GM Bret's PbP Gameday IX: SFS #3-00 The Last Bite (Tier 5-6) (Inactive)

Game Master BretI

Maps


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So I believe people wanted to do Absalom Drift which includes a vehicle chase next.

I'll set it up tomorrow morning assuming that is still what you want.


There was a question of how I dealt with Starship combat.

In preparation for one, I will grab the starship data and reformat it for use in scans.

Scan scratchpad from last battle:

Basic Information:
CERULEAN SHRIKE TIER 6
Small light freighter
Speed 8; Maneuverability good (turn 1); Drift 1
Complement 6

Defenses:
AC 24; TL 23
HP 8/50; DT —; CT 10
Shields medium shields 140 (forward 14/35, port 14/35, starboard 14/35, aft 0/35)
Power Core Pulse Green (150 PCU)

Weapons:
Attack (Forward) coilgun (4d4; 20 hexes)
Attack (Forward) light particle beam (3d6; 10 hexes)
Attack (Port) light particle beam (3d6; 10 hexes)
Attack (Starboard) light particle beam (3d6; 10 hexes)

Load:
Expansion Bays cargo holds (3)

Other:
Drift Engine Signal Basic; Systems basic long-range sensors, mk 7 armor, mk 7 defenses, mk 2 tetranode computer; Modifiers +2 to any 4 checks per round, +2 Computers (sensors only), +1 Piloting

I update hull points and shields there so it is trivial to give an updated scan for that information.

I keep notes of any glitching/malfunctioning/ wrecked systems for both ships. I let you know when the enemy has some of that damage, as well as if it gets patched.

I keep round by round track of damage done or undone.

Last battle:

Round 1:
Enemy took 24 to aft shields

Round 2:
Enemy engineer divert power to shields, recover 7 shield, aft 18/35
Enemy took 26 to aft shields, aft 0/35 hull 42/50

Round 3:
Enemy engineer divert power to shields, recover 7 shield, aft 7/35
Enemy Science Officer redistributes shields. Full front & back, 21 port/starboard

Enemy took 27 to aft shields.
Enemy took 9 to aft shields.
Malfunction from CT on Engines

Round 4:
Enemy Engineer fails to patch engines.
Enemy Science Officer rebalances shields, forward 14/35, port 14/35, starboard 14/35, aft 35/35

Enemy hits forward shields for 12 damage on failed flyby.

Round 5
Enemy engineer patches engines.

Enemy took 11 damage to aft shields.
Enemy took 26 damage to aft shields.

Round 6
Enemy engineer restores 7 shield to aft.
Enemy Captain fails taunt.

Enemy took 10 damage to aft shields
Enemy took 26 damage to aft shields

That helps me rewind if there is an error.

I am still experimenting with the update form. I intend it to be a quick way for people to be able to see what is happening on their own ship and some of what the enemy is doing. I don't think it is well defined if you know when you've done hull damage, but figure there would be obvious signs that a ship's systems were partially damaged.

As many of you no doubt noticed, I added a section on the end for who hasn't acted yet. I hope that helps people keep track of things.

If people have suggestions for things that could be more clear, formatting that would help, or just want to chat please do. If someone comes up with a better way to do part of this, I'm willing to try it.

We will have another Starship combat before the special is over.


Someone might want to Bot Conrad for the piloting check on the second vehicle.

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Srurdez is torn so count me as a vote either way. He'll happily cut her down, but only if that seems to be the consensus of the group.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Can I suggest an SOP for new rooms? Automatically have one of us give a first pass check for traps, then Zarg will enter and check for auras? Just so we don't pass a day to open each door.


Zargothrax McDonald wrote:
Can I suggest an SOP for new rooms? Automatically have one of us give a first pass check for traps, then Zarg will enter and check for auras? Just so we don't pass a day to open each door.

I would love to be given a marching order and door procedure. It would greatly speed this up.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Proposed SOP:
Gunnz and Orrian check door (perc), then Srurdez and Zarg go first with Zarg using detect magic/mysticism.

Proposed Order:
Zarg/Srurdez
Gunnz/Orrian
Conrad/Thom

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.
Zargothrax McDonald wrote:

Proposed SOP:

Gunnz and Orrian check door (perc), then Srurdez and Zarg go first with Zarg using detect magic/mysticism.

Proposed Order:
Zarg/Srurdez
Gunnz/Orrian
Conrad/Thom

This looks good to me.

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Could Thom go up front together with Zarg? As a frontliner, his speed is low, so being in front helps him to get to combat. Also, that would more likely provide a clear path for his stellar rush.

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Sure. Srurdez has decent speed and a thrown weapon so happy to adapt.


Lot of this area is single file.

If I have it correct, it would be:

Door Procedure:

Gunnz Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Orrian Perception: 1d20 + 11 ⇒ (8) + 11 = 19

Zargothrax Mysticism: 1d20 + 9 ⇒ (5) + 9 = 14

Thom
Zargothrax
Gunnz
Orrian
Conrad
Srurdez

If a door is locked, do you want me to bot any engineering checks to attempt to open it?

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Srurdez can take 3rd if that's alright with everyone. My axe is only 20ft range and all.

Wayfinders

Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Agreed. Also, weapons out.

    Exo-Guardians

    Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

    Zarg can take 2nd. He has a smattering of ranged spells, and he has mobile caster. Zarg can also bot engineering checks to open doors, in which case he'll likely be 1st for a short period of time.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Bot the engineering check for Gunnz if you like. She is +11

    Acquisitives

    Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

    I gotta get me some Smoke Grenades.


    Since it might come up,
    Armor

    A suit of armor’s environmental protections last for a number of days equal to its item level. Activating or deactivating these environmental protections takes a standard action if you are wearing the suit (assuming the armor was properly donned). If you have access to a suit that is unattended or worn by a helpless creature, you can turn on its environmental protection as a full action, but turning it off requires a Computers check to hack the system, treating the suit as a computer with a tier equal to half the suit’s item level (the base DC to hack a computer is equal to 13 + 4 per tier).

    ---

    So full action to turn on the environmental protections on someone else's suit. Standard action for doing it on your own.

    Exo-Guardians

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    Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

    I'll fix this error on my turn with a life bubble.


    We are almost at the end of the special.

    Everyone please roll a D20 and if you get a 19-20 roll a d3 to determine boons.

    Boon for GM?: 1d20 ⇒ 8 Not even close.

    Exo-Guardians

    Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

    boon?: 1d20 ⇒ 3 Well, that is even more "not closer" :)

    Exo-Guardians

    Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

    Boony boon boon?: 1d20 + 0 + 0 + 0 + 0 ⇒ (7) + 0 + 0 + 0 + 0 = 7

    Second Seekers (Jadnura)

    Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
    Spoiler:
    Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40]

    Boon?: 1d20 ⇒ 4

    Acquisitives

    Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

    Boooon: 1d20 ⇒ 14

    Wayfinders

    1 person marked this as a favorite.
    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    hope: 1d20 ⇒ 19
    whooohoo: 1d3 ⇒ 3
    Gunnz does a quick dance for joy.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • 1d20 ⇒ 11

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    If Conrad can keep him flat footed, I'll change to putting him off target if I hit.


    Alright, we are very close to the end and I realized that there was some confusion on the Zo! discount plus I'm not sure everyone used it.

    Originally it wasn't clear, but once I looked at the chronicle the discount is on the purchase of a single item.

    Could you please each list the item, base price, price after 10% discount? That will make it much faster for me to get your chronicles out to everyone.

    Zargothrax, I'm still going with your purchase off a chronicle is fine since it is for an item normally available.

    Thanks!

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Sadly I did a big equipment upgrade recently, so just a thermal capacitor at 3600-360 =3240cr.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Advanced Skipshot pistol.

    Price=3750
    Discount=375

    Final price is 3375 Credits.

    Exo-Guardians

    Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)
    Thomagar Dayana wrote:
    Thomagar Dayana wrote:

    For the purchases, Thom will purchase

    - Darksight Goggles: 1890 (after discount)
    - Jetpack: 2790 (after discount)

    And sell his infrared sensor (for 20, sigh).

    Then install the jetpack in his armor.

    I'm good with whichever mission. :)

    Ah in that case, he'll still get the jetpack at the discount, but the darksight goggles at normal price.

    - Darksight Goggles: 2100
    - Jetpack: 2790 (after discount)

    Thomagar got a discounted jetpack in this post.

    Second Seekers (Jadnura)

    Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
    Spoiler:
    Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40]

    Orrian will also be purchasing a discounted Jetpack!

    Jetpack
    Original price: 3100
    Discounted price: 2790

    Acquisitives

    Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

    Srurdez purchased a Deflective Reinforcement with the discount.

    Deflective Reinforcement
    Cost: 7500 - 750
    Discounted Price: 6750

    Scarab Sages

    A little courier drone flies past and drops of a care package from some Starfinder members

    You receive an aid token

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Boost it for damage and send it on its way


    It was already boosted and sent along.


    The special is complete and you did well in it. I do hope everyone had fun.

    Does anyone need the chronicles immediately? I have some other things to do and another game to do the paperwork for at the same time. I also have some things that I need to do by Wednesday.

    If no one has an immediate need for their chronicles, I will get them out by Thursday. If that would be a problem, I can see what I can do to get them out sooner.

    Second Seekers (Jadnura)

    Male Half-Elf Colonist Soldier/Starfinder Forerunner 5 | Spd:30 | SP: 50/50, HP: 36/36, RP:6/6 | EAC:20 KAC:21 | Init +8 | Fort:7, Ref:5, Will:6 | Per:+11 SM:+1 | Ammo
    Spoiler:
    Battery 1 [8/20], Battery 2 [20/20], Heavy [Clip 1-6 40/40]

    No rush on mine. Thanks for running! It was a pleasure playing with everyone.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • No rush. thank you for a great game!

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    No rush for me either.

    Many thanks for GMing, and the rest of you for playing. And letting me fly in two space combat missions.

    Exo-Guardians

    Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

    I'm in no rush either. Thanks for GMing! And thanks for the game, everyone!

    Exo-Guardians

    Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

    No rush here. Great game, great party, great GM! Thanks for the ride!


    Chronicles can be found here!

    Let me know if there are any problems.

    Those of you who were affected by the hunger curse will be happy to find out there is an inexpensive and mundane means of resolving the condition.

    The curse of the ravenous can be removed by going on a strict diet where you drink only water and eat only flavorless gruel for 1 month.

    Exo-Guardians

    Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

    But wait, that's Thomagar's usual diet. :)

    Thanks for the game! Chronicle looks good.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Many thanks Bret. That chronicle looks great.

    Wayfinders

    Male NG Human Icon Envoy 7 | SP 56/56, HP 46/46, DR: 5/-| RP 8/8 | EAC 21; KAC 22 | Fort +6; Ref +9; Will +5 | Init: +8 | Perc: +10 (DV 60'), SM: +10+d6+1
    Power, Abilities, and Ammo:
  • Clever Improvisation: 1/1
  • Comm Unit 80/80
  • Translator 10/10
  • Jetpack 40/40 (2/Round or 1/Min)
  • Ammo (Skipshot) 18/20)
  • Looks great! Thank you.


    Gunnz, please check and respond to your PM.


    I will mark the campaign inactive once everyone has confirmed their chronicles or sometime late Monday.

    Exo-Guardians

    Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

    Zargothrax reads over his chronicle sheet, grins, and gives a big thumbs up. "Ah reckon ah just hit levuhl six!"

    Looks good to me!

    Acquisitives

    Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

    Great game everyone! Thanks Bret for GMing and everyoje else for being great. :)

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