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"Another one 'o these thingies... 'nother test eh?"
He quickly fishes around in his pockets for a credstick with loose change on it, then snaps his fingers and slowly hovers it over towards the statue.
Using MagePsychokinetic Hand to move a credstick with we'll go with 10 credits on it over to the statue. It will get there next round.
He keeps his guard up, making sure to keep himself between his less well armored allies and the security bots.

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Sigh realised that I completely forgot that Thomagar as DR 5/-
Thomagar rushes into the room, moving past Zarg while allowing his solar crystal to infuse his body, especially his two arms.
Coming up against the (green) robot, he slams his open palm against its body.
solar palm vs KAC, photon mode: 1d20 + 5 + 5 + 1 ⇒ (18) + 5 + 5 + 1 = 29 bludgeoning dmg: 1d6 + 5 + 5 + 3 + 1d4 + 1 ⇒ (3) + 5 + 5 + 3 + (2) + 1 = 19
Stellar mode 1

GM Bret |

Zargothrax's credit stick floats across the room and lands on the shrine. The statue's paw opens to reveal a small console. Once again it will be Engineering to use it.
Meanwhile Thom smashes the green robot, denting it.
Could everyone please check their headers? You all should have full Stamina and Hit Points. Resolve spent in the space battle is gone. With the possible exception of hunger pains, everything else you should have recovered from.
Bolded may act.
Round 1:
Orrian
Yellow
Zargothrax
Gunnz
Thom
Green 19
Red
Conrad
Srurdez

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Header fixed... probably.
Also, considering Gunnz's present location, botting a double move towards the action would probably be reasonable.

GM Bret |

Green makes two feeble attempts to hit Thom. Neither come close to hitting.
Slam: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10
Non-lethal Bludgeoning: 1d6 + 8 ⇒ (2) + 8 = 10
Slam: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Non-lethal Bludgeoning: 1d6 + 8 ⇒ (5) + 8 = 13
Red manages to entangle Thom in a net.
nyfiber net: 1d20 + 15 ⇒ (17) + 15 = 32
Bolded may act.
Round 1:
Zargothrax
Gunnz
Thom Entangled
Green 19
Red
Conrad
Srurdez
Round 2:
Orrian
Yellow

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"Pile it on! Knock one out before spreading the wealth!" Conrad moves into position and urges the party on Get'em, Green.

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Srurdez runs forward into the room, axe drawn! "Yeah! Let the fun begin!" He places himself between two robots for maximum carnage!
Double Move.

GM Bret |

Conrad encourages everyone to take out Green.
Srurdez moves up to two of the robots but doesn't have time to attack them.
Yellow steps to a flanking position and attacks Srurdez. It just barely hits!
slam: 1d20 + 12 ⇒ (11) + 12 = 23
non-lethal bludgeoning: 1d6 + 8 ⇒ (2) + 8 = 10
Bolded may act.
Round 2:
Zargothrax
Gunnz
Thom Entangled
Green 19
Red
Conrad
Srurdez 10 damage
Round 3:
Orrian
Yellow

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I think Orrian should've gotten a chance to go in round 2. He's only gone once.
Orrian steps into the room and, following Conrad's advice, fires on green.
Laser: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Fire damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12

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Stellar mode 2
To clarify, does this entangle prevent Thom from moving?
Again, a faint grunt of frustration from Thomagar when he finds himself entangled by the net. He takes a short moment to try to extricate himself, but keep on raining blows on his robot target.
acrobatics, escape: 1d20 + 4 ⇒ (15) + 4 = 19
vs green: solar palm vs KAC, photon mode, get'em: 1d20 + 5 + 5 + 1 + 1 ⇒ (17) + 5 + 5 + 1 + 1 = 29 bludgeoning dmg: 1d6 + 5 + 5 + 3 + 1d4 + 1 ⇒ (1) + 5 + 5 + 3 + (4) + 1 = 19
-2 to attack if failed to escape
Suggest everyone keep more than 10ft away from Thom before his next turn.

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Hiding behind the console, Gunnz quickly checks it to see if she can find anything useful.. such as deactivting the robots.
engineering: 1d20 + 11 ⇒ (15) + 11 = 26

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Noting Thom's impending blast, Zargothrax opts to keep his distance. He slips in, zaps the green bot with a quick high five, then ducks back out of the way.
Mobile caster, Jolting Surge on green
Attack v EAC, robot, get em: 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14
Electric damage: 4d6 ⇒ (2, 1, 1, 2) = 6

GM Bret |

Gunnz realizes the only console that looks useful is on the other side of the room at the shrine.
Zargothrax tries to get green with the magical hand buzzer, but it doesn't work.
How many robots did that movement provoke from?
Green slams Thom.
Green slam: 1d20 + 12 ⇒ (14) + 12 = 26
non-lethal bludgeoning: 1d6 + 8 ⇒ (4) + 8 = 12
Red throws a smoke grenade to the back of the room.
Grenade, range: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18
DC 15 Fort Srurdez, Orrian, Gunnz, Zargothrax unless you had environmental systems engaged. I don't recall anyone doing so on this station, but provide a link back and I'll accept it.
Adding AoO on Zargothrax
While he was moving about, Green reaches out and tries to slam Zargothrax.
slame: 1d20 + 12 ⇒ (19) + 12 = 31
non-lethal bludgeoning: 1d6 + 8 ⇒ (4) + 8 = 12
Bolded may act.
Round 2:
Zargothrax 12 damage DC 15 Fort or choking
Gunnz DC 15 Fort or choking
Thom 12
Green 50
Red
Conrad
Srurdez 10 damage DC 15 Fort or choking
Round 3:
Orrian DC 15 Fort or choking
Yellow

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fort: 1d20 + 7 ⇒ (4) + 7 = 11
Gunnz coughs and splutters, quickly activating her own environmental protections to help remove the smoke.

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Fort: 1d20 + 3 ⇒ (18) + 3 = 21

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Fort: 1d20 + 4 ⇒ (10) + 4 = 14
Srurdez spits out his cigarette as he begins coughing heavily. He switches on his environmental protections as well.

GM Bret |

...spend that round choking and coughing; he can do nothing else.
Too late for you to activate your own environmental protections.
I will look up the rules for activating someone else's
Gunnz and Srurdez both start coughing uncontrollably from the smoke produced by the grenade.
Smoke: DC 15+1 per round Fort save or you spend that round choking and coughing, unable to do anything else.
Bolded may act.
Round 2:
Zargothrax 12 damage Made save against smoke
Gunnz Coughing and choking, Round 4 will need DC 16 Fort or choking
Thom 12
Green 50
Red
Conrad
Srurdez 10 damage Coughing and choking, Round 3 will need DC 16 Fort or choking
Round 3:
Orrian DC 15 Fort or choking
Yellow

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Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Orrian fights through the smoke and turns on his environmental protections!

GM Bret |

Orrian manages to work through the smoke and enables his environmental protections.
Conrad encourages the party to destroy green first and enables his environmental protections.
Yellow attacks Srurdez.
Slam: 1d20 + 12 ⇒ (17) + 12 = 29
Non lethal Bludgeoning: 1d6 + 8 ⇒ (3) + 8 = 11
Smoke: DC 15+1 per round Fort save or you spend that round choking and coughing, unable to do anything else.
Zargothrax was going to cast Life Bubble. I am fine with people posting under the assumption he will do that provided he does cast the spell.
Bolded may act.
Round 3:
Zargothrax 12 damage Made save against smoke
Gunnz Coughing and choking, Round 4 will need DC 16 Fort or choking
Thom 12
Green 50 Git’Em
Red
Conrad
Srurdez 16 damage Need DC 16 Fort if Zargothrax doesn’t do his spell.
Round 4:
Orrian
Yellow

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"Youse got yer fancy 'nades... but ah got me a shiney rock!"
Zargothrax pulls out a spell gem of Life Bubble and casts it on himself and his compatriots.

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Gunnz continues to try and clear her throat.
fort DC16: 1d20 + 7 ⇒ (19) + 7 = 26
Helped by the magical life bubble, Gunnz clears her throat and takes the time to get out of the smoke firing at the green robot as she does so.
trick attack vs CR: 1d20 + 19 - 20 ⇒ (20) + 19 - 20 = 19
attack vs EAC FF: 1d20 + 9 ⇒ (17) + 9 = 26
F damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6
trick damage: 3d8 ⇒ (2, 5, 1) = 8
Moved the overlay for smoke to push it back in the layers so we can move ourselves around, hope I put it back in the right place.

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Stellar mode 3
Thomagar looks at the confusion thrown about by the smoke grenade, but that has taken the attention from him. He takes a step closer to the other robot to get away from the rest of his team, and release the stored stellar energy within in a fiery burst!
Guarded step, Supernova
Should get red and green
supernova: 6d6 ⇒ (6, 3, 6, 4, 1, 4) = 24 Ref DC15 for half

GM Bret |

Gunnz hits green, which is now in bad shape.
Then Thom causes the area to explode in fire. Although green is at the very edge of the blast, it is still enough to convert the robot into materials for a Junk spell. Red takes the full blast.
Green Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Red Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Not liking this, Red tries to smash Thom.
Slam: 1d20 + 12 ⇒ (19) + 12 = 31
Non lethal Bludgeoning: 1d6 + 8 ⇒ (2) + 8 = 10
Smoke: DC 15+1 per round Fort save or you spend that round choking and coughing, unable to do anything else.
Bolded may act.
Life bubble all around!
Round 3:
Zargothrax 12 damage
Gunnz
Thom 17
Green 76
Red 24
Conrad
Srurdez 16 damage
Round 4:
Orrian
Yellow

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"Thom, don't let it get to you, you got this! Also, let's lay it on that one first!"
Inspiring boost to Thom, regain 19 SP. Get'em on Red.

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Minor correction: the first 10 damage Srurdez took you didn't include DR, but that second one you did, so Srurdez has suffered a total of 11 damage.
Finally able to breathe again, Srurdez takes a moment to pick back up his cigarette and stick it back between his teeth before grinning and smashing at Yellow with his axe.
Move Action to pickup the cigarette and standard to expertise attack.
Expertise Attack Intimidate DC 15 + (1.5x Robots's CR): 1d20 + 19 ⇒ (7) + 19 = 26 (Success if they are CR7 or less)
Attack Roll for Dispelling Returning Throwing Sintered Greataxe: 1d20 + 11 ⇒ (8) + 11 = 19
Greataxe Damage: 3d6 + 12 ⇒ (2, 1, 2) + 12 = 17
Bonus Expertise Damage (only if Intimidate was a Success, which also causes Grim Trophies-modified Shaken conidtion): 1d6 + 1 ⇒ (2) + 1 = 3
Smoke Miss Chance: 1d100 ⇒ 73

GM Bret |

@Srurdez Yes, I probably did miss it the first few times. Sorry about that, I'm trying to remember to check each time before applying damage.
Srurdez axes Yellow to go away. Yellow does not like that.
Bolded may act.
Life bubble all around!
Round 3:
Zargothrax 12 damage
Gunnz
Thom
Red 24 Git’Em
Conrad
Srurdez 11 damage
Round 4:
Orrian
Yellow 20 damage shaken

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After concentrating, Orrian tries to thread the needle and hit red.
Laser: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Fire: 4d4 + 5 ⇒ (4, 2, 3, 4) + 5 = 18

GM Bret |

Orrian hits Red with his laser.
Yellow attacks Srurdez. Neither attack hits. "Error in targeting routines! Must correct!"
slam, shaken: 1d20 + 12 - 4 - 2 ⇒ (1) + 12 - 4 - 2 = 7
non lethal bludgeoning: 1d6 + 8 ⇒ (6) + 8 = 14
slam,shaken: 1d20 + 12 - 4 - 2 ⇒ (16) + 12 - 4 - 2 = 22
non lethal bludgeoning: 1d6 + 8 ⇒ (5) + 8 = 13
Bolded may act.
Life bubble all around!
Round 4:
Zargothrax 12 damage
Gunnz
Thom
Red 42 Git’Em
Conrad
Srurdez 11 damage
Round 5:
Orrian
Yellow 20 damage shaken

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Gunnz ducks in and out of the smoke, making best use of the chaos of combat to try and get around the robots sensors.
trick: 1d20 + 19 - 20 ⇒ (17) + 19 - 20 = 16 Yes,
Then, from a concealed spot, fires at red.
attack vs EAC: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 Crit! and FF vs everyone
F damage(crit): 4d4 + 6 ⇒ (4, 3, 4, 3) + 6 = 20
trick damage(crit): 6d8 ⇒ (7, 6, 4, 7, 5, 5) = 34
burn: 1d4 ⇒ 2

GM Bret |

Gunnz releases all the magic smoke from Red. As everyone knows, electronics don't work if you let the smoke out!
Yellow is concealed in the smoke from the grenade. 20% miss chance if not adjacent
Bolded may act.
Life bubble all around!
Round 4:
Zargothrax 12 damage
Gunnz
Thom
Red 96
Conrad
Srurdez 11 damage
Round 5:
Orrian
Yellow 20 damage shaken

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Zargothrax grimaces at the smoke and clenches his glutes as he steps through, past the robot, and to a better vantage. Guarded step.
"Alright... time to see how ya like gettin zapped!"
Jolting Surge Attack + Metal man bonus vs EAC: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Electric Funeral Damage: 4d6 ⇒ (4, 6, 5, 5) = 20

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"Finish it!" Srurdez shouts, lashing out with his axe once again.
Move Action for Improved Get 'Em +2 to hit yellow.
Expertise Attack Intimidate DC 15 + (1.5x Robots's CR): 1d20 + 19 ⇒ (16) + 19 = 35 (Success if they are CR13 or less)
Attack Roll for Dispelling Returning Throwing Sintered Greataxe, Get 'Em: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Greataxe Damage: 3d6 + 12 ⇒ (4, 2, 4) + 12 = 22
Bonus Expertise Damage (only if Intimidate was a Success, which also causes Grim Trophies-modified Shaken conidtion): 1d6 + 1 ⇒ (4) + 1 = 5

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"Nice hit! Come on, this thing is going down. Let's finish it off!" Conrad tries to feint, goading the thing into a weak stance
Bluff: 1d20 + 15 + 1d6 + 1 ⇒ (2) + 15 + (5) + 1 = 23 Likely a fail. If it's not, it's FF. Still, Get'em on Yellow

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"Last one," says Orrian, as he takes aim.
Laser: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Fire: 4d4 + 5 ⇒ (1, 3, 1, 1) + 5 = 11

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Stellar mode 1
Thomagar nods in satisfaction at taking out the robots with his solar energy. He quickly turns around, moving into the cloud to attack the remaining one.
vs yellow: solar palm vs KAC, photon mode, improved get'em: 1d20 + 5 + 5 + 1 + 2 ⇒ (1) + 5 + 5 + 1 + 2 = 14bludgeoning dmg: 1d6 + 5 + 5 + 3 + 1d4 + 1 ⇒ (2) + 5 + 5 + 3 + (4) + 1 = 20

GM Bret |

Conrad encourages all of you to attack Yellow. Yellow is confused by his statement,
Orrian is able to hit it with his laser in spite of the smoke.
Concealment: 1d100 ⇒ 66
The robot crashes to the ground, finally too damaged to continue operation.
“Note to self, find robots with better targeting and teamwork tactics algorithms.” is Datch’s only comment.
Combat over.
The area falls silent.
You still have the statue with the console that was revealed when Zargothrax put the cred stick in it’s paw.
Engineering check.
Pick your next door please.

GM Bret |

Second Wind: Everyone can recover their energy as they realize that escape is within reach. All PCs can recover their Stamina Points as though they have taken a 10-minute rest without spending Resolve Points.
You have the option of skipping ahead, but since all you need do to finish this encounter is a single Engineering check I would suggest that.

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Gunnz quickly checks out the console to see what she can discover.
engineering: 1d20 + 11 ⇒ (12) + 11 = 23
She is happy to accept any help from the rest of the team...

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Zarg will waddle over to lend a hand. "Well well well... another of these hidden computey thingies."
Engineering (Aid): 1d20 + 13 ⇒ (10) + 13 = 23

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Zargothrax grins. "Lookin like we're all in good shape... let's see-cure the center 'o the ship?"
Recommended path marked on map. If people are good with that, recommending to use our SOP to move forward.

GM Bret |

Since you went through the center getting to Datch, you recall that the circular chamber was empty, save for an intricate mosaic on the floor depicts an emaciated rat with red eyes curled in on itself. At that time you had no problem going through the impressive double doors on the east and west, but you expect they are now locked. From the hallway you can see the single door that you expect leads into the central chamber.
I would like two to agree on a path before we take it.