Senses Perception +13 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 110/110 [HP]82/82| Resolve: 9/9 |

Azara is happy to take the elevator ride up to their ship once the final forcefields are down. He watches on the viewscreens as they soar away and Datch's complex explodes behind them, the fiery ring surrounding the fireball almost reaching them.

At the elevation, he applauds raucously. Much as he liked Elsebo, he looks forward to the future under a new first seeker.

He grins for Lynn's picture but holds her back as the team begins to scatter.

"Have you ever considered doing a collaboration? I've recently begun thinking about setting some of my poetry to music..."

Exo-Guardians

Android Operative 8 (Ghost/Ace Pilot) sp 56 | hp 52 | rp 10 | EAC 23 KAC 24| fort +6 ref +12, will +6 | init +13 | Perc 14 (LL& Dark)

"Another victory. Nice working with you all, we pulled some pretty smooth plays and everyone knew their stuff - look forward with working with you in the future" Viper heads off, not really caring who the First Seeker was or caring about the bigger machinations of the society - so long as the thrill of adventure exists and there's the chance for life and death combat in the cold void of space she's happy.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Lynn grins at Azara's suggestion "That'd be zetta cool! I've done a poetry collab before with -" She dives into organizing the cross-promotion collab with gusto.

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