Taergan Flinn

Orrian Balnelis's page

72 posts. Organized Play character for AFlashInTime.


Full Name

Orrian Balnelis

Race

Half-Elf

Classes/Levels

Colonist Soldier/Starfinder Forerunner 3 | Spd:30 | SP: 27/27, HP:25/25, RP:5/5 | EAC:17 KAC:19 | Init +8 | Fort:5, Ref:5, Will:4 | Per:+9 Sense Motive:+1 | Ammo

Spoiler:
Heavy [Clip 1 20/40; Clip 2 40/40; Clip 3-6 40/40]

Gender

Male

Size

Medium

Age

22

Special Abilities

Low-light vision/Darkvision (infrared armor upgrade)

Alignment

N

Deity

Eldest

Location

Absalom Station

Languages

Castrovelian (Lashunta), Common, Drow, Elven, Gnome

Occupation

Herbalist

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 13
Charisma 10

About Orrian Balnelis

Orrian Balnelis, 3rd level Soldier/Starfinder Forerunner (Colonist) Starfinder Society #: 8601-708

Faction: SSJ SP/HP: 27/25 Move: 30
Init: +8 (+4 Dex, +4 untyped) Armor Check Penalty: 0
Race: Half-Elf Resolve points: 5
EAC: 17 (10, +3 Armor, +4 Dex) KAC: 19 (10, +4 armor, +4 Dex, +1 insight)
Alignment: N BAB: +3 Religion: Eldest Home world: Castrovel
Age: 22 Height: 6’1” Weight: 175 lbs
Languages: Castrovelian (Lashunta), Common, Drow, Elven, Gnome

Abilities:
• Str: 10 (+0) (0)
• Dex: 18 (+4) (4, racial +2, mk 1 upgrade)
• Con: 14 (+2) (3, theme)
• Int: 12 (+1) (racial bonus +2)
• Wis: 13 (+1) (3)
• Cha: 10 (+0) (0)

Saves (+2 vs enchantment spells and effects; immune to sleep effects):
• Fort: +5 (+2 Con, +3 class)
• Ref: +5 (+4 Dex, +1 class)
• Will: +4 (+1 Wis, +3 class)

Skills (15):
• Acrobatics +10 (3 ranks, +3 class, +4 Dex)
• Athletics +4 (1 rank, +3 class, +0 Str)
• Culture +5 (1 rank, +3 class, +1 Int)
• Life Science +5 (1 rank, +3 class, +1 Int)
• Perception +9 (3 ranks, +3 class, +1 Wis, +2 racial)
• Profession (Herbalist) +11 (3 ranks, +3 class, +1 Wis, +4 tool kit)
• Survival +10 (3 ranks, +3 class, +1 Wis, +3 Insight)

Feats/Theme:
• Skill Synergy Life Science and Perception (1st)
• Skill Focus Survival (1st level racial bonus)
• Improved Initiative (3rd level)
• Weapon specialization (3rd level soldier bonus)
• Colonist (Theme) – Reduce DC to identify average creatures using life science by 5.

Equipment/attacks:
• Survival knife +7 (+3 BAB, +4 Dex), 1d4+1S, -, -, Analog; block
• Machine gun, squad +7 (+3 BAB, +4 Dex) 1d10+3P, 60 ft, 2 (40), analog/automatic
• Crossbolter, tactical +7 (+3 BAB, +4 Dex), 1d10+3P, 70 ft, 1 (1), unwieldy

Racial Abilities:
• Size and Type: Half-elves are medium humanoids with both the elf and human subtypes.
• Free skill focus feat at first level.
• Low-Light Vision: Half-elves can see in dim light as if it were normal light.

Class Abilities:
• Primary fighting style: Sharpshoot
• Primary style technique: Sniper’s Aim: Reduce AC bonus granted by cover by 2 against a target with cover. Doesn’t work against total cover.
• Trained for trouble: gain Culture and Survival as class skills. If already class skills (survival), can roll twice and take better result once per day. Can attempt Engineering, Mysticism, and Life Science checks to ID creatures even if not trained in those skills. Can attempt survival checks to move overland at full speed during severe weather and still gain the bonus for moving at half-speed. Can also attempt survival checks to live off the land at full speed.
• Gear Boost (soldier 3rd): Armored advantage: when wearing armor, gain a +1 insight bonus to your KAC.

Total carried: Bulk:
• Everyday clothes L
• Survival knife L
• Squad Machine Gun 2
◦ Seeking Weapon Fusion -
• Graphite Carbon Skin 1
◦ Upgrade slot (1): Infrared -
• Backpack (industrial) 1
◦ Everyday clothes L
◦ Environmental clothes L
◦ Tool kit, profession L
◦ Computer, Tier 1 -
▪ 2x miniature upgrade -
▪ Self-charging upgrade -
◦ Serum of healing L
◦ Serum of healing L
◦ 5 extra clips for machine gun 5L
◦ Battery L
◦ Battery L
◦ Personal upgrade mk1 -
◦ Cred stick
• Left on ship/storage etc.
◦ Tactical Crossbolter 2
◦ 20 arrows/bolts L
◦ Hygiene kit 1
Total Bulk Carried: 5.4L